KnightDisciple
Love God. Do Right. Fear No Man.
- Location
- Midwest, USA
[X] Plan Budget Crunch (Diversified)
It's no more of a black box then the North Boston Chip Fabricator was and could in fact be slightly cheaper since it benefits from the progress reduction granted by the New Moscow Robotics Works.Good to know, but for my purposes, that just confirms what I already thought- the Tokyo fabricator is a black box that costs an unknown but large amount of resources and churns out an unknown but large amount of consumer goods, along with, as you say, much-needed capital goods.
Why are the leading plans passing up the resources from Orbital Clean-up?
That and maybe because unlike tib harvesting orbital clean up only gives us a one time amount of resources per phase.Because it's a "spend money to make money" option and we're so hard up for money that doing so is a tricky proposition.
Uh... yes? That's not the problem.It's no more of a black box then the North Boston Chip Fabricator was and could in fact be slightly cheaper since it benefits from the progress reduction granted by the New Moscow Robotics Works.
I think it's literally the inverse of Boston but with slightly lower progress costs because we have actual modern construction equipment again. Same per-die cost, and where e.g. Boston (Stage 3) gave 8 points of capital goods and 4 points of consumer goods, Tokyo will give 8 points of consumer goods and 4 points of capital goods. Assuming it follows the same pattern of doubling progress required per stage it would be Stage 1 = 125 points, Stage 2 = 250, Stage 3 = 500Good to know, but for my purposes, that just confirms what I already thought- the Tokyo fabricator is a black box that costs an unknown but large amount of resources and churns out an unknown but large amount of consumer goods, along with, as you say, much-needed capital goods.
It only really breaks even, if we have good luck it gives us a slight one-time payment beyond what it cost to do but it's not remotely as useful for actually sustaining growth as surface Tib mining. That 20-30 Resources it grants isn't recurring income it's a single lump sum.Why are the leading plans passing up the resources from Orbital Clean-up?
Er Simon look here:So when I'm compiling a gigantic lookup table of Consumer Goods projects reckoned by their costs and outputs, that's something of a problem for me. Unless @Ithillid is prepared to say "yes, the Tokyo plant will have almost exactly the same stats as the North Boston plant, only with the Consumer and Capital Goods outputs reversed," then I can't actually crunch those numbers because I don't have them.
Ithillid pretty much answered your complaint so just look at the previous stages of North Boston Chip Fabricator as a guide for the rewards for each phase and just double the progress needed to complete each phase.I have two jobs as a QM. Write updates and facilitate engagement. This is the latter.
Edit: Also, Tokyo is pretty much an inverted form of Boston. So you get a split of cap and con goods, but this time favoring con.
Civil Clothing Factories are +++Consumer Goods, which is +4, not +2.My personal recommendations list for eating up the Consumer Goods shortage before the election (scratching the backs of all those Developmentalist politicians who have been so good to us) is:
Stadiums (+2)
Civil Clothing Factories (+2) (-1 Energy)
Organic Textile Farms (+2)
Personal Vehicle Factories (+8) (-4 Energy)
Yellow Zone Light Industrial Sectors (+8) (-2 Energy) (-2 Capital Goods)
That lets us wipe out the deficit by adding +22 Consumer Goods, while consuming relatively minimal amounts of Resources, less than a third of the current Energy surplus, and -2 Capital Goods that we can readily compensate for in other areas during the same timeframe (about six turns) by various means. It also fulfills one of our main promises to the Yellow List, so it's a thing we would have done anyway.
Because it's a "spend money to make money" option and we're so hard up for money that doing so is a tricky proposition.
It's possible that building the Edinburgh plant would make it easier to build more Personal Vehicle Factories faster. But since the Personal Vehicle Factories option is already quite cheap and attractive, much more so than most of the other ways that we could 'surge' Consumer Goods before the election...
Well, my recommendation is that we probably shouldn't wait on Edinburgh to start building car factories, unless we're planning to do Edinburgh right the hell now in the next 1-3 quarters.
*shrug* Just thought it'd save you a little work.This had the virtue of letting me plug numbers straight from the existing table into a formula without having to look up a second table.
The threadmarked one still has the old numbers of dice, though. Tiberium should be at 4 dice, not 6.*shrug* Just thought it'd save you a little work.
Probability array updated, and in the theadmarked post too. (P.S. Would you believe I haven't paid much attention to anyone's plans yet? lol)
I think it's literally the inverse of Boston but with slightly lower progress costs because we have actual modern construction equipment again. Same per-die cost, and where e.g. Boston (Stage 3) gave 8 points of capital goods and 4 points of consumer goods, Tokyo will give 8 points of consumer goods and 4 points of capital goods.
