Army of Liberty: a Fantasy Revolutionary Warfare Quest

Honestly, with the losses we have taken and will still take during this battle, especially if we have to engage Wahhenheim again to finish him off, I am not confident in our ability to beat Trotha with our current troops. At least not without good prep. We may have to come up with some clever plan on the campaign map in order to migitate his artillery superiority.
We will be reinforced by a fresher army, but I do agree. Currently, we won because of luck with the rapid deployment and being on the defensive, but that can't continue indefinitely. Campaigns necessarily include offensives, and ensuring sufficient mobile firepower for manoeuvre is one of the better ways to compensate for lower numbers.
 
I would like to happily share that there is now an Oregairu/French Revolution-Napoleonic Wars story, here on Sufficient Velocity as well as at SpaceBattles and Questionable Questing

The story's title is:

Through Storms and Brimstone (Oregairu/French Revolution)

The author's username is:

NathanHale (at SB)
NathanHale2SB/nowQQ (at QQ)

- The story here on Sufficient Velocity

- The story on SB

- The story on QQ (there are currently more comments there than at SB)

The story begins in August 1792, during the Storming of the Tuileries.

I'll get to reviewing 'Saintonge: Round 2' when I can, but I want to review the first chapter of that new story first.
 
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Anything can happen in a battle. Even a few minutes could make all the difference between victory or defeat.

This is no time for timidity
Durand can be aggressive, maybe even hot-headed. Well, she IS a hobgoblin.

when you see the other formation of
Napoleon learned the hard way in early 1796 of what would happen if you were to large frontal assaults on heavily-guarded enemy positions at an enemy-occupied settlement.

The command goes out, repeated along the line
It takes courage and discipline to stand firm in the face of hundreds or thousands of horses charging directly toward you. But stand firm you must; infantrymen cannot outrun a horse.

Some of the men are still in the middle of attaching their bayonets
Inexperienced. Not good. They need to move faster, especially considering the speed of the enemy horsemen.

At this point you cannot flee. You must stand and fight, present a wall of pointed steel to the enemy cavalry, or you will be slaughtered.

unable to as much as shout an order
In my opinion this is on him. He failed to maintain discipline and order in his unit.

only a choked croak of a sound comes out of his throat
If Durand has him replaced, I wouldn't blame her.
 
Apologies for the delay, it's been one of those weeks. I hope to get back to updating + cleaning up the mechanics post + doing the requested post on Arnese doctrine by tomorrow.
 
Apologies for the delay, it's been one of those weeks. I hope to get back to updating + cleaning up the mechanics post + doing the requested post on Arnese doctrine by tomorrow.
It's fine, those weeks happen. Real life responsibilities take precedence, you should take as much time as you need for those. I'm just glad you haven't lost your spark for the quest.
 
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Durand can be aggressive, maybe even hot-headed. Well, she IS a hobgoblin.
Even worse, she is a fantasy-french commander. A terrible condition that has been known to drive commanders to risky assaults.
Napoleon learned the hard way in early 1796 of what would happen if you were to large frontal assaults on heavily-guarded enemy positions at an enemy-occupied settlement.
The thread does seem a bit more hesitant about frontal assaults than their historical example, preferring a more methodical manoeuvre and positioning before the attack. This does involve trade-offs, a more aggressive commander has a better chance of catching an enemy before they are truly entrenched, in situation where a cautious commander misses their window of opportunity. On the other hand, they are also more likely to botch an assault if they are unlikely by smashing their head against the wall. Returning to the situation at hand, the village was likely not that well-guarded, considering the enemy just arrived and failed to dislodge the militia defending it.
It takes courage and discipline to stand firm in the face of hundreds or thousands of horses charging directly toward you. But stand firm you must; infantrymen cannot outrun a horse.
Inexperienced. Not good. They need to move faster, especially considering the speed of the enemy horsemen.
Given the circumstances this is somewhat inevitable. The revolution required a lot of uprisings to be put down, which means throwing fresh recruits into the battle before they are fully trained. The republic doesn't have the luxury of time. Which makes those units less effective than they should be, especially at the officer level. On the other hand, if the uprisings are of limited strength, you can give them an initial boost of experience other nations would not normally enjoy due to harder battles killing more experienced soldiers. Forming a truly effective, experienced army out of recruits will be a big goal for Durand going forward.
At this point you cannot flee. You must stand and fight, present a wall of pointed steel to the enemy cavalry, or you will be slaughtered.
Which is rationally completely correct, but very difficult to do when the charge is triggering the flight instinct of your brain. Cavalry relies on this psychological fear effect, staying in formation while a large figure rapidly approaches you, with your defence consisting of a piece of wood with a knife at the end is very counterintuitive. The rational part of your brain just doesn't work well when you actually fear for your life, that is why militaries try to drill certain things into muscle memory.
In my opinion this is on him. He failed to maintain discipline and order in his unit.
If Durand has him replaced, I wouldn't blame her.
While that is a failure, keep in mind this unit is fresh from training and thrown into an incredibly difficult situation, trying to maintain order against a professional cavalry charge. If we fire everybody who fails accomplishing something difficult, we would rapidly run out of a army to command.
 
