Oledoms
Friesmancer
This is a good plan and I would totally vote for it next turn. Any chance you can change Hospitals for Hallucinogen Dev? Seems more efficient.
Hospitals are likely to become pretty important and a lack of them for a prolonged period of time is going to be a problem. I'd consider that "efficiency" to be a false economy and would rather pencil the development in for 2061Q4 or some time in mid- to late 2062 when we'll have money to activate Service dice on stuff that isn't super-cheap.This is a good plan and I would totally vote for it next turn. Any chance you can change Hospitals for Hallucinogen Dev? Seems more efficient.
Nah, that doesn't add up.With a phase of E-CRP, we free up about 4-5 Free dice over the course of Q3 and Q4. What can we do with those? We could choose a number of options. We could do the Seattle yard, which the Navy very much wants. Or naval laser refits, which will benefit the Navy greatly and which would be very hard to afford and fund in 2062. Or we could use the dice for personal electric vehicles and rack up some Political Support, maybe even in time for reapportionment. Or we could do a phase or even two phases, potentially, of Vertical Farming and make real progress on the "insufficient yummies" crisis. Or we could do much if not all of the Leopard II yard. Or any of a number of things.
You could probably tempt me to do this, but I was penciling it in as more of a Q4 thing.
Also, getting most of the benefits out of Suzuka would probably require a secondary series of development and deployment actions which we're not going to have a lot of time to do soon.
Also, we can do microfusion with like one die, whereas Suzuka is going to take 2-3. I can fit microfusion in alongside Advanced Alloys; I can't fit Suzuka in likewise.
Insofar as I have an actual plan here, it's to try and grab as many as possible of the techs that improve fusion energy, becasue we're probably going to do the improved fusion research relatively early in the next Four Year Plan, if not in Q4 of this year. We want the next-generation fusion reactors to be good, and we're going to be on the clock because we'll need Energy to do stuff in the next Plan.
So things on my to-do list for this include:
Bergen Phase 3
Advanced Alloys
Particle Applicator
Microfusion Cell
Buckler Shield
Sparkle Shield
Any or all of these might significantly improve the outcomes we get from Improved Fusion as far as I can tell. I can't get all of them quickly, especially not the two that are Talons projects, but I want to try to get most. Suzuka is also high on my list of "I wannas."
Agree.You could probably tempt me to do this, but I was penciling it in as more of a Q4 thing.
Also, getting most of the benefits out of Suzuka would probably require a secondary series of development and deployment actions which we're not going to have a lot of time to do soon.
Also, we can do microfusion with like one die, whereas Suzuka is going to take 2-3. I can fit microfusion in alongside Advanced Alloys; I can't fit Suzuka in likewise.
Insofar as I have an actual plan here, it's to try and grab as many as possible of the techs that improve fusion energy, becasue we're probably going to do the improved fusion research relatively early in the next Four Year Plan, if not in Q4 of this year. We want the next-generation fusion reactors to be good, and we're going to be on the clock because we'll need Energy to do stuff in the next Plan.
So things on my to-do list for this include:
Bergen Phase 3
Advanced Alloys
Particle Applicator
Microfusion Cell
Buckler Shield
Sparkle Shield
Any or all of these might significantly improve the outcomes we get from Improved Fusion as far as I can tell. I can't get all of them quickly, especially not the two that are Talons projects, but I want to try to get most. Suzuka is also high on my list of "I wannas."
Ok, than we can pretty much remove this tech from the list of things to research before going after improved fusion tech.According to your boffins current understanding of the theory, microfusion methodology does not scale well to the macroscale power plant level.
More for power armor, I think - from everything we heard so far I basically expect something like fusion cores from Fallout.
The world where nat 1's exist.What the hell, I ask, is the plan for Q4 military in Simonworld? What possible eventualities require this *15 dice* military plan? Is this efficiency, is this really planning, or is this just reflex and personal taste taken to an absurd degree?
Because as far as I can see, you've let 'mustn't overinvest in Q4' directly lead you to overinvest dice in Q3. And then you are probably looking at at least one or two projects where you have to invest 1 die for a 75% chance or two for a 92% chance Q4.
