Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Seven Assembled Scenes
Oh, also, we went from a discussion about keruby to what crystal-keruby might like (Bureaucracy! Organising! Things being neat! Jigsaws!) to presents for the Lawkeeper to why Keris might be giving the Lawkeeper presents in the first place, and, well...

Seven Assembled Scenes
Jigsaw/Painting collection (Resources 4-N/A)
Seven Assembled Scenes (RY 769) is a series of seven artpieces gifted by Keris Dulmeadokht to her Seventh Soul; Princess Haneyl Kerisdokht, in Crowning Earth of Realm Year 769. Each piece is of exceptional quality, roughly 90 by 60cm and painted on thick cardstock in vivid colours. A touch of thaumaturgy hides the secret of the paintings - when light pressure is applied, they fall apart into three hundred and forty three pieces, each cunningly shaped to interlock only with its neighbours. Once the pieces have been reassembled, the pieces lock together so perfectly that the seams are invisible, and the painting once again looks like a solid canvas.

The seven puzzles, when assembled, portray the following:
  • A landscape piece depicting the beauty and craft of the innermost layer of Malfeas; Unquestionable Ligier's domain.
  • A landscape piece showing the richness and verdancy of the Unquestionable Shashalme's personal gardens.
  • A full-body portrait of the Green Sun Princess Sasimana Nemone; her anima banner flaring totemic around her.
  • A group portrait of Keris Dulmeadokht and Sasimana Nemone standing side by side; with Princess Haneyl between them.
  • An stylised representation of the Kerisian soul hierarchy; the po forming a border and her souls arrayed around her.
  • An informal environmental portrait of Princess Haneyl and Countess Ellyssivera sitting together during storytime.
  • A formal depiction of the Marshland court in full session; with a crowned and throned Haneyl surrounded by her subjects.
Collectively, the beauty and cunning artistry of the pieces would put their value at Resources 4 on their own merits alone. Their nature as a gift, subject matter and the sentimental value attached to them mean that in the unlikely event of them ever being sold in Krisity, their value would be far higher - Resources 5 at the very least, and in all likelihood they would be effectively beyond price.
 
So, three thoughts I had about Kerisgame.

First, what will the reactions be like if (or when) it turns out that Keris actually needs Solar-Circle Sorcery to summon her component souls?

Second, what are the chances that Keris uses her Gales to retain perspective once she becomes an elder Exalt? By which I mean, she creates Gales, has them live full mortal lives from birth to death, and then incorporates their memories when they return to her.

Third, I'm going to guess that one of her sacrifices for the remaining circles of Sorcery (probably her sacrifice for access to the Celestial Circle, because it seems like a development that would naturally come sooner rather than later) will be her tendency to think of herself as stupid and incapable of long-term planning, along with the resulting immediate unthinking deference to people she thinks of as smarter than herself.
 
Couldn't Infernals or Abyssals also create sorcerous automatons (or Solars also create Necrotech stuff)?
They can, yes, and such things are intended to be balanced against each other. They will probably go in the Sorcery section as an example of our Working system.
First, what will the reactions be like if (or when) it turns out that Keris actually needs Solar-Circle Sorcery to summon her component souls?
Well, the Charm lets her summon them, so the thing that makes it click will be when they start developing souls of their own, holy shit wtf. I believe we're having the po automatically get lifted to 3CD tier as soon as she learns the Charm (since it will already be E10 at that point), so unless she learns it exactly at Calibration she'll probably find out she can do that when its Defining Soul walks out of the Fog Wall.

There will then be a titanic pissing match between her children over who gets to be uplifted to 3CD tier first.
Second, what are the chances that Keris uses her Gales to retain perspective once she becomes an elder Exalt? By which I mean, she creates Gales, has them live full mortal lives from birth to death, and then incorporates their memories when they return to her.
High. Very high. Her Gales don't have her Kimmy Principle-altering Charms, nor do they have the feeling of AWESOME POWER, so it's likely that she will make heavy use of them to get a human perspective on things, and FLG lingering hatreds and obsessions that pull her away from more-or-less baseline. Rathan and Haneyl will not appreciate this, but they'll have to suck it up and deal.
Third, I'm going to guess that one of her sacrifices for the remaining circles of Sorcery (probably her sacrifice for access to the Celestial Circle, because it seems like a development that would naturally come sooner rather than later) will be her tendency to think of herself as stupid and incapable of long-term planning, along with the resulting immediate unthinking deference to people she thinks of as smarter than herself.
: 3
 
Well, the Charm lets her summon them, so the thing that makes it click will be when they start developing souls of their own, holy shit wtf. I believe we're having the po automatically get lifted to 3CD tier as soon as she learns the Charm (since it will already be E10 at that point), so unless she learns it exactly at Calibration she'll probably find out she can do that when its Defining Soul walks out of the Fog Wall.