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Units routing is a normal part of battle. Even an elite Elven infantry unit will likely be fleeing before losing 20% of their men.

What is important for us as the commander is ensuring they have safe lines to run away(something we definitely made a mistake in this turn and positioning them correcty when they return to the battle
 
The real difference in Saintonge was training. All of Durand's forces save her own 5th Horse Artillery and the Hussars were fresh out of boot, and were an ad hoc task force thrown to the far flank of a larger campaign, whereas the Royalist forces were professional career cavalrymen supported by conscripts. Saintonge Turn 2 really makes that explicit thanks to the OPFOR temporarily routing Burard's unit with an expert charge by professional forces, and us routing some of their supporting militia with a cavalry charge of our own.
 
The real difference in Saintonge was training. All of Durand's forces save her own 5th Horse Artillery and the Hussars were fresh out of boot, and were an ad hoc task force thrown to the far flank of a larger campaign, whereas the Royalist forces were professional career cavalrymen supported by conscripts. Saintonge Turn 2 really makes that explicit thanks to the OPFOR temporarily routing Burard's unit with an expert charge by professional forces, and us routing some of their supporting militia with a cavalry charge of our own.
I would generally agree, though putting mere trained infantry on the battlefield doesn't seem to be that out of the norm. If you look at the army of the west and the army of the centre, both have the vast majority of their infantry just at trained. If Norn does it, it's probably standard practice for nations that maintain larger armies. Turn 2 also had bad luck, the cavalry rolled in the 90th percentile.
 
Brutet: Round 10
-[X] Shooting Them In The Back
-[X] 251st: Disorganized
-[X] 10th Hum Art: Fire at 177th Hum
-[X] 200th Hob: Fire At 177th Hum
-[X] 72nd Hum: Fire At 177th Hum
-[X] 148th: Disorganized
-[X] 42nd Elv: Resupply 45th
-[X] 45th Elv: Hide [10 Conc., prevents revealing them baring shooting this tile]
-[X] 16th Half: Rest [->5/13]
-[X] 28th Half: Routed
-[X] 19th Half Pfd: Rapid Move E, Rest [->4/13]
-[X] 28th Half Pfd: Routed
-[X] 55th Elv. Hsr: Rest [->6/13]
-[X] 108th Elv. Hsr: Disorganized
-[X] 13th Hob Lanc. Move W
-[X] 84th Elv. Art: Fire at 14th Half Jäg
-[X] 31st Elv. Art: Fire at 14th Half Jäg
-[X] 5th Hob H. Art: Fire at Nym Rng [Yes, I checked for LoS]
-[X] HQ: Resupply 84th

You have your guns and northern infantry punish the enemy's confused movements. Their northern human regiment is mauled badly. The nymphs, you receive a report, are broken again. The halflings in the south are luckier, the hail of cannonfire skipping past above their heads for the most part. You grimace as the overextended 13th Lancers are scoured by enemy artillery as they try to wheel back and return to their earlier position.

Nevertheless, the battle proceeds to your expectations, more or less. A little more of the push and you'll have them on the run.

