I wouldn't be surprised if those ones did give a small trickle of consumer goods.
Probably not a lot, but they are heading in approximately the right direction to be adjusted for consumer qol applications.
Not inconceivable, but what I want is to be able to not
focus exclusively on maximizing the efficiency of Consumer Goods production with Agriculture dice. Because projects that coincidentally provide Consoom but are mainly aimed at doing something else will never be as efficient as a more Consoom-centered project.
I want to do lots of Agriculture projects, and fully activate our Agriculture dice basically every turn except
maybe the first 1-2 of them. But I want to be able to pursue whatever projects seem best, not just to monofocus on accomplishing any one thing because We Promised Dammit.
Poulticeplants tweaked to produce a honey-like substance?
That's called "sugar cane" and we already have it.
Less facetiously, I'm sure that the same bioengineering techniques that gave us entari, spider cotton, wadmalaw kudzu, and potentially the poulticeplant and tarberry can also give us yummiberries that are just so goddamn tasty that they're a powerful +Consoom option. But we already have plenty of options for turning Agriculture dice into Consumer Goods; we don't need more.
The construction of urban park biodomes?
Probably isn't gated behind projects aimed at reforesting thousands of square kilometers at a time, which the projects Biodiversity wants are implied to be.
Simon there is a difference between "Yeah we will do it at some point." and "We have promised to do it." One is an intent to do it at some point and the other is a political talking point that can be used in the elections.
I'm aware of that.
Suffice to say that I consider "realistically, Treasury will not ignore the Housing question, and will seek effective ways to make sure that as many GDI citizens as possible have comfortable homes to live in" to be
good enough. I don't feel like it's a good idea to precommit to an 1800-3000 point megaproject that may not even be the most efficient solution to the problem, purely because the problem exists and we 'need' to be seen to commit to doing something about it.
I think the situation will remain under control and I'm not worried.
huh, simons space plan with initative first is only 2 votes behind the top vote, and tied for second right now. I actually wasnt expecting that since when I last checked it was 6 or so votes behind.
I don't want to tell people what to think on the IF issue, but my vague impression was that the "screw IF" version of my plan was considerably more popular than the "promise IF the forts and some stuff we were gonna do anyway" version. I'm surprised.
Speaking of
@Simon_Jester was there a reason to not take the Dept of Alt Energy promise to Litvinov?
Yes, because it's a bad idea. We've already got all the
readily available improved fusion technologies, such that there's no reason not to push "GO" on
Improved Continuous Cycle Fusion Plants in 2062Q2 or 'Q3 at the latest. It seems reasonably likely that we can achieve significant efficiencies from that, thanks to the cool new tech we're building into the plants.
DAE looks pretty good at +3 Energy and -10 R to "lock in" a Heavy Industry die for the rest of eternity, when the alternative is to build first-generation fusion plants at +4.2 Energy and -20 R per Heavy Industry die.
It doesn't look so great if we can realize greater efficiencies and our Energy return on Heavy Industry dice investment starts rising to more like +5 or +6 Energy per die. Especially if we're not stuck with a
long period of having an income of something like 500 RpT and struggling to activate all our dice.
So the reason I don't want to promise to do DAE is that it means we're likely to be locked into, over the course of the Plan, sacrificing too many Heavy Industry dice to the power plant gods. More than would otherwise be necessary.
Given that there was an expectation to take it in Q1 and the impeding Energy Crisis, taking something to take the load off and delay when we have to get Fusion V2...
The completion of two phases of tiberium power plants, combined with the fact that we just went and grabbed
Bergen Phase 3 and
Sparkle Shields, the two main "low-hanging fruit" options for improving fusion efficiency, have changed the equation here pretty drastically.
DAE is just not a great idea when we're going to be very hungry for Heavy Industry dice in the coming plan. I'd much rather spend, say, 10 dice on second generation fusion to get +48 Energy and have six more dice to spend on Nuuk than be stuck spending 16 dice to get +48 Energy.