There will then be a titanic pissing match between her children over who gets to be uplifted to 3CD tier first.
Which Charm? I don't think we've seen text for one yet, just the name "Titanic Soul Invincible" for what I assume is the relevant one.

And I'd have thought the pissing match between her children would be ended very simply: Dulmea gets uplifted first. :cool:

High. Very high. Her Gales don't have her Kimmy Principle-altering Charms, nor do they have the feeling of AWESOME POWER, so it's likely that she will make heavy use of them to get a human perspective on things, and FLG lingering hatreds and obsessions that pull her away from more-or-less baseline. Rathan and Haneyl will not appreciate this, but they'll have to suck it up and deal.
Now, for a crazier thought, is there any way she can spread the idea of using them this way among the other Infernals as part of a general "maybe we could try not being humongous assholes to everyone weaker than us and thus break the cycle of everything going to shit that's been happening since the end of the Time of Glory" movement?

Or, for that matter, influencing the Yozis themselves? My headcanon is that, while releasing the Yozis from the Oaths is impossible (not least because it forms an essential part of who they are and thus you'd have to fetich-death them all in the process), it might be possible to alter the terms so that it's less nightmarish. In particular, to change the Oaths such that each Yozi can maintain a jouten that can enter Creation and that is immune to any sort of permanent death or damage, but that contains and can contain no power beyond that of an enlightened mortal (with similar terms applying to their 3rd and 2nd Circle Souls, freedom to move in Creation and protection from harm in exchange for the sealing of their power). The rest of their greater selves would be freed from the current bondage, with their sentence (as it were) being changed from "imprisonment" to "exile".

Because while the Yozis are currently terrible, terrible 'people', they don't necessarily have to be that way forever.

I'll take that as a "Read and Find Out". :lol

Oh, as long as I'm on the subject of the Yozis, a question: aside from Adorjan's yandere infatuation with Keris and Deveh (I think that was his name) trying to get SWLiHN-senpai to notice him, have any of the other Infernals interacted in any meaningful way with the Yozis themselves? If nothing else, I find it amusing to picture a bunch of 3CDs sitting around complaining to each other about how their overselves keep mucking about with the GSPs and by doing so make it a pain in the ass to get anything accomplished.
 
And I'd have thought the pissing match between her children would be ended very simply: Dulmea gets uplifted first. :cool:
Well yes, obviously. But who next, and in what order?

*war breaks out*
Or, for that matter, influencing the Yozis themselves? My headcanon is that, while releasing the Yozis from the Oaths is impossible (not least because it forms an essential part of who they are and thus you'd have to fetich-death them all in the process), it might be possible to alter the terms so that it's less nightmarish. In particular, to change the Oaths such that each Yozi can maintain a jouten that can enter Creation and that is immune to any sort of permanent death or damage, but that contains and can contain no power beyond that of an enlightened mortal (with similar terms applying to their 3rd and 2nd Circle Souls, freedom to move in Creation and protection from harm in exchange for the sealing of their power). The rest of their greater selves would be freed from the current bondage, with their sentence (as it were) being changed from "imprisonment" to "exile".

Because while the Yozis are currently terrible, terrible 'people', they don't necessarily have to be that way forever.
Thing is, that's like giving a human a live feed through an ant. With the brains of an ant. It's so far below the Yozi that they wouldn't, at least in Kerisgame, be able to get anything out of it - if they could access it at all. Remember, Adorjan can't even recognise Keris by her physical traits, it's only her essence flavour (and the high Adorjani percentage thereof) that lets her tell her apart from the other Green Sun Princes.

The best way to make things easier on the Yozi, honestly, is to pump a fuckload of Wyld-stuff into their prison so they're not all jammed up against each other and can amuse themselves by Shaping distractions from their eternal imprisonment. Admittedly they'll immediately use this to Shape up a load of humans to torture forever, but they won't have souls so it's not like they're real people, right?

... I guess it's kind of a bummer for the raksha you're throwing in there along with all the chaos essence, I guess. But nobody cares about raksha, so that's fine. :p
Oh, as long as I'm on the subject of the Yozis, a question: aside from Adorjan's yandere infatuation with Keris and Deveh (I think that was his name) trying to get SWLiHN-senpai to notice him, have any of the other Infernals interacted in any meaningful way with the Yozis themselves? If nothing else, I find it amusing to picture a bunch of 3CDs sitting around complaining to each other about how their overselves keep mucking about with the GSPs and by doing so make it a pain in the ass to get anything accomplished.
Deveh may love SWLIHN, but he's dealing with the Unquestionable - Iasestus in particular. I suspect that if Keris isn't the only one to have had that kind of direct contact with a Yozi that's paying attention to her, she's probably one of only two or three. And I suspect she is, in fact, the only one to have had more than one such encounter (especially directly, rather than through Lilunu).

Sasi did see the Brass Dancer once, though, and got laid up in bed for a week with a fever.
 
