We burned through somewhere in the ballpark of 300 cap goods just in the first few years of the game before getting back to breaking even. And that was AFTER the war was over and we could rebuild in relative peace, if you factor in the stockpile burndown during the years of war offscreen before the quest actually started we could have easily burnt through 1000 stockpiled cap goods if not more. Our current stockpiles are definitely nowhere near enough to cover another TW3-level event, and even with the thousand-odd stockpiled cap goods we had in the 2040's we were STILL desperate enough to take hardware from the 1990's out of mothballs lest society collapse entirely.

A reasonable lowest bound on the cap goods stockpile is probably somewhere in the 800-1000 range, and really should be higher so that we're not cutting it so close that we need to use 90's era harvesters and refineries next time we get invaded by aliens.
I doubt that TW4 will be as devastating as TW3. 3 blindsided the GDI, not to mention the issues Boyle presented. Here, we know that Nod is not beaten, and that the Visitors may very well return.

Forewarned is very much forearmed in these situations. We have an entire branch of the military that is almost solely focused on ensuring that the Visitors will receive a much less pleasant welcome should they return. Their confidence is already at decent, and it sounds like @Simon_Jester intends to offer them yet more support in 2064.

Anyways, if we need to get that many Cap Goods in the stockpile, then we are completely screwed if the Visitors show up again in anything except the extremely long term. A loss of 10 Cap Goods won't make that much of a difference over that massive of a timeframe. If you are worried about the possibility of a second alien invasion, I think building up our Space Force is a much better bet than trying to stockpile that many Cap Goods.
 
The funny thing is that I think Open Hand probably are Nod infiltrators, but unknowingly. They are Kane both attempting to crawl Nod back towards what it was before the days of tiberium, and a means by which he can manage the end of the war now that GDI is nearing the ability to offer him what he wants.
 
but I'm more upset at the rolls for Reforestation. Two single digit rolls and only one was above fifty.

At this point I am certain this project is cursed. Out of 13 dice rolled, it seem only 2 of them manged rolled above 50. And 4 of them - almost a quarter, is in single digit.

At this point, the average roll of the dice of this project is 27.69

I suppose reforesting the reclaimed barren lands being hard made narrative sense, but still, this project is definitely cursed. The only thing good about it is that there is no nat 1 rolled so far.
 
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I'm sad to see UYL dropped so far, but I guess it's a sign that they've done their job and YZers don't feel like they have to have a specific party to protect them anymore. Open Hand is finally at the table, fuck yeah.

And boy, Starbound has really been climbing. (Now if only IF would really crash harder and clear Parliament for less blatantly classist asshole politicians.)

I doubt that TW4 will be as devastating as TW3. 3 blindsided the GDI, not to mention the issues Boyle presented. Here, we know that Nod is not beaten, and that the Visitors may very well return.
Tib Wars generally blindside GDI, because Kane plots. What really fucked us in TW3 was Kane squirreling away liquid tib under Temple Prime and goading Boyle into having it shot. The tib fallout of the blast and the Visitors invasion that followed are what screwed GDI. If those two things hadn't have happened, we probably would've had a relatively bog standard Tib War and not had a near collapse of society.
 
Tib Wars generally blindside GDI, because Kane plots. What really fucked us in TW3 was Kane squirreling away liquid tib under Temple Prime and goading Boyle into having it shot. The tib fallout of the blast and the Visitors invasion that followed are what screwed GDI. If those two things hadn't have happened, we probably would've had a relatively bog standard Tib War and not had a near collapse of society.
Well it also sort of saved us as when the Visitors came we still had the strength to fight them. Not that what Kane and Boyle did was any less horrid, but if things continued as they were then the Visitors would have come as planned when we were unable to put up a fight. Now we at least have the possibility of being able to stop tib before it makes the planet go kaboom regularly.
 
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Well it also sort of saved us as when the Visitor we still had the strength to fight them. Not that what Kane and Boyle was any less horrid but if things continued as they were then the Visitors would have come as planned when we were unable to put up a fight. Now we at least have the possibility of being able to stop tib before it makes the planet go kaboom regularly.
which begs the question, was this intentional on kane's part, did he choose tib war 3 to summon the visitors because we could fight them off, and it lets him have a threshold, or was that pure luck, and he intended to hitch a ride with the scrin off world?
 
which begs the question, was this intentional on kane's part, did he choose tib war 3 to summon the visitors because we could fight them off, and it lets him have a threshold, or was that pure luck, and he intended to hitch a ride with the scrin off world?
Probably the first two as the other option would put him at the mercy of the Visitors and he would not want that. Admittedly GDI once again surprised him in managing to beat the Visitors quickly and placing the threshold towers in danger. He was hoping for us to take longer to win and more towers to be completed.
 
