The Well of Souls was a big, big project way back in the Age of Glories. The Yozi are crippled now; they ain't making another one.
 
Well yes, obviously. But who next, and in what order?

*war breaks out*
*war interrupts teatime*
*war called, everyone too busy hiding from grandma*

More seriously, though, I can see Keris trying to make it like an Enlightenment Seeking or Sorcerous Awakening; one of her souls can't reach 3CD-level until they're psychologically ready for it, as it were. Which also neatly solves the favoritism problem.

It creates a new problem due to uneven maturation rates, of course, but (and this is important) that's not a problem that Keris is directly, consciously responsible for. And sometimes, all you can ask for is that you've at least made sure that when something inevitably goes wrong it wasn't your fault it did so.

Thing is, that's like giving a human a live feed through an ant. With the brains of an ant. It's so far below the Yozi that they wouldn't, at least in Kerisgame, be able to get anything out of it - if they could access it at all. Remember, Adorjan can't even recognise Keris by her physical traits, it's only her essence flavour (and the high Adorjani percentage thereof) that lets her tell her apart from the other Green Sun Princes.
I suppose that in turn raises the question of whether it's possible to give them the ability to do so, because trying to make the Yozi less horrible to everything beneath them will be even more difficult if there's no way for them to ever really differentiate between those who are beneath them.

...now I'm picturing some sort of 1CD that's basically the Yozi equivalent of a tracking collar or something, like a zoologist might use to differentiate between animals in a pack.

The best way to make things easier on the Yozi, honestly, is to pump a fuckload of Wyld-stuff into their prison so they're not all jammed up against each other and can amuse themselves by Shaping distractions from their eternal imprisonment. Admittedly they'll immediately use this to Shape up a load of humans to torture forever, but they won't have souls so it's not like they're real people, right?
It feels like that's more the quickest way, and the best way would be to help them become beings that don't need to be imprisoned. Kind of like the "punishment vs rehabilitation" debate IRL, really. Oh, there'd still have to be some way of keeping them from breaking everything around them just by existing, but maybe it could be more like giving them a prescription for antipsychotics than locking them in an asylum forever.

Eh, I don't know. Maybe I'm giving the Yozis too much credit. But at the very least it could give an Infernal something to work towards other than their personal agendas or an escape that's never going to happen.

... I guess it's kind of a bummer for the raksha you're throwing in there along with all the chaos essence, I guess. But nobody cares about raksha, so that's fine. :p
Well if they didn't want to be eaten by everything, they shouldn't have all started their personal narratives with "I happen to be magically delicious". :p

Deveh may love SWLIHN, but he's dealing with the Unquestionable - Iasestus in particular. I suspect that if Keris isn't the only one to have had that kind of direct contact with a Yozi that's paying attention to her, she's probably one of only two or three. And I suspect she is, in fact, the only one to have had more than one such encounter (especially directly, rather than through Lilunu).
Does he know that she's in love with Malfeas? If not, how would he react should he find out?

...and now I'm curious as to what the 3CD that represents SWLIHN's crush on Malfeas is like.

Also, looks like this makes Keris the resident expert (such as it is) on Yozi Sickness among the Infernals. Can't wait until other Infernals start coming to her to ask for advice on how to get over it.

Sasi did see the Brass Dancer once, though, and got laid up in bed for a week with a fever.
Sounds like a bad case of Saturday night fever to me. Removing access to cocaine and bell bottoms would help clear it up.
 
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The Well of Souls was a big, big project way back in the Age of Glories. The Yozi are crippled now; they ain't making another one.

Even if they could I am certain that attempts to do so would be curtailed by the Surrender Oaths. After all, they already prevent Yozis from benefiting from the worship of their demons so the Incarna are unlikely to have included such a simple end run around it. The Yozi needing Creation intact if they want any proper worship form themselves or their souls is kind of Oaths As Intended.
 
