[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
I'm a bit leery of the aid in secret thing. That would make it a major issue if they at any point want to stop being refugees and transition to being immigrants.
I'm a bit leery of the aid in secret thing. That would make it a major issue if they at any point want to stop being refugees and transition to being immigrants.
It's best if it's secret. Having it get aired out without acclimatization, not to mention the government kerfuffle that could occur if it's revealed will just cause more harm to the refugees than anything. There's also lingering tension between the groups and personally I don't trust the UK government with this simply because they probably won't know what to do. At best we can them naturalized then have them settle somewhere nice before announcing them. At worst we can quickly move in to fix any problems that occur.
It's best if it's secret. Having it get aired out without acclimatization, not to mention the government kerfuffle that could occur if it's revealed will just cause more harm to the refugees than anything. There's also lingering tension between the groups and personally I don't trust the UK government with this simply because they probably won't know what to do. At best we can them naturalized then have them settle somewhere nice before announcing them. At worst we can quickly move in to fix any problems that occur.
ok, and what happens if they want to leave on their own schedule? or the council is loathe to drop the secrecy once we have it established? or, it turns out hiding the existence of nearly twenty thousand beings who may or may not go along with this, is hard and word gets out?
Secrecy here is to fragile and the consequences of it breaking, or hell, becoming politically expensive to break, are significant. Do you think a situation that starts with a group of refugees haveing their existence declared secret ends well? I'd rather deal with a problem now than the far worse ones that would arise from secrecy breaking.
[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
Was going to decline, but if we only use fully informed volunteers...
[X]Request the UN Emergency Relief Organization to provide aid (Results ???)
Honestly, the only reason I can think of why we shouldn't ask for help is the lack of translation causing issues with communication. But the possible scandal if the news breaks that we keep first contact with a human-like species secret outweighs that.
I just think that announcing it so soon is a bad idea since we have no idea on even what there language is yet like we need to protect these guys they have no knowledge of our world will be like baby rabbits in a hawk sanctuary for a long while. Also I just have the feeling that the other organizations will have bad eggs that will not give good impressions of us.
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
[X] Decline
[X]Request the UN Emergency Relief Organization to provide aid (Results ???)
I think it's worth being more transparent in this case, not just ethically but also the fact that we'll have some tough questions to answer if they get reverse-isekaied somewhere else.
Sure I get that. But more refugees are going to show up no matter what we do. When other people make contact with strange part animal people knowing literally nothing is going to make things a lot worse than if it was common knowledge that these guys are just refugees. The public is going to find out eventually no matter what we do. The freak outs and which hunts are going to be even worse if the next group just shows up out of nowhere and no ones ever heard of them before. I believe we have a duty to tell the world "hey these folks are just hungry people not werewolves". What if the next batch of refugees gets mistaken for werewolves and massacred? And then people find out we hid the existence of the first group. I just don's see any advantage to keeping it secret.
ok, and what happens if they want to leave on their own schedule? or the council is loathe to drop the secrecy once we have it established? or, it turns out hiding the existence of nearly twenty thousand beings who may or may not go along with this, is hard and word gets out?
Secrecy here is to fragile and the consequences of it breaking, or hell, becoming politically expensive to break, are significant. Do you think a situation that starts with a group of refugees haveing their existence declared secret ends well? I'd rather deal with a problem now than the far worse ones that would arise from secrecy breaking.
The original post says 'Organise Immediate Emergency Aid for the Refugees' which, as the GM explained earlier in the thread, means this is a temporary measure. Immediate Emergency is pretty clearly stating this is how we are handling caring for the refugees right now. We have people who are responsible for security of the Cairngorm region and know how to minimise the chance of provoking the spirits in the forest. We have a linguistic team set up and working on understanding their language. Handing the job of looking after these refugees in the long term is not what we are deciding here - this decision is just about right here, right now.
[X] Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
I'd rather kick the can down the road a bit, at least until we can more or less translate their language. We can reveal that they arrived some time ago and we've been quietly taking care of them.
Personally, what I'd like is to do this and quietly inform the UN Security Council nations of what has happened, that we're working on understanding their language and figuring out where these refugees actually come from and whether it represents a threat. That way, there are fewer unpleasant surprises, and what's being kept secret is being kept secret from the general public (who are likely to be angry at their governments), not our immediate employers (who are likely to be angry at us).
[X]Accept [Volunteer program with added compensation due to this being a permanent posting]
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
[X] Decline
[X]Provide aid in secret (20R, 1 Infra Die and 1 Service Die for one turn, --- Health Capacity ( + per turn until neutral), Logistics ---)(Results ???)