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I am quite happy Open Hand got some seats. Their poor leader has survived a lot of stuff and various assassination attempts. Glad he finally made it.

Hopefully they can increase outreach to people that were in nod but broke the indoctrination or are just tired of it and want to live a normal... ish... life.

o_O:wtf:👇

I Survived

Crucible
It is with deep regret that I must confirm the death of several members and associates of the Open Hand. An attempted assassination carried out against my person by the misguided has resulted once again in pointless and unnecessary death and destruction.

War is sometimes a necessity, when reason fails and survival is at stake; but war is not glorious. Though we may survive war, it is not something that makes us grow. It diminishes us. With every life lost. With every home destroyed. With every dream shattered and love snuffed out. With every widow and orphan made, Humanity is diminished irrevocably.

It is my dearest hope that there will someday come a time when Humanity will no longer raise its hand against itself. Though I have been grievously wounded, my soul and body endures in the hopes that I might help that time come.

Until that day arrives, please join me in remembering those who we have lost, and mourning those who no longer have anyone to remember them.

Crucible

Crucible hobbled more than anything else nowadays. Not yet confined to a wheelchair or a walker, but that was a matter of will, and outright defiance of the doctors that told them they were only doing more damage to their aching bones than anything else. They were simply Crucible. Certainly InOps had dug up their past, a name they had left behind so many decades ago, but now it had nearly faded from their memory – and for nearly everybody else, it was a name of lifetimes ago. Back in their first war they had been a simple water carrier, hauling jerry cans of the life-giving liquid on their back as they risked the fire of the Initiative to bring supplies to the front. Many of the others doing that had fallen – to shrapnel, to airstrikes, to fires from beyond the horizon. Crucible though was a lucky one. A rabbit's foot in those days, running through mountain ranges across southern Europe.

Their uniform had lost its uniformity a decade ago. Now, it was more patches than original material, much like Crucible's body. The helmet had been shattered. Never more than a symbol, its optics had broken in a shelling, and had never been replaced. The armor was dented from years of use and abuse. The right epaulet was long gone, torn off by a sniper's round late in the Third Tiberium War. The left hung on by a thread, worn from long use. Looking at their bare face, they had long sported a series of cuts on both cheeks – a mark of the band that they had fought with so many decades ago. A scorpion tail tattoo on their neck, barely visible above the collar, itself a replacement part taken from an Initiative environmental suit.Their left hand clicked – a sign of wear on an old prosthetic – and the bare metal sometimes screeched when they balled a hand into a fist.

Today was supposed to be like any other day. Walk among the new refugees, answer any questions they could, cook in the soup kitchen (chicken and rice, and knowing the Initiative, mostly vegetables and rice, with the barest hint of chicken), and then in the afternoon, work on correspondence, keeping tabs on the party. With InOps hanging just out of sight, and usually well within sight – uniformed agents keeping tabs on them, a sign of the Initiative's watchful eyes. Their ears, still sharp (even if one had been reliant on a hearing aid for decades now) were the first sign of danger. The high-pitched whine, too sharp and piercing to be the whup whup of the old familiar carryall, marked the approach of a drone. Small, bullet-shaped, with two stubby wings and a pusher prop, it was clearly a Brotherhood device – meant for them, silencing an inconvenient voice. 'No crusader like a convert', and they would know, having been one nearly all their life.

The panel van that was their ride of choice, a small luxury funded by the activities of the Open Hand, took the worst of the detonation as Crucible bailed out – they hit the ground hard, their shoulder complaining as they made contact with the concrete. Shrapnel shredded the van – killing the driver, who had been seconds too slow to get out of the way – and some punched all the way through, peppering Crucible's back with shards. Their thighs and calves screamed as they tried to scramble to their feet, trying to get out of the way of a potential second strike, or potentially an agent there to finish the job. A figure in dark gray kit emerged from a nearby alley, gun held at a low ready, to ensure that Crucible was dead. But over their head ripped a burst of ammunition, the characteristic supersonic crack of a suppressed GD2 ripping off a burst, bullets flying over their head.

