Also, please note that the tally doesn't seem to log every line of my plan correctly; you may want to doublecheck the original in the event that it happens to win, because the tally may not show everything I put in there for some reason I don't understand.
This appears to be a tallier issue, where it doesn't list identical votes in different sections. At least, from what I can tell.

Honestly, I'm down for that, because I think it's a good way to react to our current situation. We've got hopes of pushing back tiberium, but we very much do need to know how to get people into space if we can't save the Earth... And there aren't any miracles forthcoming in terms of "how to save the Earth."
Mostly I am leery of the 20k promise because I want to do other space things, like building up to our shipyard station, moon mines to go along with a moon city, and the like. Yes, more peeps in space will help with getting more everything else in space, but we also need to actually build that everything else.
 
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X]plan: All Spin-offs, Minimum Extra Promises, IF Version


I would very much prefer NOT promising the 20k in space since that feels way too ambitious. 10k is a better thing to promise and if we get it there isn't any reason we can't keep going or promise more for political favors.
 
I wouldn't be surprised if those ones did give a small trickle of consumer goods.
Probably not a lot, but they are heading in approximately the right direction to be adjusted for consumer qol applications.
Not inconceivable, but what I want is to be able to not focus exclusively on maximizing the efficiency of Consumer Goods production with Agriculture dice. Because projects that coincidentally provide Consoom but are mainly aimed at doing something else will never be as efficient as a more Consoom-centered project.

I want to do lots of Agriculture projects, and fully activate our Agriculture dice basically every turn except maybe the first 1-2 of them. But I want to be able to pursue whatever projects seem best, not just to monofocus on accomplishing any one thing because We Promised Dammit.

Poulticeplants tweaked to produce a honey-like substance?
That's called "sugar cane" and we already have it. :p

Less facetiously, I'm sure that the same bioengineering techniques that gave us entari, spider cotton, wadmalaw kudzu, and potentially the poulticeplant and tarberry can also give us yummiberries that are just so goddamn tasty that they're a powerful +Consoom option. But we already have plenty of options for turning Agriculture dice into Consumer Goods; we don't need more.

The construction of urban park biodomes?
Probably isn't gated behind projects aimed at reforesting thousands of square kilometers at a time, which the projects Biodiversity wants are implied to be.

Simon there is a difference between "Yeah we will do it at some point." and "We have promised to do it." One is an intent to do it at some point and the other is a political talking point that can be used in the elections.
I'm aware of that.

Suffice to say that I consider "realistically, Treasury will not ignore the Housing question, and will seek effective ways to make sure that as many GDI citizens as possible have comfortable homes to live in" to be good enough. I don't feel like it's a good idea to precommit to an 1800-3000 point megaproject that may not even be the most efficient solution to the problem, purely because the problem exists and we 'need' to be seen to commit to doing something about it.

I think the situation will remain under control and I'm not worried.

huh, simons space plan with initative first is only 2 votes behind the top vote, and tied for second right now. I actually wasnt expecting that since when I last checked it was 6 or so votes behind.
I don't want to tell people what to think on the IF issue, but my vague impression was that the "screw IF" version of my plan was considerably more popular than the "promise IF the forts and some stuff we were gonna do anyway" version. I'm surprised.

Speaking of @Simon_Jester was there a reason to not take the Dept of Alt Energy promise to Litvinov?
Yes, because it's a bad idea. We've already got all the readily available improved fusion technologies, such that there's no reason not to push "GO" on Improved Continuous Cycle Fusion Plants in 2062Q2 or 'Q3 at the latest. It seems reasonably likely that we can achieve significant efficiencies from that, thanks to the cool new tech we're building into the plants.

DAE looks pretty good at +3 Energy and -10 R to "lock in" a Heavy Industry die for the rest of eternity, when the alternative is to build first-generation fusion plants at +4.2 Energy and -20 R per Heavy Industry die.

It doesn't look so great if we can realize greater efficiencies and our Energy return on Heavy Industry dice investment starts rising to more like +5 or +6 Energy per die. Especially if we're not stuck with a long period of having an income of something like 500 RpT and struggling to activate all our dice.

So the reason I don't want to promise to do DAE is that it means we're likely to be locked into, over the course of the Plan, sacrificing too many Heavy Industry dice to the power plant gods. More than would otherwise be necessary.

Given that there was an expectation to take it in Q1 and the impeding Energy Crisis, taking something to take the load off and delay when we have to get Fusion V2...
The completion of two phases of tiberium power plants, combined with the fact that we just went and grabbed Bergen Phase 3 and Sparkle Shields, the two main "low-hanging fruit" options for improving fusion efficiency, have changed the equation here pretty drastically.

