So it seems the Tiberium department just kinda took a holiday this turn
cool cool cool cool
cool cool cool cool
I was thinking seven dice, now I'm thinking 7+AA or 8 or 8+AA. Unpleasant surprise but we'll manage. We still get Phase 1 done and the sites covering the Mecca-Medina-Jeddah area are under construction; it's just that rolling 244+155=399 Progress only gives us 149/295 Progress, halfway to Phase 2. We will absolutely finish Phase 2 next turn, but finishing Phase 3 is now quite challenging, though very far from impossible; at 500 or so Progress to go to the end of Phase 3, eight Military dice should get the job done if we're willing to go whole hog.
Nerd: As you can see modeled here, there are worrying trends in the logistic growth of sub-Mohorovicic reservoirs and potential subdu-Tiberian Prediction Algorithms 80 + 1 * 39 + 1 = 120/120 NAT 1 Completed
8+AA on SADN then another free on ZA and another AA on Lasers?I was thinking seven dice, now I'm thinking 7+AA or 8 or 8+AA. Unpleasant surprise but we'll manage. We still get Phase 1 done and the sites covering the Mecca-Medina-Jeddah area are under construction; it's just that rolling 244+155=399 Progress only gives us 149/295 Progress, halfway to Phase 2. We will absolutely finish Phase 2 next turn, but finishing Phase 3 is now quite challenging, though very far from impossible; at 500 or so Progress to go to the end of Phase 3, eight Military dice should get the job done if we're willing to go whole hog.
(To be clear, the sites are under construction, not complete)
Uh, Talons promise is a thing.8+AA on SADN then another free on ZA and another AA on Lasers?
It uses 2 free dice and both AA dice on military and still could fail to give us lasers but I figure the ZA is more important and more likely to have some kind of rollover
"Oh boy, I sure hope the public is nice and calm about learning how global extinction is within their lifetimes!"
The public was not nice and calm about learning how global extinction is within their lifetimes.
Yeah? Lasers is talons. Wouldn't the AA dice count? If not then AA dice on ZA and free dice on lasersUh, Talons promise is a thing.
I'm gonna have to think about this.
That Labor pool is kind of concerning how it keeps on dipping and how much more it is going to dip from required options. Hopefully we cant get some more + Labor going.
Yeah? Lasers is talons. Wouldn't the AA dice count? If not then AA dice on ZA and free dice on lasers
I'm not particularly worried about Labor, we are going to be getting more automation projects, especially as the pool dips.That Labor pool is kind of concerning how it keeps on dipping and how much more it is going to dip from required options. Hopefully we cant get some more + Labor going. Nat 1 is not fun but overall turn seems solid for results. Also nice to cross another plan goal off the list with Chicago finishing.
OK this is starting to feel like discord info."Oh boy, I sure hope the public is nice and calm about learning how global extinction is within their lifetimes!"
The public was not nice and calm about learning how global extinction is within their lifetimes.
Oh boy, isn't it a great thing that we decided to hire someone who's focus (to an unhealthy degree) is mechanisation and automation of roles previously taken up by humansThat Labor pool is kind of concerning how it keeps on dipping and how much more it is going to dip from required options. Hopefully we cant get some more + Labor going. Nat 1 is not fun but overall turn seems solid for results. Also nice to cross another plan goal off the list with Chicago finishing.
It isn't. The QM hasn't been active in the Discord and hasn't confirmed anything to do with either crit or the upcoming turn.
Sorry, I got confused, but yeah, the AA die might not count and I won't plan on it. I'll think about the odds on how to handle the rest.Yeah? Lasers is talons. Wouldn't the AA dice count? If not then AA dice on ZA and free dice on lasers
Well... Given that our Tib dice won't be in demand for Karachi in 2063Q4 unless we decide we really like living dangerously, we can afford to put off the border offensives slightly, but I think we should put at least a few dice into those. Also, all those inhibitors are going to get incredibly Energy-hungry, and I'm not sure we can actually support that kind of power demand right away.I'm not particularly worried about Labor, we are going to be getting more automation projects, especially as the pool dips.
On another point, I have a suggestion for Q2's Tib department: (1 die each)
-[ ] Blue Zone 1 (Progress 0/90: 30 resources per die) (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 2 (Progress 49/90: 30 resources per die) (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 4 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 5 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 7 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 8 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 9 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
I'm not particularly worried about Labor, we are going to be getting more automation projects, especially as the pool dips.
On another point, I have a suggestion for Q2's Tib department: (1 die each)
-[ ] Blue Zone 1 (Progress 0/90: 30 resources per die) (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 2 (Progress 49/90: 30 resources per die) (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 4 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 5 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 7 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 8 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
-[ ] Blue Zone 9 (Progress 0/90: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
Or, in plan formatting:
-[] Tiberium Inhibitor Deployment (Blue Zone 1) 0/90 1 die 30R 65%
-[] Tiberium Inhibitor Deployment (Blue Zone 2) 49/90 1 die 30R 100%
-[] Tiberium Inhibitor Deployment (Blue Zone 4) 0/90 1 die 30R 65%
-[] Tiberium Inhibitor Deployment (Blue Zone 5) 0/90 1 die 30R 65%
-[] Tiberium Inhibitor Deployment (Blue Zone 7) 0/90 1 die 30R 65%
-[] Tiberium Inhibitor Deployment (Blue Zone 8) 0/90 1 die 30R 65%
-[] Tiberium Inhibitor Deployment (Blue Zone 9) 0/90 1 die 30R 65%
Well, we have one underway. I'm down for a few more next turn. I don't think I want to go meme plan on it, but expect to see more investment in them from "Attempting" next turn.Not sure if this is an honest suggestion or a meme. But unironically have been coping and seething at the lack of Inhibitors because I want to know what they are like, and we are never gonna improve them with no usage of them XD So I'm kinda down to slam them down.
I'm thinking shuttles, but I might think rails if I decide to push for another Heavy Industry-centric plan that tries to surge yet another phase of alloy foundries. Because doing that will cost, and we'll definitely want to also invest in power plants, so... [shrug]