Tendrils crit failed. Ain't that fucking great?!
Maybe. But it was also an attempt to rush a 1350 deployment in 2 quarters. The most likely result would be delaying it at least a quarter. Depending how much progress the crit fail cost us.Eh, it's fine. A single Nat 1 on a project with so many dice tends to have fairly minor effects.
Portals finished. That's the biggest stroke of good luck for this quarter.I think Bogatyr finished, and Portals all but certainly finished.
We aren't rolling for what public opinion is, we're rolling for how well we surveyed it. That's a 74+96 = 170 when the highest DC was 180, so I'm not too worried.The civilians don't look very satisfied.
Underling: "Sir, sir, the peasants are revolting!"
Seo: "I know that."
Well, the unexpected most-of-100 R windfall from not having to do another portal die in Q3 means that even if we don't get the money from tendrils, we're in the same budget situation we'd hoped to be with tendrils.And yeah, the nat 1 on tendrils will hurt, but hopefully the high rolls we got there will mitigate it enough.
So maybe stuff like needing to throw more dice at it/needing a turn or two to get the benefit.
Again, we'll live.
Especially with having a spare 100R to work with now that the pinholes are done early.
WELP.The Nat 1 is likely (not completely certain yet) just the Brotherhood of Nod getting their hands on a set of samples.
We aren't rolling for what public opinion is, we're rolling for how well we surveyed it. That's a 74+96 = 170 when the highest DC was 180, so I'm not too worried.
I was gonna say that this doesn't seem like that much of a fail, but then one has to consider that Nod does have a fair few expensive toys that having better Tib harvesting would make a lot more common for our military to run into.The Nat 1 is likely (not completely certain yet) just the Brotherhood of Nod getting their hands on a set of samples.
Ah. Sorry. I'm firmly in straight man mode.
Just look at as more abatement in Nod territory. And with how the mutation rolled, that's probably a good thing overall.To be fair, if we were gonna roll this out on a global scale, hiding the tech from Nod was always going to be impractical in the long run. The only reason we don't know how harvester claws work is because we didn't know how to make them since they involve Nod's xenotech bullshit material science (though no STUs, just them gitting gud with the regular periodic table
I hope so, but we have no way of being sure at this point. The goal of getting any Zone Armor rolled out this year just got a lot harder to make happen.Seriously with those military dice rolls?
Are we ever gonna finish the military goals for this plan?
The problem is that tendril harvesters don't seem to abate very well... Wait. if they replace Nod harvesters with something that actually hoovers up all the surface tiberium instead of leaving some behind to reseed, then maybe that would help.Just look at as more abatement in Nod territory. And with how the mutation rolled, that's probably a good thing overall.
The Nat 1 is likely (not completely certain yet) just the Brotherhood of Nod getting their hands on a set of samples.
7 points off an Omake finish.
A quick Anydice shows Enterprise only needs, at most, 10 dice for a 99%+ completion. Meaning we rolled so well this turn, we don't need any Free Dice in Orbital for the next two turns!