why do we want those numbers to be low again?
Because they represent global tib growth. Higher the number, the more blue zone lost to YZ and YZ lost to RZ, respectively, up to 1% at nat100. Then our abatement is subtracted, and that determines the change in zone shares for the quarter.

They rolled really, really low so blue zones grew a lot and red zones shrunk a lot.
 
Ohhh, that makes sense. Sounds like those were really good rolls for us then. I wonder if that means we might actually be able to shrink the red zones a bit this quarter?
 
Mathpost:
Yellow Zone Fortress Towns Phase 6 273/300
Blue Zone Apartment Complexes (Phase 8+9) 242/160 Phase 8, 82/160 Phase 9
Emergency Caloric Reclamation Processor Installations 111/80
Continuous Cycle Fusion Plants (Phase 9) 236/300
Crystal Beam Industrial Laser Deployment 674/600
Distributed Heavy Industrial Authority Autosuccess

Bergen Superconductor Foundry Phase 3 251/380
Ranching Domes 254/250
Strategic Food Stockpile Construction Phase 3+4 309/175 Phase 3
134/200 Phase 4
Tiberium Processing Plants Stage 2 238/200
Tiberium Inhibitor Deployment (RZ-7 North America) 113+10=123/120

Tiberium Harvesting Claw Deployment 363/380
Venusian Tiberium Studies 95/120

GDSS Enterprise Phase 5 1565/1535
Lunar Rare Metals Harvesting (Phase 2) 109+10=119/115

Human Genetic Engineering Programs 77/120
NOD Research Initiatives 205/200
Regional Hospital Expansions Phase 1 121/300
Ocular Implant Development 83/120

OSRCT Stations Phase 3 614/295 Phase 3 319/395 Phase 4
Universal Rocket Launch System Deployment (Phase 3) 252/200
Ground Forces Zone Armor (New York) 183/180 NAT 100

Ground Forces Zone Armor (London) 121/180
Escort Carrier Shipyards (Newark) 297/240
Mastodon Heavy Assault Walker Deployment 259/225


Tiberium Spread (start Q3 2061)
22.47 Blue Zone
0.01 Cyan Zone
1.69 Green Zone
22.32 Yellow Zone (93 points of mitigation)
53.51 Red Zone (65 points of mitigation)

Tiberium Spread (end Q3)
23.19 Blue Zone
0.01 Cyan Zone (assuming no change, which is probably wrong)
0.97 Green Zone
22.8 Yellow Zone (93 points of mitigation) Roll: 14
53.03 Red Zone (67 points of mitigation) Roll: 19

+6 Housing
+10-2-4-2-3-5-3 = -9 Energy
-3-3 = -6 Logistics
-3-4 = -7 Food
+5+2= +7 Food in reserve
+6+2-1-2-1-5 = -1 Capital Goods
(+2 Capital Goods per turn)
-1 Heavy Industry Dice
-1 STU
+8+2= +10 Consumer Goods
-2-2-1 = -5 Labor
(+600 Tiberium processing potential)
+2 Red Zone Abatement
(+2 available Enterprise Bays)
+5 Resources per turn (mining)
-50 Resources per turn: net -45 RpT
+17 Political Support
7 Nodtechs
+Space Pirates
+missiles
+Zonesuits
+Botes
+GIANT WALKERS

Resources:‌ ‌1155 + 110(possibly 130) in‌ ‌reserve‌ ‌(-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ ‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-30 from Distributed Heavy Industrial Authority)

Political‌ ‌Support:‌ 92
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌7 ‌
Erewhon Dice: 1
Dice Capacity 55/60