Cruicible is a they/them. And yes I imagine we will be hearing from and about them next results post.
 
I'm sad to see UYL dropped so far, but I guess it's a sign that they've done their job and YZers don't feel like they have to have a specific party to protect them anymore. Open Hand is finally at the table, fuck yeah.

And boy, Starbound has really been climbing. (Now if only IF would really crash harder and clear Parliament for less blatantly classist asshole politicians.)
It seems like the UYL's downfall is a reflection of the changing needs of YZers. Back when it was founded, the YZ needed heavy amounts of support to stay afloat. The UYL built their support base by promising that and delivering on said promises.

However the needs of YZers have changed. They no longer need or even want food or power subsidies. Their biggest concern is the health of the private sector, as that is where they can obtain gainful employment. The Free Market Party has kinda taken up the torch from the UYL in that regard, which is rather ironic given their history. It's why I was pleased to see that they had gained quite a few seats, despite a sizable number of them being opposed to the Treasury.

As for IF, I am less than excited for their inevitable crash. There will be a fanatical anti-Nod demographic amongst the populace for the foreseeable future. If they stop trying to make change through their votes, then they'll probably start pushing for change through less legal, and more bloody means.
 
It was mentioned above that just because the party itself disappeared from a character perspective it doesn't mean an individual person didn't still get elected. I wouldn't be surprised if a bunch of politicians changed titles to keep with the times.
 
For those wondering about that +32? on Cosmetic Biosculpting that is how much @Ithillid added last turn on it. See here:

We rolled a 52 on Cosmetic Bioscultping and then in the turn results it was:

92 which is +40, then on this turn post it was:

84 which is +32. So I'm going to low-ball my math on this one until the OP clarifies WTF is going on with this Action's math.
The +32 is wrong. (It discounts the Services AEVA bonus.) After double-checking, the +40 (35+5 for the tech bonus) is correct, so I'll fix that in my mathpost and in the Array.

Edit:
So the correct progress for Cosmetic Biosculpting is 194/345
 
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Another memeplan for the pile.

[] Plan Big Boston + Cool Stuff
-[] Infrastructure 5/5 dice 60R
--[] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30R 78%
--[] Emergency Caloric Reclamation Processor Installations (Phase 2) 31/70 1 die 10R 100%
--[] Postwar Housing Refits (Phase 2) 33/150 2 dice 20R 89%
-[] Heavy Industry 5/5 +6 free +1 Erewhon dice 210R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[] North Boston Chip Fabricator (Phase 5) 406/1805 7 dice + Erewhon die 120R (8ish/16.5 median)
--[] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%
-[] Light & Chemical Industry 4/4 dice 120R
--[] Bergen Superconductor Foundry (Phase 4) 523/610 4 dice 120R 100% (Phase 4+5 4/15 median)
-[] Agriculture 6/6 dice 85R
--[] Reforestation Campaign Preparations (Phase 1) 737/805 1 die 5R 77%
--[] Spider Cotton Plantations (Phase 2) 60/160 2 dice 40R 99% (Phase 2+3 2%)
--[] Tarberry Plantations (Phase 3) 3/65 1 die 10R 88% (Phase 3+4 23%)
--[] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%
-[] Tiberium 7/7 dice 185R
--[] Red Zone Containment Lines (Stage 6) 54/180 2 dice 50R 95%
--[] Tiberium Inhibitor Deployment (BZ 1) 0/75 1 die 30R 80%
--[] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
--[] Forgotten Experimentation 0/260 2 dice 60R 10%
--[] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
-[] Orbital 7/7 dice 140R
--[] GDSS Shala (Phase 5) 868/975 2 dice 40R 99%
--[] High Density Housing 0/295 2 dice 40R (2/3 median)
--[] Spaceport Bay 0/295 3 dice 60R 42%
-[] Services 4/4 dice 260R
--[] Autodoc Systems Deployment 0/280 1 die 30R (1/3 median)
--[] Cosmetic Biosculpting 194/345 1 die 30R 5%
--[] Primitive Prototype Portal Construction 279/400 2 dice 200R 99%
-[] Military 7/7 +1 AA dice 135R
--[] Inferno Gel Development (Tech) 0/40 1 die 10R 100%
--[] Binary Propellant Exploration (Tech) 0/60 1 die 10R 92%
--[] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 97%
--[] Stealth Disruptor Deployment 0/160 2 dice 30R 67%
--[] Governor A Refit 0/??? 1 die 20?R ??%
--[] Island Class Assault Ship Deployment 70/135 1 die 25R 82%
--[] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R (1/2 median)
-[] Burrito 4/4 dice 60R
--[] Administrative Assistance (Military) 2 dice auto
--[] Transfer Funding to InOps 1 die auto
--[] Predictive Modeling Management 1 die auto
-[] Total: 1255R/1315R + 65R in reserve. Reserve goes up to 125R. Income goes down by 20-30 RpT.