You survey the line with your telescope. All seems to be more or less in order, from what glimpses you catch through the rain. But what the hell is de Sangeaux doing? The 45th are evidently not digging in and concealing themselves, as you instructed. Indeed, they appear to be moving out.

***​

The enemy are on the run. Jean de Sangeaux stands a the forefront of his regiment and measures the drumbeat of his heart. Only moments, and they'll commit to the charge. A glorious rush of thousands and the breaking of the enemy at bayonetpoint. He's been waiting for this since the fighting began. The forces of Norn scattered again by the might of Hobb and Ael, as described in accounts of all the great victories.

"Orders from the General, sir!" Rochemont, his adjutant, cries. The young elf woman rides up with a courier from the headquarters.

"Very good," de Sangeaux says, with savage glee. He takes the message and unrolls it hungrily. The excitement crumbles in seconds.

"Sir?" Rochemont asks, gauging his frustrated expression. The courier rides away hard, carrying other orders.

"The General would have us hide in the underbrush like cowards while others decide the battle," he says through his teeth. "The General would sully the name of the 45th with timidity and dishonor. It cannot be stomached. The day is ours. Lieutenant Rochemont, we never received these orders. There was confusion and we were forced to choose an independent course of action as a result. Is this understood?"

Rochemont smiles. "Oh yes, sir. What are your orders?"

"We move out and advance. Prepare the men to charge. We will lead the Fifth Army to glory and swift victory," he says, certainty filling his mind. Success redeems many crimes. Durand will have no choice but to applaud his decision soon enough. He takes up his position at the very front of the formation as they begin to march. Courage and elán - those are the foundations of Arné. He will remind them all of it today.

***​

Enemy Actions underlined.
19th Half Pfd Free Moves E

90th Elv Braces
177th Hum Braces (Disengage)
14th Hum Braces (Disengage)

75th Elv Art Ready Fires
61st Elv Art Ready Fires
Dwa Vol Art Ready Fires


10th Hum Art Fires on 177th Hum!
>Hits: 5, 41+10-20=31; 30 Casualties
200th Hob Fires on 177th Hum!
>Hits: 24, 71+10-50=31; 25 Casualties
72nd Hum Fires on 177th Hum!
>Hits: 67-50=27; 22 Casualties

84th Elv Art Fires on 14th Half Jäg!
>Hits: 28, 9-20=0
31st Elv Art Fires on 14th Half Jäg!
>Hits: 36, 34-20=14; 14 Casualties

5th Hob H Art Fires on Nym Rng!
>Hits: 43+30-20=53; 47 Casualties
Nym Rng Routed! (+1 Cohesion to 5th Hob H Art, -1 Cohesion to ???)

28th Half Pfd Moves W (Routing)
148th Hum Moves SW, W (Routing)
13th Hob Lan Moves E, W
Dwa Vol Art Ready Fire triggered! (700m, W; 13th Hob Lan)
Dwa Vol Art Fires on 13th Hob Lan!
>Hits: 91-20=71; 62 Casualties

177th Hum Moves E (Disengage)
14th Hum Moves E (Disengage)
20th Half Jäg Moves halfway E (3/4)
14th Half Jäg Moves NE, NE
Nym Rng Moves SE (Routing)


45th Elv Moves E, NE (Maverick!)
61st Elv Art Ready Fire triggered! (700m, SW-W; 45th Elv)
61st Elv Art Fires on 45th Elv!
>Hits: 11+10-20=1; 1 Casualty
75th Elv Art Ready Fire triggered! (700m, NW-W; 45th Elv)

75th Elv Art Fires on 45th Elv!
>Hits: 23, 74+10-20=64; 60 Casualties

16th Half Rests
19th Half Pfd Rests
55th Elv Hsr Rests

102nd Dwa Rests

HQ resupplies 84th Elv Art

10th Hum Art gained +1 XP.
200th Hob gained +1 XP.
72nd Hum gained +1 XP.
84th Elv Art gained +1 XP.
31st Elv Art gained +1 XP.
5th Hob H Art gained +1 XP.
13th Hob Lan gained +1 XP.
45th Elv gained +1 XP.

177th Hum lost -8 Cohesion from Casualties.