Current Economic Issues:
Housing: +44 (20 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)
Energy: +8 (+4 in reserve)
Logistics: +24 (-3 from military activity)
Food: +17 (+27 in reserve)(-3 per turn from increasing population) (Perennials: +1 on Q4 2061, +1 on Q1 2062, +1 on Q4 2062, +1 on Q1 2063, +1 on Q4 2063)
Health: +13 (-3 from Wartime Demand) (-10 from refugees)
Capital Goods: +15 (+145 in reserve)
STUs: +10
Consumer Goods: +72 (-10 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)
Labor: +46 (+4 per turn from medical care) (+2 per turn from Immigrant qualifications) (-1 per turn from private industry) (-1 per turn from other government) (Net +4)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(2115/3070)‌ ‌
Taxation Per Turn: +30
Space Mining Per Turn: +100
Maintenance Reductions: +40
Green Zone Water: +6
 
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Yellow Zone Fortress Towns Phase 6 220+32+21=273/300
Blue Zone Apartment Complexes (Phase 8+9) 15+96+131=242/320
Emergency Caloric Reclamation Processor Installations 0+32+79=111/80
Continuous Cycle Fusion Plants (Phase 9) 128+29+79=236/300
Crystal Beam Industrial Laser Deployment 433+87+154=674/600
Bergen Superconductor Foundry Phase 3 0+96+155=251/380
Ranching Domes 228+24+2=254/250
Strategic Food Stockpile Construction Phase 3
+4 128+72+109=309/375
Tiberium Processing Plants Stage 2 20+78+140=238/200
Tiberium Inhibitor Deployment (RZ-7 North America) 0+39+74=113+10/120
Tiberium Harvesting Claw Deployment 0+117+246=363/380
Venusian Tiberium Studies 0+44+51=95/120

GDSS Enterprise Phase 5 997+186+413=1565/1535
Lunar Rare Metals Harvesting (Phase 2) 56+26+27=109+10/115
Human Genetic Engineering Programs 0+32+45=77/120
NOD Research Initiatives 87+32+86=205/200
Regional Hospital Expansions Phase 1 0+54+67=121/300
Ocular Implant Development 0+32+51=83/120

OSRCT Stations Phase 3+4 5+248+361=614/690
Universal Rocket Launch System Deployment (Phase 3) 133+26+93=252/200
Ground Forces Zone Armor (New York) 0+52+131=183/180

Ground Forces Zone Armor (London) 0+26+95=121/180
Escort Carrier Shipyards (Newark) 179+26+92=297/240
Mastodon Heavy Assault Walker Deployment 144+26+89=259/225
 
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With GDI right up against the Red Zone in Australia, does any of that Red Zone reduction get turned into Green Zone?
 
Oh, this got called a day early. Well that's fine.
Only promise I wasn't 100% sold on was the FMP, but eh, I guess we do sort of have to throw the civilian economy a bone.
Seven NOD techs is pretty good though.
Also a lot of promises cleared.
We just need ASAT, the last bit of OSRCT, and I think 1 more point in food reserves to clear our promises and goals (other than Karachi) before the Plan ends.
 
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Effects of Turn:

Blue Zone Apartment Complexes (Phase 8): -3 Logistics, +6 Housing
Emergency Caloric Reclamation Processor Installations (Phase 1): +5 Food in reserve
Crystal Beam Industrial Laser Deployment: +6 Capital Goods, +10 Energy
Distributed Heavy Industrial Authority: +2 Capital Goods/Turn, -30 R/Turn, -1 Heavy Dice
Ranching Domes: +8 Consumer Goods, -4 Food, -2 Energy, -2 Labor, +5 Political Support and delicious steak.
Strategic Food Stockpile Construction Phase 3: +2 Food in Reserve, -3 Food
Tiberium Processing Plants Stage 2: +600 processing potential, -4 Energy, -3 Logistics
Tiberium Inhibitor Deployment (RZ-7 North America): +2 Red Zone Abatement, 2 Political Support
GDSS Enterprise Phase 5: +2 Capital Goods, +2 Consumer Goods, +2 available Bays) and +10 Political Support
Lunar Rare Metals Harvesting (Phase 2): +5 Space mining R/t
NOD Research Initiatives: NOD Gachas
OSRCT Stations Phase 3: It's raining more men, Hallelujah!
Universal Rocket Launch System Deployment (Phase 3): -2 energy, More booms
Ground Forces Zone Armor (New York): -2 Labor, -3 Energy, -1 Capital Goods, Slightly happier ZOCOM + Ground Forces
Escort Carrier Shipyards (Newark): -5 Energy, -2 Capital Goods, Happier Navy and hopefully less raiding.
Mastodon Heavy Assault Walker Deployment: -3 Energy, -1 Capital Goods, -1 Labor, -1 STU, Giant stompy mechs + happier Steel Talons