DAE is just not a great idea when we're going to be very hungry for Heavy Industry dice in the coming plan. I'd much rather spend, say, 10 dice on second generation fusion to get +48 Energy and have six more dice to spend on Nuuk than be stuck spending 16 dice to get +48 Energy.
 
Mostly I am leery of the 20k promise because I want to do other space things, like building up to our shipyard station, moon mines to go along with a moon city, and the like. Yes, more peeps in space will help with getting more everything else in space, but we also need to actually build that everything else.
I want to do something about the Visitor base, but I doubt we can afford the Shipyard Bays if we commit to that much space pop.
There may also be some quite useful satellite options that will come under Orbital that we might want.
And maybe we'll build some more probes and discover other things in the solar system we would like to acquire right now. G-Drive ships are likely not going to be happening.

The 20k promise locks us out of so many things. And it really only gives us +10 PS, as we don't need the votes. Not worth it.
 
I'm aware of that.

Suffice to say that I consider "realistically, Treasury will not ignore the Housing question, and will seek effective ways to make sure that as many GDI citizens as possible have comfortable homes to live in" to be good enough. I don't feel like it's a good idea to precommit to an 1800-3000 point megaproject that may not even be the most efficient solution to the problem, purely because the problem exists and we 'need' to be seen to commit to doing something about it.

I think the situation will remain under control and I'm not worried.

I haven't been in the thread much so where are you getting the 1800-3000 number? A post? Discord? Your own calculations?
 
@BoSPaladin, I'll add an aproval vote for your plan if you grab another Spin off. Since right now your at 61 Ps. So doing the other 10 ps spin off would just bring you down to 51. (or doing the light industry grants which is best ps for Rpt, besides the 1 costs, which brings the ps down to 31.)
 
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I haven't been in the thread much so where are you getting the 1800-3000 number? A post? Discord? Your own calculations?

One BZ Arcology is 600 Progress. Committing to 3 is 1800 Progress, 5 is 3000.

Yes, because it's a bad idea. We've already got all the readily available improved fusion technologies, such that there's no reason not to push "GO" on Improved Continuous Cycle Fusion Plants in 2062Q2 or 'Q3 at the latest. It seems reasonably likely that we can achieve significant efficiencies from that, thanks to the cool new tech we're building into the plants.

DAE looks pretty good at +3 Energy and -10 R to "lock in" a Heavy Industry die for the rest of eternity, when the alternative is to build first-generation fusion plants at +4.2 Energy and -20 R per Heavy Industry die.

It doesn't look so great if we can realize greater efficiencies and our Energy return on Heavy Industry dice investment starts rising to more like +5 or +6 Energy per die. Especially if we're not stuck with a long period of having an income of something like 500 RpT and struggling to activate all our dice.

So the reason I don't want to promise to do DAE is that it means we're likely to be locked into, over the course of the Plan, sacrificing too many Heavy Industry dice to the power plant gods. More than would otherwise be necessary.

I can understand that perspective. Personally I think getting DAE is still worth it in terms of R cost for Energy, I'm not sure what the RpD of V2 Fusion is but I wouldn't be surprised if it wasn't 25 or 30 RpD because of the more exotic materials and Sparkle Shields incorporated into it. So it might still be competitive in that regard.

Still I can understand not wanting to give up potentially half of our available HI dice.

The completion of two phases of tiberium power plants, combined with the fact that we just went and grabbed Bergen Phase 3 and Sparkle Shields, the two main "low-hanging fruit" options for improving fusion efficiency, have changed the equation here pretty drastically.

DAE is just not a great idea when we're going to be very hungry for Heavy Industry dice in the coming plan. I'd much rather spend, say, 10 dice on second generation fusion to get +48 Energy and have six more dice to spend on Nuuk than be stuck spending 16 dice to get +48 Energy.

Speaking of Nuuk I'd like to make some progress on it and ideally get Phase 4 done during the Plan. That will have to wait until after North Boston is complete though just to help us save R for other projects and to ensure we complete our actual Plan Goals.
 
I'm honestly not sure how we've gone from "IF can go play hopscotch in a minefield" to "Well maybe if we support the racists they won't be mad at us"
These guys are supporting segregation and apartheid. Giving them any support (And yes, accepting their deals is literally providing support to the racist party) means they grow in size and become a problem for far longer and have a chance to convert far more people to their cause.

You don't handle far right extremists by listening to them and giving them room at the table, all that does is shift the overton window in their direction. You deal with them by showing them their opinions are not tolerated by society. For us this means freezing them out of any discussions
 
Initiative first are never going to be our friends and it just seems short sighted to me to try. Eventually Kane is gonna swing by and offer us a deal so he can get off this damn rock and when he does the IF will lose their shit when we accept.
 
