I think you are overreacting a bit here. That big refugee wave you are freaking out about started a couples of turns ago, and the new refugees are only using up 8 Food so far. We've had no trouble staying ahead of that.
I hope you're right, but I'm unsure. My main objections to keeping the target as-is are:

1) We might have problems handling both "feed the refugees" and "store enough canned beans" in the time available. The refugee wave's increased Food consumption isn't necessarily going to stop at "GDI's population eats -10 more Food now." For example, right now there might still be a lot of people in our recently overrun and newly integrated Green Zone territory (e.g. the bits of Western Europe that Reynaldo was active in) who are still eating whatever they used to eat, from those same facilities... in which case for safety's sake we're probably going to have to shut things down and feed them from proper GDI aquaponics facilities just to ensure they're not getting a side-order of tiberium chips on our watch.

2) It puts us under a very inflexible time constraint. Five turns to complete a sizeable megaproject. I'm a bit shuddery about that.

3) The combination of refugee Food and demand for the storehouses may bring us close to going into the negatives, closer than I would like, to the point where something like a localized bioweapon release or major shipping disasters could cause localized famines. Food is one of those indicators where you really really don't want to be running a thin surplus, especially when Nod's warlords are feeling pissy, beaten up, and potentially desperate. I'd like more time.

But not a lot less, so it does not seem likely to me that this alternative is significantly cheaper than doing Nuuk, which also gives us a ton of Capitol Goods that we can use.
The big thing is, we have strong pressure to do Anadyr anyway, because if we don't do it now, it's probably getting delayed until 2065 at the earliest.

Personally I'd be happy to build Anadyr and the laser rollout and START work on Nuuk, in the full acceptance that Phase 4 won't get finished until some time in late 2062 or early 2063.

Refits aren't that easy though. You have to put the ship in the dock and dismantle it. They have less lead time, but also increase the time the ships are out of action.

Personally, I'd aim for Q4 2062 for Karachi.
Both Ground Forces and Steel Talons were keen to do it. (I imagine ZOCOM would like the extra route from their base as well. But unless we get some serious zone armor factories done, they are too busy.)
All we need is the new ships and Mastodons, which should be online by then. And fresh troops, which shouldn't be too big an issue, as I imagine they will be getting bored by then.
Sure it is bold, but I'm not keen to wait around for more shenanigans.
Refits take time, but we have a few years. Frankly, I think you're being over-optimistic about when the Navy will be ready for Karachi. It's not clear to me that we'll even have a significant number of escort carriers by then. I think we may well need to wait until 2063 or even 2064, and given the option of a Karachi Sprint, we can wait that long and still hit the Plan target.

Honestly for Karachi, we'll need the logistics boost to transport then effectively and supply them in the long term as we set up infrastructure.

As military, we could use the Islands and Victories for an amphibious landing as they'll be useful in dealing with any Nod coastal defenses.

Plus additional Escort Carriers for additional air support to keep the landings covered and the push further in inland.

As for Ground forces, Zone Armor, GD-3 Rifles, Ablat plating, and railgun munitions for the assault and push out of Karachi.

At least that's what I believe.
Bear in mind that we're contemplating Karachi in 2062 (at the earliest) or 2063-64 (more likely in my opinion). The anti-laser ablatives and railgun munitions are must-do well before Karachi can happen.

My one thing is that I consider the Islands a higher priority than the Victories. We have fairly well-developed shore bombardment capabilities, especially for a target relatively close to an existing Blue Zone, such as Karachi. What we don't have is fully developed amphibious warfare assets.

Right now we have a cap goods target not a project target- so we don't need to do Nuuk 4 to hit the cap goods amount if we can get there via other means. Our actual cap good production projects though is going to be driven more by how we want to spend it. But getting the +13 for the target is likely needed anyways do to military projects eating that up (and that we lose +10 production once the war ends)
We just finished Nuuk Phase 3 this turn. We're sitting at +30 Capital Goods, -5 from the blown up factories as I understand it.