The best way to make things easier on the Yozi, honestly, is to pump a fuckload of Wyld-stuff into their prison so they're not all jammed up against each other and can amuse themselves by Shaping distractions from their eternal imprisonment. Admittedly they'll immediately use this to Shape up a load of humans to torture forever, but they won't have souls so it's not like they're real people, right?

Why wouldn't they have souls?
 
Extras forged from the Wyld (like with Wyld-Shaping Technique) do not have souls and are not "real".

Then again, the Primordials created human souls at some point, so who knows if the Yozis can still make souls or not just so they can torture actual people...
Given that obtaining slaves from Creation for prayer mills is a thing, I believe they can't make souls. They're certainly cut off from the normal source of souls at the moment.
 
The Well of Souls was a big, big project way back in the Age of Glories. The Yozi are crippled now; they ain't making another one.
 
Well yes, obviously. But who next, and in what order?

*war breaks out*
*war interrupts teatime*
*war called, everyone too busy hiding from grandma*

More seriously, though, I can see Keris trying to make it like an Enlightenment Seeking or Sorcerous Awakening; one of her souls can't reach 3CD-level until they're psychologically ready for it, as it were. Which also neatly solves the favoritism problem.

It creates a new problem due to uneven maturation rates, of course, but (and this is important) that's not a problem that Keris is directly, consciously responsible for. And sometimes, all you can ask for is that you've at least made sure that when something inevitably goes wrong it wasn't your fault it did so.

Thing is, that's like giving a human a live feed through an ant. With the brains of an ant. It's so far below the Yozi that they wouldn't, at least in Kerisgame, be able to get anything out of it - if they could access it at all. Remember, Adorjan can't even recognise Keris by her physical traits, it's only her essence flavour (and the high Adorjani percentage thereof) that lets her tell her apart from the other Green Sun Princes.
I suppose that in turn raises the question of whether it's possible to give them the ability to do so, because trying to make the Yozi less horrible to everything beneath them will be even more difficult if there's no way for them to ever really differentiate between those who are beneath them.

...now I'm picturing some sort of 1CD that's basically the Yozi equivalent of a tracking collar or something, like a zoologist might use to differentiate between animals in a pack.

The best way to make things easier on the Yozi, honestly, is to pump a fuckload of Wyld-stuff into their prison so they're not all jammed up against each other and can amuse themselves by Shaping distractions from their eternal imprisonment. Admittedly they'll immediately use this to Shape up a load of humans to torture forever, but they won't have souls so it's not like they're real people, right?
It feels like that's more the quickest way, and the best way would be to help them become beings that don't need to be imprisoned. Kind of like the "punishment vs rehabilitation" debate IRL, really. Oh, there'd still have to be some way of keeping them from breaking everything around them just by existing, but maybe it could be more like giving them a prescription for antipsychotics than locking them in an asylum forever.

Eh, I don't know. Maybe I'm giving the Yozis too much credit. But at the very least it could give an Infernal something to work towards other than their personal agendas or an escape that's never going to happen.

... I guess it's kind of a bummer for the raksha you're throwing in there along with all the chaos essence, I guess. But nobody cares about raksha, so that's fine. :p
Well if they didn't want to be eaten by everything, they shouldn't have all started their personal narratives with "I happen to be magically delicious". :p

Deveh may love SWLIHN, but he's dealing with the Unquestionable - Iasestus in particular. I suspect that if Keris isn't the only one to have had that kind of direct contact with a Yozi that's paying attention to her, she's probably one of only two or three. And I suspect she is, in fact, the only one to have had more than one such encounter (especially directly, rather than through Lilunu).
Does he know that she's in love with Malfeas? If not, how would he react should he find out?

...and now I'm curious as to what the 3CD that represents SWLIHN's crush on Malfeas is like.

Also, looks like this makes Keris the resident expert (such as it is) on Yozi Sickness among the Infernals. Can't wait until other Infernals start coming to her to ask for advice on how to get over it.

Sasi did see the Brass Dancer once, though, and got laid up in bed for a week with a fever.
Sounds like a bad case of Saturday night fever to me. Removing access to cocaine and bell bottoms would help clear it up.
 
The Well of Souls was a big, big project way back in the Age of Glories. The Yozi are crippled now; they ain't making another one.

Even if they could I am certain that attempts to do so would be curtailed by the Surrender Oaths. After all, they already prevent Yozis from benefiting from the worship of their demons so the Incarna are unlikely to have included such a simple end run around it. The Yozi needing Creation intact if they want any proper worship form themselves or their souls is kind of Oaths As Intended.
 
Rise of a Pirate Queen - Chapters 1-2
So! New story! Rise of a Pirate Queen chapters 1 and 2 move us into week- and month-long intervals! Whooo! We're starting to edge towards seasonal play here! Sorry for the week-long gap; I basically stalled on uploading ch 1 through a combination of work, exhaustion, procrastination and not much having happened in it. So, now Keris has met Sasi's adorable little girl Aiko (who is not very adorable and also Sasi talks about her too much and she's stealing attention from Keris and hmmph), moved down the coast a ways, and has spent a couple of months being a very busy girl.