So! I am... almost certainly going to regret this, but having given up on the weeks-long struggle with my increasingly insistent muse, I have decided to bite the bullet and attempt something I've not tried before. Specifically, running an Exalted Quest.

A Sidereal Quest.

It is called Age of Bronze, it relies on far too many cludged together system hacks and a vast quantity of eyeballing and narrative convention, and it can be found here.

If you're interested in that sort of thing, or just want to watch an overly-ambitious idea explode in dramatic slow motion, feel free to check it out.

You get to fight demons with magical Kung-fu. What else do you need?
 
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Thing is, that's like giving a human a live feed through an ant. With the brains of an ant. It's so far below the Yozi that they wouldn't, at least in Kerisgame, be able to get anything out of it - if they could access it at all.
If an Human is not enough complex, would the equivalent of a Third Circle be a good start? You can scale it down once they understand fully how it feels being less than titanic world creatures, and then down, and then down again, untill they can understand and feel bad about ants!

If they want. I doubt they will want. The idea of throwing a lot of wyld stuff is better in any way.

So! I am... almost certainly going to regret this, but having given up on the weeks-long struggle with my increasingly insistence muse, I have decided to bite the bullet and attempt something I've not tried before. Specifically, running an Exalted Quest.

A Sidereal Quest.
May the five maidens be with you. I am also going to bug you about inserting Nocturnals in the quest, and you are going to ignore me starting............ now!

You are now going to ignore any plea about Nocturnals. Sniff.

Seriously, i shouldn't have reread the MOEP Nocturnals once again, but i needed to do something unneded for a quest. And now i really want to do something with the Nocturnals. I would ask for a setting in which to throw a Nocturnal to make it struggle, but i am pretty sure this isn't the right place.

.... Can somebody point me at the right place? I know already that am not going to do anything, but at least i should try.
 
So a friend of mine asked me if their are any stats for a Rapier in Exalted. I found a few online, but I didn't really like most of them.

So I made my own.


Mundane Rapier
Speed 4, Accuracy +3, Damage +2L, Defense -2, Rate 3, Tags: P

Needle Daiklave
Speed 4, Accuracy +5, Damage +3L/2, Defense -2, Rate 4, Tags: O, P, Attune: 5

And I made a Kerisgame Type Style that I'm hoping for some feedback on.

It was pretty much inspired by Dark Souls 1 and 2 Rapier PvP users. Which is why it has scum bag 'attack them while they're unprepared', parry and counter attack, and then enhances damage to critical attacks.

Needle Hail Style (Melee) (Need a better name. Doesn't work when the Style doesn't even include a flurry enhancers)
A style developed by criminals with pretensions of nobility, it focuses on a quick and lethal offense. This style's characteristic linear strikes target an opponent's weak spots, and rely on well executed parries to keep them on the defensive. This style uses Rapiers and allows the use of bucklers as off hand weapons, and cannot be practiced in medium or heavy armor.
1: +1 to Join Battle when the opponent has no readied weapons.
2: +1 when attacking an opponent whose attack you have parried in the last action.
3: +1 damage with called shots to vital organs.
 
For context, the reaper daiklave has speed 4 accuracy +4, and that fact makes it the best one-handed artifact weapon in 2.5 by such a margin I think it needs a nerf.
 
For context, the reaper daiklave has speed 4 accuracy +4, and that fact makes it the best one-handed artifact weapon in 2.5 by such a margin I think it needs a nerf.
Speaking of which, I've always wanted martial arts styles that used Reaver daiklaves as form weapons. Instead of half of the ones that use swords using either all swords or Reaper daiklaves.
 
So a friend of mine asked me if their are any stats for a Rapier in Exalted. I found a few online, but I didn't really like most of them.

So I made my own.