Even factoring in the loss of the +10 at the end of the war, we're still comfortably in the positives through a few more turns of military factory production, and we've got several more points coming down the pike from Enterprise, Bergen, hopefully the laser project, and Anadyr.

Nuuk Phase 3 pretty radically changes the Capital Goods balance all by itself, in terms of "what can we afford." It's not enough to let us go hog wild with AEVAs, but it is enough to let us do a whole lot of war factories at 1-2 points per.

I think with the food reserves target we're likely to get further efficiency projects after freeze drying to reduce the ratio of food to stored food even more
That's delightful to hear, and I'm eager to see your supporting evidence. :)

On the other hand, even with 'only' freeze drying, we're already at the point where the Progress cost of building the storehouses is going to greatly outscale the Progress cost of building the agricultural supply chain to grow the food.

I think we should seriously consider taking this one. Enterprise Phase 5 will take on average 18 dice, but Columbia Phases 1-3 will only take 7 dice. That saves us 11 dice in Orbital, giving us much more comfortable leeway. Even if you want to complete the Station Bay first, that means we'll on average spend only 11 dice, saving us 7, more than enough to ensure we meet our goals and do something else with the leftover. (5 dice for the Bay, 6 dice for Columbia thanks to the discount.)

You make good arguments for the use of taking the lower Space Mining goal, but since we're likely to only take one Orbital goal reduction, if any... The capstone for finishing Enterprise is that we get to build two more Bays, and have a greater capacity for Lunar mining. Getting Columbia going starts the Science timer for figuring out serious space habitation, and gives people on the ground Hope that the future of Humanity will be one away from the dangers and death of Tiberium-infested Earth. I think the latter is more important and has more utility than the former. And for the purposes of saving dice, switching to Columbia saves us more of those - plus there's no reason why we couldn't turn around after doing Columbia's Phase 3 and put some of those saved dice back into getting Enterprise finished.
Well, my understanding is that having Columbia Phase 1+2+3 finished before Enterprise Phase 5 comes online locks us into higher Progress costs for the late Columbia phases. So we end up spending more dice total, on net. We only "save" dice from the perspective of the current Four Year Plan.

On the other hand, I haven't forgotten all my arguments for trying to squeeze in a few Columbia phases back in 2059 when I thought we might be able to fit it into the schedule and get away with it.

I could see it either way. Honestly, "do some Columbia" probably aligns better with our actual needs and goals, even if "finish Enterprise" is slightly more mechanically efficient in a spreadsheet sense and is more in line with the low-resolution high-ambition goals set in 2059.

I will say that renegotiating the Enterprise Phase 5 target to a Columbia Phase 1+2+3 target makes it entirely unnecessary for us to even worry about renegotiating the moon mines, and nets us considerable extra Political Support in the runup to the Fourth Four Year Plan negotiations, potentially letting us get away with stuff like genetic engineering research that we'd otherwise have to shrink away from due to the PS cost.
 
Well, my understanding is that having Columbia Phase 1+2+3 finished before Enterprise Phase 5 comes online locks us into higher Progress costs for the late Columbia phases. So we end up spending more dice total, on net. We only "save" dice from the perspective of the current Four Year Plan.

I believe the discount we want baked in to Columbia/Shala comes from the station construction bay, not Enterprise Phase 5. So as long as we're ok with filling our one currently available bay slot with the station bay (which I think is a good idea, we come out ahead just on the first generation stations much less 2nd/3rd/etc.) we can do the bay and start Columbia this FYP, no need to finish Enterprise. We'll still want it in the near-ish future to get the other two bay slots but that's a problem for like 2063 or so.
 
Well, my understanding is that having Columbia Phase 1+2+3 finished before Enterprise Phase 5 comes online locks us into higher Progress costs for the late Columbia phases. So we end up spending more dice total, on net. We only "save" dice from the perspective of the current Four Year Plan.
The station discount is from one of Enterprise's Bays, of which we already have one available. Enterprise Phase 5 doesn't give or unlock any more discounts. It just opens up two more Enterprise Bay slots.

We can already get maximal efficiency by building the already-buildable Station Bay first.
 