Ten dice and ten dice would be more than enough IMO. Three for each of the projects we didn't squeeze out this turn, two for ASAT, five for OSRCT Q3, and five more for q4 as well as five 'at-will' dice to finish up any uncomplete projects or even do a tiny bit of ZA progress.
The world where nat 1's exist.
To make absolutely sure not to fail any goals in Q4 we would need to invest enough dice to be above 99% in all required projects… And it may still not be enough, as we have seen that a nat 1 can wipe out all progress in a project, like happened with one carrier shipyard.
Ideally we should have invested enough dice to be able to reasonably finish all plan goals in Q3, to be able to address such unforeseen developments in Q4, or barring that doing "nice to have" projects, but current situation won't allow that.
Thus Simon still trying to frontload as much as possible in Q3 is mathematically and from a project manager standpoint the correct approach.
Just to make it clear, a 92% chance to finish a plan goal project in Q4, like you suggest, leaves nearly 1 in 10 chance to outright fail a plan goal. I do not like these chances.
Parliament are political parties.Parliament is not stupid. Nor is it actively out to get us.
So long as the Treasury makes obvious good faith attempts to fulfill Plan Goals Parliament is unlikely to get particularly savage. More 'we see that this goal was not achieved, why?' than the 'we demand you resign for your obvious mismanagement of the Treasury' we would get for delaying a project to the last moment and then catastrophically failing to complete it.
Point 1: We need Zone Armor factories in 2061.
...
We cannot be reasonably assured of completing Zone Armor factories during 2061, except by either investing significantly in at least one in 2061Q3, or by heavily overinvesting dice in 2061Q4 and hoping for the best. It is therefore necessary to invest two Free dice, roughly speaking, into a Zone Armor factory. I chose New York because New York has a land connection to one of our prospective Red Zone Border Offensive candidates, and I am hoping that the power armor is immediately deployed to prepare new Ground Force units to secure that area so that the border offensive can begin soon.
Combining this with the need to wrap up ongoing projects while heavily investing in OSRCT to insulate ourselves against bad rolls in Q4 causing critical Plan-goal projects to fail badly, and you get my Military budget. One die on Newark and URLS, 1+AA dice on the Mastodon factories which are lagging particularly hard.* Eight dice on OSRCT, which is the minimum needed to give us a reasonable chance of success and hopefully put the project close enough to only need, say, two dice or less to be assured of completion in 2061Q4. One die on ASAT because it is the only Military target where it may- may- prove to our advantage to overspend dice beyond what is required to complete the Plan phase. Adding up the dice, we have two, plus three, plus eight, plus one.
Cutting below these levels means that we are likely to be forced into wasting dice in Q4 to defend ourselves agaainst the predictable "swinginess" of projects rushed to completion at the last minute. Wasted dice are bad, and we are trying to avoid them. For instance, if the Mastodon yard were ignored until 2061Q4, it would not be enough to spend one or 1+AA dice on it; we would need at least two full-bore Military dice to be safe and avoid alienating General Jackson by breaking our word. Which would be a shame, since that's an extra die that would be more productively used on Zone Armor factories or the naval laser refits. In conclusion, for the reasons discussed.
Parliament are political parties.
Some opposed to us.
And our opposition will use any chance to use it in their favor.
Besides, they only need to ask one simple question:
"We understand your recent difficulties. But it was a four year plan. Was it truly impossible for you to organize things well enough to finish your goals beforehand?"
…and they would be correct. Because then some of our opponents will point at the in universe equivalent of "Done by October" plan and say: "Yes, there was such possibility, but Treasury did not take it."
…the point is, I actually do have real life experience with project management with significant teams and budgets.And it won't matter, at least to us, because while there are parties in Parliament that do not like Seo Thoki's handling of the Treasury, most of the parties do.
We should, of course, attempt to finish the Plan Goals. But the parties that like us will go 'yeah, it is not good, but there are all these good reasons for why it went this way, and sad as it is, we will just have to accept it'.