Infra: This is just finishing stuff and burning PS. But I'm sure this is another step on the road to one day making CRP taste... ok.
HI: Continuing Fusion, finishing Hoverplates, and piling on the dice to get North Boston's AI supporting computer tech set up to finish next turn.
Bergen: Bergen.
Agri: Spider Cotton! Tatberries! Laboratory Meat! Oh, and some fungus. Eat your fungus, kids.
Tib: Coordinated Abatement and Red Lines to eat more crystal. Tib Spikes and Forgotten Experiments to advance science and spend our PS. And a BZ Inhibitor because we have 11 of those to go and we should do all of them.
Orb: 2 dice on Shala so we can get the next stage of space stuff next turn. Do the Spaceport Bay since it'll help with space logistics and do the High Density Bay so it can help us science about population density in space.
Serv: Autodocs and Biosculpting to push biomedical science forward. 2 dice on Portals because I want to rip through spacetime faster.
Mil: We're running out of Munitions projects, and Inferno Gel both burns PS and also itself. Orcas basically asking for an AA die. Stealth Disruptor cuz that's fun Tech. And the rest is finishing projects.
Burrito: We've been able to afford PMM to avoid nat 1s for a long time now so we should do that already. And we've got so much extra income I could do the InOps Funding transfer twice and still be on budget.
 
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There is some urgency - we don't know when Erewhon's death timer will run out, and further research towards stability is probably gated by this.
 
Total Seats: 4000
Developmentalist - 1036 (lose of 2) 25.9%
Militarist - 623 (lose of 131) 15.8%
Starbound - 560 (increase of 99) 14%
Market Socialist Party - 551 (increase of 65) 13.8%
Socialist Party - 452 (increase of 26) 11.3%
Free Market Party - 308 (increase of 80) 7.7%
Initiative First Party - 250 (lose of 85) 6.25%
Reclamation - 99 (increase of 87) 2.5%
United Yellow List - 76 (lose of 100) 1.9%
Homeland - 41 (lose of 9) 1%
Open Hand - 4 (new) .1%
Biodiversity - Dissolved

Free Market got a decent boost, probably because of the private economy finally taking off. But Market Socialists are there with them.
Militarists, despite being the favorite, lost the largest amount of seats, though they're still the 2nd largest party.
Initiative First loses even more seats.
Reclamation seeing big numbers as people see Tiberium as more and more of a major danger. That mountain explosion last quarter probably helped them a lot.
United Yellow List continues to freefall in elections, now down to the ranking of minor party.
Starbound continues to soar coming in as the 3rd largest party.
Developmentalists more or less continue to hold on to around a quarter of seats.

EDIT: Reordered largest to smallest with percentage of seats.


Ithillid accidentally called for too few dice so Bot rolled a few more recently, I believe the new numbers should be...

Developmentalist: 705 (-333 seats) 17.6%
Militarists: 629 (-125 seats) 15.7%
Starbound: 618 (+157 seats) 15.5%
Market Socialist Party: 555 (+69 seats) 13.9%
Socialist Party: 493 (+67 seats) 12.3%
Free Market Party: 405 (+177 seats) 10.1%
Initiative First Party: 334 (-1 seat) 8.4%
United Yellow List: 117 (-59 seats) 3%
Reclamation: 99 (+87 seats) 2.5%
Homeland: 41 (-9 seats) 1%
Open Hand: 4 (+4 seats) .1%
Biodiversity: 0 (-34 seats)
 
First glance election analysis, I think it looks like a faction of right-Developmentalists split for the Free Market Party, and the Militarists/remaining Developmentalists lost more ground to the peacetime parties with Starbound being the big winner and the combined socialist blocs barely coming in behind. FMP are aforementioned winners of the right-Developmentalist split and probably some UYL territory as well, Initiative First stubbornly holds their ground. RIP Biodiversity, replaced by Open Hand.