14th Half Jäg lost -1 Cohesion from Casualties.
Nym Rng lost -4 Cohesion from Casualties. ROUTED!

??? lost -1 Cohesion from adjacent ally Routing.
5th Hob H Art gained +1 Cohesion from Routing enemy.
13th Hob Lan lost -6 Cohesion from Casualties.
45th Elv lost -6 Cohesion from Casualties.
16th Half gained +2 Cohesion from Resting.
19th Half Pfd gained +2 Cohesion from Resting.
55th Elv Hsr gained +2 Cohesion from Resting.
102nd Dwa gained +2 Cohesion from Resting.

***

BATTLE OF BRUTET, ROUND 10
+Primary Objective: Defeat the Army of the West.



Our 45th Elv spotted! Lost sight of enemy Nym Rng!

Orders

Vote by plan, please!

200th Hobgoblin Fusiliers Regiment:
[]
72nd Human Regiment of Foot:
[]
148th Human Regiment of Foot:
[-] REST.
42nd Elven Regiment of Foot:
[]
45th Elven Regiment of Foot:
[]
16th Halfling Light Regiment:
[]
251st Hobgoblin Fusiliers Regiment:
[]
19th Halfling Pathfinders Regiment:
[]
28th Halfling Pathfinders Regiment:
[-] REST.
55th Elven Hussars Regiment:
[]
108th Elven Hussars Regiment:
[]
13th Hobgoblin Lancers Regiment:
[]
84th Elven Artillery Battery:
[]
10th Human Artillery Battery:
[]
5th
Hobgoblin Horse Artillery Battery:
[]


***​

Our Units

Unit
XP
Str.Coh.
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
251st Hob.3/5, Trained941/10007/12+06/105/5333Cabot Musket
Bayonets
HobgoblinVeka Bonheur
Incompetent
10th Hum Art.9/5, Regular50/5022/21+106/105/5331Field ArtilleryHumanDavid Granger
Offensive Genius
200th Hob.7/10, Regular979/100010/13+106/105/5333Cabot Musket
Bayonets
HobgoblinAlho Kléber
Offensive Genius
72nd Hum.6/5, Regular1000/100018/21+106/105/5333Cabot Musket
Bayonets
HumanGereon Oberlin
Teacher
148th Hum.9/5, Regular716/10000/21-10*8/105/5333Cabot Musket
Bayonets
HumanLiberté Chastain
Inspiring
42nd Elv.8/10, Trained1000/100012/12+08/105/5353Cabot Musket
Bayonets
Elven
CO Wounded
M. de Montmorency
Unsteady
45th Elv.9/10, Trained940/10006/12+00/105/5353Cabot Musket
Bayonets
ElvenJean de Sangeaux
Maverick
16th Half.2/10, Regular900/10005/13+108/104/5533Cabot Musket
Bayonets
HalflingMaïwen Firmin
Butcher
19th Half. Pfd.5/10, Regular830/10004/13+0*4/103/5533Canard Rifle
Bayonets
HalflingSophie Tasse
Rapid
28th Half. Pfd.5/10, Regular908/10000/13+106/105/5533Canard Rifle
Bayonets
HalflingGeorges Villiers
Unsteady
55th Elv. Hsr.9/10, Trained296/5006/12-20*3/5359SabresElvenBerenice de Toucy
Defensive Genius
108th Elv. Hsr.6/40, Professional422/50010/14+202/5259SabresElvenAugustin de Goyon
Loud
13th Hob. Lan.7/10, Regular297/5002/13-10*0/5237LancesHobgoblinKaro Bonnaire
Optimist
84th Elv. Art.12/10, Trained50/5012/12+010/105/5371Field ArtilleryElvenJules de Maistre
Watchful
31st Elv. Art.13/10, Trained50/5013/12+06/127/7351Field ArtilleryElvenMarie de Lamartine
Logistician
5th Hob. H. Art.18/40, Experienced50/5018/15+306/83/3335Horse ArtilleryHobgoblinArka Faucher
Careless
HQ131741
*Affected by Casualties
Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage

