Carters Micromanaging Adventure
Results Q4 2052
Expanded Power Production Phase 2 117/100
Nothing interesting happened this quarter aside from Stevan nearly suffering an aneurysm witnessing many safety instructions being ignored during the handling of the high power components. Swearing and shouting he made some time to actually teach the volunteers about construction safety in mandatory workshops over multiple weeks and telling everyone about the horror stories he witnessed personally. Like in 2023, when...
Automated Assembly Line Phase 1 140/100
The Outer Shell for the assembly line served as the test for Stevan's teachings and while it was not a total disaster several people were unwilling or unable to learn, despite his repeated warnings that a single safety bolt dropped from 20 meters can crack your skull without a helmet on. Still, the building was finished, the third in line of the identical factory halls standing inside the bases perimeter.
Construction Vehicle Fleet 314/200 1/1 AP
With access to their own fabricated parts Miss Kuhn went to work and managed the assembly of the vehicle fleet during the Admirals absence, easily completing it within the dedicated timeframe. The vehicles are unpainted, their construction a bit primitive in some places, but everything from forklifts to cement mixers should do its job the same. She spent the rest of the year sorting the staff into those with potential and those who would only hurt themselves once given a blowtorch. Among the first things Carter found when returning to base was a Memo on his desk about a general lack of competent personnel, but with the promise that "some" of the volunteers could be turned into competent workers under her care. (+25 Dice bonus for constructing facilities)
Reorganize Space Force 65/100
"Organise this mess here" already sounded like a daunting prospect when Carter left his new secretary at the East Coast, but when he, armed with Carter's note-folder, went to work, he realised the gravity of the situation. While Carter was dead serious about getting to space on his own, what exactly he had done was at best "A little shady" and at worst openly negligent.
While everything was openly volunteer work at the moment, there had already been tensions between those who could not offer up their downtime to build tiberium refineries and those who could. Words like "disloyal" and "disappointment" had fallen and the mess hall was by now divided into Carterists and those who just happened to work at the bases.
There needed to be some actual structure to the whole operation. No more sacrificing recreational time out of some fanatical sense of obligation. Hazard pay for those working with Tiberium. Plans to hire professional personnel to operate the various industrial machinery now present. No more using Carter's government contacts to acquire machinery and resources under the hand before someone looks to closely.
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q1 2053
Events:
End of the cyborg threat(?)
In terms of kills GDI had a number of victories, but in war not all is about dead people. In exchange for the great victory in the siberian steps the Tacitus was lost, despite Colonel Jackson's best efforts. (No Stress gain)
Death of a good friend
Her Tiberium infection had putten a definite timer on her life, but the death of General Svetlana Cherdenko was still hard on everyone in the higher ranks, especially the survivors of the Philadelphia incident and the following war. (Stress ++)
Big Red Button
During Operation Dawn, Star Carter was responsible for coordinating the Ion Cannon network for maximum destructive potential. The satellite views of the ionized destruction rained upon the Nod menace reminded him why he loved his job. (Stress --)
Orbital Strike Regimental Combat Team Development
As if Carter would ever avoid personally overseeing figuring out how to make tanks survive a drop from orbit, and see it through to its end.
(Carter actually has work to do, All Personal Dice beyond the first produce an extra Stress (+), dropping tanks is pretty cool tho: Stress-)
Carter Stress = (0)
Power ++ (3)
Personnel ++++ (14)
Tiberium = (0) Storage ++(2)
Resources = (0) Storage: + (1)
Advanced Parts (AP): +/turn Storage: +
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Road Reconstruction Phase 1 0/100
4 years after the end of the third Tiberium war the signs of battle are still visible everywhere on the blue zones, from bullet holes in concrete fencing to roads with track damage. Repairing several logistical important roads will give the operation a boost. (Raw Resources+)
[ ][Carter]Expand VTOL Airfields 0/200
GDI's intercontinental delivery capacity is still limited, limiting logistics as shown with ordering the construction vehicle fleet in russia. To increase general delivery times for parts we need to increase our fleet of air vehicles, starting with the landing fields.
[ ][Carter]Expanded Power Production Phase 3 17/125
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ]Thorium Nuclear Plant 0/500 1 AP per Die
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-, Carter Stress ++)
[ ][Carter]Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -, Carter Stress+)
[ ][Carter]Tiberium Spikes 0/400 1 AP per Die
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --, Carter Stress++)
[ ][Carter]Tiberium Processing Stage 2 2/100
With the prefabricated refineries in place, a steady trickle of raw resource bars is available to Space Force. The next step is the production of an Industrial processing hub to improve resource production. (Resources ++, Tiberium --, Power -, Personnel -, Carter Stress+)
[ ][Carter]Tiberium Waste Recycling Plant 0/200 1 AP per Die
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -, Carter Stress+)
[ ][Carter]Part Fabrication Plant Stage 3 18/75
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Carter Stress+, Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ]Chemical Plant 0/300 1AP per Die
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. (Carter Stress+, Power --, Personnel --, Raw Resources-, Advanced Parts++)
[ ][Carter]Automated Assembly Line 2 40/200 1 AP per Die
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no isse after the experience gained with the two other ones. All that is left is installing the industrial robots, which you currently cannot order, but for which you have the blueprints and operating software.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 1 AP per Die
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, Carter Stress+, additional Assembly Dice)
Assembly (2 Dice): (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, Carter Stress +)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 4 APs worth, Carter Stress ++)
[ ][Carter]Leopard Class Transport 0/500 0/15 AP
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 10 APs worth, Carter Stress ++)
Personal (Unlimited, but each one produces + Stress; 1 Free Personal Dice)
[ ]Reorganize Space Force 65/100
The Operation has grown beyond Carter's ability to manage it all on its own and it probably is time to delegate and reorganize Space Force and -Command. (Project Branches will no longer cause Stress for Carter, but have a -25 Malus to Dice unless an expert to lead the branches is found.)
[ ][Carter]Recruitment Drives (DC 70/90)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks Experts for project branches)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction, are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15))
Space Force is still popular with the youth, taking in interns would boost the workforce.
[ ][Carter]Acquire Alaska Rocket Engine Test Site (One Personal Die)
After the completion of the fusion lift development project the Alaskan test site lays dormant once again. Sooner or later Space Force will need to test the engines of future spacecraft and Alaska has all the facilities they need to do so. Putting them under Space Commands wing them could be archived with little bureaucracy.
[ ][Carter]Prepare the pitch
The end of the current budget plan is near and with it comes a chance to make a case to give Space Command and -Force additional funding for the long unloved space exploration program. On the one hand this will result in additional resources but also in increased expectations.
(Available until Q4 2053, the more total progress is accumulated the higher the roll bonus. Important: The pitch is optional once Q4 2053 hits.)
Vote by Plan, Vote closes in 24h.