The next few phases of Glacier mining are roughly the same as the current one.
Even still, I'd argue that we need to work on
both resource income and abatement. One of the major reasons we got the emergency reserve for 0 PS is that we need abatement desperately. So focusing on glaicers and leaving Blue Zone Tiberium Abatement alone for too long isn't going to look good politically. (Also, Glaciers are expensive.)
[] Plan Triage and Savings
[X] Plan Infrastructure + Housing Prep
Infra 4/4 80 R +4
-[X] Rail Link Reconstruction (Phase 1) 4 dice 80 R 29.92%
HI 3/3 30 R +4
-[X] Aggregate Plants 0/200 3 dice 30 R 24.55%
LC Ind 3/3 45 R +4
-[X] Sonic Fencing Manufactory 83/200 3 dice 45 R 81.79%
Agri 0/3 0 R +4
Tiberium 6/6 + 2 free 180 R +9
-[X] Blue Zone Tiberium Abatement (Phase 3) 141/400 2 dice + 2 free 80 R 38.5%
-[X] Yellow Zone Tiberium Harvesting (Phase 2) 0/100 2 dice 40 R 67.6%
-[X] Tiberium Glacier Mining (Phase 1) 129/200 2 dice 60 R 86.74%
Orb 1/3 10 R +4
-[X] Fusion Heavy Lift Experiments 1 dice 10 R 25%
Services 3/3 15 R +14
-[X] Yellow Zone Refugee Camps (Phase 2) 103/600 3 dice 15 R 0%
Military 2/3 25 R -1
-[X] Super MARV Development 0/40 1 die 15 R 60%
-[X] AP Ammunition Plants 0/60 1 die 10 R 40%
Bureau 3/3 0 R +4
-[X] Recruitment Drives 3 dice 92.69% (All 3 DC.)
385/480 R