One thing that concerns me about not taking the Stored Food goal change is that we may well be hit with a second Stored Food goal next Plan.

Because the government seems to have wanted more than 20 Stored Food; that was the minimal target we bargained them down to.

If we agree to "thirty by 2065Q4" instead of "twenty by 2061Q4," I think we're more likely to be able to sigh in relief and know that that's the end of it.
 
We just finished Nuuk Phase 3 this turn. We're sitting at +30 Capital Goods, -5 from the blown up factories as I understand it.

Even factoring in the loss of the +10 at the end of the war, we're still comfortably in the positives through a few more turns of military factory production, and we've got several more points coming down the pike from Enterprise, Bergen, hopefully the laser project, and Anadyr.
CVE, Sharks and Wingman Drones add up to 16 cap goods spent. Which is Nuuk 3 gain. So we then have Reykjavik 4 (+4), rebuild (+5), existing (+13 with 10 of that being wartime only) and whatever we add for a margin. So looking at end of war we have a margin of 12+ new sources - expenditures beyond the above.

Station bay has been brought up- that is -1, automatic med assistants is being slow rolled so -4 there. We had neural op theaters just finish which took another 2. That brings our margin down to 5 before new projects- and the additional cap goods to fill that promise is only in the 10-15 range so an amount we will want to raise anyway (even if we end up doing so via the alternate route).

Also one reason I think we need Nuuk 4 at some point- though we can likely go isolinear first and then follow up with Nuuk after (and doing so means we don't have isolinear and the 50R per die hanging over us to begin next plan and can keep working towards Nuuk 4 at a lower R cost during the first few turns of the next plan).

Edit- we also want to plan for the likely overhauls to come post war with new/refitted factories for some of production requiring cap goods
 
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CVE, Sharks and Wingman Drones add up to 16 cap goods spent. Which is Nuuk 3 gain. So we then have Reykjavik 4 (+4), rebuild (+5), existing (+13 with 10 of that being wartime only) and whatever we add for a margin. So looking at end of war we have a margin of 12+ new sources - expenditures beyond the above.

Station bay has been brought up- that is -1, automatic med assistants is being slow rolled so -4 there. We had neural op theaters just finish which took another 2. That brings our margin down to 5 before new projects- and the additional cap goods to fill that promise is only in the 10-15 range so an amount we will want to raise anyway (even if we end up doing so via the alternate route).
I'm actually thinking that if we're not planning Nuuk Phase 4 we should hold off on finishing Automated Medical Assistants for a bit. It's a sensible precaution- canceling immediate expansion of a robotics factory is the kind of thing that means you can't do medical robots as much as you'd planned to. And no Nuuk Phase 4 does make the idea of trading -4 Capital Goods for +2 Health seem less attractive.

...

But yeah, we'd be looking at having, in 2061Q4, a Capital Goods situation of:

(Nuuk 3 and military factories cancel out)
(+3+4+5 = +12 Capital Goods from sources that existed as of 2060Q2, including rebuilt factories)
(-1 for station bay, -2 for neural operating theaters)

This brings us to +9. Then...

(+4 from Anadyr)
(+1 from Bergen 1+2, nearly certain to be completed)
(+2 more from Bergen 3 is likely)
(+? from crystal lasers)

That's enough of a margin that while AMA or AEVAs may not be a smart thing to do in 2061... We'd be okay. That's a respectable Capital Goods buffer, far more than we've run for the bulk of the Plan so far, and it's happening in the context of the war winding down, too.

I'm not worried. With that said...

Also one reason I think we need Nuuk 4 at some point- though we can likely go isolinear first and then follow up with Nuuk after (and doing so means we don't have isolinear and the 50R per die hanging over us to begin next plan and can keep working towards Nuuk 4 at a lower R cost during the first few turns of the next plan).
I actually quite agree with this. My tentative plan would be to push Anadyr to completion in 2060Q1 (one quarter earlier if we're insanely lucky and committed, one quarter later if we're unlucky), knock off a few 'minor' heavy industry projects like laser deployment and Suzuki, and then start investing in Nuuk Phase 4 before the end of the Plan.