Mundane Rapier
Speed 4, Accuracy +3, Damage +2L, Defense -2, Rate 3, Tags: P

Needle Daiklave
Speed 4, Accuracy +5, Damage +3L/2, Defense -2, Rate 4, Tags: O, P, Attune: 5
So, I'm with my books now and can give a better breakdown:
Slashing Sword: Speed 4, Accuracy 1, Damage 2, Defense 0, Rate 3
Reaper Diaklave: Speed 4, Accuracy 4, Damage 4/2, defense 1, rate 3, O

So, for the mundane, you get +2 accuracy, -2 defense and the P tag. For the artifacts, +1 accuracy, -1 damage, -3 defense, and the P tag. Of course, using the Reaper Diaklave as a balance point is like using the print version of dreams of the First age as one. The Mundane version is useful, and I can see why one would think it's balanced, after all you add and subtract the same value. The issue is that the total bonus a weapon gives isn't' relevant, especially a one handed weapon. It's much better for a weapon to have lopsided accuracy/defense stats, because then you can wield two different ones and gain the strengths of each.

I think a better version would be something like this:
Mundane Rapier
Speed 4, Accuracy +2, Damage +2L, Defense -1, Rate 2, Tags: P
Needle Daiklave
Speed 4, Accuracy +3, Damage +2L/2, Defense 0, Rate 3, Tags: O, P, Attune: 5

Compare to short diaklave: Speed 4, accuracy +2, Damage 3L/2, defense +1, rate 2
 
Yeah, I'm basically gonna just +1 what C.o.S.a.R said. The Accuracy on both of your rapiers is too high; that can easily get to 20-die attack rolls with zero effort (Dex 5, Melee 5, Style/Specialty +3, Orichalcum Needle Daiklave +7; more like 30-33 die attacks with effort), which is going to result in massively imbalanced requirements for challenging them versus everyone else. If they have Hungry Tiger Technique (or something equivalent), high-accuracy attacks are amazing.
Also, the P tag is like +4 damage against armor, which is pretty important.

(I also think Reaper Daiklaves are too strong, even if I still love them because I'm a minmaxing little shit).
 
@EarthScorpion or @Aleph? Perhaps you can answer this question for me?

So, there was a section about Styles that interested me, I was just reading them, and I found this:

Styles replace standard Specialties. Instead of a Melee Specialty in, for example, Swords +3, a character would instead specialise in Even Blade Style +3. A Style Specialty applies whenever the character is performing actions in the theme of the Style.

In addition to the standard behaviour of Specialties, a Style grants minor thematically appropriate bonuses. Style bonuses never stack with other Style bonuses, never exceed +1/-1, and cannot be universally applicable (eg "+1 Accuracy when using a sword"). A Style bonus that grants effective bonus successes, such as Damage, Armour or Difficulty, may only exist at the +3 level and may only apply to a narrow range of actions. Only one Style may be in effect at any given time.

Does the bolded part mean, that a character with Azure Justice 2 would gain +2 from just having Azure Justice and acting within it's themes, as well as the situational bonuses listed at each style level?
 
@EarthScorpion or @Aleph? Perhaps you can answer this question for me?

So, there was a section about Styles that interested me, I was just reading them, and I found this:

Does the bolded part mean, that a character with Azure Justice 2 would gain +2 from just having Azure Justice and acting within it's themes, as well as the situational bonuses listed at each style level?
Yes, as long as they're stunting in-line with their Style.

And now you know why you always want to justify applying your styles, because they are 1-4 extra dice depending on how many dots you have and whether you can apply a bonus.
 
Yes, as long as they're stunting in-line with their Style.

And now you know why you always want to justify applying your styles, because they are 1-4 extra dice depending on how many dots you have and whether you can apply a bonus.
1-4? Is'nt it at least theoreticaly possible to have a Style at 3 and manage to justify all 3 situational bonuses for 6 exta dice?

Like, take Hawk-Eyed Sniper Style for example:

Hawk-Eyed Sniper Style (Ranged)

Only a fool risks being shot full of holes in a firefight. The smart and the cautious prefer to engage from further out. Practitioners of this Style are patient, precise and methodical; selecting their targets from extreme range and dispatching them with ruthless efficiency. Form weapons are longbows and longarms, and the style cannot apply to close-range combat.