Initiative first are never going to be our friends and it just seems short sighted to me to try. Eventually Kane is gonna swing by and offer us a deal so he can get off this damn rock and when he does the IF will lose their shit when we accept.
I'm sure IF would love to be our friends. The problem is they aren't getting less racist to allow that to happen, instead we seem to suddenly be deciding that their racism doesn't matter any more
 
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
[X] Plan All The Spinoffs And No Radicalization For You Mr IF

They're jerks, but if throwing IF some scraps prevents them from throwing a tantrum while we consolidate and build up our gains during this 4-year plan, then we might as well.
 
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[X] Plan Attempting To Go To Space (grudgingly with Initiative First)

They're jerks, but if throwing IF some scraps prevents them from throwing a tantrum while we consolidate and build up our gains during this 4-year plan, then we might as well.
They aren't "jerks" they're racist segregationist assholes who's policy goal of apartheid goes against everything we seem to have been trying to make GDI into. They'll still be pulling tantrums they're just going to be targeting us less and the new YZ immigrants more which considering one of our major issues atm is trying to accept a massive immigration wave is going to make things a hell of a lot more difficult
 
I want to do something about the Visitor base, but I doubt we can afford the Shipyard Bays if we commit to that much space pop.
There may also be some quite useful satellite options that will come under Orbital that we might want.
And maybe we'll build some more probes and discover other things in the solar system we would like to acquire right now. G-Drive ships are likely not going to be happening.

The 20k promise locks us out of so many things. And it really only gives us +10 PS, as we don't need the votes. Not worth it.
I think a lot of people are overestimating how difficult it will be to achieve, because they're basing everything around a very linear conception of what the next generation of space habitats will look like after we finish Columbia. Which we can reasonably hope to do by some time in early to mid-2063 even without Free dice commitment.

I'm not saying it won't be hard, maybe even harder in relative terms than the station and moon mining targets we hit in the Third Four Year Plan. But I don't think it really "locks us out" unless we find some reason that we have a quasi-mandatory need to spend all our Free dice on the TCN or a massive global war or something.

I can understand that perspective. Personally I think getting DAE is still worth it in terms of R cost for Energy, I'm not sure what the RpD of V2 Fusion is but I wouldn't be surprised if it wasn't 25 or 30 RpD because of the more exotic materials and Sparkle Shields incorporated into it. So it might still be competitive in that regard.
The trick is that resource costs are the most flexible things in the budget. We can't just whistle up more dice any time we want, but we can dig an extra 50-100 RpT out of the ground in a single turn very easily.

There are conceivable situations where DAE is sometimes cost-effective enough to justify the price we pay for it. But it's not something so obviously beneficial that we should promise it to Litvinov just to make her smile a little harder when we're already giving her, say, six promises out of a minimum of three. So I'm not adding DAE as a promise. If we want to do the DAE, it should be able to win an argument on its own merits, not just "we promised to do this when we didn't even need to make that promise, so now we have to do it whether it's a good long term decision or not."

Speaking of Nuuk I'd like to make some progress on it and ideally get Phase 4 done during the Plan. That will have to wait until after North Boston is complete though just to help us save R for other projects and to ensure we complete our actual Plan Goals.
Oh, I'm seeing Nuuk Phase 4 as practically a given. It's just that it's not a Plan target option, just something we build because we need it and it's a good idea that makes sense.

And the ability to choose to do things like that is, of course, precisely why I want to avoid actions like the DAE that lock down a lot of our dice at a relatively poor rate of return on investment.

I'm talking about:

and @Simon_Jester doesn't have it in his plans.
Ah. Well I'm talking about the arcology promises.

As for the refurbishment, Dmol? This is one of those times where it's important to just look around you and read the room. Look around. Look at the history of thread discussion on housing. A lot of us are deeply bothered by the fact that we're still housing people in "low quality" homes. People express this feeling often. There are recriminations about it.

Quite simply, the thread will choose voluntarily to make improved housing quality a priority. That's going to happen. We're not going to ignore the issue any more than we're going to stop building power plants or something absurd like that. Therefore, if refurbishing the old commieblocks becomes available as a reasonably efficient project that we can afford to take (probably after the refugee wave settles in), the thread will take it. It simply does not matter whether we promise the UYL Party to do it or not; it'll happen anyway.

Since we don't need to increase our UYL support by making the promise, there is no reason to make the promise. It's a bad strategy for us to commit to making lots of unnecessary promises just so the thread will feel "forced" to do things it already wanted to do anyway. It's much better to save that kind of thing for Interdepartmental Favors and Political Promises actions during the actual plan.
 
If one of my plans wins, we pessimistically start with a 680 RpT income stream. We have 145 R in reserve (not counting reserves allocated to the banks, which cannot be touched).