Edit- we also want to plan for the likely overhauls to come post war with new/refitted factories for some of production requiring cap goods
I don't think there'll be much of that in 2061. I doubt we'll be doing a lot of rollout of new hardware immediately postwar that will require extensive refits and Capital Goods investment on a large scale (maybe 1-2 points here or there, but we can buffer that).

And this war hasn't been like Tib War Three; we haven't been forced to crudely improvise factories using shitty equipment that would then have to be un-installed and rebuilt to work along 'proper' lines. The reason we had a huge pile of Capital Goods investment needed in the TWIII-vintage war factories is because so many of them were thrown together out of desperation, rebuilt after damage, or otherwise running while in poor condition. This time, we fought the war with factories designed and built for purpose, and we never lost much territory or took really heavy focused industrial damage on a large, systemic scale.
 
Food and Karachi are the only two I really feel we need to change. Stations would give us some breathing room in Orbital dice and better +PS than finishing Enterprise, but that breathing room might vanish if we go station bay first, so I dunno. Switching the space mines as well would potentially compensate for the station bay dice-wise, and the station change would mean that we'd still make more PS than we lost.

Food
- +30 Stored Food goal, -5 PS
Stations
- Shala Phase 3
Space Mines
- 3 Phases, -5 PS
Karachi
- 5 phases next Plan.

My current thoughts.
 
Food and Karachi are the only two I really feel we need to change. Stations would give us some breathing room in Orbital dice and better +PS than finishing Enterprise, but that breathing room might vanish if we go station bay first, so I dunno. Switching the space mines as well would potentially compensate for the station bay dice-wise, and the station change would mean that we'd still make more PS than we lost.

Food
- +30 Stored Food goal, -5 PS
Stations
- Shala Phase 3
Space Mines
- 3 Phases, -5 PS
Karachi
- 5 phases next Plan.

My current thoughts.
I can work with this, though I'd prefer to promise to build up to Columbia Phase 3. Thank you for walking back to the +30 Stored Food target.
 
I can work with this, though I'd prefer to promise to build up to Columbia Phase 3.

Do you mind explaining why Columbia over Shala? While I know it was worth double for the Starbound and Developmentalist parties last Reallocation, that doesn't seem to be the case now? Shala provides Food and Consumer Goods, and the later stages more PS then Columbia does. Further it would build the Food to maintain larger populations in space independent of Earth.
 
Personally, I would Like to have Shala, First so that we dont have to Transport up food for people living in space, Which isnt that much of a problem since we dont have alot in space right now, But I personally feel like it could be one when we get to phase 2 of columbia. (without atleast stage 1 Shala)
Personally those stations I would Prefer to build both around the same time, and atmost have one at phase three while the other is at stage 1, While if we got for one to phase 4, I would prefer the other to be at stage 3 first.
And out of the Two Problems I would rather have it be we're having to send food down to Earth instead of having to send food up. (Or if the farming needs labor I would rather have some of Shala Undused then risk people going hungry because nod sabotaged the big food Shipment)
However if we are building Columbia and we have atleast 1 stage of Shala, then I'm pretty sure that could atleast Temporally support the population of Comlumbia, Or even fully support it if they are on the same stage.
 
Do you mind explaining why Columbia over Shala? While I know it was worth double for the Starbound and Developmentalist parties last Reallocation, that doesn't seem to be the case now? Shala provides Food and Consumer Goods, and the later stages more PS then Columbia does. Further it would build the Food to maintain larger populations in space independent of Earth.
Two reasons:

1) The actual population aboard Columbia, even in the high phases of the project, never exceeds four thousand permanent residents. That's a sizeable amount of food to put into orbit, but it's nowhere near "much" when compared to the scale of our spacelift capacity. Thus, while I consider Shala to be a desirable adjunct to ongoing work on Columbia, it is by no means necessary. We're already feeding a workforce on Enterprise, the Philadelphia, the moon mines, the OSRCT and ASAT stations, and various other SCED bases and other facilities. A few thousand more people up there who just happen to be permanent residents rather than having on/off shift schedules aren't going to be that big of a deal.

