[ ] Plan Having Tasted The Fruit, Nothing Shall Be Impossible For Them
-[ ] Fruticulture Bay x1
-[ ] Experimental Crops Bay x1
-[ ] High Efficiency Void Crops Bay x1
-[ ] Species Restoration Bay x1
-[ ] Animal Husbandry Bay x1
-[ ] Habitation Bay x1
Let a new seed sprout in the cold of the void.
We already have one fruticulture bay, for the record. It might be a good idea to double up on something else, or multiple something elses.
Agreed, my suggestions are, in order:
- Start a proper tank replacement program, this'll take time, so we start the ball rolling early. LIke a wise man said "Best time to plant a tree was 20 years ago. Second best time is now." Especially since we've made a lot of modifications we need to figure out hhow they'll be best implemented.
- Nothing to really do, save even out ships, maybe mae a few extra shipyards?
- Yeah no, Wingmen, I can live with, but Chair Force is gonna need to pare down their demands.
- More or less my logic as well.
- Yeah, we should finish off any expansion projects/abatement ones, and just start properly digesting. ZOCOM needs time to heal, and we've eaten a ton. While GF does have ZA, slowly, it's not just the armor, it's the training and culture that also needs work.
In regards to the Air Force, I think it really would be desirable to at least develop the Novahawk fighter reasonably soon, though as a deployment priority it's kind of behind the Sabre space fighter.
The Firehawk fighter is if anything
MORE obsolete than the Predator tank. Like the Predator, it's kept competitive in large part by upgrade tech (lasers, QAAMs). Unlike the Predator, it's actively starting to become helpless against its increasingly common Nod opposite numbers. Upgraded Predators seem to still be viable against Nod's tank-equivalents. That is, as long as we're not talking Avatars here, but more conventional vehicles built to the same general scale as a main battle tank, such as the Scorpion, Centurion, and Stahl's 'Hetzer' design. Whereas the Firehawk is still very much at a disadvantage compared to the Barghest.
So any argument for a Predator replacement applies at least as vigorously to the Firehawk.
...
Also, I'm not sure what "properly digesting" means in context. Which projects do you plan to stop, and which projects do you plan to start? Can you be a little more specific?
-[ ] Core Crops Bay
Tempted to grab one if we go for experimental crops, to get militarists on hopefully neutral opinion. The ability to hopefully feed our space pop fully from space is really tempting longer term, and being able to orbitally drop supplies could be huge...
Shala itself is big enough to feed a huge number of space colonists just from its core space. With no +Food bays it still produces +15 Food. I don't think the increase in capacity is worth it; by the time we actually have enough people in space that
Shala can't feed them all, we should be building new agricultural stations, not just relying on
Shala being 40% more productive.
This is just us redundantly expanding a capability we already have.
Leaning towards this:
[ ] Plan space crops science no animals
- [ ] High Efficiency Void Crops Bay x1
- [ ] Habitation Bay
- [ ] Species Restoration Bay x2
- [ ] Experimental Crops
- [ ] Core Crops Bay
Personally I'd swap out
Core Crops Bay for a third
Species Restoration Bay. I just don't think we need the former, and the latter... well, I'm not sure it's worth going for all six from a diminishing returns standpoint, but three is definitely better than two.
Imo the only thing we could have done better with was investing in the navy earlierand spreading it out more so they have a more sane deployment schedule rather than us slamming out 3 new ship classes in a year. Turns out we need to do a bit more planning for ships, who do months per ships rather than ships per month
I'm not sure this would make the deployment schedule much saner. At this point the Navy feels whipsawed because we didn't fund new programs for a while and now we are suddenly doing so, not so much because the ships themselves are going to come off the slipways in a way that is somehow bad.
[ ] Plan Attempting to Save What We Can
- [ ] High Efficiency Void Crops Bay
- [ ] Habitation Bay
- [ ] Experimental Crops
- [ ] Species Restoration Bay x3