[ ] Yellow Zone Tiberium Harvesting (Phase 10) (Updated)
While finishing up the current expansion phase of harvesting operations along the GDI/Nod borders is unlikely to cause issues, aggressive development of further offensives into the deep Yellow Zones are at this point increasingly likely to trigger operational and potentially strategic exchanges, as warlords will respond to deep drives into the Brotherhood heartland, although it will break the territory held by warlords into increasingly small pockets.
I'm sorry, I know, I couldn't help that one pulse of it given the "holy shit we almost got nuked?" aspect of the situation.This is not helpful, Simon. Playing the blame game over what could have been is never going to end well for anyone.
I'm going with "yes?" But then, I had already planned to do that.So if yellow zone harvesting almost provoked this, what will Karachi provoke?
Do we need to finish anti nuke defences before starting it?
Not exactly. You see, that ignores the fact in that scenario, GDI's Ion Cannon network is both nearly entirely intact, and has no reason to keep pretending it's purely a tactical weapon. The initial exchange will likely favor NOD, but the vast majority of GDI's strategic weapons will still be in play right after NOD's launchers revealed themselves.All-out nuclear war between GDI and the Brotherhood of Nod strongly favors Nod in the exchange despite GDI having missile defense systems and a larger nuclear arsenal than Nod. Existing GDI defenses are not enough to stop every nuclear missile. Locations of GDI population and production centers are publicly known while many Nod population and production centers are hidden by stealth technologies. In a full nuclear exchange, GDI's economic base would be devastated while many Nod war factories would escape destruction and be able to produce more equipment for the survivors even if Nod population centers are wiped off the map by the massive GDI nuclear and ion cannon systems. In a full-scale nuclear war, Nod would have a major advantage over GDI because Nod's economic back has a higher chance of not being completely broken.
Karachi is different. Some warlords nearly launched nukes because we have pushed so far into their territories that us pushing any further could actually mean finishing them off entirely. NOD India in comparison hasn't lost any territory at all. I doubt Karachi leads to nuking because of thisSo if yellow zone harvesting almost provoked this, what will Karachi provoke?
Do we need to finish anti nuke defences before starting it?
ASAT only handles ballistic and space entering threats.Forget SADN, isn't the Ion Cannon network supposed to be designed to shoot down nuclear ballistic missiles?
The nuclear assets don't need to be dispersed, they just need to not be co-located with the factories and major military bases. Which is just common sense.I think you're overestimating the amount of dispersion of nuclear assets. Digging silos around Tiberium is a terrible idea, you need hardened comm lines to transmit launch orders because ion storms will ruin the reliability of any other methods, so mobile launchers are situational.
I'm sure we can make some rough guesses, but at some point that just means "we can narrow it down to a hundred thousand square kilometers, a lot of important stuff is probably in here somewhere." Given that Nod is also perfectly capable of building its key assets into heavily reinforced underground bunkers that won't just evaporate if an ion cannon pans across the surface and sears everything a meter deep or whatever... you see the problem. At some point, our threat to retaliate with the ion cannons becomes a bit less credible because we're flailing away and probably not actually destroying key Nod military bases and forces all that fast. And again, I'm pretty sure the ion cannons have a finite capacity to just keep zapping things.Subs are probably they're best bet, and even then I wouldn't bet on the sub surviving retaliation. Simply put, there's next to no way we don't have an idea of where rough concentrations of NOD industry and people are. Not without constant ion storms or stealth fields (and those are lethal to humans). I imagine it's not because we can't hit them, it's because GDI doesn't want to invite nuclear war and doesn't actually want to start annihilating population centers.
It depends on how the warlords perceive our push on India.Karachi is different. Some warlords nearly launched nukes because we have pushed so far into their territories that us pushing any further could actually mean finishing them off entirely. NOD India in comparison hasn't lost any territory at all. I doubt Karachi leads to nuking because of this
I'm not sure. I think SADN Phase 3 may involve exactly that, to an extent... Though to be fair, I doubt it covers every GDI city in the world.ASAT only handles ballistic and space entering threats.