2) We've gotten significantly more language in-quest from @Ithillid indicating that Columbia is seen as having transformational potential. Shala is important, but that doesn't mean it has all the same narrative effects. Even measuring Political Support boosts isn't a perfect guideline to things like this, because it measures how much benefit you get from a project from the legislature, not how the public as a whole feels about it. Those things are correlated, but not identical.

Personally, I would Like to have Shala, First so that we dont have to Transport up food for people living in space, Which isnt that much of a problem since we dont have alot in space right now, But I personally feel like it could be one when we get to phase 2 of columbia. (without atleast stage 1 Shala)
Again, we already have large numbers of people working in space every day. They may not be "permanent residents," by whatever standard we're applying, but they're up there, and they have to eat. Feeding people in space, even thousands of people, is a solved problem with the infrastructure we already have. The reason we need Shala is the same reason we need Columbia; it's a prototype for building actual cities in space... which is a step above the problems and concerns we now have. Thus, Shala is not a prerequisite for, or likely to be a major cap on, Columbia.

I for one want to build Shalla and Columbia together, in lockstep, one die on one paired with one die on the other.
This seems like an aesthetic arrangement rather than a practical one.
 
If we agree to "thirty by 2065Q4" instead of "twenty by 2061Q4," I think we're more likely to be able to sigh in relief and know that that's the end of it.
It's not 30 by 2065Q1. Its 48 by 2065Q1. Or 58 if we take the other option. The text is explicit in that its an additional requirement on top of what we have. I'm mostly resigned to having to do a megaproject next plan, because having such a large food reserve is popular with Parliament.
 
It's not 30 by 2065Q1. Its 48 by 2065Q1. Or 58 if we take the other option. The text is explicit in that its an additional requirement on top of what we have. I'm mostly resigned to having to do a megaproject next plan, because having such a large food reserve is popular with Parliament.
@Ithillid , there seems to be a point of significant confusion between Decim and me here.

Let me see if I understand...

As of 2060Q3's turn post, we had 10 Stored Food in reserve, and a commitment to put 18 points more Stored Food in reserve by 2061Q4.

My understanding is that if (for example) we take the revised Plan commitment:

-[ ] Increase Food Reserve by an additional 40 points by the end of next plan

...

Well, if I'm right, our situation becomes "we have 10 Stored Food in reserve, and a commitment to put 40 more points in reserve by 2065Q4."

If Decim's right, then it's "we have 10 Stored Food in reserve, and a commitment to put 18+40 = 58 more points in reserve by 2065Q4."

Which of us is correct?
 
This seems like an aesthetic arrangement rather than a practical one.
it is aesthetic, but there's nothing inherently impractical about it. And it allows us to steadily roll out them in synch for synergistic benefits. The transformation benefits of Columbia are at least as much about learning how to live in space and assimilating those lessons, while Shala is also a learning process and while it might not actually feed many people in space, it's actually got 15 food and 7 consumer goods, indicating that the per-volume productivity will be sky-high and probably export a significant amount of food back *down* to earth. And, ya know, we will need to do both of them next plan, so why not follow the #aesthetic?
 
Ok in light of clarification by Ithilid, I think we should just stick with the current Food Reserve Goal.
Current Plan Goal: Food: 18 points in reserve
-Strategic Food Stockpile Construction (Phase 2-6): 38/1000 Progress ~13 dice median
--Requires 20 Food
--Provides 10 Food in reserve
--Note: Assumes Phase 5 and 6 continue the progress increasing pattern of Phase 2-4 and are 225 and 250 Progress respectively.
-Extra Large Food Stockpiles: 1 die 100%
--Requires 16 Food
--Provides 8 Food in reserve
--This is a single die, autocomplete project and as such we should use an Administrative Assistance or Erewhon die when we have the spare Food available.

