Voting is open for the next 1 day, 3 hours
Daurstein: Round 5
[x] Plan Careful counterpunch
-[X] Infantry
-[X] 200th Hob: 3*Melee 20th Dwa [84% for 100+ casualties, 1 check melee, 1 disadv. casulties, 1 rout?; 70% for routing, guarantueed with the 16th Hal shotf]
-[X] 251st Hob: Charge 8th Elv Hsr, 2*Melee [2 morale checks from charge + melee, adj rout, routing is virtually guarantueed]
-[X] 16th Half: 2*Fire at Nym Rng [routing guarantueed due to 19 stress], Fire at 20th Dwa
-[X] 72nd Hum: Fire 3x 28th Artillery
-[X] 148th Hum: Move W, NW, Fire at 28th Artillery

-[X] 42nd Elv: Move NW, NE
-[X] 45th Elv: 3*Charge 15th Dwa [ambush, charge -> 2 morale checks; pins unit down and benefits from momentum next turn]
-[X] Cavalry
-[X] Guillory's Hussars: Charge 9th Elv Hsr position direclty out of the Rotholz or east of the hill range and run them down
-[X] 55th Elv Hsr: Move [SW,SW, W], Ready Charge + Melee (500 m, target any unit charging south towards our artillery, prioritize cavalry)
-[X] Artillery
-[X] 31st Elv Art: Ready Fire at Charging enemy who past the line 400m north of us, Brace
-[X] 84th Elv Art: Fire at 8th Elv Hsr, Brace
-[X] 10th Hum Art: Fire at 31st Dwa, Brace
-[X] 5th Hob H Art: Move 2*NE,E Fire at HM 1st Elv Hsr
-[X] HQ: 3* Move, 2 SE

"Too brittle for half, raw clay, the enemy's all starving peasants, pfah, and geese shit gold, my boys don't have half that fight in them, and why would they, two weeks and Loutharc falls, they said, two weeks, yes sir, civilian amateurs..."

Leopold Hermann von Trotha trails off and whacks a nearby bush with his stick. The general staff of the Army of the Centre eye eachother nervously. The General has not stopped talking, but the pauses between his mutterings are growing alarmingly long. They hold their breaths until he picks up again.

"Slipped out there, we did, good on the 8th, von Wattzau's shaping up better than expected..." Another pause, and another murmur of unease among the officers. "Bah! What a mess we're making of this, good Nornish soil torn up and bloodied, damned Arnése think they can just waltz in and invade, if von Stolberg doesn't get those lines sorted, he'll taste my boot, well, Madame Durand, let's see you crack through this..."

The battle grinds on. The General may be reeling, but he is not out!

***​

The enemy is dislodged from your vulnerable artillery line, but the remaining enemy hussars weather your attacks and retreat in far better order than you'd have liked.

On the right, Guillory's cavalry scatter another squadron of enemy horse, but De Saingeaux's 45th does not come out on top on its assault on the enemy dwarves, who bloody his nose thoroughly in a fighting retreat. Your fire on the enemy's exposed forward artillery also does not have the power you hoped, but it kills valuable gunners regardless.

On the left, the enemy nymphs turn tail and run, as von Trotha pulls back all over the flank. Indeed, he seems to be trying to consolidate his position and move ever so surely back. No signal for retreat yet, but he cannot be thinking of another attack.

Your Turn

19th Half Pfd Moves SE, E (Routing)
28th Half Pfd Moves x3 SE*6 (Routing)
13th Hob Lan Moves SE*5 (Routing)
108th Elv Hsr Rests


200th Hob Attacks 20th Dwa!
>Hits: 15, 64+20=84; 32 Casualties
200th Hob Attacks 20th Dwa!
>Hits: 1, 2 (this is not a joke, this is what I rolled)+20=22; 6 Casualties
200th Hob Attacks 20th Dwa!
>Hits: 47, 71+20=91; 43 Casualties
>20th Dwa Morale Check (50+ Casualties): 3+3-3-1=2; takes 9 Stress!

