ConfusedCanuck
Where did it all go wrong?
- Location
- Neverland
Another turn a whole bunch more campaign promises to keep! Let's get at it!
HI- Cheap projects with 2 dev projects (1 starting and 1 finishing) and started a campaign promise that is also cheap
We need to finish Chicago so I would rather wait until we can dump a bunch of infra and HI dice into it. Superconductor is also a different category from Chicago (LCI vs HI and Infra)Instead of doing 1 dice on superconductor, if you put that dice on the chicago planned city. I'll vote for your plan.
This is giving up a 2nd Glacier mining for 2 vein mines, which is giving up 60-90 for 40-80 (assuming claws only add to the top end, if it adds to the bottom than 50-80)- not to mention dropping the chance of stage 3 border offensives and removing the chance for a stage 4 border offensive or stage 3 glacier mining. Feels like we should instead wait until Q2 to do a more focused vein mine push to better recover our income.-[] Tiberium Vein Mines (Stage 2+3) 5/385? 5 dice 100R 88%
-[] Red Zone Border Offensives (Stage 2+3) 101/500 5 dice 125R 81%
-[] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/255 4 dice 120R 98%
-[] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/765 7 dice 210R 7%
guys check the turn update , its says there is only one stage available of Glacier Mining , there is a 0% chance of getting more stages done , so your wasting extra dice here--[] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
[ ] Deep Red Zone Tiberium Glacier Mining (Stage 1) (New)
Deep in the Red Zones, Tiberium glaciers are some of the most dense concentrations of Tiberium available. With GDI able to put its railheads directly next to Tiberium mines, these are some of the fastest ways to surge Tiberium production from a single site.
(Progress 0/250: 30 resources per die) (-3 Logistics, +2 Energy) (additional income trickle [60-90 Resources]) (2 points of Red Zone Mitigation) (1 Stage available)
You would think this would also be real nice for ground side support. Having your fighters slip into theatre from orbit.[ ] Transorbital Fighter Development (New)
While GDI does not expect another Scrin attack anytime soon, building prototypes for transorbital capable fighters, able to conduct operations in space and the upper atmosphere, is a relatively high priority as both a line of defense, and beginning to develop tactics and strategies for warfare amid GDI's orbitals.
(Progress 0/60: 20 resources per die)
Each phase of Deep Glacier mining is locked by the RZ Border offensive- as it has worked for the normal glacier mining and other projects like that is finishing a stage of the unlock projects means we can finish the corresponding stage of the locked project (hence why we put a lot of effort into border offensives)guys check the turn update , its says there is only one stage available of Glacier Mining , there is a 0% chance of getting more stages done , so your wasting extra dice here
I feel very sad to announce that this is not what the project is for. Yes I was and still am confused by this.You would think this would also be real nice for ground side support. Having your fighters slip into theatre from orbit.
Overrun goes towards the next stage automatically.guys check the turn update , its says there is only one stage available of Glacier Mining , there is a 0% chance of getting more stages done , so your wasting extra dice here
It does if more stages are actually available, it does not if they are not.Overrun goes towards the next stage automatically.
I'm also doing at least one stage of Red Zone Border Offensives, which open up additional Deep Red Zone Glacier Mines.
We only have 1 stage of Glaciers available because we've only done one stage of RZBO. More border offensives open up the further glaciersguys check the turn update , its says there is only one stage available of Glacier Mining , there is a 0% chance of getting more stages done , so your wasting extra dice here
You apparently did not read some of my previous posts, or the summary at the top.This is giving up a 2nd Glacier mining for 2 vein mines, which is giving up 60-90 for 40-80 (assuming claws only add to the top end, if it adds to the bottom than 50-80)- not to mention dropping the chance of stage 3 border offensives and removing the chance for a stage 4 border offensive or stage 3 glacier mining. Feels like we should instead wait until Q2 to do a more focused vein mine push to better recover our income.
25-40 + 88% 25-40 + 15-35 +81% 15-35 + 60-90 + 5 = 124-199
-[] Red Zone Border Offensives (Stage 2+3+4) 101/750 7 dice 175R 43%
-[] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/765 7 dice 210R 7%
2 Border Zone 15-35 x2, 43% for 15-35, 2 Deep Glacier 60-90 x2, 7% for 60-90, Tiberium Harvesting Claw +5 = 165-276
Not a whole lot - microfusion cells are STU intensive, and are really only worthwhile for personal-scale weapons systems, or powering ZA at the most. They might be useful for backup/supplementary power for PD lasers, but they're small.Feel I need to mention that going for any energy intensive refits (buckler shields for example) or large scale refits (mammoth tank b4) might benefit from the fusion cell developement since that might increase energy allowences and as far as I remember a lot of or all the ground vehicles are still using fossil fuel.
I already bumped Vein mines floor and ceiling by 5 so no I am not undervaluing.-You're undervaluing Vein Mines by 5R on average, since Claws will be autocompleting this turn.
Sure but I feel we can do so next turn when our income is better- since there was a lot of constraints on spending thanks to the low income.-I want to do Vein Mines to get more subsurface Tiberium dealt with, and to get closer to Tib Boreholes.
Thinking they it could be possible to upscale them, or that nabbing it would get us on the path to better power systems, maybe continous fusion improvements would help with that.Not a whole lot - microfusion cells are STU intensive, and are really only worthwhile for personal-scale weapons systems, or powering ZA at the most. They might be useful for backup/supplementary power for PD lasers, but they're small.
Which is not to say I don't want to research them... but I don't think they'll be as initially useful as a lot of people keep speculating.
We have a RZ marv hub thereSorry if anyone brought this up before, but I just noticed that there's a tiny bit of yellow in Italy, right around where Rome would be. And looking at previous maps it first appeared in Q1 2061, four turns ago.
Considering we haven't set up any new Tiberium mining in that area, could this be NOD setting up another Cyan zone? And isn't that location also near a threshold tower?