-Freeze Dried Food Plants: 126/200 ~1 die median (Increases efficiency of Strategic Food Stockpile Construction and Extra Large Food Stockpiles)
--Requires 1 Energy
--Currently Provides 5 Food
--Note: Currently we have 18 Food, if we committed to producing an additional 18 Food we would not require Freeze Dried Food Plants. However, if we completed Freeze Dried Food Plants we would receive an additional 5 Food for a total of 23 Food, and we would require less Food for the stockpiles. If the Food provided by Freeze Dried Food Plants is the Food freed up by more efficient stockpiling, then it follows that the required Food per Food Reserve changes from 2 Food per Food Reserved to 1.5 Food per Food Reserved. This means we would require 27 Food for the remaining 18 Food Reserve. IE requiring us to produce 4 Food.

-Vertical Farming Projects (Stage 2): 65/240 Progress ~2 dice median
--Requires 2 Energy
--Provides 4 Food
--Provides 4 Consumer Goods
--Note: This could be replaced by either BZ Aquaponics or Agricultural Mechanization would cost the same in dice

Total: 16 dice + 1 AA or E die
Note: As this is to the end of the current plan we have 20 Agricultural dice remaining.

Alternate One: Increase Food Reserve by an additional 40 points by the end of next plan

Edit: By word of QM this means we need 40+18=58 points by end of next plan

-Freeze Dried Food Plants: 126/200 ~1 die median (Increases efficiency of Strategic Food Stockpile Construction and Extra Large Food Stockpiles)
--Requires 1 Energy
--Currently Provides 5 Food
-Strategic Food Stockpile Construction (Phase 2-26): 38/4925 Progress ~86 dice median
--Requires 75 Food
--Provides 50 Food in reserve
--Note: Assumes Phases 5-26 plateau at 200 Progress, instead of continuing the progress increasing pattern of Phase 2-4. The alternative is the progress growth continues (225, 250, 275 ... 750), in which case the Progress cost is 38/11250 and ~151 dice median.
-Extra Large Food Stockpiles: 1 die 100%
--Requires 12 Food
--Provides 8 Food in reserve
--Note: This is a single die, autocomplete project and as such we should use an Administrative Assistance or Erewhon die when we have the spare Food available.

-Side Note: Depending on how Freeze Dried Food Plants works these calculations could change significantly. If instead of reducing the Food cost of the actions to meet the 3:2 Food to Reserve ratio implied by Freeze Dried Food Plants it instead increased the amount reserved while maintaining the cost, the amount of progress required would be significantly less. However, applying the 3:2 ratio in that manner gives 10.667 Food Reserve for Extra Large Food Stockpiles and 2.667 Food Reserve for Stockpile Construction. Decimal Food amounts don't make much sense, but rounding could be in effect. In any event this analysis will continue based on the initial assumption of Freeze Dried Food Plants reducing the Food cost not increasing the Food stored.

87 Food Required for this reserve commitment
-5 Food provided by Freeze Dried Food Plants
-Agriculture Mechanization Projects (Phase 1-2): 0/400 Progress ~5 dice median
--Requires 2 Capital Goods
--Provides 20 Food
-Blue Zone Aquaponics (Phase 3-6): 30/560 Progress ~7 dice median
--Requires 3 Logistics
--Provides 24 Food
-Vertical Farming Projects (Stage 2): 65/240 Progress ~2 dice median
--Requires 2 Energy
--Provides 4 Food
--Provides 4 Consumer Goods
-Total: 87 - 5 - 20 - 24 - 4 = 34 Food Remaining needed from outside of current Agricultural projects
-Chemical Fertilizer Plants (Phase 2): 94/300 Progress ~3 LCI dice median
--Requires 1 Energy
--Provides 4 Food
--Provides 4 Consumer Goods
-GDSS Shala (Phase 1-5): 0/2610 Progress ~32 Orbital dice median
--Provides 15 Food
--Provides 7 Consumer Goods

There are not enough current Food projects to supply the required amount.