It does nothing for very depressed trajectory shots, hypersonics, or cruise missile spam. SADN can respond to some amount of such attacks if deployed at the target but we can not afford to proliferate SADN across enough targets to tilt the nuclear exchange fight in favor(or at least enough to mitigate the impact of a full scale nukefest to recover well) for us.
We could really, REALLY use those frigates.With regards to future security it would be best to do at least first SADN round this plan.
Since we already have two Yards for frigate this Plan. My recommendation would be to focus the dice on the Carrier Yards both to fulfill the Plan Requirements and save the dice needed to complete at least first phase of SADN on the last 4 Quarters the complete the remaining Frigate Yard next plan
And I'm saying we probably know where a fair amount of population centers and factories are. Thermal blooms, emissions and other waste products guarantee that.The nuclear assets don't need to be dispersed, they just need to not be co-located with the factories and major military bases. Which is just common sense.
I really doubt hardening a target against Ion cannons is nearly so trivial as you argue, GDI was wiping out Threshold towers with them. Without phase generators, those Ion cannons were powerful enough to destroy mega structures massing gigatons made of exotic and advanced materials. I doubt NOD has the capability to meaningfully bury an installation as deep as a Threshold is tall, let alone that it would be as well defended.I'm sure we can make some rough guesses, but at some point that just means "we can narrow it down to a hundred thousand square kilometers, a lot of important stuff is probably in here somewhere." Given that Nod is also perfectly capable of building its key assets into heavily reinforced underground bunkers that won't just evaporate if an ion cannon pans across the surface and sears everything a meter deep or whatever... you see the problem. At some point, our threat to retaliate with the ion cannons becomes a bit less credible because we're flailing away and probably not actually destroying key Nod military bases and forces all that fast. And again, I'm pretty sure the ion cannons have a finite capacity to just keep zapping things.
The point remains. We can't be reasonably assured of wiping out Nod's active duty military or key military production nodes in the event of a nuclear war. At best we could get all those targets by laboriously sweeping some double-digit percentage of the Earth's entire surface with ion cannon bombardments... if we could even really do that.
I'm not sure. I think SADN Phase 3 may involve exactly that, to an extent... Though to be fair, I doubt it covers every GDI city in the world.
We could really, REALLY use those frigates.
I'd rather sacrifice other things, notably pushing back Ground Force Zone Armor just a bit longer instead of speculatively trying to build some this turn.
We could really, REALLY use those frigates.
I'd rather sacrifice other things, notably pushing back just a bit longer instead of speculatively trying to build some this turn.
SADN 3 would be enough to mitigate the damage from the exchange considerably. The issue is that the cost we would have to pay to reach that and complete it is considerable to put it lightly.
Hmmm, I don't know about this-first, obviously, you're doing Tokyo reconstruction, which I don't agree with. Then you put four dice on fusion power when you actual power budget is fine? Where do you think you're gonna need that reactor setup so urgently? You're spending three free dice on stuff in Heavy Industry, so I'm curious what your thoughts are actually like here. You claim to want a third die on Anadyr, are putting most of the standard dice on power generation-but you certainly don't have the resources free to upgrade one of your dice to a third Anadyr.Alright I guess at this point a new preliminary plan is in order:
Resources: 1020 (15 allocated to the Forgotten) (35 allocated to grants)(+30 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions)
Political Support: 54
SCIENCE Meter: 4/4
Free Dice: 7
Erewhon Dice: 1
Tiberium Spread
21.29 Blue Zone
2.16 Green Zone
22.82 Yellow Zone (98? Points of Abatement)
53.73 Red Zone (70? Points of Abatement)
Current Economic Issues:
Housing: +36? (31? population in low quality housing) (-5 per turn from refugees)
Energy: +16? (+4 in reserve)
Logistics: +24? (-9 from raiding) (-7 from military activity)
Food: +19? (+10 in reserve)
Health:+3? (-9? from Wartime Demand) (-15? from Refugees)
Capital Goods: +28? (+95? in reserve) [-10 at End of War ] [+1 in Q1 2061 ]
STUs: +11
Consumer Goods: +37? (-22 from demand spike) (+3 from Private Industry)
Labor: +44?