And by "very busy girl" I mean that she now has a fleet.
  • Flagship: The Memory of Baisha.
  • Five-masters: 1x sixty-five-metre junk (Mercy of Hesiesh; currently destroyed and in need of full rebuild).
  • Four-masters: 1x fifty-metre junk.
  • Two-masters: 7x twenty-metre junks.
  • One-masters: 9x fifteen-metre junks.
Sadly, she does not as of yet have anyone to crew her fleet, so for now they're docked in her soul. And her souls have very clear instructions that they are not allowed to use these ones in their wars like they did with the ones she stole along with the Mercy of Hesiesh, which wound up getting set on fire just off the Marshward coast and sinking. She's also picked up mastery of Prince of Hell Style and a couple of dots of Dread Pirate Style. Which, no, does not involve posing as a cabin boy.

Extras, as usual:
Aleph: How many ships does she have total now? She took that first one in the sargasso, possibly a couple more before leaving there, and then X from her month roll at the island and possibly a few from the Fen before that small fleet. So, hmm. The fleet, the first one, plus maybe five others?
EarthScorpion: Yes. However, because she still doesn't have sailing skill, her soul and her souls don't really know how to maintain them. Also, keruby have been getting in the rigging.
Aleph: Yeah, I'm just keeping track of how many she has, since a fleet is the sort of thing that should come under her Holdings later on. So, hmm.
- 1x fifty-metre four-masted junk
- 5x twenty-metre two-masted junk
- 6x fifteen-metre one-masted junk
+ offscreen victories during sargasso, island and fen raids. The numbers are also helpful for my next stunt.))
Aleph: Heh. Shall I just roll something for how many one- and two-masters she got offscreen? Or do you want to arbitrate?
EarthScorpion: Let's say 3 extra one-masters and 2 extra two-masters.
Aleph: mwaa haa
Aleph: also lol she now has a 17-ship fleet
Aleph: that's the size of Columbus's second voyage to the Americas.
Aleph: And that's not counting the Baisha.
...
Aleph: Oh, Keris. She has her Tiger Empire ritual, but overusing it always leaves her headachy and tired and cranky.
Aleph: As it turns out, overusing when she's pregnant... leaves her very headachy and tired and cranky. And hungry and irritable.
EarthScorpion: Keris: "I really need a foot massage and for someone to tell me I'm beautiful."
Keris: *makes a Gale*
Gale: "You're beautiful. Let me massage your feet."​
Aleph: : P
Keris: *stares at Lilunu's painting*
Keris: *has another Gale feed her slices of apple*
Keris: *gets her angyals to play pretty music for her*
Keris: *feels somewhat better*​
Aleph: ... oh dear
Aleph: ... hahahaha. Yesssss.
Aleph: Because Keris has never really had the decadent indulgence of a proper pirate-queen hell-princess. You know, lounging barefoot on a throne being fed peeled grapes while a beautiful dancer performs for her.
Aleph: Clearly she will start pampering herself during her pregnancy, and then just sort of
Aleph: not really stop.
EarthScorpion: Sasi: "Yes, my padawan. You have learned well."
EarthScorpion: Heh. Echo, Haneyl and Rathan can all pamper Keris in different ways, too, whether it's doing Fun Stuff with her, feeding her experimental recipes, or love-bombing her.
Aleph: Hee
EarthScorpion: ... Calesco is not good at pampering Keris.
Aleph: ... no, not really. She will have tea with Dulmea and complain a lot.
Aleph: ... sigh
Aleph: She has, by now, invented the coffee bean.
EarthScorpion: Keris: "We're going to find a way to pamper me with you! Right! Time for a hot honey bath!"
Calesco: "It's scalding hot. You'll die in a dream and then wake up."​
Aleph: Keris: "Look, with an Amulet bathing suit I have 8L soak."
Keris: "I'll be fine."​
EarthScorpion: Calesco: "It'll cook you alive inside your armour."
Aleph: Keris: "... okay, what if we get a river from the Swamp, right, and one of your honey pits, and we sort of make them merge together so that the cold water and the scalding honey balance out into a nice hot bath?"
Keris: "And then we can widen or narrow the channels to change the temperature!"​
EarthScorpion: Calesco: "You get lots of steam and then the snake tries to reclaim the land."
Aleph: Keris: "Your land is not at all suited for being decadent, you know that?"
Aleph: Actually, heh, what happens is in fact:
Calesco: "They don't mix like that. The honey will just sit on top of the water so you'll be cold down below and cooked up on top."​
Aleph: Keris: "So unhelpful."
...
EarthScorpion: I would note that Saati is around 1000 miles from An Teng. Maybe 500ish from Bluehaven, depending in where Bluehaven is at the time.
Aleph: Hmm. Fair point.
EarthScorpion: Once again, Keris is forgetting how much faster she is at the strategic scale than everyone else. : p
Aleph: Hahaha. This is basically an entirely unintentional powerplay.
Aleph: "Look how fast I am. Look how swiftly my ships can strike. I can rule these oceans with ease, and you're struggling to keep up. Doesn't joining me sound attractive?"
Aleph: She's totally going to show him around the hold, and the hilarious swag she's amassed, and then just casually be like "oh, you can have this pile as a gift".
Aleph: (It is a large pile, objectively speaking, but compared to the rest it looks rather small.)
EarthScorpion: And a ship crewed entirely by demons, too
Aleph: ... heh. His best ship is probably something like the 50-metre four-master.
Aleph: And Keris is just like "oh yeah, I have this 100-metre long High First Age light warship, why do you ask?"
Aleph: "I was kind of dissatisfied with the ships most Lintha sail, so I went and got this one."
EarthScorpion: Actually, no. Not even as big as that. He's mostly got very sleek, slender Lintha ships.
Aleph: lol
Aleph: Oh man. And she'll moor underwater. So he'll show up and be like "Ach, it looks like we're waiting".
Aleph: And she'll be all "nah, I've been here for a while" from behind them, and whistles sharply.
Aleph: And the water beside them swells, and pours away as something impossibly vast rises up out of it and LOOOOOOOMS.
Narooj: "How did you get onboa..."
Narooj: "..."
Narooj: "..."
Narooj: "..."
Narooj: *looks up, and up, and up*
Narooj: "..."
Keris: ": v"​
 