A Secret…For Now
Providing emergency aid to the 18 thousand malnourished, confused, and scared people has been a challenge with the currently insurmountable language, cultural and partly even anatomical barriers. The Administration needed to procure and transport everything to Cairngorm, which practically is in the middle of nowhere, and without raising many questions: Buildings, materials for improvised housing that can keep warm in the approaching cold winter months, sanitary installations and whatever purpose they need, food, water, medicine, clothing and much more. The increased activity has raised questions from media outlets critical of the UNDC, but with the area being a mandate zone the administration can ignore accusations of all kinds. Additionally providing medical care has been…difficult, to say the least. Not only do a large majority of them suffer from malnutrition, but also intestinal parasites, lice and a large list of other bacterial infections. These can be easily fought with antibiotics or other remedies, but both the extreme quarantine measures and the language difference makes treatments difficult. More than once has it come to fights over misunderstandings because of syringes, MRI- or x-ray machines, etc that had to be solved by "Hardtmann's gorillas" as one report put it. More disconcerting are the large amounts of combat wounds and amputations primarily found among the remaining adult male population. This combined with the fact that there is an almost one to two disparity between adult men and women supports the theory that the group fled from some horrific conflict and somehow, possibly deliberately, was stranded here. More confusingly they are anatomically and genetically almost identical to earth humans, aside from the changed auditory apparatus, enlarged canines and functional tails, with gene markers suggesting they got separated from the global gene pool around five thousand years ago. The fact that the culture shock for the arrivals has been just as great, if not greater, and they are confused about just about everything, from electric devices, to cars to guns to the fact the UNDC has build an entire town for them out of nothing in less than a month has not made the situation better. They seem almost defeated by what they have encountered.
Fiery Munitions
The ASR has overall approved of the new incendiary munitions, finding them generally safe to use and reliable and has rolled them out across their teams for use with 0.50 caliber rifles. At the same time, testing the munitions reliability for machine guns has begun in the incendiary experimental group. No matter the result, South American military forces have begun stockpiling these munitions in large numbers as preparation for what everyone assumes is an inevitable large-scale conflict between the forest's spirits and humanity.
Canada: Moderate Support
USA: Moderate Support
Mexico: Moderate Support
Brazil: Neutral
Argentina: Mild Support
UK: Moderate Support
France: Mild Support
Germany: Moderate Support
Russia: Moderate Support
Nigeria: Moderate Support
South Africa: Moderate Support
Israel: Moderate Support
Saudi Arabia: Moderate Support
India: Mild Support
China: Mild Support
Japan: Neutral
Australia: Mild Support
Director Nobuo: Strong Support
Agenda Goals:
Complete all 6 Blocks of Sentinel Frigate Deployment (+3 CS)
Complete all 5 Blocks of Assault Carrier Deployment (+2 CS)
Complete Multi Role Jet Development
Complete all 5 Blocks of Super Carrier Deployment (+2 CS)
Have at least 1 Logistical Port in each of the following regions: South Atlantic, North Pacific, South Pacific, Indian Ocean
Complete at least 2 Maintenance and Supply Naval Base Expansion projects (+2 CS)
Other Goals:
Complete 2 Infrastructure, Industry or Military Projects in North America
Complete 1 logistical port in Brazil
Complete 1 logistical port and 1 logistical airport in Argentina
Complete Set Up South American Military Bases
Complete all current Ground Forces deployment projects up to and including the Military Expansion stage
Complete the UNDC Orbital Global Positioning System and the first phase of UNDC Orbital Surveillance Array
Complete 1 Infrastructure, Industry or Military Projects in Germany or France
Complete 2 Infrastructure, Industry or Military Projects in China
Co-develop at least one more drone project with the SAEC
Complete Ushuaia Air Base (Argentina)
Complete Ellsworth Port (South Atlantic)
Complete Staff Training Centres
Complete Establish Psychological Health Service
Complete UNDC Veteran Care Office
Complete a logistical port in South Korea
Complete 3 projects that infrastructure dice can be used for in Japan and South Korea
Complete 2 infrastructure projects in China and use CSCEC dice in these projects
Prioritize Research into magic blocking/nullifying
Experiment with methods to weaponize Lycain
Resources: 1120 Resources left from yearly budget (-50R per turn)
Council Support: 41
Supply Indicators:
Logistics: small surplus --
Fuel: large surplus +++++ ++ +
Ammo: small surplus, diversity of barrels makes distribution horrendous --- -- - (++ undeployable bunker busters)
Maintenance: moderate surplus ++++ +
Medical Capacity: Large surplus ++++ + (+1 at the end of every year)
Staff Indicators:
Security: Massive Surplus +90? (90)
Officers: Handled by Sponsor Nations
Experts: Handled by Sponsor Nations (+ per year)
Other Indicators:
Orbital Bandwidth: large shortages, currently routed over NATO satellites ----
Remaining quarters worth of Lycanthropes: 7
Administrative Capacity: 55
Free Dice: 2 DARPA Org Dice (Can be used for Research and Development Projects, do not cost Resources)
Infrastructure (5-14 Dice (2 Admin Cap), 6 Org Dice (1 Admin Cap)): +19
[]Ushuaia Air Base (Argentina)
Ushuaia is the globally southmost city and thus the perfect location for an air base to support the UNDC Antarctic effort.
(0/285 25 Resources per Die)(Logistics ++, Maintenance +++ +, Security-)(counts as Logistical Airport)
[]Ellsworth Port (South Atlantic)
Ellsworth is one of the few good locations to build a port in the Antarctic, as a number of bare rock features peek out of the icy shelf. Construction here will be expensive and complicated due to the missing local infrastructure and icy temperatures all year around.
(0/240 30 Resources per Die, Requires ++ available logistics per Die(is not consumed))(Security -)
[]Rail and Road Expansion (Phase 6)
Road and rail remain the unloved children of logistics, not as fast as air, not as efficient as shipping, they are nevertheless important and capable of moving large amounts of cargo between UNDC locations, with the added bonus of being free infrastructure for whatever nation they were constructed in.