Cabot Musket: Wounding +0, Range 100m/200m/400m
Field Artillery: Wounding 3, Range 200m/700m/1400m
Canard Rifle: Wounding +0, Range 200m/300m/500m
Horse Artillery: Wounding +2, Movement +4, Range 200m/600m/1200m


***​

Enemy Units


Unit
XP
Str.Coh.
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
Lie 1st Hum HsrTrained500/500?/15+0?3?3?9SabresHuman
Cavalry
?
Lie 2nd Hum HsrTrained500/500?/15+0?3?3?9SabresHuman
Cavalry
?
Gal 14th Half JägRegular986/1000?/12+10??533Falke Rifle
Bayonets
HalflingDemoralizing
Gal 20th Half JägRegular1000/1000?/12+10??533Falke Rifle
Bayonets
HalflingOffensive Genius
Dau 86th ElvTrained825/1000?/11-10*??353Erlkönig Musket
Bayonets
ElvenOffensive Genius
Dau 90th ElvTrained859/1000?/11-10??353Erlkönig Musket
Bayonets
ElvenCareless
Dau 93rd ElvTrained876/1000?/11-10*??353Erlkönig Musket
Bayonets
ElvenRapid
Bil 15th DwaTrained789/10000/18-20*??333Erlkönig Musket
Bayonets
DwarvenUnsteady
Bil 20th DwaTrained779/1000?/18-20*??333Erlkönig Musket
Bayonets
DwarvenMaverick
Daur 14th HumTrained1000/1000?/15+0??333Erlkönig Musket
Bayonets
Human
Slowed
Defensive Genius
Eng 177th HumTrained915/1000?/15+0??333Erlkönig Musket
Bayonets
HumanTeacher
Eng 100th DwaTrained821/1000?/18-10*??333Erlkönig Musket
Bayonets
DwarvenCO Killed
Eng 102nd DwaTrained818/1000?/18-10*??353Erlkönig Musket
Bayonets
DwarvenWatchful
Mrk Nym RngProfessional819/10000/13+10*??333Erlkönig Musket
Bayonets
NymphFeared
61st Elv ArtRegular50/50?/12+10??351Field ArtilleryElven
Artillery
Careless
75th Elv ArtRegular50/50?/12+10??351Field ArtilleryElven
Artillery
Offensive Genius
Dwa Vol ArtTrained50/50?/18+0??331Field ArtilleryDwarven
Artillery
Maverick
Bayonets, Sabres: Wounding +0
Erlkönig Musket: Wounding +0, Range 100m/200m/400m

Falke Rifle: Wounding +1, Range 100m/300m/500m
Field Artillery: Wounding 3, Range 200m/700m/1400m
 
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Well, guess the 45th isn't leveling up.

So do we push along the road, then? If I recall we were planning to do that this turn anyway, Sangeaux has just volunteered to go first.
 
And we're back. The turn could have gone worse, all things considered.

Dwa Vol Art Ready Fire triggered! (700m, W; 13th Hob Lan)
Dwa Vol Art Fires on 13th Hob Lan!
>Hits: 91-20=71; 62 Casualties
Hob Lancers avoid being routed for a second time, which is good.
72nd Hum Fires on 177th Hum!
>Hits: 67-20=47; 36 Casualties
84th Elv Art Fires on 14th Half Jäg!
>Hits: 28, 9-20=0
31st Elv Art Fires on 14th Half Jäg!
>Hits: 36, 34-20=14; 14 Casualties
5th Hob H Art Fires on Nym Rng!
>Hits: 43+30-20=53; 47 Casualties
Nym Rng Routed! (+1 Cohesion to 5th Hob H Art, -1 Cohesion to ???)
We are dealing some damage against them, which helps with the experience gain.
45th Elv Moves E, NE (Maverick!)
61st Elv Art Ready Fire triggered! (700m, SW-W; 45th Elv)
61st Elv Art Fires on 45th Elv!
>Hits: 11+10-20=1; 1 Casualty
75th Elv Art Ready Fire triggered! (700m, NW-W; 45th Elv)

75th Elv Art Fires on 45th Elv!
>Hits: 23, 74+10-20=64; 60 Casualties
The 45th are demonstrating why a charge is bad idea. This can be salvaged, we can move them into cover in the woods north-east.
177th Hum Moves E (Disengage)
14th Hum Moves E (Disengage)
20th Half Jäg Moves halfway E (3/4)
14th Half Jäg Moves NE, NE
Nym Rng Moves SE (Routing)
And the enemy is finally starting the retreat. Looks like we don't have to worry about the Jägers causing issues, since the enemy is moving them away, alongside the remaining units. The actual retreat should come any turn now, but we get the opportunity to grind a lot more artillery experience.
 