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Prince of Hell Style and a couple of dots of Dread Pirate Style
Apologies, but I noticed that you haven't updated your Example Styles Document with all of Keris's Styles on her sheet, and also the Styles I've seen you mention Sasi having (such as Five Dragon Style).

Are you going to update that document? Or should I just be looking between that and the character sheets?
 
Apologies, but I noticed that you haven't updated your Example Styles Document with all of Keris's Styles on her sheet, and also the Styles I've seen you mention Sasi having (such as Five Dragon Style).

Are you going to update that document? Or should I just be looking between that and the character sheets?
Ah, whoops. Hmm. Most of Sasi's aren't formally written up, but yeah, I'll shift Keris's when I next get a chance.
 
EarthScorpion: Keris: "We're going to find a way to pamper me with you! Right! Time for a hot honey bath!"

Calesco: "It's scalding hot. You'll die in a dream and then wake up."

Aleph: Keris: "Look, with an Amulet bathing suit I have 8L soak."
Keris: "I'll be fine."
EarthScorpion: Calesco: "It'll cook you alive inside your armour."
...Does she not have Fathomless Poison Haven? Because if lava is liquid enough to count for that, boiling honey certainly is. If she doesn't, how does she breath underwater? Did you add that to Mother Sea Mastery?
 
...Does she not have Fathomless Poison Haven? Because if lava is liquid enough to count for that, boiling honey certainly is. If she doesn't, how does she breath underwater? Did you add that to Mother Sea Mastery?
She doesn't. She relies on Sacred Kamilla's Inhalation.
 
...Does she not have Fathomless Poison Haven? Because if lava is liquid enough to count for that, boiling honey certainly is. If she doesn't, how does she breath underwater? Did you add that to Mother Sea Mastery?
She doesn't have FPH yet, no. And she doesn't breathe underwater because she doesn't breathe, period. She has Sacred Kamilla's Inhalation, and inhales enough bodies that she essentially never needs to breathe.
 
Rise of a Pirate Queen - Chapter 3
Chapter 3 is up! I'm going to be doing some adjustments to the docs at some point, separating them into Arcs for some more clarity in the ToC. But that can come later. For now, Keris has infiltrated the Tengese triads of Saata that ES wrote up, started some island-engineering and got herself a new territory! Let's check it out:
The Isle of Gulls
About 400 kilometres south of Nightfall Island lies a rocky islet that rises up from the shallow blue-green sea; well away from any shipping routes or settlements. Before Keris found it, the 500 hectare island was home only to gulls and small animals, but the rocky hills at the centre allow rainwater to collect in a freshwater lake above sea level, and the cracked stone coastline has a narrow inlet in which she can hide the Baisha.

Keris is currently working on deepening the inlet and carving out a secret harbour from the island's interior. Work progresses slowly, but she eventually intends to have a marina of 30 or 40 hectares in which her ships can dock and resupply, along with a self-sustaining town fed by the freshwater lake and aquatic luscious jungles that surround the islet and snarl ships that do not know the safe channels through.
Very cool. We will pause now for me to proclaim my eternal love for the hectare as a unit of land measurement that makes fucking sense, as opposed to the acre, which is stupid and ridiculous. 1 are = 100m2​. 1 hectare = 100 ares = 10,000m2​. 1km2​ = 100ha = 1,000,000m2​. Metric system, I love you, please marry me. We can kill the 4,047m2​ acre on our honeymoon, and nobody will miss it.