(51/285 15 Resources per Die)(Logistics +++ ++)(+3 CS)
[]Logistical Airport Construction
While every UNDC airport will be able to both host and service combat aircraft the primary use of these sites will be the transport and transfer of cargo and personnel.
-[](Write-in Country or "QM", for QM's discretion)(0/90 25 Resources per Die)(Logistics ++, Maintenance +, Security -)(Increases Logistics from Cargo Aircraft)
[]Maintenance and Supply Air Base Expansion
Planes and jets are maintenance hungry machines that require the right infrastructure, facilities and experts to service them. Access to sufficient facilities can greatly enhance the effectiveness of UNDC operations in the region.
-[]Hong Kong (0/180 25 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
-[]Soul (0/180 25 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
-[]Rio de Janeiro 26/180 25 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
[]Logistical Port Construction
While ships are the most efficient way to transport goods they require supporting infrastructure, docks, loading cranes and refueling stations, to do their work. Constructing additional ports to serve as terminal points in the UNDC logistical network will support the auxiliary fleet.
-[](Write-in Country/City or "QM", for QM's discretion)(0/160 20 Resources per Die)(Security -, Logistics ++)(Increases Logistics from Cargo Ships)
-[]Kuwait (89/160 20 Resources per Die)(Security -, Logistics ++)(Increases Logistics from Cargo Ships)(-5 CS in a turn where dice are not assigned to this)
-[]Beirut (57/160 20 Resources per Die)(Security -, Logistics ++)(Increases Logistics from Cargo Ships)(-5 CS in a turn where dice are not assigned to this)
[]Maintenance and Supply Naval Base Expansion
UNDC ports in strategic useful positions can easily be expanded both in strategic value and direct use by building additional docks and piers to resupply and perform extensive maintenance on naval vessels.
-[]Hong Kong (325/360 20 Resources per Die)(Maintenance +++ ++, Logistics -- -, Security -)(Can use Military Dice)
-[]Ullapool (MilHQ) (0/360 20 Resources per Die)(Maintenance +++ ++, Logistics -- -, Security -)(Can use Military Dice)
-[]Southampton (24/360 20 Resources per Die)(Maintenance +++ ++, Logistics -- -, Security -)(Can use Military Dice)
Industry (5 Dice (2 Admin Cap), 7 Org Dice (1 Admin Cap)): +21
[]Replacement Part Factories (Stage 2)
The next stage of Replacement Part factories aims to increase the supply of electronic components like logic boards for firing computers and other computer components.
(104/300 25 Resources per Die)(Maintenance +++ ++, Logistics ---, Security -)
[]Industrial Exoskeleton Deployment
The now fully completed and outsourced cable powered exoskeleton contraption promises great improvements on construction and heavy industrial and maintenance work in terms of both reduction of hazards and increases in productivity.
-[]Infrastructure Work Teams (0/250 30 Resources per Die)(Maintenance ---, Logistics --)(+7 roll bonus to Infrastructure Dice)
-[]Industrial Work Teams (0/250 30 Resources per Die)(Maintenance ---, Logistics ---)(+7 roll bonus to Industry Dice)
-[]Maintenance Crews (0/250 30 Resources per Die)(Maintenance ++++, Logistics ---)(Increases Maintenance Yields from certain projects, increases RpD and Logistics cost of these projects)
[]Auxiliary Shipyards
Part of the license acquisition program was also the purchase of several commonly used auxiliary ship designs, both for containers and liquid goods. With the UNDC's funding, nothing stands in the way of constructing their own yards, and while their primary use will be maintenance, they will be fitted for construction as well.
-[](Write-in Country/City or "QM", for QM's discretion)(0/200 25 Resources per Die)(Maintenance ++ +, Logistics --, Security -)(Increases RpD of UNDC Auxiliary Fleet, but reduces Progress cost)
[]UNDC Auxiliary Ship Fleet (Phase 4)
Transport via sea remains the most effective and cost efficient, but also the slowest, way of bulk shipping. To transport tanks, troops and supplies across the globe in strategically relevant amounts, the UNDC will need to increase their fleet.
(18/225 60 Resources per Die)(Logistics ++++ +++ +, Maintenance -- -, Fuel ---)
[]Utility Vehicle Production Complexes (Can use Military Dice)
Apart from ships there is also the need for vehicles and aircraft to supply the growing needs of the global army. Multi Use production complexes, more similar to small industrial cities, have been proposed to support the construction and maintenance of further expansion of the UNDC utility car and plane pool.
-[](Write-in Country/City or "QM", for QMs discretion)(0/300 25 Resources per Die)(Logistics ---, Maintenance +, Security -)(Increases RpD of Utility Vehicle Projects, but reduces Progress cost)
[]UNDC Auxiliary Plane Fleet (Phase 2)
Air shipping has become more and more important in the last few decades. While expensive compared to other options, it is also the fastest, able to transport cargo and passengers across the whole world in mere hours.
(91/150 80 Resources per Die)(Logistics +++++ +, Maintenance -- -, Fuel ----)
[-]NBC Deconstruction Operations (Phase 2)
With war having returned once more to the region, conducting time and resource intensive decontamination operations are too dangerous.