There's only so much garbage in space for us to collect, so a permanent income trickle would be... infeasible.
I'll go back and check out the QM's edit later...I think it's literally the inverse of Boston but with slightly lower progress costs because we have actual modern construction equipment again. Same per-die cost, and where e.g. Boston (Stage 3) gave 8 points of capital goods and 4 points of consumer goods, Tokyo will give 8 points of consumer goods and 4 points of capital goods. Assuming it follows the same pattern of doubling progress required per stage it would be Stage 1 = 125 points, Stage 2 = 250, Stage 3 = 500
Edit: Beaten by the QM's edit, didn't see that
Thank you. Got that right in the lookup table, misremembered in the recommendations.Civil Clothing Factories are +++Consumer Goods, which is +4, not +2.
All very true. It's just that all the plans for getting even +24 or so Capital Goods in a reasonably timely, low-resource manner involve spending at least some Capital Goods and quite a bit of Energy.Other comments on this: we'll want to keep above even on Capital Goods, which Saarland will get us to, so we'll want something to compensate for the YZ LIS cost: probably the Rolling Stock project because of the added +2 Logistics, which is going to be short due to glacier mining. But we'll be needing to push the next +Energy project soon, so HI dice are going to be at a premium.
The suggestion was appreciated; the details of my personal workflow suggested a different approach, but I didn't mean to snub your offer. Apologies if it felt that way.
Maybe. It all comes down to details. Bearing in mind that we're utterly committed to producing a large quantity of consumer goods quickly in this plan, it may be considerably more efficient to build a factory that produces (let us say) +8 capital goods and +16 consumer goods than to build an equally expensive factory that produces +16 capital goods and +8 consumer goods, then have to spend 2-4 of those capital goods completing an entirely separate project to get the other +8 consumer goods afterwards.This would make Tokyo inferior to Boston I think. Capital goods are more expensive in pretty much all metrics than consumer goods.
In which case the number of consumer goods will likely be higher or a smaller reduction in cap goods. But in terms of costs of building Tokyo, yeah just slightly less progress required and same dice costs.
Mechanically, this is reflected in us doing industrial grants that generate an extra +1 Consumer Goods per turn.@Ithillid
how does the free market affect things mechanically?
as a rule of thumb,the more market grows and provides consumer goods,the less pressure there is for us to provide for them
but how would this be reflected in terms of mechanical effects?
Shouldn't it be 60 PS as we spent 10 PS during reallocation to get a 30 percent budget and did not take any PS gaining options in Plan Supermajority?Q1 2054
Plan Completion Bonuses: +4 to all dice
Resources: 240 + 0 in reserve (15 allocated to the Forgotten) (10 allocated to grants)
Political Support: 70
I think it's literally the inverse of Boston but with slightly lower progress costs because we have actual modern construction equipment again. Same per-die cost, and where e.g. Boston (Stage 3) gave 8 points of capital goods and 4 points of consumer goods, Tokyo will give 8 points of consumer goods and 4 points of capital goods. Assuming it follows the same pattern of doubling progress required per stage it would be Stage 1 = 125 points, Stage 2 = 250, Stage 3 = 500
Edit: Beaten by the QM's edit, didn't see that
Based on your projections, I included all of that in the table- specifically, I included "Tokyo (to stage X)" entries for Stages 2, 3, and 4, based on Crazycryo's cost projections and your output projections. Obviously these are only projections, and I try to label them clearly as such.I went back and looked at the old phases of Boston, to make some rough determinations about Tokyo. Based on that we can expect the following:
Phase 1: nothing
Phase 2: 2 consumer goods.
Phase 3: 8 consumer goods, 4 capital goods, -4 power.
Phase 4: 16 consumer goods, 8 capital goods, -4 power.
Taking the formulas Simon uses, that gives us about... 17 resources per goods, at phase 4, and 72 progress per goods to reach that point. It also takes 30 dice to complete that so uh, put a pin in it for later, but probably not an immediate priority.
All true.On that topic, North Boston Phase 4 costs 1,136 progress, while Tokyo Phases 1, 2, and 3 together costs 825 progress. So about 18 dice vs 13 dice (on average). And while the former will give 8 Consumer Goods, the latter will give 10 Consumer Goods total. ~2.25 dice per Goods for Boston 4 vs. ~1.3 dice per Goods for Tokyo 3.
Well, there's also the need to not have all our microchip manufacturing centralized in one massive target. Two massive targets are much more secure.
That is a mechanic that I was not happy with the implementation of, and am reworking. So I cut the project to lead to it. You are probably going to see a reworked version of it in Q2.@Ithillid I'm probably being a bit dumb but what does the shuttle part of Expand Orbital Communications Network and Orbital Cleanup mean?