Anywho, I've edited a map of the Southwest with some of the locations used in Kerisgame in red. Hopefully it will work.
The little outline of Britain there is to-scale, by the way. ES isn't kidding in the bonus bits when he says we've given ourselves a Europe-sized playpen. So, the 01 hell gate is the one Keris and Sasi used to get to the Southwest waaaaay back in Vacation, and then to go back for Calibration. 02 is the volcano island with the adamant-roofed Shogunate manse that they stayed in while on vacation. 03 is Kalbada, the moving Lintha reef/Ululayan demesne that she met Lintha Gajui Narooj at and of course 04 is the Bu La Abyss she sailed the Baisha through. And 05 is her new island, near Saata! Wheeee!

Well, "near". Technically it's "about 600 miles away", or "Land's End to John o' Groats; the longest distance across Britain". But to her, that's near. As you can see, Keris can get around very, very quickly; with or without her pretty demonic hellship. This is because she is, as we say in common parlance, "bullshit fast", and will only get faster when she picks up Racing Vitaris and becomes able to get from Saata to the Isle of Gulls in less than four friggin' hours.

Bonus stuff as usual:
Aleph: Oh, Keris. From the outside her harbour is much secret, very hidden. From the inside, she made it all pretty~
Aleph: How big is the islet? Will the harbour be large enough for her whole fleet, or just one or two ships?
EarthScorpion: You know those rocky islands at the end of TFA? It's like... small Scottish island scale.
Aleph: Just one ship, then.
EarthScorpion: No, let me just look for a picture. Like, about this size, only rather rockier and more vertical.
Aleph: Oh, huh. Cool. So there will be space for her fleet, once a decent-sized harbour is hollowed out of the middle.
EarthScorpion: Yeah, it's about 3.5km by 1.75km. Although, I note, hollowing out the rocky bits in the middle will ruin the fresh water source which is rain gathering in the centre above sea level.
Aleph: Yup. She can find some other way to get fresh water. Hmm. And possibly salt at the same time. An artifact, maybe. For now, the Baisha has good stocks.
EarthScorpion: Hmm, actually, by RAW... well, a marotte counts as ten men. Digging away a granite mountain is... not that quick.
Aleph: Sigh. Yeah. But, eh, they can get started on at least enlarging the bit where the Baisha is parked. Fifty men working around the clock can get a fair amount done.
Aleph: ... huh. Actually, if her islet is the size of Tresco, it's about 300 hectares, and she only needs 30 or so for a good-sized harbour. Wait, no, wow. By your measurements, it might actually be closer to 600 hectares than 300. Hmm. It's probably not a rectangle, though.
EarthScorpion: No, it's all... well, islandy.
Aleph: I'll model it as an oval, and... yeah, that's about 480-500 hectares. That'll do. Sweet. Keris might well be able to keep the freshwater source, then, depending on where the best coverage for her hidden harbour is.
Aleph: ... sigh. She may put the harbour next to the big rocky bit, and then summon a shitload of marottes to hollow out a large harbour and use the excavated material to build hills around it. And then plant jungle on the hills.
EarthScorpion: Well, you know. "The countermagic required to cleanse the blight is not based on the Infernal's Essence rating - instead, Emerald countermagic cleanses an area with a radius of up to 250 yards, while Sapphire and Adamant cleanse a radius of up to 500 and 1000 yards, respectively." That means you can make a safe channel through the jungle planted at sea. And of course, by RAW, it's super-easy to find food in a luscious jungle. It's also very hard for an invader to burn it out. Because, you know, most of it is underwater.
Aleph: :D
Keris: "..."
Keris: *makes two "safe" channels*
Keris: *one of them only goes halfway to the island and then abruptly stops, much to the woe of anyone who was following it*
Keris: *includes a visible marker like a jutting-up reef at the start of the trap one*​
Aleph: ... haha. That's even better. Because even if you notice and manage to stop the ship before you sail into the Sargasso, she'll just make the channel narrow enough that you'll have extreme difficulty turning your ship around in it. So you're still stuck unless you can re-navigate the fake channel backwards.
EarthScorpion: Oh, Keris. You're going to wind up turning this island into something surrounded by Metagaos jungles. Though your secret island lair is lacking in mountains or volcanoes.
Aleph: ... huh. WWI actually lets Keris excavate granite really fast. She can chain it with Echo and run along going WHEEEEEEE. Remind me to estimate how fast she can clear space with that, because I suspect the answer is "very".
EarthScorpion: Yes, although not leave it in a state to be used, I note
Aleph: Yeah, which is a pity. It's subtractive. She can use it to "dig" down and break walls away, though.
EarthScorpion: Well, heh. Remember, in AGSITV Louise used WWI to make a cave.
Aleph: Hmm. Going by estimated mass and water density, I think a yeddim is... maybe 15-20 cubic metres? Paraceratherium was about 4.8 high, 7.4 long and probably 1.5 wide, and even dividing by three to account for empty space, that's in that ballpark.
Aleph: Call it 15m^3 for a WWI, then. And she can use SIHW to hit everything on her Dash tick.
EarthScorpion: So if she's using SIHW. the main volume is coming for that giant trail she's marking out. Lawl. Keris. Really good at making canals
Aleph: Well, heh. She can run along walls. All she has to do is run along the bottom of one of the inlet walls and the rest will collapse in.
Aleph: Then her doborminn can hurl the rubble up and out and her marottes can get started arranging it. Then repeat. And she can also deepen lakes and harbours really, really fast.
EarthScorpion: Keris, stop digging a secret tunnel
EarthScorpion: through the mountains
EarthScorpion: secret tunnel
...
EarthScorpion: Oh, Keris.
Aleph: She does like scoping things out from the bottom. And has an entirely shameless love of that thing where people try to do something nasty to a defenceless vulnerable victim who turns out to be something hilariously overpowered, as long as the former make funny expressions when terrified and the latter is her.
EarthScorpion: Yes, that does amuse her.
Aleph: ... Pirate Queen Keris is going to get a reputation among her followers for her Ekoan sense of humour, isn't she? It's going to be a known thing; the impish mischief she occasionally indulges in.
EarthScorpion: Echo indicates that this is clearly the best form of humour.
Aleph: ... there comes a point, to be honest, where some of her subordinates are aware, in a certain type of fuzzily-defined situation that you get a feel for by experiencing several of them, that a person they're dealing with may be a Gale or Keris herself.