(171/200 25 Resources per Die)(+2 CS)
[]Fuel Extraction and Refining Expansion (Phase 8)
While some advanced fuel infrastructure is in place, it is far from enough. The UNDC will need more pumps, pipelines and refineries to achieve fuel independence.
(23/300 20 Resources per Die)(Fuel ++++ ++, Logistics ---, Security --)
Service (4-1 Dice (2 Admin Cap), 4+1 Org Die (1 Admin Cap)): +16
[]Genetic Engineering Experimental Group
Genetic engineering, the science of specifically inserting, deleting, modifying or replacing the genome of a living organism, has long been a popular idea in fiction and among futurists. Vahlen however claims she can turn fiction into reality in the next three years if she is given the resources she needs.
(0/150 40+5RpD)(Experts ---, Security -)(Dice used here require 1 less Admin Cap)
[]MkUltra Plus File Review Group (Counts as Research Project)
DARPA has finally transferred the project files and tapes into UNDC care. It is not much, fitting in two large boxes. They promised it would be "informational", but have otherwise been very tight-lipped about the project, its history or its aftermath itself.
(Requires one Die, 25 Resources per Die)(Dice used here require 1 less Admin Cap)
[]UNDC Animal Capture Teams
Many of the beast and animal-like creatures should be able to be handled with primitive methods, like using water- or sound-cannons to steer them into large cages. Access to live specimens should assist the UNDC in figuring out the limits of these creatures and hopefully enable use of anaesthetics once their resistances have been tested.
(0/200 20 Resources per Die)(+3 CS)
[]Psychological Health Service
PTSD and other trauma induced disorders are one of the greatest challenges faced by any military. By offering professional mental health services we can not only increase morale and reduce burnout of staff, but also assist in their reintegration once their service ends.
(0/200 10 Resources per Die)(Health ----, Security --, Experts ----)
[]UNDC Veteran Care Office
Military veterans in modern times are among the most disenfranchised. The trauma and experiences of the military machine and war make reintegration into civilian life and jobs difficult. The UNDC can help with this process by offering them an ear for their or their families' issues, and resources for additional support.
(0/300 10 Resources per Die)(Health --, Security -, -100 yearly budget)
[]Staff Training Centres
At the current time the UNDC still gets most of their staff with the assistance of the Council nations until the end of the current cycle. With the creation of their own training centres for lower level staff the UNDC can begin the first steps towards independence.
(0/150 15 Resources per Die)(Security --)
[ ]Recruitment Centres (Stage 2)
With a major force expansion far away, the UNDC does not need more recruiting infrastructure at the moment.
(23/200 10 Resources per Die)(++ Experts, ++ Officers at the beginning of a plan)
[ ]Medical Support Ships (Phase 2)
With their own yards, the UNDC can begin construction of specialised medical support ships. More swimming hospitals than anything else, they can be deployed near a coast anywhere in the world, supporting whatever mission the UNDC is tasked with, be it humanitarian or military.
(80/450 20 Resources per Die)(Medical Capacity +++ +, Logistics +, Maintenance -, Fuel --, Experts ---)(Dice allocation in Service/Industry Dice pairs)
[]Medical Air Transport Network
Setting up a medical air transport network will require a lot of aircraft and -port capacity, but it should be worth it to quickly relocate both trained medical staff and wounded around the world in a matter of hours.
(0/200 10 Resources per Die)(Medical Capacity +++ +, Logistics --- -)
[]General Magic Material Science Research
Diamonds seem to be among the most magically active substances and the forest's spirit interest in amber is intriguing. What magical properties do other materials have and what uses do these properties have,
(0/230 40 Resources per Die)(Dice used here require 1 less Admin Cap)(+3 CS)
Orbital (4 Org Dice): +15
[]UNDC Global Positioning Constellation
GPS has transformed modern navigation and combat, but the system is owned by the USA and access to the codes that unlock its highest accuracy depends on their goodwill. If the UN is to become independent from single nation state members, they will require their own system.
(0/150 50 Resources per Die)(Priority: Army, Navy, Air Force, DCSec)
[]Orbital Surveillance Constellation (Phase 1)
Satellites using high resolution optical and infrared cameras to gather intelligence have been in use since the cold war. With the increased scope of UNDC military operations, the time has come for the UNDC to establish their own satellite constellation dedicated towards that task for both military and security purposes.
(0/150 50 Resources per Die)(Orbital Bandwidth -- -, Security +++)(Priority: Army, Navy, Air Force, DCSec)
[]Targeting Satellite Constellation
Modern cruise and other long range missiles can update their target trajectories in real time. By linking up the targeting systems with an orbital radar constellation, target acquisition and tracking can be improved considerably.
(0/500 50 Resources per Die)(Orbital Bandwidth ----)
[]Orbital Communications Constellation (Phase 1)
Simple radio receiver-sender satellites are the lifeblood of orbital and global communications. If properly networked in large numbers they can enable almost untraceable communication from one point of the earth to another.
(98/150 50 Resources per Die)(Logistics ++, Orbital Bandwidth +++ ++)
Military (8 Dice (2 Admin Cap), 8+1 Org Dice (1 Admin Cap)): +33
[]Set Up South American Military Bases
South America is preparing for direct conflict with the hostile forest spirits. As the global security and peacekeeping force, the UNDC can prepare for their part of the potential conflict, by constructing the infrastructure to support peacekeeping and other military forces ahead of time.
