Plan Tiberium Containment, even with every mining option completing, and giving the theoretical max possible income, STILL leads to our budget shrinking a solid chunk next turn. If we don't get the glacier mining done this turn our budget is going to shrink MASSIVELY, I think people are really underestimating how bad the looming resource crunch is. This turn's budget is inflated almost 40% over what our normal income is and we're burning it all down in one turn, then that's gone. We need to do as much mining as possible with the limited reserve while it still exists and even that will require tightening our belts a bit in the next few turns before we can sustain this level of spending again.
 
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[X] Plan Tiberium Containment Reshuffle
-[X] Infrastructure 6/6 70R Dice +4
--[X] Blue Zone Residential Construction (Phase 1) 0/200 4 dice 40R 62.14%
--[X] Urban Metros (Phase 1) 0/100 2 dice 30R 59.05%
-[X] Heavy Industry 3/3 30R Dice +4
--[X] Aggregate Plants 41/200 3 dice 30R 53.75%
-[X] Light and Chemical Industry 0/3
-[X] Agriculture 0/3
-[X] Tiberium 6/6 + 3 free 180R Dice +24
--[X] Blue Zone Perimeter Redoubts (Phase 1) 40/200 2 dice 40R 40.05%
--[X] Blue Zone Perimeter Outposts (Phase 1) 0/150 3 dice 60R 92.69%
--[X] Yellow Zone Tiberium Harvesting (Phase 2) 71/100 1 dice 20R 96%
--[X] Tiberium Glacier Mining (Phase 1) 129/200 2 dice 60R 97.69%
--[X] Security review 1 die
-[X] Orbital Industry 1/3 10R Dice +4
--[X] Fusion Heavy Lift Experiments 49/80 1 dice 10R 70%
-[X] Services 3/3 + 2 free 25R Dice +19
--[X] Yellow Zone Refugee Camps (Phase 2) 319/600 5 dice 25R 84.54%
-[X] Military 1/3 10R Dice -1
--[X] AP Ammunition Plants 38/60 1 dice 10R 78%
-[X] Bureau 3/3 Dice +4
--[X] Security Reviews: Tiberium (3 Bureaucracy Dice, 1 Tiberium Die) 96.75%

This plan switches Lithium Battery Plants for Urban Metros. 3 dice on Lithium Battery Plants only has a 24.55% completion chance and only gives a single + Logistics, while 2 dice on Urban Metros has a 59.05% completion chance and gives +++ Logistics. This is a vitally important switch as Tiberium Glacier Mining will cost us --- Logistics.

The plan also cuts Remote Weapon Systems for another dice on Yellow Zone Refugee Camps, moving us up from a 48.33% completion chance to an 84.54% completion chance. Housing is our largest crisis and I'd rather make more progress against it this turn.

That's it. That's all the changes. But they will both have significant impacts on our next turn.
 
[X] Plan Tiberium containment
[X] Plan Tiberium Containment Reshuffle

Alright I can dig it, I'll throw it an approval vote for now and if the original plan pulls ahead enough that I won't kill it I'll switch to only the reshuffle
 
...dammit, I missed the most obvious change. How does everyone feel about AP Ammunition Plants? Because we can cut that and the 5th dice on Yellow Zone Refugee Camps to put an extra (free) dice on Blue Zone Perimeter Redoubts.
 
[X] Plan Tiberium Containment Reshuffle
[X] Plan Tiberium containment

Going to approval vote because I prefer the top one, but I would accept the second one winning.
 
...dammit, I missed the most obvious change. How does everyone feel about AP Ammunition Plants? Because we can cut that and the 5th dice on Yellow Zone Refugee Camps to put an extra (free) dice on Blue Zone Perimeter Redoubts.

I think we need to toss the military something and AP ammo is a cheap and easy thing that they can slot right into deployment tomorrow without having to change anything else about factories or doctrine, so I'd keep it.
 
GDI Power Transmitter Station:

With the construction of off-planet solar power arrays, GDI field bases now have a secondary source of power available. While civic beamed power receivers are huge structures, military ones, by necessity are a good deal smaller. This does not mean that they are lacking in size however-even a small receiver is at least an acre in size, but this sheer mass provides an interesting problem for Nod saboteurs. Unlike normal power plants, there is little here that is actually worth destroying, or which is critical to the overall infrastructure-indeed, the most critical structure is a modest substation that converts the power coming in off the large antennae into electricity to feed base facilities, Tiberium refining, or even reverse the flow to power up orbital Ion Cannons. Additionally, all the materials used are common, cheap and easily replaceable, making all damage cheap and quick to repair by engineers or automated repair robots. This also gives the facility a very cheap and attractive price point for the budgetarily limited commander. However, due to their large footprint, and the additional radar noise generated by the microwave back-scatter, it is not recommended to use these facilities to provide all base power.
One important final note: Nod engineers must enter the main substation in order to take control of this facility via their hacking attacks. Position these facilities so that this side of the building is 'inside' your base defenses, to prevent Nod from simply taking away your power supply, and to shorten the cable runs required.
 
I like this idea. If we get fusion rockets up, this could be an useful advantage. We will need to recreate the ASAT network to be secure here though.
 
[X] Plan Tiberium Containment Reshuffle
[X] Plan Tiberium Containment
 
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[X] Plan Tiberium Fever
-[X] Infrastructure 6/6 +1 Free 105R Dice +4
--[X] Urban Metros (Phase 1) 0/100 7 dice 105R
-[X] Heavy Industry 3/3 45R Dice +4
--[X] Manchester Silicon Chip Fabrication 0/150 3 dice 45R
-[X] Light and Chemical Industry 0/3 0R
-[X] Agriculture 0/3 0R Dice +4
-[X] Tiberium 6/6 +1 Free 180R Dice +24
--[X] Tiberium Glacier Mining (Phase 2) 129/200 6 dice 180R
--[X] Security Reviews 1 die
-[X] Orbital Industry 0/3 10R Dice +4
-[X] Services 1/3 0R Dice +19
--[X] Security Reviews 1 die
-[X] Military 0/3 0R Dice -1
-[X] Bureaucracy 3/3 +3 Free
--[X] Security Reviews: Tiberium (3 Bureaucracy Dice, 1 Tiberium Die)
--[X] Security Reviews: Services (3 Free Dice, 1 Services Die)

This Plan goes all in on Tiberium Glacier Mining and Urban metros. It tries to complete phase 3 for Mining and phase 2 for Metros with Manchester Silicon Chip Fabrication providing an extra boost to logistics. Could possibly solve or greatly help our resource and logistics problem depending on what the unknown phases are, though I agree it would be a gamble.
 
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