Aleph: Most of them then play along and see if they can sucker other people into falling for it.
...
EarthScorpion: Kerisssssssss. Just went straight for the Tengese triad. I wonder how she's going to react when she finds they give equal veneration to the Golden Lord and the Pale Mistress?
Aleph: ... hmm. Yeah, that'll be interesting.
EarthScorpion: And will she give Darling Yellow's group to the triads?
Aleph: Probably, yes. But not until she has more control over them.
EarthScorpion: Oh, Keris. And once she's running the triad, she's the one responsible for their slaving, their drug selling and their prostitution. Running a criminal organisation will be eye-opening for her.
Keris: "... so I'm basically a Nexan merchant-prince."
Sasi: "Yes. There's really no difference."​
Aleph: She may well be able to find mental work-arounds for the drugs and prostitution - heh, especially with some upwards-mobility programs. It's the slavery she won't like. She'll... mmm... probably at first try and limit it to what she considers "acceptable targets", and long-term find another source of profit that she can swap it with; banning her triads from the slave trade and doing Other Thing instead.
Aleph: Her Get Revenge doesn't care, but her Compassion does.
EarthScorpion: Yes, heh, there will be... interesting clashes between Haneyl and Calesco over this. And even Haneyl and Echo, because Echo doesn't like seeing people sad.
Aleph: Oh, Keris. She's thinking bigger now. "Take over the triads". "Screw not poking the Navy, I'mma build up and kick them out of my ocean". And oh dear. Before she gets that far, she'll want to slowly crush (and in some cases absorb) the other pirate fleets in Saata.
EarthScorpion: Heh. That's the other thing she can do if she runs the triad, of course. They run trade routes. They're not the Lintha. They're much more functionally integrated into societies. They're... hmm, sort of a local Guild-alike in quite a few ways, really. And that means that they do in fact have their own supply stations. Which can, with a bit of work, become their own free-standing towns.
Aleph: Excellent~ Oh, Keris. Gettin' all grown up and becoming a player~
...
EarthScorpion: ... keris
EarthScorpion: you have left Piu and co on your boat
EarthScorpion: accompanied only by demons and Kuha
Aleph: Yes, I know. I'd thought about mentioning it, actually, but they've been with demons in Malfeas for the past year. Now they're with demons in Creation and have an island to run around on. I briefly considered having Keris get one of the small 1-masters out for Yelm to play with, but then decided that this would be a very bad idea.
EarthScorpion: :D
Aleph: ... more to the point, kerissss
Aleph: u really want ppl who use ur sekrit harbour to know who it belongs to, don't u?
EarthScorpion: Sigh. Sadly for those Kimberyian statues, things are decidedly... uh, lewd.
Aleph: Do they have clothes on?
EarthScorpion: What would Keris do?
Aleph: ... dammit keris
Aleph: they do have clothes on
Aleph: and somehow manage to have clothes on in a way that is lewder than not having clothes on.
Sasi: "... I'm almost impressed."​
EarthScorpion: She may need to go back and touch up on them, since the demons making them don't live up to her personal standards. Actually, huh. You know the thing about all those marble Greek and Roman statues?
Aleph: They were painted?
EarthScorpion: Yeah. When they were made, they were painted. So Keris' statues are very painted.
Aleph: Oh dear.
EarthScorpion: And eye-clashing. Oh, Keris. Sasi is fairly sure you're colour-blind. You're fairly sure Sasi just doesn't really see colour.
EarthScorpion: ... actually, uh. Sasi kind of doesn't see colour. Or at least, it doesn't mean anything to her. It's just sensory data.
Aleph: Honestly, with the published logs, her Exaltation is long enough pre-An Teng that we could probably retcon it that she was colourblind before Exalting, and has mostly got used to it but still goes a bit overboard.
Aleph: "kerisian (adj): coloured in a garish, eye-clashing and magnificently tastelessly beautiful way"
EarthScorpion: Oh, Keris. That's what happens when you use the Kimbery excellency for the roll. If you wanted awe-inspiring magnificence, you should have used Malfeas.
Aleph: Well yes
Aleph: but let me just name a few words from the Malfeas excellency.
Aleph: "obvious". "ostentatious". "overkill". "Any intentional subtlety... makes this Excellency inapplicable".
Aleph: Now, I'm not saying that these are bad choices for making, you know, a secret harbour.
Aleph: Just that perhaps they might slightly disadvantage you in the subject of keeping it secret.
...
Aleph: Okay, so Keris currently has the Isle of Gulls and Saata. I'm starting a modified map of the Southwest in the Kerisgame folder to keep track of places. Do we still have the Yu Shan gates as things?
EarthScorpion: They are things that exist, yes. Keris doesn't know where they are - they aren't automatically in their canon positions. But since Sidereals can also make their way through spirit courts, they're much less important. Hell knows that historically there was a gate somewhere near Saata, but Creation has changed a lot.
EarthScorpion: Saata is basically Singapore geographically. So it's like this, right up against a larger island.
Aleph: ... wow, huh. The Isle of Gulls to Saata is like Land's End to John o' Groats, more or less.
Aleph: ... and Keris can, sigh, swim it in an afternoon.
Aleph: keris u so bullshit
EarthScorpion: And doesn't even get bored swimming it, because she dream-meditates while doing it and so spends an afternoon playing with her children.
Aleph: Oh, Keris. You're going to go nuts down in Scale Crest. Wheeeeee demonic islands everywhere~ And then have a chain of stop-off islands up the coast.
EarthScorpion: Heh By taking this tiny, mostly canonically undetailed area (apart from An Teng), we basically have free reign for a reasonably, ~Europe sized play-area.
...
EarthScorpion: Heh. Oh, Keris, your scalp piercings and the way you use them to anchor garotte wire in your hair so your hair has a hard core for strangling. And of course, your flesh is so damn tough that it's nearly impossible for anyone to pull a piercing out. It's like trying to pull a bolt out of the metal it's bolted to.
Aleph: Keris: "I'll tell you one thing: I'm damn glad I got those piercings before I got this tough."
...
Aleph: ... heh. Neride actually quite likes Keris at this point. She gets how things are meant to work onboard. Keris spends time in her quarters working on art and doing Sorcery and whatnot, and lets Neride run the ship without trying to micromanage. And when it comes to attacks, she again lets Neride take the lead at sea, and takes part in the raids on land (and handles it competently).
Aleph: ... also, neither of them are terribly fond of the Priest.
EarthScorpion: And Keris isn't pushing the vessel too hard.
 