(0/200 15 RpD)(Logistics ---, Maintenance ++, Health -)
[]Caseless Ammunition Experiment Program
Caseless ammunition is a weapon-cartridge that eliminates the case that typically holds the primer, propellant and projectile together as a unit. Instead, the propellant and primer are fitted to the projectile in another way so that a case is not needed.
Caseless ammunition is an attempt to reduce the weight and cost of ammunition by dispensing with the case, which is typically precision made of brass or steel, as well as to simplify the operation of repeating guns by eliminating the need to extract and eject the empty case after firing. Some projects have been undertaken in the closing stages of the cold war, but since then the technology has been put on ice due to the high costs involved in maturing the technology.
(0/150 40 Resources per Die)(Experts --)(Dice used here require 1 less Admin Cap)
[]Passive Exoskeleton Deployment
With the project having ironed out its kinks and the designs given to the ASDEU, nothing stands in the way of deploying the tech to soldiers in the field to support their logistical efforts. As an added bonus the exoskeleton should help soldiers with leg or back injuries recover more easily by taking some strain of them.
(87/200 20 Resources per Die)(Maintenance -, Logistics ++, Health ++ +)
[]Lycain Weaponization Experimental Program
While the downsides to Lycanthropy are massive, the upsides are equally beneficial. If even a small fraction of the regenerative factor displayed by the infected could be isolated for general use, soldiers could shrug off even the most traumatic injuries.
(0/200 40 Resources per Die)(Security -- -)(Dice used here require 1 less Admin Cap)
Ground Forces
[]Reactive Armor Deployment Refit
Now that all the kinks are ironed out of the russian-codevelopment system the massive task of refitting the UNDC forces with this technology becomes a task. Once finished, it should massively reduce the casualties taken from RPGs and other explosive ordnance used for anti tank measures.
(118/500 20 Resources per Die)(Maintenance --- -, Logistics -- -)(Priority: Army)
[]MRK Deployment (Stage 2 Security Forces)(+10 from contractors(1 F))
The MRK was the result of a program to replace the current combat trucks of the US armed forces. With a 20 ton on-road and a 15 ton off-road payload, it has the capacity to carry whatever the mission requires.
(50RpD 30/165 (Fuel +, Maintenance +))
(Stage 3 Military Expansion 5/165 (Fuel +, Maintenance +, Medical Capacity +))
(Stage 4 Peacekeeping Forces 0/500 (Fuel ++ +, Maintenance ++ +, Medical Capacity +))
(Stage 5 Reserve 0/165)
[]Enok Deployment (Stage 1 Active Military )(+10 from contractors(1 F))
The ENOK is a lightweight, armoured patrol vehicle that can carry up to 6 passengers.
(50RpD 75/85)(Fuel +, Maintenance +)
(Stage 2 Security Forces 0/125 (Fuel +, Maintenance +, Medical Capacity +))
(Stage 3 Military Expansion 0/85 (Fuel +, Maintenance +))
(Stage 4 Peacekeeping Forces 0/250 (Fuel ++, Maintenance ++, Medical Capacity +))
(Stage 5 Reserve 0/85)
[]Osprey Helicopter Deployment (Stage 2 Security Force)(+10 from contractors(1 F))
The Osprey is an American multi-mission, tiltrotor military aircraft with both vertical takeoff and landing and short takeoff and landing capabilities.
(75RpD 18/20)(Logistics +, Medical Capacity +))
(Stage 3 Military Expansion 0/100 (Logistics ++, Fuel -, Maintenance --)
(Stage 4 Peacekeeping Forces 0/300 (Logistics +++ ++, Fuel --- --, Maintenance --- --, Medical Capacity +))
(Stage 5 Reserve 0/130)
[]Galil Ace Deployment (Stage 2 Security Forces)
With most of the rifles in use by the UNDC already chambered for NATO calibres, deploying the Galil out across the whole force won't change the supply situation much and is more for appearance and publicites sake.
(237/415 30 Resources per Die)(Ammo +, Maintenance +)
(Stage 3 Military Expansion 0/415 (Ammo +))
(Stage 4 Peacekeeping Forces 0/1250 (Maintenance ++ +, Ammo ++ +))
(Stage 5 Reserve 0/415)
[]Rifle Factory
With the number of contractors capable of manufacturing the Galil Ace more limited compared to the other contractors, increasing the UNDCs own production capacity will be important for a quick rollout of the assault rifle.
-[]Ashdod (0/100 25 Resources per Die)(Logistics-, Security -)(Increases per Die cost but reduces progress cost)
-[]Netanya (0/100 25 Resources per Die)(Logistics-, Security -)(Increases per Die cost but reduces progress cost)
[]Infantry Gear Deployment (Stage 2 Security Forces)(+13 from contractors(1 F))
With intercompatibility between sets of infantry gear being less of an issue aside from ammunition, re-equipping the security forces will only have a negligible projected effect on logistics.
(13/385 40 Resources per Die)(Ammo +)
(Stage 3 Military Expansion 0/385 (Ammo +))
(Stage 4 Peacekeeping Forces 0/1154 (Ammo ++ +))
(Stage 5 Reserve 0/385)
[]Infantry Gear Complexes
Fabrication complexes dedicated to producing the large variety of infantry gear the UNDC requires.