Actually, it is entirely too late for ZA factories to matter in the mad rush for RZ mining expansions in 2062. We can forget benefiting from them in time. If we want ZA, it is now better to slow roll them with 1 or 2 dice at a time at most, as military dice availability permits, and depend on BZ Vein Mining efforts to grow our finances in early Plan 4.
We can, at least, be fairly certain that Nod is unlikely to start shit for the next couple of years as it sorts out its losses, although of course that doesn't mean that there isn't a global low level skirmish happening either.
And it won't matter, at least to us, because while there are parties in Parliament that do not like Seo Thoki's handling of the Treasury, most of the parties do.
We should, of course, attempt to finish the Plan Goals. But the parties that like us will go 'yeah, it is not good, but there are all these good reasons for why it went this way, and sad as it is, we will just have to accept it'.
This is a game.…the point is, I actually do have real life experience with project management with significant teams and budgets.
And believe me, justifying delays and budget extensions even before a friendly and nominally benevolent committee does have long term consequences.
You may be passed over for a follow up project, have more difficulties with your project proposals being accepted, lose priority for acquisitions etc.
Regaining the trust lost is a long and arduous process.
The cavalier attitude regarding deadlines for plan goals being optional is not justified, at all.
Edit:
And translating it in quest terms?
Well, not fulfilling plan goals would result in us spending political capital, the same capital you are relying on to carry us through. Besides, remember how much more difficult it was for Granger to get political support?
Well, let us fail a couple of times and I can easily see it being the same for Seo.
My understanding is that the freeze-drying plants help in a very straightforward way: they change the conversion ratio of Food into Stored Food from 4:2 to 3:2. That doesn't change the number of Stockpile phases we need to complete; it just makes it easier or harder to fill those stockpiles.
Combining this with the need to wrap up ongoing projects while heavily investing in OSRCT to insulate ourselves against bad rolls in Q4 causing critical Plan-goal projects to fail badly, and you get my Military budget. One die on Newark and URLS, 1+AA dice on the Mastodon factories which are lagging particularly hard.* Eight dice on OSRCT, which is the minimum needed to give us a reasonable chance of success and hopefully put the project close enough to only need, say, two dice or less to be assured of completion in 2061Q4. One die on ASAT because it is the only Military target where it may- may- prove to our advantage to overspend dice beyond what is required to complete the Plan phase. Adding up the dice, we have two, plus three, plus eight, plus one.
Responding to varying points from this post:Point 3: Now that we've done ranching domes, it is nigh-impossible to complete the Stored Food target without E-CRP and with only our normal Agriculture dice. Before, it was difficult. Now it is effectively impossible.
What we have been told by Ithillid is that if we allocate enough dice to a project that it *should* have completed, but did not because of horrible dice rolls, we'll take a minor hit politically. Now, is it something where the -5 PS hit from doing E-CRP would be better than that? Probably. But it won't be catastrophic.…the point is, I actually do have real life experience with project management with significant teams and budgets.
And believe me, justifying delays and budget extensions even before a friendly and nominally benevolent committee does have long term consequences.
You may be passed over for a follow up project, have more difficulties with your project proposals being accepted, lose priority for acquisitions etc.
Regaining the trust lost is a long and arduous process.
The cavalier attitude regarding deadlines for plan goals being optional is not justified, at all.
Edit:
And translating it in quest terms?
Well, not fulfilling plan goals would result in us spending political capital, the same capital you are relying on to carry us through. Besides, remember how much more difficult it was for Granger to get political support?
Well, let us fail a couple of times and I can easily see it being the same for Seo.
Not reaching the plan goals is not "not being perfect", it is a failure in the main gameplay loop of the quest. It's like getting shot in FPS or losing an important resource node in RTS. If we didn't reach the plan goal, that means we didn't plan well enough, so I am 100% sure we are going to be penalized for that. Such penalties are not going to be gameending, sure, but unless we faced a truly atrocious luck, they are going to be fairly serious.It does not mean Ithillid is going to punish you for not being perfect.