16th Half Moves (Changes Facing E)
16th Half Fires on Nym Rng!
>
Nym Rng Morale Check (Flanked): 5+3-19-1=0, ROUTED!
>Hits: 62-20+10-30=22; 19 Casualties
16th Half Fires on 20th Dwa!
>20th Dwa Morale Check (Flanked): 7+3-12-1=0, ROUTED!
>Hits: 24-50+10=0
>8th Elv Hsr Morale Check (adjacent ally Routed): 20+1-1=20; no effect

251st Hob Charges NW, NW at 8th Elv Hsr
251st Hob Charges 8th Elv Hsr! (Charge Advantage)
>Hits: 13, 79; 52 Casualties
>8th Elv Hsr Morale Check (50+ Casualties): 15+1-1=15; takes 2 Stress!

251st Hob Attacks 8th Elv Hsr!
>Hits: 16; 8 Casualties
251st Hob Attacks 8th Elv Hsr!
>Hits: 11; 6 Casualties

>8th Elv Hsr (Under melee attack): 13+1-3=11; takes 4 Stress!

72nd Hum Fires on 28th Elv Art!
>Hits: 53-50+20=23; 14 Casualties
72nd Hum Fires on 28th Elv Art!
>Hits: 58-50+20=28; 14 Casualties
72nd Hum Fires on 28th Elv Art!
>Hits: 46-50+20=16; 6 Casualties

148th Hum Moves x2 W, NW, Fires at 28th Elv Art
148th Hum Fires on 28th Elv Art! (Ambush Advantage)
>28th Elv Art Morale Check (Ambushed): 9+4=13; takes 3 Stress!
>Hits: 29-50=0

42nd Elv Moves x3 NW, NE
45th Elv Moves NW & Charges at 15th Dwa
45th Elv Charges 15th Dwa! (Ambush Advantage)
>15th Dwa Morale Check (Charged): 1+3=4; takes 8 Stress!
>15th Dwa Morale Check (Ambushed): 10+3-8=5; takes 7 Stress!
>Hits: 4, 36-10+10=36; 12 Casualties
15th Dwa Counter-Attacks!
>Hits: 82-20=62; 23 Casualties

>15th Dwa Morale Check (Under melee attack): 18+3-15=6; takes 7 Stress!
>45th Elv Morale Check (Under melee attack): 10+7-7=10; takes 5 Stress!

350th Elv Hsr Moves x2 NW, NW, NE, Charges at 9th Elv Hsr & Attacks 9th Elv Hsr
341st Elv Hsr Moves NW, NW, NE, NW, Charges NW at 9th Elv Hsr

9th Elv Hsr Ready Action (Charge x3) if enemy comes north of the Rotholz triggered!
9th Elv Hsr cannot Charge, already adjacent => Attacks instead

9th Elv Hsr Attacks 350th Elv Hsr!
>Hits: 23; 11 Casualties
350th Elv Hsr Charges 9th Elv Hsr! (Charge Advantage & Ambush Advantage)
>9th Elv Hsr Morale Check (Charged): 17, 9, 3+1=4; takes 8 Stress!
>9th Elv Hsr Morale Check (Ambushed): 20, 17+1-8=10; takes 5 Stress!
>Hits: 6, 15, 47-20=27; 9 Casualties
>CO Trait revealed!
>>9th Elv Hsr CO: [3], Unsteady (Unit has Disadvantage on Morale Checks.)

341st Elv Hsr Charges 9th Elv Hsr! (Charge Advantage & Ambush Advantage)
>9th Elv Hsr Morale Check (Charged): 16, 15, 12+1-13=0; ROUTED!
>Hits: 29, 36, 50-20=30; 16 Casualties

350th Elv Hsr Attacks 9th Elv Hsr!
>Hits: 76-20=56; 28 Casualties

>350th Elv Hsr Morale Check (Under melee attack): 11+3=14; takes 3 Stress!