-[]Moscow (0/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
-[]Lorraine (98/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
-[]Shanghai (0/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
[]Leopard 2A7 Deployment (Stage 1 Active Military )(+13 from contractors(1 F))
The UNDC has over five thousand tanks from various generations, militaries and ages in use. Switching them all to common design will greatly simplify supplying and servicing these hungry machines.
(100RpD 64/315)(Maintenance +++, Ammo +++, Fuel ++)
(Stage 2 Military Expansion 0/65 (Maintenance --, Ammo --, Fuel --))
(Stage 3 Reserve 0/40)
[]Mastodon Deployment(+50 from contractors(1 F))
The Mastodon has been sold by Merin as an "Assault Tank". A heavily armored and armed vehicle able to assault even heavily fortified enemy positions and survive. For now only a small test force of 100 units has been ordered to test their combat performance in the middle eastern theater.
(50/100 25 Resources per Die)(Maintenance --, Ammo --, Fuel --, Officers -)(Priority: Army)
[]Tank Factories
Main Battle Tanks are among the more expensive single items in the Ground Forces arsenal. UNDC owned factories would not only speed up deployment, but also enable production of the in-development Mastodon.
-[]Oslo (0/100 25 Resources per Die)(Logistics--, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Rotterdam (0/100 25 Resources per Die)(Logistics--, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
[]Patria APC Deployment (Stage 2 Security Forces)
The goal of the second stage of deploying the new APC is to re-equip the expansion forces to the level where they can reinforce the current fighting forces. By switching to a unified design, strain on the logistical system should be reduced somewhat.
(0/300 80 Resources per Die (Logistics ++, Maintenance --, Fuel --))
(Stage 3 Military Expansion 100/400)(Logistics ++, Maintenance --, Fuel --)
(Stage 4 Peacekeeping Forces 0/1200 (Logistics +++ ++, Maintenance --- --, Fuel --- --))
(Stage 5 Reserve 0/400)
[]APC Factory
Part of the procurement deal was giving the UNDC the license to produce the Patria APC in-house. Constructing our own factories not only enables us to roll out what is arguably one of the largest mechanisation projects in modern history, but also will serve us well for producing and rolling out future upgrades for the platform.
-[]Helsinki (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Oslo (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Rotterdam (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
[]Bradley Deployment (Stage 2 Military Expansion)(+17 from contractors(1 F))
IFVs are troop transports with the capability to provide direct fire support in combat situations. Not many of the Task Force's IFVs survived the Middle East Wars and the plan is to massively restock with the force expansion.
(60RpD 162/415 (Maintenance -- , Ammo --))
(Stage 3 Peacekeeping Forces 0/250 (Maintenance - , Ammo -))
(Stage 5 Reserve 0/100)
[]IFV Factory
IFVs are among the more expensive vehicles in the Ground Forces arsenal. UNDC owned factories would not only speed up deployment, but also increase the rollout of future upgrades and force expansions.
-[]Seattle (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Washington (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Atlanta (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
Arbalète Deployment (Stage 2 Military Expansion)(+17 from contractors(1 F))
The Arbalète is a modern artillery system on a wheeled platform with close infantry support in mind. It will come in handy in replacing the diverse pool of current UNDC artillery vehicles.
(43/415 45 Resources per Die)(Ammo --- --, Maintenance -- -, Fuel -- -)
(0/170 Stage 3 reserve)
[]HE Shell Factory Plants (Phase 1)
With the total expansion of artillery vehicles in the military's arsenal the UNDC requires a large ramp up of shell production, especially the simple high explosive variety.
(0/150 25 Resources per Die)(Ammo ++ +, Logistics --, Security -)
[]Hail Missile Plant (Phase 2)
Outside of the Hails unguided rocket model, the more technical complex munitions require the right specialized equipment and staff to assemble, necessitating an increase in UNDC production capabilities.
(0/150 25 Resources per Die)(Ammo ++, Logistics -, Security -)
Air Force
[]ASM/AGM Missile Factories (Phase 1)
In addition to bombs, air-to-surface and air-to-ground missiles further enhance the Airforce capabilities. While being more expensive, they fill a different niche, being a mixture of more accurate, longer range, better tracking, or just in the form of pods of unguided rockets.
(0/250 25 Resources per Die)(Ammo +++ +, Logistics -- -, Security -)
[]Aerial Bomb Factories (Phase 2)
The arsenal of the UNDC Airforce contains a large number of both guided and unguided aerial bombs. The increase of the carrier based air force requires an additional increase of bomb production.
(0/250 25 Resources per Die)(Ammo +++, Logistics --, Security -)
[]Plasma Injection Engine Development
The Torch project was originally a shelved US air force project for an engine that could offer increased performance and efficiency at higher throttle rates by injecting a classified hypergolic additive into the combustion chamber. It never went above a workable prototype due to the hard to control reaction, but chief engineer Shen believes it is possible to remedy past issues with modern advances in electronics and material science. The result could be a vastly increased performance for future UNDC aircraft, replacing fuel guzzling afterburners with much more efficient Torches. The current hope is that Sokolov brings the development on the way, so it can be integrated into the B-3 and the as of yet unnamed multi-role jet project.