Ruling coalition is probably not super different from last Parliament, although with the Developmentalists knocked down a peg the opposition is going to be louder and the junior coalition partners will have more sway compared to last term's Developmentalist dominance.
 
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There is some urgency - we don't know when Erewhon's death timer will run out, and further research towards stability is probably gated by this.
I think it's been said/established that Erewhon is essentially stabilized thanks to isolinear chips, not in the "going to fall apart any time now, super glitchy" state that it was back in the early days.

First glance election analysis, I think it looks like a faction of right-Developmentalists split for the Free Market Party, and the Militarists/remaining Developmentalists lost more ground to the peacetime parties with Starbound being the big winner and the combined socialist blocs barely coming in behind. FMP are aforementioned winners of the right-Developmentalist split and probably some UYL territory as well, Initiative First stubbornly holds their ground. RIP Biodiversity, replaced by Open Hand.
I think the FMP is no longer so much "right-Developmentalists" as "pro-market instead of pro-state-owned-enterprise." At this point most of the major corporation-like entities in our economy are worker co-ops anyway and GDI essentially strangled the billionaire class a decade ago or more.

I think FMP may be getting success as the party that's been most successful at picking up the votes of Yellow Zoners, including both the Steel Vanguard refugees and those who our frontiers crossed as we expanded back out in the 2050s in the time between TWIII and the Regency War. They've reinvented themselves pretty hard from the days right after Tib War III when they were the "bring back zaibatsus" party.
Ruling coalition is probably not super different from last Parliament, although with the Developmentalists knocked down a peg the opposition is going to be louder and the junior coalition partners will have more sway compared to last term's Developmentalist dominance.
Honestly, the main thing that gives Litvinov a good chance of keeping her seat is that she's respected individually. We're very likely to see her replaced by someone from another coalition partner at this rate, not even as a repudiation of her views but just because of the desire to have someone who isn't Developmentalist Party machinery in charge.
 
I'm incredibly sad the Biodiversity Party bit the dust. They were by far my favorite. Still, I'm going to assume they just joined forces with the Reclamation party, which will probably have interesting effects on their policies. Open Hand getting seats is nice, so long as they aren't Kane puppets.

The Free Market Party winning big is not great for us, as we're in need of the labor pool the private industry is currently syphoning. Starbound's gains are annoying from a personal standpoint, but fine otherwise. Honestly surprised the Developmentalists or the Militarists didn't split, they seemed very shaky. And going by how many seats they lost, they are very quite shaky too. UYL's continued fall just means we're doing our jobs right. Not sure if there's anything to read into Homeland losing seats, but I'm guessing it has more to do with the military position also losing favor. IF lost a single seat. The Socialists and Market Socialists picked up the Developmentalist and Militarist drop off.

Overall, not the most exciting election, but does indicate we're working towards ever greater stability.


Also @Derpmind's plan has has Inferno Gel, so it also has my vote. I'm already voting for three different plans and it'll probably be a month before the next update even drops. But that's just the kinda guy I am.
 
First ever attempt at this:

New Tiberium Spread
25.84-x (+0.85-x) Blue Zone
0.06+x (x) Cyan Zone
22.20 (-.85) Yellow Zone (104 points of mitigation)
51.86 (-.04) Red Zone (86 89 points of mitigation)
Currently, with a complete lack of Green Zone, we are able to turn half the reclaimed territory from Red Zones directly into Blue.
So the numbers for this turn are:
New Tiberium Spread
25.01 (+0.02) Blue Zone
0.06 (+0) Cyan Zone
23.03 (+.02) Yellow Zone (104 points of mitigation)
51.86 (-.04) Red Zone (86 89 points of mitigation)


Conclusion: We must bribe Darkandus to swap the order of the dice. :p
 
Developmentalist: 705 (-333 seats) 17.6%
Militarists: 629 (-125 seats) 15.7%
Starbound: 618 (+157 seats) 15.5%
Market Socialist Party: 555 (+69 seats) 13.9%
Socialist Party: 493 (+67 seats) 12.3%
Free Market Party: 405 (+177 seats) 10.1%
Initiative First Party: 334 (-1 seat) 8.4%
United Yellow List: 117 (-59 seats) 3%
Reclamation: 99 (+87 seats) 2.5%
Homeland: 41 (-9 seats) 1%
Open Hand: 4 (+4 seats) .1%
Biodiversity: 0 (-34 seats)

I thought UYL rolled a total seat count of 100? Am I missing something for how this works? Its only a difference of 17 seats so it doesn't really effect the results that much, I'm just curious.