55th Elv Hsr Moves SW, SW, W, Readies Action

31st Elv Art Readies Action, Braces
84th Elv Fires on 8th Elv Hsr!
>Hits: 55-20+10=45; 36 Casualties
>8th Elv Hsr Morale Check (100+ Casualties): 9, 6+1-6=1; takes 9 Stress!
>251st Hob Friendly Fire Hits (in melee with target): 76-20=46; 40 Casualties
84th Elv Braces

10th Hum Art Fires on 31st Dwa!
>
Hits: 1, 12-20+30=22; 19 Casualties
10th Hum Art Braces

5th Hob H Art Moves NE, NE, E, Fires at HM's 1st Elv Hsr
5th Hob H Art Fires on HM'S 1st Elv Hsr (Ambush Advantage)
>HM's 1st Elv Hsr (Ambushed): 4+3=7; takes 6 Stress!
>Hits: 61, 67-20+30-20=57; 48 Casualties

HQ Moves x3 SE, SE

Momentum increased by +4!

Spotting


155th Elv spotted! (350th Elv Hsr)
74th Elv spotted! (350th Elv Hsr)

Enemy Turn

Enemy Orders only shown if they've been spotted by you at the start of their turn or reveal themselves by attacking or becoming adjacent.

20th Dwa Moves x2 4*NE (Routing)
Nym Rng Moves NE, ??? (Routing; line of sight lost)
4th Hum Moves NW, NW, ??? (Routing; line of sight lost)
74th Elv Moves W, NW, ??? (Routing; line of sight lost)
155th Elv Moves x3 NE, NW, NW, NW (Routing)
1st Roy Elv Lan Moves x3 NW, NW, NW, 5*NE, ??? (Routing; line of sight lost)
9th Elv Hsr Moves NW, NW, ??? (Routing; line of sight lost)

14th Elv H Art ???, Moves NE, NW, NW, ??? (lost line of sight)
28th Elv Art Moves NW, NW, NW

17th Hum ???, Moves NE

8th Elv Hsr Attacks 251st Hob!
>Hits: 24-10=14; 11 Casualties
8th Elv Hsr Moves 5*NW, W, ??? (lost line of sight)


>251st Hob Morale Check (Under melee attack): 13+4-8-1+4=12; takes 4 Stress!

60th Elv Art Fires on 251st Hob!
>Hits: 18-20+10=8; 6 Casualties
60th Elv Art Moves NW

75th Elv Art Readies Action

HM's 1st Elv Hsr Moves NW, ??? (lost line of sight)
31st Dwa Moves NW, NW, Braces, Readies Action

15th Dwa Attacks 45th Elv!
>Hits: 100-20-10=70; 39 Casualties
15th Dwa Moves NW, NW, W

>45th Elv Morale Check (Under melee attack): 1+7+4-12=0, ROUTED!
>72nd Hum Morale Check (adjacent ally Routed): 11, 3+10+4=17; takes 1 Stress!

Momentum decreased by -1!


Spotting

17th Hum spotted!
8th Elv Hsr lost!
60th Elv Art lost!
14th Elv H Art spotted! 14th Elv H Art lost!
74th Elv lost!
9th Elv Hsr lost!
1st Roy Elv Lan lost!
HM'S 1st Elv Hsr lost!
28th Elv Art lost!

XP

200th Hob gained +1 XP.
16th Half Pfd gained +1 XP.
251st Hob gained +1 XP.
72nd Hum gained +1 XP.
148th Hum gained +1 XP.
45th Elv gained +1 XP.
84th Elv Art gained +1 XP.
10th Hum Art gained +1 XP.
5th Hob H Art gained +1 XP.

BATTLE OF DAURSTEIN, ROUND 5
+Primary Objective: Defeat the Army of the Centre.



Orders

Vote by plan, please!