Thus, 825 R budget. This looks a lot comfier than my earlier drafts; I honestly think we can activate all our dice, though I'm really hoping we get some new cheap Services options. Note that even though my plans do not promise it, I am adhering to a rule of always or nearly always rolling a Talons die every turn.

[] 2062Q1 Draft Plan Attempting to Invade Tiberium.
-[] Infrastructure (5/5 Dice, +36 bonus, 50 R)
--[] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 13% Phase 10)
--[] Communal Housing Experiments (2 dice, 20 R) (87% chance)
--[] Green Architecture Risk Assessment and Testing 0/90 (1 die, 10 R) (67% chance)
-[] Heavy Industry (4/4 Dice, +33 bonus, 45 R)
--[] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
--[] Personal Electric Vehicle Plants 0/300 (3 dice, 30 R) (26% chance)
-[] Light Industry (4/4 Dice, +28 bonus, 50 R)
--[] Isolinear Peripherals Development 0/160 (2 dice, 20 R) (70% chance)
--[] Civilian Ultralight Factories 0/190 (2 dice, 30 R) (34% chance)
-[] Agriculture (4/4 Dice, +28 bonus, up to 40 R)
--[] Blue Zone Aquaponics Bays (Phase 5) 18/140 (1 die, 10 R) (22% chance)
--[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 (2 dice, 20 R) (2/5 median)
--[] ?? (Security review or something else given more money. Budgeting 10 R for this)
-[] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 385 R)
--[] Red Zone Border Offensives (Stage 2+3+4) 101/750 (7 dice, 175 R) (Stage 3, 61% Stage 4)
--[] Deep RZ Glacier Mining (Stage 1+2+3) 0/765 (7 dice, 210 R) (98% Stage 2, 11% Stage 3)
-[] Orbital (6/6 dice, +30 bonus, 100 R)
--[] Station Bay 248/400 (2 dice, 40 R) (79% chance)
--[] Orbital Cleanup (Stage 11+12) 32/170 (2 dice, 20 R) (Stage 11, 81% chance Stage 12)
--[] Leopard II Factory 152/400(!) (2 dice, 40 R) (4% chance)
-[] Services (?/5 Dice, +31 bonus, at least 80 R)
--[] Specialist Isolinear Programming Development 0/120 (1 die, 10 R) (32% chance)
--[] Up to 70 R of other options. Hopefully we'll see some more programs become available.
--[] Screwball idea: Consider doing Orbital AEVA this turn or next turn.
-[] Military (7+/8 dice, +30 bonus, up to 75 R)
--[] Ferro Aluminum Armor Refits 0/350 (3 dice, 15 R) (3% chance)
--[] Railgun Munitions Factories (Phase 1) 0/200 (2 dice, 20 R) (29% chance)
--[] GD-3 Rifle Development 0/30 (1 die, 10 R) (100% chance)
--[] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (26% chance)
--[] ?? (Security review or nothing without more money. Budgeting 10 R for this)
-[] Bureaucracy (4 Dice, +28 bonus)
--[] Some combination of recruitment actions and Military/Agriculture security reviews

Now, the big issue is that we're going to need to work aggressively on Orbital soon if my plans succeed, because we need to get Columbia done quickly so we can figure out exactly how much investment will be required to achieve the overall plan target.
 
Ah. Well I'm talking about the arcology promises.

As for the refurbishment, Dmol? This is one of those times where it's important to just look around you and read the room. Look around. Look at the history of thread discussion on housing. A lot of us are deeply bothered by the fact that we're still housing people in "low quality" homes. People express this feeling often. There are recriminations about it.

Quite simply, the thread will choose voluntarily to make improved housing quality a priority. That's going to happen. We're not going to ignore the issue any more than we're going to stop building power plants or something absurd like that. Therefore, if refurbishing the old commieblocks becomes available as a reasonably efficient project that we can afford to take (probably after the refugee wave settles in), the thread will take it. It simply does not matter whether we promise the UYL Party to do it or not; it'll happen anyway.

Since we don't need to increase our UYL support by making the promise, there is no reason to make the promise. It's a bad strategy for us to commit to making lots of unnecessary promises just so the thread will feel "forced" to do things it already wanted to do anyway. It's much better to save that kind of thing for Interdepartmental Favors and Political Promises actions during the actual plan.

That is a Doylist argument, I'm making a Watsonian one. As in promising to refurbish the old commieblocks means the Treasury promising to care about the Yellow Zone refugees that are pouring in. It's both another fuck you to IF and a way of making living in the Blue Zones better for everyone.

That is why I'm arguing to promise doing the refurbishments in this plan. So that the refugees are more integrated, our base standard of living is made higher and so that we can be even more appealing for refugees to come in.
 
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