Alternate One Total (Assuming Stockpile Construction Cost plateaus at 200): 101 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice + ??
Alternate One Total (Assuming Stockpile Construction Cost continues to increase): 166 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice + ??
Note: As this is to the end of the next plan we have 84 Agricultural dice remaining
Note: Do to the scale of this option I am increasingly convinced Stockpile Construction Plateaus at 200 Progress

Alternate Two: Increase Food Reserve by an additional 30 points by the end of next plan and -5 Political Support

Edit: By word of QM this means we need 30+18=48 points by end of next plan

-Freeze Dried Food Plants: 126/200 ~1 die median (Increases efficiency of Strategic Food Stockpile Construction and Extra Large Food Stockpiles)
--Requires 1 Energy
--Currently Provides 5 Food
-Strategic Food Stockpile Construction (Phase 2-21): 38/3925 Progress ~69 dice median
--Requires 60 Food
--Provides 40 Food in reserve
--Note: Assumes Phases 5-26 plateau at 200 Progress, instead of continuing the progress increasing pattern of Phase 2-4. The alternative is the progress growth continues (225, 250, 275 ... 750), in which case the Progress cost is 38/7750 and ~104 dice median.
-Extra Large Food Stockpiles: 1 die 100%
--Requires 12 Food
--Provides 8 Food in reserve
--Note: This is a single die, autocomplete project and as such we should use an Administrative Assistance or Erewhon die when we have the spare Food available.

72 Food Required for this reserve commitment
-5 Food provided by Freeze Dried Food Plants
-Agriculture Mechanization Projects (Phase 1-2): 0/400 Progress ~5 dice median
--Requires 2 Capital Goods
--Provides 20 Food
-Blue Zone Aquaponics (Phase 3-6): 30/560 Progress ~7 dice median
--Requires 3 Logistics
--Provides 24 Food
-Vertical Farming Projects (Stage 2): 65/240 Progress ~2 dice median
--Requires 2 Energy
--Provides 4 Food
--Provides 4 Consumer Goods
-Total: 72 - 5 - 20 - 24 - 4 = 19 Extra Food
-Chemical Fertilizer Plants (Phase 2): 94/300 Progress ~3 LCI dice median
--Requires 1 Energy
--Provides 4 Food
--Provides 4 Consumer Goods
-GDSS Shala (Phase 1-5): 0/2610 Progress ~32 Orbital dice median
--Provides 15 Food
--Provides 7 Consumer Goods

Alternate Two Total (Assuming Stockpile Construction Cost continues to increase): 84 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice
Alternate Two Total (Assuming Stockpile Construction Cost plateaus at 200): 119 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice
Note: As this is to the end of the next plan we have 84 Agricultural dice remaining
Note: Do to the scale of this option I am increasingly convinced Stockpile Construction Plateaus at 200 Progress
In Summary:
The current Plan Goal requires: 16 dice + 1 AA or E die, on average by the end of the plan. We have 20 agriculture dice by the end of the plan. It is doable.
The 40 additional points by the end of next Plan Alternate requires: 101 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice + ??. That ?? bit is because we don't have enough current Food projects sufficient to provide the amount of Food necessary to fulfill this goal.
The 30 additional points by the end of next Plan Alternate requires: 84 dice + 1 AA or E die + 3 LCI dice + 32 Orbital dice. We have 84 agriculture dice by the end of the next Plan.

Either of the alternates commits us to nothing but Food Storage for this and the next plan, unless things change significantly post Stockpile Construction Phase 5.

I would like to note for those concerned about Food for the Refugees, there are 4 spare dice currently in the Plan Goal and that is enough for 14 additional Food minimum outside of what is necessary for the plan Goal.
 
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Maybe Kane doing some TCN style work in India with that warlord?

--

With the fact that it'll be 18 / 18+30 / 18+40, I'd say Shala is certainly the right pick for station choice.
 
Why wouldn't the Brotherhood make their own Blue Zones? They stole inhibitor technology from us a few turns ago with the open intention of using it, the Brotherhood's reverence for Tiberium isn't limited to "dying from rock lung is good and a blessing, actually" caricatures - there's plenty of more pragmatic sects who understand the value of not being eaten by the aggressive alien femtotech. And those more pragmatic types have been generally winning while the crazies are getting their asses kicked, so the global Brotherhood is going to shift even more pragmatic as time goes on.
 
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