Looking at this the following Parties gained ground in the election (organized by amount gained): Free‌ ‌Market‌ ‌Party (gain 177), Starbound (gain 157), Reclamation Party (gain 87), Market‌ ‌Socialist‌ ‌Party (gain 69), Socialist‌ ‌Party (gain 67), and Open Hand Party (gain 4, New)
The following Parties lost ground in the election (organized by amount lost): Initiative‌ ‌First (lose 1), Homeland‌ ‌Party‌‌ (lose 9), Biodiversity‌ ‌Party‌ (lose 34, Disolved), , United‌ ‌Yellow‌ ‌List (lose 59), and Militarist (lose 131), Developmentalists (lose 333).

Free‌ ‌Market‌ ‌Party:‌ ‌228->405 ‌seats‌ (gain 177)
-Platform:
--Increase GDI GDP by ~33%
--Increase grants four fold
--Complete 4 Cap Goods Capstones (4 of Chicago, North Boston, Nuuk, Bergen, and Reykjavik)
--Double GDI Con Goods
--Tourism Bay
-Summary: Economic Right

Starbound‌ ‌Party:‌ ‌461->618 ‌seats‌ (gain 157)
-Platform:
--Double off world Mining
--Solar System Exploration
--Massive Space Population
-Summary: SPACE!

Reclamation Party: 12->99 Seats (gain 87)
-Platform:
--Red Zone Border Offensives
-Summary: Tiberium Haters

Market‌ ‌Socialist‌ ‌Party:‌ 486‌->555 seats‌ (gain 69)
-Platform:
--Increase GDI GDP by ~50%
--Complete 5 Cap Goods Capstones (5 of Chicago, North Boston, Nuuk, Bergen, and Reykjavik)
--Double GDI Con Goods
--More then double RZ mitigation
--Lots of Arcologies
--Increase grants 3 fold
-Summary: Economic Center Left

Socialist‌ ‌Party:‌ 426->493 ‌seats‌ (gain 67)
-Platform:
--Increase GDI GDP by ~50%
--Lots of Arcologies
--Complete 4 Cap Goods Capstones (4 of Chicago, North Boston, Nuuk, Bergen, and Reykjavik)
--Significant Space Population
-Summary: Economic Left

Open Hand Party: 0->4 seats (gain 4) New
-Platform:
--Did not exist (Probably a lot of stuff like Coordinated Abatement, maybe Trade Deals)
-Summary: GDI's friendly NOD/maybe NOD infiltrators

Initiative‌ ‌First:‌ ‌335->334 ‌seats‌ ‌(lose 1)
-Platform:
--Blue/Yellow Divided Arcologies
--Remove Yellow Zoners from Blue Zone Universities
--Deregulate Blue Zone Businesses
--Instal an IF member at the head of the Treasury
--Complete remaining Fortress Towns
--Expand anti wmd strategic defenses
--Deployment of Zone Armor
--Consistent extra investment in the Military
-Summary: Reactionary Conservative/BZ Isolationist

Homeland‌ ‌Party‌‌: 50->41 ‌seats (lose 9)
-Platform:
--Red Zone Border Offensives Fast
-Summary: Earth Revanchists

Biodiversity‌ ‌Party‌: ‌34->0 ‌seats (lose 34) Dissolved
-Platform:
--Fully kit out Shala
--Reforestation
-Summary: Practical Environmentalists

United‌ ‌Yellow‌ ‌List:‌ ‌176->117 ‌seats‌ (lose 59)
-Platform:
--Many Arcologies
--Increase GDI processing by ~50%
--Increase GDI GDP by ~33%
--Consistent Food Production
--Double Food Reserves
--Refurbish post war housing
-Summary: Refugee/YZ Advocates

Militarist:‌ 754->623 ‌seats‌ (lose 131)
-Platform:
--Expand anti wmd strategic and satellite defenses
--Expand Naval fleet
--Consistent funding to Steel Talons
--Mass deployment of Zone Armor
--Mass development of new Military Tech
-Summary: Military Industrial Complex