You have your guns and northern infantry punish the enemy's confused movements. Their northern human regiment is mauled badly. The nymphs, you receive a report, are broken again. The halflings in the south are luckier, the hail of cannonfire skipping past above their heads for the most part.
The halfings: I don't know if we should take offense to that.
 
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Would he even listen to that? He seems quite intent on attacking.
Well, our choices are trying to give the order that keeps the dumbasses from being killed, or doing nothing. I'm firmly in the trying to do something camp. Maybe being halfway routed reduced their appetite for glorious charges.
 
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The 45th are demonstrating why a charge is bad idea. This can be salvaged, we can move them into cover in the woods north-east
I am half tempted to just have them charge since they are already there. And also because it mught get that dumbass CO killed. :p

The real question is, do we let him retreat or do we try to cut him off along the road? If we want to get aggressive, the 45th is well positioned to at least absorb cannon fire.
 
Yeah it becomes a question of "do we want to ancitipate him striking his cannons and charge" or "do we just let him leave"
 
The real question is, do we let him retreat or do we try to cut him off along the road? If we want to get aggressive, the 45th is well positioned to at least absorb cannon fire.
Yeah it becomes a question of "do we want to ancitipate him striking his cannons and charge" or "do we just let him leave"
Well, we are no longer in range to attempt a charge. Even the 45th lacks the speed to do so, provided the 90th or 177th move east or Wachenheim starts moving convoys off the map. It's even worse for the remaining ones, our operational reserves are quite depleted and we would spend to turns to move into gunfire range. With this in mind, I'm not a fan of attempting to stumble into a charge when our infantry line isn't set up for it.
 
I am half tempted to just have them charge since they are already there. And also because it mught get that dumbass CO killed. :p

The real question is, do we let him retreat or do we try to cut him off along the road? If we want to get aggressive, the 45th is well positioned to at least absorb cannon fire.

He's an elf, if he dies, unless the damage to his corpse is catastrophic he is going to get up again after the battle.

Also @Photomajig the 45ths losses aren't in the unit summary.
 
With this in mind, I'm not a fan of attempting to stumble into a charge when our infantry line isn't set up for it.

Especially when our cavalry is not in position for it either.


The 45th will turn their retreat from an easy way to pad our KDA into yet more cannon fire from both sides with roughly equal losses. Even if they go into the forest they are still in medium range of the entire enemy artillery park.

Could we shoot them ourselves to make them rout sooner?

Maverick is certainly one of the worst traits on the table.
 
Especially when our cavalry is not in position for it either.


The 45th will turn their retreat from an easy way to pad our KDA into yet more cannon fire from both sides with roughly equal losses. Even if they go into the forest they are still in medium range of the entire enemy artillery park.

Could we shoot them ourselves to make them rout sooner?

Maverick is certainly one of the worst traits on the table.

Obviously not? That seems like a good way to get the Morale of your army to collapse.
 
My main thought on their artillery is that if they're retreating, they have to stop ready firing for the turn - for half a dozen turns for their Dwa Art since they left it more than one space off the road. We might be able to catch those Dwarves, as well as encircling the units in the Foret, if we push forward.
 
My main thought on their artillery is that if they're retreating, they have to stop ready firing for the turn - for half a dozen turns for their Dwa Art since they left it more than one space off the road. We might be able to catch those Dwarves, as well as encircling the units in the Foret, if we push forward.

The problem is that if we push forward in this situation they can just stop their retreat and destroy our charge forward.

While they don't have the terrain advantage we had, they do have the advantage that most of our artillery is long range.

Though that doesn't mean that we couldn't try to get the dwarven artillery, I am mainly looking at our cavalry for that here who could try getting to it after charging the jaegers
 
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