Tiberium Processing Capacity (1925?/2470)
Labor Per Turn: +4
Taxation Per Turn: +30
Space Mining Per Turn: +75
Green Zone Water: +6
[ ] Plan Running on Glass v1.1:
-[ ] Infrastructure 6/6 Dice + 1 Free Die 115 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[ ] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
--[ ] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
--[ ] Tokyo Harbor Reconstruction 0/300 15 Resources per Die, 3 Dice = 45 Resources
-[ ] Heave Industry 5/5 Dice + 3 Free Dice 220 Resources:
--[ ] Continuous Cycle Fusion Plants (Phase 8) 67/300 20 Resources per Die, 4 Dice = 80 Resources
--[ ] Low Velocity Particle Applicator Development (Tech) 0/120 20 Resources per Die, 2 Die = 40 Resources
--[ ] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
-[ ] Light and Chemical Industry 5/5 55 Resources:
--[ ] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[ ] Civilian Drone Factories 104/380 10 Resources per Die, 4 Dice = 40 Resources
-[ ] Agriculture 4/4 Dice 40 Resources:
--[ ] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 1 Die = 10 Resources
--[ ] Freeze Dried Food Plants 151?/200 20 Resources per Die, 1 Die = 20 Resources
--[ ] Caloric Reclamation Processor Deployment 0/??? 5 Resources per Die, 2 Die = 10 Resources
-[ ] Tiberium 7/7 Dice 150 Resources:
--[ ] Tiberium Vein Mines (Stage 2) 5/195 20 Resources per Die, 3 Dice = 60 Resources
--[ ] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
--[ ] Red Zone Border Offensives (Stage 1) (Updated) 0/200 25 Resources per Die, 3 Dice = 75 Resources
-[ ] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
--[ ] Lunar Rare Metals Harvesting (Phase 1) 45/160? 20 Resources per Die, 2 Die = 40 Resources
--[ ] Lunar Regolith Harvesting (Phase 2) 278/330? 20 Resources per Die, 1 Die = 20 Resources
--[ ] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
-[ ] Services 5/5 Dice 150 Resources:
--[ ] Hardlight Interface Deployment 0/??? 15 Resources per Die, 2 Die = 30 Resources
--[ ] Less Lethal Security Electrolaser Deployment 0/??? 10 Resources per Die, 2 Die = 20 Resources
--[ ] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
-[ ] Military 8/8 Dice + 2 Free Die 150 Resources:
--[ ] ASAT Defense System (Phase 4) 36/220 20 Resources per Die, 3 Die = 60 Resources
--[ ] Skywatch Telescope System 64/95 10 Resources per Die, 1 Die = 10 Resources
--[ ] Universal Rocket Launch System Deployment (Phase 3) 0/200 15 Resources per Die, 2 Die = 30 Resources
--[ ] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
--[ ] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
--[ ] Mastodon Heavy Assault Walker Deployment (High Priority) 0/??? 10 Resources per Die, 2 Die = 20 Resources
-[ ]Bureaucracy 4/4 Dice + 1 Free Die:
--[ ] Conduct Economic Census 5 Dice DC 250
115+220+55+40+150+140+150+150 = 1020/1020
So I couldn't think of what to change so I just swapped a Carrier Shipyard for Phase 4 of the ASAT Defense System:
- 1 Die on Yellow Zone Fortress Towns for a 70% chance and a DC of 31 to complete Phase 6. Not fully sure if I want to risk this action not completing for another turn, but for now this is what I'm going with.
- 2 Die on Blue Zone Apartment Complexes for a 100% chance and an Average DC of 3 to complete Phase 3 and a 7% chance and an Average DC of 83 to complete Phase 4 and be done with this plan goal.
- 1 Die on Suborbital Shuttle Service for a 42% chance and a DC of 59 to complete Phase 1 and get us to the cheaper Phases.