200th Hobgoblin Fusiliers Regiment:
[]
72nd Human Regiment of Foot:
[]
148th Human Regiment of Foot:
[]
42nd Elven Regiment of Foot:
[]
45th Elven Regiment of Foot:
[-] ROUTING.
251st Hobgoblin Fusiliers Regiment:
[]
16th Halfling Pathfinders Regiment:
[]
19th Halfling Pathfinders Regiment:
[-] REST.
28th Halfling Pathfinders Regiment:
[-] REST.
55th Elven Hussars Regiment:
[]
108th Elven Hussars Regiment:
[]
13th Hobgoblin Lancers Regiment:
[-] REST.
84th Elven Artillery Battery:
[]
10th Human Artillery Battery:
[]
31st Elven Artillery Battery:
[]
5th
Hobgoblin Horse Artillery Battery:
[]


Orders for Guillory's Hussars?
[] Write-in.

***

Momentum: +3​

Our Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
251st Hob6/5
Trained
882/10003+412-10*9/105/5072Cabot Musket
Bayonets
HobgoblinVeka Bonheur
Watchful
200th Hob2/20
Professional
963/10003+60+209/105/5052Cabot Musket
Bayonets
HobgoblinAlho Kléber
Offensive Genius
72nd Hum8/10
Professional
1000/10003+101+206/105/5052Cabot Musket
Bayonets
HumanGereon Oberlin
Teacher
148th Hum5/3
Trained
908/10003+812+08/105/5052Cabot Musket
Bayonets
HumanLiberté Chastain
Inspiring
42nd Elv1/20
Regular
1000/10003+50+1010/105/5072Cabot Musket
Bayonets
ElvenM. de Montmorency
Unsteady
45th Elv4/20
Regular
973/10003+7**12
ROUTED
+109/105/5072Cabot Musket
Bayonets
ElvenJean de Sangeaux
Maverick
16th Half Pfd1/10
Regular
1000/10003+50+108/105/5252Falke Rifle
Bayonets
HalflingMaiwen Firmin
Butcher
19th Half Pfd5/10
Regular
949/10003 1+512
ROUTED
+109/105/5254Canard Rifle
Bayonets
HalflingSophie Tasse
Rapid
28th Half Pfd4/10
Regular
919/10003+514
ROUTED
+1010/105/5252Canard Rifle
Bayonets
HalflingGeorges Villiers
Unsteady
55th Elv Hsr7/20
Regular
500/5003+50+10-5/5077SabresElvenBerenicy de Toucy
Defensive Genius
108th Elv Hsr11/40
Professional
385/5002+6+10*-4/5077SabresElvenAugustin de Goyon
Loud KIA
13th Hob Lan2/10
Regular
307/5003+512
ROUTED
+0*-5/5-155LancesHobgoblinKaro Bonnaire
Optimist
10th Hum Art3/20
Experienced
18/503+110+309/105/5051Field ArtilleryHumanDavid Granger
Offensive Genius
84th Elv Art11/20
Regular
50/503+50+107/105/5091Field ArtilleryElvenJules de Maistre
Watchful
31st Elv Art12/20
Regular
50/503+50+1010/127/7071Field ArtilleryElvenMarie de Lamartine
Logistician
5th Hob H Art28/40
Experienced
50/503+70+304/83/3054Horse ArtilleryHobgoblinArka Faucher
Careless
HQ------1641061
*Affected by Casualties
**+2 from Inspired Command March Event
Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Cabot Musket: Wounding +2, Range 100m/200m/400m
Field Artillery: Wounding +5, Range 200m/700m/1400m
Canard Rifle: Wounding +2, Range 200m/300m/500m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free


***​

Allied Units

UnitXPStr.APMorale Mod.StressCombatMun.Spl.Con.Spt.Mov.EquipmentTraitsCO
350th Elv HsrTrained500/5003+00+0-5/5077SabresElven
Cavalry
Mana Bosquet
Watchful
341st Elv HsrTrained489/5003+03+0-5/5077SabresElven
Cavalry
Giovanni di Mirova
Demoralizing
Bayonets, Sabres: Wounding +0