(0/175 40 Resources per Die)(Dice used here require 1 less Admin Cap)(Priority: Air Force, Navy)
[]Multi Role Jet Codevelopment Program (ASDEU)
With the role as a peacekeeping and security force apparent, General Wu wants a next generation fighter plane to fit into that role: Reliable, fast and with a large payload capacity to be able to provide air support quickly. As part of the current fleet agenda, compatibility with the supercarrier program, or at least a carrier compatible variant, has been added to the requirements.
-[]Conventional (0/120 40 Resources per Die)(Dice used here require 1 less Admin Cap)
-[]VTOL capable (150/200 40 Resources per Die)(Increases Maintenance cost)(Dice used here require 1 less Admin Cap)
[ ]MaQue Recon Drone Deployment
With its small size and lack of offensive capability the MaQue can fulfill a number of roles in the UNDC arsenal, from being added to carriers and airfields for military recon and target laser designation, to assisting DCSec and the SID in their more civilian oriented roles.
(0/300 60 Resources per Die)(Maintenance -- -, Fuel -- -, Security ++++++)(Priority: Army, Navy, Air Force, DCSec)
Navy
[]DEW-Point Defense Development Program
The Experimental Program has born fruit and completed a functioning prototype. Based on a liquid-helium medium, the size, weight, power and cooling requirements however mean the only platforms that could support it are stationary or navy vessels. It will require more work to integrate the laser and the needed support systems into a functioning PD-system.
(0/150 40 Resources per Die)(Dice used here require 1 less Admin Cap)(Priority: Navy)
[]Artillery Railgun System Development Program
Over the last months the experimental group has ironed out most failures of the railgun concept and produced a working prototype. However, a gun firing only kinetic penetrators is of little use to a ship mounted weapon and as such a new type of ammunition, one with internal and satellite guidance and maneuver capabilities is one half of the program while the other one is refining the railgun system for use on a naval vessel.
(0/200 40 Resources per Die)(Dice used here require 1 less Admin Cap)
[]Naval Artillery Shell Production Complexes (Phase 2 FInal Phase for now)
Naval guns have not changed much since the end of the second World War. Usually multi-purpose, they are built to fire a variety of shells for anti-aircraft defence, anti-ship combat, and shore bombardment fire support, though those roles have largely been taken over by guided missiles.
(0/200 25 Resources per Die)(Ammo +++, Logistics -- -, Security --)
[]CIWS Munitions Plants (Phase 1)
Close-in-weapon-systems are close range point defense weapons meant to destroy incoming missiles and enemy aircraft. There are two types: A gun-based CIWS uses rapid-firing cannons placed on a rotating turret. Missile-based CIWSs use either infra-red, passive radar/ESM, or semi-active radar terminal guidance to guide missiles to the targeted enemy aircraft or other threats.
(0/200 25 Resources per Die)(Ammo +++, Logistics -- -, Security --)
[]Vertical Launch Munitions Assembly Plants (Phase 1)
Cruise missiles are guided missiles that remain in the atmosphere and fly the major portion of its flight path at approximately constant speed. Cruise missiles are designed to deliver a large warhead over long distances with high precision. Modern cruise missiles are capable of travelling at supersonic or high subsonic speeds, are self-navigating, and are able to fly on a non-ballistic, extremely low-altitude trajectory.
(177/200 25 Resources per Die)(Ammo +++, Logistics -- -, Security --)
[]Sentinel Frigate Deployment (Currently 1 free frigate yards) (Mildice)
The Sentinel frigate is the perfect peacekeeping and patrol ship for the modern time, although perhaps an overspecialised one. Foregoing guided or heavy weapons, Sentinels focus on speed and smaller arms to keep oceans free of pirates, smugglers and other small scale threats.
-[]Block 1 Replacement (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Maintenance -)(+1 CS)
-[]Block 2 Replacement (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Maintenance -)(+1 CS)
-[]Block 3 Addition (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Ammo -, Maintenance --, Fuel -, Officers -)
-[]Block 4 Addition (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Ammo -, Maintenance --, Fuel -, Officers -)
-[]Block 5 Addition (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Ammo -, Maintenance --, Fuel -, Officers -)
-[]Block 6 Addition (0/120 25 Resources per Die)(Requires a free yard)(2 turns build time upon completion)(Ammo -, Maintenance --, Fuel -, Officers -)
[]Frigate Yard Construction
With most of the current UNDC yards prepped for maintenance, repair, cargo transfer and resupplying, completely new yards will need to be built first for in-house construction, upgrades and refits. At 150 meters these ships will be on the smaller side, but each one still represents a major military infrastructure and industrial project, requiring multiple facilities worth of construction, storage and assembly halls as well as cranes and other auxiliary machinery.
-[]Hong Kong (0/200 25 Resources per Die)(Logistics --, Maintenance ++, Security-)(Requires at least one Industry Die)
-[]Ullapool (MilHQ) (0/200 25 Resources per Die)(Logistics --, Maintenance ++, Security-)(Requires at least one Industry Die)
[]Megaship Yard Construction
With most of the current UNDC yards busy with maintenance, repair, cargo transfer and resupply, completely new yards will need to be built first for in-house construction, upgrades and refits of the UNDC's warships. With a length of 400 meters, these yards are meant to build the biggest ships the UNDC could need. Each one is a colossal military infrastructure and industrial project, requiring multiple facilities worth of construction, storage and assembly halls as well as cranes and other auxiliary machinery.