- 3 Dice on Tokyo Harbor Reconstruction for a 71% chance and an Average DC of 46 to complete this turn.
- 4 Dice on Continuous Cycle Fusion Plants for a 96% chance and an Average DC of 26 to complete Phase 8 and no chance of completing Phase 9.
- 2 Die on Low Velocity Particle Applicator Development for a 90% chance and an Average DC of 24 to complete. I'm honestly not sure if this is a placeholder for Industrial Lasers Deployment or if I want to do this before that action for a bonus in gain from both of them in our plan goal.
- 2 Die on Anadyr for a 8% chance and an Average DC of 89 to complete. And this is why I'm so divided on whether LVPA is a placeholder or not: because if it is I can slow roll Industrial Lasers and get another Die here on Anadyr to get it done with this plan.
- 1 Die on Chemical Fertilizer Plants for a 100% chance and a DC of 1 to complete it and get the Food from it.
- 4 Dice on Civilian Drone Factories for a 73% chance and an Average DC of 42 to complete and get us that little bit more of Health.
- 1 Die on Blue Zone Aquaponics for a 75% chance and a DC of 26 to complete Phase 4 and get more Food to handle the Refugees.
- 1 Die on Freeze Dried Food Plants if we can take that action next turn. 91% chance and a DC of 10 to complete if nothing has changed.
- 2 Die on Caloric Reclamation Deployment to get some more Food Stockpiles and/or better Ranching Domes.
- 3 Dice on Tiberium Vein Mines for a 97% chance and an Average DC of 21 to complete Stage 2. Need to get this rolling for the Underground Remediation.
- 1 Die on Intensification of Green Zone Harvesting for a 100% chance and a DC of 1 to complete Stage 7 and a 33% chance and a DC of 68 to complete Stage 8 if we also complete Phase 6 of Yellow Zone Fortress Towns.
- 3 Dice on Red Zone Border Offensives currently for a 96% chance and an Average DC of 23 to complete Stage 1 and get us Energy and Super Glaciers. Probably will still be good enough to get Stage 1 done even with adjustments from lightning collectors.
- 2 Die on Lunar Rare Metals Harvesting for a 89% chance and an Average DC of 24 to complete Phase 1.
- 1 Die on Lunar Regolith Harvesting for a 90% chance and a DC of 11 to complete Phase 2.
- 3 Dice and an Erewhon Die on Lunar Heavy Metals Mines for a 22% chance and an Average DC of 62 to complete and be done with until the next Phase of Enterprise is done.
- 2 Die on Hardlight Interface Deployment as a placeholder for that action.
- 2 Die on Electrolaser Taser Deployment as a placeholder for that action.
- 1 Die on Pinhole Portal Early Primitive Prototype Construction for a 19% chance and a DC of 82 to complete with this plan. This is an expensive bastard of an action.
- 3 Dice on ASAT Defense System Phase 4 for a 93% chance and an Average DC of 36 to complete and get our plan goal done. Well see where we go from there either into Phase 5 or into Orbital Defense Laser Satellite Deployment and Tactical Ion Cannon Network (Phase 1).
- 1 Die to finish off the Skywatch Telescope and save some resources for use elsewhere.
- 2 Die on the last Phase of URLS Deployment for a 23% chance and an Average DC of 67 to complete with this plan.
- 1 Die on Railgun Munitions Development to get that done.
- 1 Die on Escort Carrier Shipyards Nagoya for a 73% chance and a DC of 28 to complete.
- 2 Die on Mastadon deployment because Nero's a cool dude.
- 5 Dice on Conduct Economic Census for a 98% chance and an Average DC of 23 to get pass the highest DC of 250.
Assuming the launch platforms aren't mobile. Or under all that anti ion cannon tech Nod sets up whenever they put up a tent, let alone something like that.Not exactly. You see, that ignores the fact in that scenario, GDI's Ion Cannon network is both nearly entirely intact, and has no reason to keep pretending it's purely a tactical weapon. The initial exchange will likely favor NOD, but the vast majority of GDI's strategic weapons will still be in play right after NOD's launchers revealed themselves.