***​

Enemy Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
HM's 1st Elv HsrProfessional452/5003+36+20-?077SabresElven
Cavalry
Demoralizing
1st Roy Elv LanProfessional429/5003+39
ROUTED
+20-?-175LancesElven
Cavalry
Butcher
Son 8th Elv HsrTrained348/5003+115-10*-?277SabresElven
Cavalry
Sneaky
Son 9th Elv HsrTrained447/5003+113
ROUTED
+0-?0?7?7SabresElven
Cavalry
Unsteady
Mrk Nym RngProfessional834/10003+319
ROUTED
+10*??052Falke Rifle
Bayonets
NymphFeared
Ott 4th HumTrained897/10003+012
ROUTED
-10*??052Erlkönig Musket
Bayonets
HumanButcher
Ott 17th HumTrained1000/10003+014+0??052Erlkönig Musket
Bayonets
HumanDefensive Genius
Ott 109th HobTrained892/10003+014
ROUTED
LST STN.
-10*??042Erlkönig Musket
Bayonets
Hobgoblin
Standard Lost
Distracted
Wür 15th DwaTrained988/10003+322+0??042Erlkönig Musket
Bayonets
DwarvenDistracted
Wür 31st DwaTrained^879/10003+3 (+5)^0-10 (+10)*^??052Erlkönig Musket
Bayonets
DwarvenBrilliant
Wür 33rd DwaTrained782/10002+316
ROUTED
-20*??052Erlkönig Musket
Bayonets
DwarvenTeacher
Neu 20th DwaTrained888/10002+312
ROUTED
-10*??052Erlkönig Musket
Bayonets
DwarvenCareless
Neu 155th ElvTrained804/10003+119
ROUTED
-10*??072Erlkönig Musket
Bayonets
ElvenButcher
Son 74th ElvTrained864/10003+113
ROUTED
-10*??072Erlkönig Musket
Bayonets
ElvenCareless
28th Elv ArtExperienced16/503+40+30??271Field ArtilleryElven
Artillery
Sneaky
60th Elv ArtRegular50/503+20+10??0?7?1Field ArtilleryElven
Artillery
Watchful
66th Elv ArtRegular50/503+20+10??0?7?1Field ArtilleryElven
Artillery
Feared
75th Elv ArtProfessional50/503+30+20??0?7?1Field ArtilleryElven
Artillery
Feared
Prov. Elv ArtRegular50/503+20+10??071Field ArtilleryElven
Artillery
Offensive Genius
Hum Vol ArtTrained50/503+00+0??071Field ArtilleryElven
Artillery
Watchful
14th Elv H ArtExperienced50/503+30+30??074Horse ArtilleryElven
Artillery
Careless
^Affected by Brilliant
Bayonets, Sabres: Wounding +0
Erlkönig Musket: Wounding +2, Range 100m/200m/400m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Field Artillery: Wounding +5, Range 200m/700m/1400m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free

Attacks which result in 0 Hits should probably not trigger Morale Checks, as with the 16th Half vs the 20th Dwa here, but oh well.
 
84th Elv Fires on 8th Elv Hsr!
>Hits: 55-20+10=45; 36 Casualties
>8th Elv Hsr Morale Check (100+ Casualties): 9, 6+1-6=1; takes 9 Stress!
>251st Hob Friendly Fire Hits (in melee with target): 76-20=46; 40 Casualties
Whoops, I thought the artillery Fire would trigger before the Hobs would charge.

For next time, we need to specify which one should happen first, to avoid a similar thing. It was lucky it was just one artillery shot here, and not the full barrage.

That said, the 8th ended up not Routing, so that could have gone badly had they decided to suicide charge our artillery. Although for that they would have needed to also survive the 55th Ready Charge and artillery Ready Fire. So them pulling back was likely the correct move.

EDIT: Also while we did not kill the full unit, his Experienced artillery is down to 16/50 men. They will not remain Experienced after this battle, which is a win in my book.
 