-[]Ullapool (MilHQ) (0/300 25 Resources per Die)(Logistics -- -, Maintenance ++ +, Security--)(Requires at least one Industry Die)
-[]Osaka (52/300 25 Resources per Die)(Logistics -- -, Maintenance ++ +, Security--)(Requires at least one Industry Die)
-[]Hong Kong (0/300 25 Resources per Die)(Logistics -- -, Maintenance ++ +, Security--)(Requires at least one Industry Die)
Security Forces
[]Security Review(Write-in Category)
While currently not clear who would want to infiltrate the UNDC it is clear that doing so is certainly a prospect to some actors to gain insight into the day to day operations of the organisation. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort.
(DC 60, Project Takes up 2 Admin capacity. Dice used here do not use Admin Capacity)
[]Net Cannon Development
The net cannon prototype is a large and cumbersome device, so large in fact that it is not meant to be carried by a human operator, but stay mounted on a tripod or a vehicle. The net it fires is woven from dense, cut and rip resistant kevlar strains. However, the prototype still has severe mechanical problems which will need to be addressed.
(0/75 20 Resources per Die)(Dice used here require 1 less Admin Cap)
[]Pepper Spray Cannon Refit
A USAA police equipment company has offered the UNDC the option to refit the ASR APCs with a pepper spray cannon in a lightly armoured turret. While not all too destructive, it could prove useful for capture operations or in combat against creatures with high resistances to physical damage.
(0/100 10 Resources per Die)
[]Branch Office Hardening
The Branch offices are already heavily secured, but not to the same extent as the Tokyo Tower. Upgrade them with anti missile and SAM systems, perimeter bunkers and reinforced window shutters for maximum protection and defensive capability.
(0/200 25 Resources per Die)(Priority: DCSec)
Administration (5 Dice (2 Admin Cap)): +9
[]Convene with Cairngorms Spirits for assistance (Write-in topic or question, needs to be approved by QM, assistance may be cryptic or outright denied)
(Requires one Die)(Leads to vote on whether or not to accept their terms)
[]Support a Director's position Candidate
Sokolov has some sway to influence the Council's decision, should he want to. Additionally, he can try to call in favors to further improve a candidate's position.
(Requires one Die)(Leads to vote, some options will require CS)
[]Apply for the position of Director
Of course Sokolov could try to apply for the position of Director himself. He is currently very popular with the Councillors and should that continue, he would have a good chance at getting the position.
(Requires one Die)(If he becomes Director, another character will become the UNDC secretary and thus the "player" character)
[]Organisational Cooperation Initiatives
While the UNDC already has reliable private and state partners for most of their needs, there are still some areas where they are lacking, more specifically the training of officers and specialised military personnel and general purpose contacts.
(DC 80/160)
[]Attempt to have the Council relieve Torres of duty
While the Council seems to consider the matter of the incident in Rio de Janeiro closed, you can still attempt to have Torres fired for disregarding the UNDC's chain of command or causing the death of innocents. However, since the Director won't support you on this and it was the Council who approved the Peacekeeper deployment in the first place, Sokolovs knows this is very likely to backfire.
(Requires one Die)(DC 30/65/95)(Results ???)
[]Suggest a rework of the UNDCs command structure
The last quarter has shown why the UNDC needs a proper second in command in case the Director is unavailable for whatever reason. You can attempt to work out a restructuring of the chain of command and suggest it to the Security Council, but whether or not they like it will depend on a large number of details.
(0/100)(Leads to vote the first time dice are assigned)(Results ???)
[]Gear Up Security Forces
Recent events have put doubt on the ability of the Defense Command Security Division to keep the organisation safe with current equipment. While certainly controversial, giving DCSec access to heavier military equipment would certainly make them more able to repel threats.
(Requires one Die)(Leads to vote, some options will cost CS)
[]Contact USAA
We can negotiate with our contacts at the USAA for equipment and production outsourcing. The USAA also has selected ASDEU options available at an increased price.
(Requires one Die)(Leads to their catalogue)
[]Contact ASDEU
We can negotiate with our contacts at the ASDEU for equipment and production outsourcing. The ASDEU also has selected USAA options available at an increased price.
(Requires one Die)(Leads to their catalogue)
[]Contact SEAC
We can negotiate with our contacts at the SEAC for equipment and production outsourcing. The SEAC also has selected Rosoboronexport options available at an increased price.
(Requires one Die)(Leads to their catalogue)
[]Contact Rosoboronexport
We can negotiate with our contacts at Rosoboronexport for equipment and production outsourcing. Rosoboronexport also has selected SEAC options available at an increased price.
(Requires one Die)(Leads to their catalogue)
[]Plan UNDC Space Lift Capabilities
Before the actual work on a UN space program can begin, a lot of things need to be decided. Location of the space port, an in-house rocket or someone else's design, location of the headquarters and whether or not such a program should even be part of the UNDC or outsourced to another UN organization.
(0/150)(Leads to vote the first time dice are assigned)
Vote by Plan. If you have questions or comments, feel free to voice them. Thank you all for enjoying my brainrot. I know I am not a perfect QM but I try my best. Please observe a 5 hour moratorium, in which plans can be freely discussed and posted, but not voted for.