1: +1 to the first shot made on an unaware target.

2: +1 to stealth while firing from cover.

3: +1 damage when making called shots.

At level 3, that's 3 dice for stunting in theme, but is'nt it possible to make a called shot, from cover, on an unaware target for a total of 6 dice, or can it only have 1 situational bonus count?
 
1-4? Is'nt it at least theoreticaly possible to have a Style at 3 and manage to justify all 3 situational bonuses for 6 exta dice?

Like, take Hawk-Eyed Sniper Style for example:

Hawk-Eyed Sniper Style (Ranged)

Only a fool risks being shot full of holes in a firefight. The smart and the cautious prefer to engage from further out. Practitioners of this Style are patient, precise and methodical; selecting their targets from extreme range and dispatching them with ruthless efficiency. Form weapons are longbows and longarms, and the style cannot apply to close-range combat.

1: +1 to the first shot made on an unaware target.

2: +1 to stealth while firing from cover.

3: +1 damage when making called shots.

At level 3, that's 3 dice for stunting in theme, but is'nt it possible to make a called shot, from cover, on an unaware target for a total of 6 dice, or can it only have 1 situational bonus count?
"In addition to the standard behaviour of Specialties, a Style grants minor thematically appropriate bonuses. Style bonuses never stack with other Style bonuses, never exceed +1/-1, and cannot be universally applicable (eg "+1 Accuracy when using a sword"). A Style bonus that grants effective bonus successes, such as Damage, Armour or Difficulty, may only exist at the +3 level and may only apply to a narrow range of actions. Only one Style may be in effect at any given time."

Only one bonus at a time.
 
"In addition to the standard behaviour of Specialties, a Style grants minor thematically appropriate bonuses. Style bonuses never stack with other Style bonuses, never exceed +1/-1, and cannot be universally applicable (eg "+1 Accuracy when using a sword"). A Style bonus that grants effective bonus successes, such as Damage, Armour or Difficulty, may only exist at the +3 level and may only apply to a narrow range of actions. Only one Style may be in effect at any given time."

Only one bonus at a time.
Thank you, I missed that part.
 
Also, you'd get a bonus to the Accuracy, Stealth (to keep your position hidden) and damage rolls for that anyway, not all to the same roll.
 
The intent of the design was to accomplish three things at once:

a) Kill "Martial Arts" by making every single thing you do into martial arts. It's a kung fu movie, so Grabowski says... therefore, everything is kung fu. The flavour of Martial Arts is necessary, the implementation is not, so why not fully integrate the former and throw the latter out? After all, nobody wants to deal with combinatorial hell, but everybody likes kung fu.

b) Make Specialties more interesting. Exalted players do things like take Melee 5 (Swords +3), and coincidentally only ever wield swords, making it functionally Melee 8 (5 for purposes of charm caps). This isn't very interesting. Styles are story as well as the obligatory 3 more dice - even if you still always get the obligatory 3 more dice, at least you're doing it in a cool kung fu way.

c) Do this in a way which makes it easy as fuck for players to write their own styles in order to satisfy the people who really want to make their own personal kung fu styles but can't design charms to save their own lives, by strictly capping the benefit that can be gained from using the subsystem and assuming that the player will probably be able to max out that benefit if they're paying even the smallest amount of attention to what their builds do mechanically.

This also builds on the stunt rules, which are there to try and get players to riff off the other players and the GM's scene descriptions in the way they describe their character actions, because you need to describe what you're doing in order to apply your styles at all. Which by definition is a +1 stunt, and it's not difficult to get +2s from there.

"I, uh, attack. With my sword."
- No benefit.

"I smoothly slide into a draw stance as I lunge forward through the falling rain, then cut the enemy down in a flash of steel!"
- Blind Justice Style is applicable, +3 specialty bonus.
- Blind Justice Style conditional bonus for drawing and striking at once, +1 style bonus.
- Description exists and involves scene elements, +2 stunt bonus.

Lots of incentive to play along.
 
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