Last edited:
You know what, I should have considered a dice tribunal in the previous turn. They were acting suspicious already.

16th Half Fires on 20th Dwa!
>20th Dwa Morale Check (Flanked): 7+3-12-1=0, ROUTED!
>Hits: 24-50+10=0
>8th Elv Hsr Morale Check (adjacent ally Routed): 20+1-1=20; no effect

251st Hob Charges NW, NW at 8th Elv Hsr
251st Hob Charges 8th Elv Hsr! (Charge Advantage)
>Hits: 13, 79; 52 Casualties
>8th Elv Hsr Morale Check (50+ Casualties): 15+1-1=15; takes 2 Stress!

251st Hob Attacks 8th Elv Hsr!
>Hits: 16; 8 Casualties
251st Hob Attacks 8th Elv Hsr!
>Hits: 11; 6 Casualties
200th Hob Attacks 20th Dwa!
>Hits: 1, 2 (this is not a joke, this is what I rolled)+20=22; 6 Casualties

Alright, just a reminder to the dice in question: You have one turn to display loyalty to the republic, just as you did in the end of Brutet. Do

So, most of the plan parts worked as intended, though we did a remarkable amount of bad luck. The one hussar didn't rout, though the enemy also seems to be generally in retreat now, given the repositioning of their artillery.

@Photomajig Quick question regarding the 13th: They only spend one action moving and are an optimist, meaning they can fully rest for 2 AP based on their movement. Are they still routed? Also, would capturing the 155th be feasible with the hussars?
 
An initial thought: much of his artillery moved backward now, meaning they cannot be Ready Firing. Moving forward should be safer now, provided we do not leave Units on vulnerable squared.

I am tempted to move the Horse Artillery to Rotholz, personally.
 
Last edited:
An initial thought: much of his artillery moved backward now, meaning they cannot be Ready Firing now. Moving forward should be safer now, provided we do not leave Units on vulnerable squared.

I am tempted to move the Horse Artillery to Rotholz, personally.
I considered that myself, but it doesn't really open up many additional options while taking an entire turn. If we move them 3W instead, we can fire on the enemy dwarves and probably inflict one causulty check, routing the 15th Dwa to great effect.
 
I continue to really like von Trotha. His characterization as this big grumbler is fun, and he's done a pretty impressive job recovering from the initial cataclysmic setback of the Rotholz attack being shredded by the power of Ready Charges.

We should still be on track to victory (his infantry in the center is stressed enough that it should break fairly quickly) but buying a turn of time to get his artillery away and reorganize his remaining cavalry to screen probably means he can avoid Brutet-style army destruction.
 
Friendly fire and annoying rolls are bleh. On the bright side, it looks like the enemy is on the verge of snapping, with mostly routed units and the remaining high on stress. We might be able to break them there.

@Photomajig Note: the 33rd Dwarves are listed as Routed in their sheet but not on the map.
 
I considered that myself, but it doesn't really open up many additional options while taking an entire turn. If we move them 3W instead, we can fire on the enemy dwarves and probably inflict one causulty check, routing the 15th Dwa to great effect.
Can't they 2xMove NW,NW, Set Up and Fire? The Forest tile is 5 Movement, Rotholz 2, they have 8 movement with 2xMove?
 
I continue to really like von Trotha. His characterization as this big grumbler is fun, and he's done a pretty impressive job recovering from the initial cataclysmic setback of the Rotholz attack being shredded by the power of Ready Charges.

We should still be on track to victory (his infantry in the center is stressed enough that it should break fairly quickly) but buying a turn of time to get his artillery away and reorganize his remaining cavalry to screen probably means he can avoid Brutet-style army destruction.

I feel like while we're not going to get a Brutet-style army destruction, there are some units of his that we can definitely run down and capture soon or soonish.
 