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Kerisgame 59 is up! I'm going to be doing some adjustments to the docs at some point, separating them into Arcs for some more clarity in the ToC. But that can come later. For now, Keris has infiltrated the Tengese triads of Saata that ES wrote up

Yeah, it does rather look like Keris is walking down a path that leads to Pirates of the Caribbean South China Sea. She'll just need to meet Sealord Barabosa and his ship of zombie pirates cursed by ancient Solar gold and she can... probably murder them all and steal the Black Pearl.

Of course, Saata is honestly-not-Roanupur, so Keris fits in there just perfectly. She's totally draw in that artstyle, too, especially with the grin and the hint of fang. She's a short pretty girl with a distinctive fighting style, long brightly coloured hair, and a number of memorable character quirks. She'll fit right in there along with the other freaks (Dragonblooded outcastes, god-bloods, dead things from Nightsea Isle that aren't quite properly Dead but are riding their own corpses with their hun still inside, etc).

... no, Keris, keep away from the idealistic Realm bureaucrat who's been abandoned and left in Saata.
 
I would actually be really interested in seeing Keris interact with a Rock expy. It seems like this could be the source of some interesting conversations regarding the role of the triads and the impact that Keris's actions will have on the region. This could be a great way to display how Keris's increasing Compassion is causing her to rethink many of her traditional tactics and long term plans.
 
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