Predicted economics:
Housing: +44 (23 population in low quality housing)
Energy: +8 (+4 in reserve)
Logistics: +24 (-3 from military activity)
Food: +17 (+27 in reserve)
Health: +13
Capital Goods: +17
STUs: +10
Consumer Goods: +72 (-10 from demand spike)
Labor: +46
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(2115/3070)‌ ‌
Space Mining Per Turn: +100

Resources per Turn: 1155
Political Support: 92 + 25 from promises
5 - 65 politicians like us more/dislike us less.

Plan Goals
Food: 1 points in reserve
Processing: 280 points
For next plan - >= 20 Red Zone Abatement

Projects
Complete ASAT Phase 4
Complete OSRCT Phase 4 (76 points left)
Complete at least one more phase of URLS production
Complete GDSS Enterprise
Complete at least one more phase of Space Mines

Complete Karachi Planned City by end of Q4 2065
Deploy Mastodon
Complete All remaining Escort Carrier Shipyards
Deploy Crystal Beam Industrial Laser

Complete Chicago Phase 5 by end of Q4 2065 (1647 points left)
Complete Ranching Domes
Develop and Deploy Governor A
Build at least 2 1 Zone Armor Factories Factory before the end of the year (59 points left)
Develop and build at least one Conestoga class

EDITS: Factored in DHIA and the Reserve goal being 28, NOT 30.
 
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Hot damn!

Some great rolls here! We knocked out so much stuff!

Orbital is done! We have a whole turn to do whatever we want there! I recommend starting the station bay or Leo 2s to get a jump on Columbia and Shala next plan.

All we have left are the 2 military goals. I think...

Still... GREAT TURN!
 
Seems New York wanted to make up for the shipyard fiasco or something.

[ ] Escort Carrier Shipyards (High Priority)
As GDI has a vast need for escort carriers, there are two tracks. First is simply building a number of supporting elements to build carriers between supporting the battleships. Second is building a number of dedicated shipyards for their production. While both will require substantial infrastructural investments, the former is substantially cheaper than the latter
-[ ] New York (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods) (Nat 1) [1, 85]

The New York carrier shipyard is technically speaking in Brooklyn, a new part of an ever-expanding complex of shipbuilding assets. However, the project seems to have been completely cursed, with delay after delay ranging from the practical to the symbolic. In late February, all such delays became completely academic, with a large-scale tiberium outbreak punching through right between two of the slipways, and smaller outbreaks compromising two other buildings on the site. While nobody died, two workers were injured when their crane was consumed by tiberium, and the site was comprehensively compromised.

The 836th Transport Squadron brought one of the first tiberium containment units on the scene, with their novel harvesters able to contain one of the smaller outbreaks and fight it back to the point where a trio of harvesters could maintain a constant harvest on the exposed vein within the first day of operations. The rest were dedicated to fighting the main outbreak. While by the end of the quarter the outbreak was contained, it has made the site nonviable, with multiple Tiberium spikes situated in places that are at best difficult to work around, and at worst sitting in the middle of a drydock.

"Archeological sites, Union rules that date back to 1910, NIMBY pushback from the local arcology dwellers who don't want to look at a shipyard, now we can't get enough fucking porta-potties and fencing because the main distribution hub is backed up on orders-what next, is a Tiberium vein gonna blow through the middle of my construction site?
  • Arnold Burton, two weeks before a Tiberium vein did blow through the middle of his construction site.
 
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