Can't they 2xMove NW,NW, Set Up and Fire? The Forest tile is 5 Movement, Rotholz 2, they have 8 movement with 2xMove?
They need 2 AP for firing. You need to sacrifice at least a turn to move them this way, while also not really getting anything you couldn't obtain by center movement. The cavalry threat of Trotha is gone, so yeah.
 
They need 2 AP for firing. You need to sacrifice at least a turn to move them this way, while also not really getting anything you couldn't obtain by center movement. The cavalry threat of Trotha is gone, so yeah.
Ah, forgot about the 2 AP Fire cost (again). Yeah, then moving them there is likely not that good.
I continue to really like von Trotha. His characterization as this big grumbler is fun, and he's done a pretty impressive job recovering from the initial cataclysmic setback of the Rotholz attack being shredded by the power of Ready Charges.
Yeah, I like him and gotta respect him as well. I don't think he necessarily wanted this battle, or felt too optimistic about his chances, but he likely still was ordered to try to retake Daurstein. That would explain why he felt his false retreat trap in the beginning was necessary.

And then, despite the relatively poor odds, he made a genuinenly competent effort and managed to surprise us with a charge on our battery with hidden cavalry. It almost did work in destroying our artillery and threatening our HQ. And now, that gambit having failed, he seems to be withdrawing in good order, by moving the artillery back in a staggered fashion. I am pretty sure the artillery that retreated this turn is set up to fire a few hexes back, to cover his retreat and punish us if we push.
 
Ah, forgot about the 2 AP Fire cost (again). Yeah, then moving them there is likely not that good.

Yeah, I like him and gotta respect him as well. I don't think he necessarily wanted this battle, or felt too optimistic about his chances, but he likely still was ordered to try to retake Daurstein. That would explain why he felt his false retreat trap in the beginning was necessary.

And then, despite the relatively poor odds, he made a genuinenly competent effort and managed to surprise us with a charge on our battery with hidden cavalry. It almost did work in destroying our artillery and threatening our HQ. And now, that gambit having failed, he seems to be withdrawing in good order, by moving the artillery back in a staggered fashion. I am pretty sure the artillery that retreated this turn is set up to fire a few hexes back, to cover his retreat and punish us if we push.

I'm more optimistic about our ability to take some of his units off of him, considering how things are crumbling. I also feel like Guillory's Cavalry might be able to raise some merry hell now that the 'right' is entirely ours.
 
I'm more optimistic about our ability to take some of his units off of him, considering how things are crumbling. I also feel like Guillory's Cavalry might be able to raise some merry hell now that the 'right' is entirely ours.
It likely isn't. The HM hussars withdrew, probably covering one of the flanks. Since the 8th is on the left, the other one is likely on the right with interception orders.
 
It likely isn't. The HM hussars withdrew, probably covering one of the flanks. Since the 8th is on the left, the other one is likely on the right with interception orders.

I don't think that they're that much of a threat if we handle it correctly? We now greatly outnumber him when it comes to cavalry (especially if Bonnaire's thing is corrected), and the 8th is one poke away from Routing too. It literally just got absurdly lucky.
 
I don't think that they're that much of a threat if we handle it correctly? We now greatly outnumber him when it comes to cavalry (especially if Bonnaire's thing is corrected), and the 8th is one poke away from Routing too. It literally just got absurdly lucky.
But the other lancers are going to start regrouping the coming turn, and we need to guess where the 8th Hussars actually are. Since they spend only 1 AP attacking, they could be virtually anywhere if they moved rather than intecepting. We would need to dedicate our last mobile unit, the 55th just to hunting them.
 
It likely isn't. The HM hussars withdrew, probably covering one of the flanks. Since the 8th is on the left, the other one is likely on the right with interception orders.
We'll see. Upside is that the hills south of the Koboldsforst are sheltering the 341st and 350th. We can get them up that far, and hopefully be ready to slice off a chunk of the Army of the Centre once it retreats. Also, the 75th Elven Artillery looks deliciously open to a charge via the Schloss by our 55th. de Toucy has Defensive Genius and the Ott 17th Hum have LOS blocked by the hill on their east, so I suspect the 55th will be able to make it through any Ready Fires to mulch them.
 