Developmentalists:‌ ‌1038->705 ‌seats‌ (lose 333)
-Platform:
--Increase GDI processing by ~50%
--Increase GDI GDP by ~50%
--Complete 4 Cap Goods Capstones (4 of Chicago, North Boston, Nuuk, Bergen, and Reykjavik)
--Significant Space Population
--Limit extra Military Investment
--Consistent Development
--Significant rollout of Zone Armor
-Summary: Big Tent Party/Economic Center

With the Developmentalists hemorrhaging votes I'd guess a little less then a fifth of those leaving went to the Free Market Party, the Market Socialist Party and the Socialist Party each with the remaining ~45% going to Starbound. This is part of the ongoing splintering of the Developmentalists from a 'Big Tent' general economic party to separate more specialized economic parties. The rest are moving from general development to space development as the key to our future.

The Militarists leaving their party likely went to the Free Market Party moving from a Military Industrial Complex to de-prioritizing the first word.

The Reclamation Party looks to be the one picking up votes from the Biodiversity Party because after they imploded on the campaign trail those voters who still wanted environmental protection went to the party whose goal is to reclaim the planet. They also probably picked up the minor losses from the Homeland party, as there is a lot of overlap between the two, and most (though not all) of the votes from the United Yellow List, as they would be the ones who have the dangers of Tiberium freshest in their minds.

The votes that moved to the Open Hand Party are all probably from the United Yellow List, no surprise there.

The Initiative First Party holding steady is unfortunate but expected as those who dislike change tend to resist it.
 
The glass half full about IF losing only one seat means they are basically holding at those who where already in on their kool-aid, and that they did not have anything new to offer for those not already on board.

Or that is my interpretation.
 
Minor adjustments made:
- swapped Arcologies for YZ Forts
- swapped 2 dice off Reforestation for Strategic Stockpiles
- swapped a die each off MRAP, Gov-A, and GFZA to do lasers

[] Draft Plan: Eat Your Veggies v2
-[] Infrastructure 5/5 70R
-[] Yellow Zone Fortress Towns (Phase 7) 93/250 2 dice 40R 63%
-[] Postwar Housing Refits (Phase 2+3) 33/300 3 dice 30R 36%

-[] Heavy Industry 5/5 + 4 FD 165R
-[] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
-[] North Boston Chip Fabricator (Phase 5) 406/1805 5 dice 75R
-[] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%

-[] Light & Chemical Industry 4/4 120R
-[] Bergen Superconductor Foundry (Phase 4+5) 523/1750 4 dice 120R

-[] Agriculture 6/6 40R
-[] Reforestation Campaign Preparations (Phase 1+2) 737/1595 4 dice 20R
-[] Strategic Food Stockpile Construction (Phase 5) 78/170 2 dice 20R 98%

-[] Tiberium 7/7 220R
-[] Improved Hewlett Gardener Refits (Phase 3+4) 12/400 5 dice 175R 87%
-[] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
-[] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%

-[] Orbital 7/7 + 2 FD + Erewhon 200R
-[] Spaceport Bay 0/295 3 dice 60R 42%
-[] GDSS Shala (Phase 5) 868/975 1 die + Erewhon 40R 93%
-[] Lunar Mining Projects 0/195 3 dice 60R 93%
-[] High Efficiency Void Crops Bay 0/210 2 dice 40R 36%

-[] Services 4/4 180R
-[] Primitive Prototype Portal Construction 279/400 1 die 100R 40%
-[] Cosmetic Biosculpting 184/345 1 die 30R
-[] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 51%

-[] Military 7/7 + AA 175R?
-[] Initiative Laser Systems Deployment 0/555 3 dice 75R
-[] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 100%
-[] [Transorbital Fighter Deployment] 1 die 20R?
-[] [Governor-A Deployment] 1 die 15R?
-[] Island Class Assault Ship Deployment 70/135 1 die 25R 82%
-[] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R

-[] Bureaucracy 4/4
-[] Administrative Assistance (Military) 2 dice auto
-[] Predictive Modeling Management 1 die auto
-[] Transfer Funding to InOps 1 die auto

1170R? / 1315-60=1255R

Orbital is something of a placeholder at the moment. If we get lunar colonization available next turn, I'm likely to cancel Lunar Mining and Void Crops to start that instead.
 
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