We'll see. Upside is that the hills south of the Koboldsforst are sheltering the 341st and 350th. We can get them up that far, and hopefully be ready to slice off a chunk of the Army of the Centre once it retreats. Also, the 75th Elven Artillery looks deliciously open to a charge via the Schloss by our 55th. de Toucy has Defensive Genius and the Ott 17th Hum have LOS blocked by the hill on their east, so I suspect the 55th will be able to make it through any Ready Fires to mulch them.
Charging the 75th Elv Art only scratch them. We are taking -40 (2*-10 terrain, -20 combat) while charging them, so this doesn't really do what we actually want.
 
Okay, different thing: It's also entirely possible to rout the 33rd using just cavalry. By charging+ meleeing over the hills with one of Guillory's hussars, we can charge and attack in the rear, we can induce a rout on them and the 15th Dwa with 100% certainty. If we simultaneously charge the 31st from 2 sides using the humans (charge, charge, melee plus the adjacent rout = 4 checks at 0, we can also force them to rout). This depends on us being able to reach the unit in question despite a high likelyhood of interception by the HM hussars, but this is feasible with 2 units. This does put us at risk, but gaining +6 momentum when the enemy has literally no infantry left is also quite the shield.

I need to think a couple combinations through, but there is a way to win this. Trotha is actually just weak enough to shatter his main position while our own infantry is a stonethrow away from his battery and his routed units are unable to rest. With this in mind, I am way more optimistic about send the 55th out to finish of the 8th Elv Hsr. With the right combination of factors, we can salvage a decisive win out of this position provided Guillory charges the infantry.
 
Another thing: We can actually finish the 8th elv Hussars off via slightly unconventional means. Moving them NE, NW and then firing would trigger an ambush (4+2 = 6 concealment, literally can't be seen unless the hussars are standing on the hill with a cloak of invisibility, meaning they take an ambush check that finishes them off. So I'm thinking Move NE, NW and ready fire (any enemy unit in range).

This improves our situation slightly more, giving us a feasible 3+3+1 = 7 momentum we could use. This would reach a suitable tipping point where Trotha's feasible cavalry countercharge becomes hilariously ineffective. So yeah, the 55th remains as additional element. Right now I am thinking we should either charge the 31st as a supporting element and melee the 75th to discourage them from doing stuff, thus bringing them further into play. The 17th is isolated and will suffer substantial morale issue. To fully bring them out of the game, move the Hobs either up and ready a charge or drag them into outright melee? They mostly just need to be prevented from achieving a countercharge in the centre and will rapidly crumble if the centre charge works out like the numbers suggest it would.
 
Photo lied, this is catastrophic, but we also chose to take the risks that didnt pay off so whatever
 
...I don't get how this is catastrophic? Like, we're probably not going to be able to capture their entire army, but that was already going to be the case short of him suddenly losing a brain.
 
...I don't get how this is catastrophic? Like, we're probably not going to be able to capture their entire army, but that was already going to be the case short of him suddenly losing a brain.
We will see about this part. Ok, not the entire one, but probably a substantial portion of if what I'm currently considering doesn't have some completely unforseen problem. We can center-charge him and shatter his last formation, which means a lot!
 
15th Dwa Attacks 45th Elv!
>Hits: 100-20-10=70; 39 Casualties
15th Dwa Moves NW, NW, W

How can the 15th move three tiles?

the 45th only routed at the end of the turn from melee, which should be after the movement, so he should need to disengage.

Or did i misunderstand when the melee morale check gets applied?
 
How can the 15th move three tiles?

the 45th only routed at the end of the turn from melee, which should be after the movement, so he should need to disengage.

Or did i misunderstand when the melee morale check gets applied?
They could move away due to routing the 45th from their check.
 
Voting is open for the next 1 day, 3 hours
Back
Top