Army of Liberty: a Fantasy Revolutionary Warfare Quest

+55 Influence from enemy Units forced to surrender (+40 from 8 Trained, +15 from 1 Regular)
Oh, no Influence from capturing the enemy HQ? Would've thought that'd give some Influence given what it represents.

Well, if not, I suppose we'll just have to content ourselves with the absolutely massive bounty of munitions and supplies we got instead.
 
I think the Influence is wrong? Here's where we were at the time fo the battle:

Fifth Army

MoraleDrillSuppliesMunitionsInfluence
Current8 (warm afterglow of victory)4 (amateurish but passable)74171130
Projected55171
Supplies are expended every March equal to the amount of Units under your command (double for Hobgoblin Units). Each 1000 of Reserve Manpower counts as an additional Unit.

And so I don't know how we'd be at 184, having gained only 54 Influence, unless something else happened?

Damn that's brutal. Poor Liberte, I wish we had better troops for your replacements

Honestly it'd almost be to the point of wanting to wait to fill in the gaps, but I suppose I get why that's not done. I do think from now on our reserve troops need to have Regular as their minimum bar. We've moved on and up, as it were.
 
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Also it's super interesting that I drew many of the opposite lessons from this than Red Rationalist :D

But I'll formulate then later
 
I think the Influence is wrong? Here's where we were at the time fo the battle:
I think I see what happened.
Fifth Army

MoraleDrillMunitionsSuppliesInfluence
Current10 (illusion of invincibility)4 (amateurish but passable)241184285
Projected
Supplies are expended every March equal to the amount of Units under your command (double for Hobgoblin Units). Each 1000 of Reserve Manpower counts as an additional Unit.
The top row has everything one block further to the left than it should be. The Morale of 10 is under Drill, the Munitions is above the 4 we have for Drill, etc.

So we actually have 241 Munitions, 184 Supplies, and 285 Influence.
 
I think another thing we have to consider is long it takes for less mobile units to retreat. If the Dwa Vol Art was next to the road they would have a much better of escaping. I'm not exactly sure where the enemy HQ was for the duration of the battle, but I think the same could apply to it too. If we lost the battle it would have taken our HQ 7 turns to get off map. So we could move up our non-horse Artillery/HQ up in order to get better use out of them, but if we lose we most likely aren't getting them out unless we do an extremely good rearguard action, or the enemy isn't really in a position to pursue us.
 
I think I see what happened.

The top row has everything one block further to the left than it should be. The Morale of 10 is under Drill, the Munitions is above the 4 we have for Drill, etc.

So we actually have 241 Munitions, 184 Supplies, and 285 Influence.

Hnnngh. SV really loves messing up the formatting in my posts for some reason. I'll fix that soonish.
 
You send out light cavalry to harry and track the retreating swarm. The utter disorganization of the enemy makes it difficult to follow everyone, but their destination is obvious. The remains of the Army of the West scramble back across the Vaud in tatters and run for the perceived safety of Daurstein. In spite of the vaunted Nornish discipline, hundreds of them disperse and desert from their units to head for whatever place they call home. You don't retain a clear picture of exactly what's left of the Army when it reforms - you'd have to keep your scouts at it a while longer for that.
The provincial army is gone. Even a competent commander would need time to pull them together and reconscript the stragglers. Whatever will be left is going be heavily damaged, demoralized and disorganized. Whatever arrives is going to be just enough to garrison the city.
For Norn, this kind of disaster would be totally unexpected. A field army, massacred and spread to the winds.
The enemy's given you a bounty in munitions and supplies. You appreciate the generous gift. The weather took its toll on your powder during the battle. The only downside is that the men's rations will include greasy Nornish sausage and fermented cabbage for Hobb knows how long. The last thing you need is everyone's bowels running all the way to Antreville.

The halfling jägers' Falke Rifles are an interesting catch. While found less accurate at range by your Pathfinders, they pack quite the punch.

206 Munitions captured from enemy.
128 Supplies captured from enemy.
That's a lot. Wow. We have basically captured a sizeable chunk of the enemy logistical reserve, something that will also hurt them. Equipping the proper armies for them is going to take more time, while we can sit on a rather fat bounty and perform a lot of deep manevoure.
All Units receive +2 XP.
V. Army Morale increased by +12 (+2 from Victory, +9 from Surrendered enemy Units), Morale cap reached (10).
Army of the West Morale decreased by -13 (-2 from Defeat, -9 from Surrendered Units, -1 from 1 CO Killed), Morale cap reached (0).
Yeah, this was just horrific for morale. The first battle will end with a bunch of traumatized survivor of Norn telling stories about the horror of Brutet, which is going to be interesting. The drags have no organization, supplies or safe point to fall back on. At most, I would expect them to be pressed into combat as a rearguard.
148th Hum recovers 114 Casualties. 148th Hum improves to Professional from XP (6/10, Professional). 148th Hum takes on 81 Regular Replacements (-7 XP to Regular, then 0 XP loss) and 89 Trained Replacements (-5 XP to Trained, then 0 XP loss). 148th Hum degrades to Trained (2/3, Trained).
And we suddenly discover what elves are good for. I knew the 148th was going to be hurt, but loosing a level is pretty horrific. Well, at least they can catch up easily enough.

While a couple of units (13th, 16th, 148th) ended up worse than they started, we still got a broad improvement in our infantry capability. Importantly, our artillery corps is also a lot more capable. The 10th can kick a lot of ass being professional and will only get better at it. The elven artillery is regular, which really helps level their damage output.
 
Okay, in terms of Spare Equipment, I think we have 2 units of Cabot Muskets, 9 units of Erlkönig Muskets, and 2 units of Field Artillery.

I don't think we'll ever have a shortage of muskets. In fact, I wonder if we can hand a bunch of them over in exchange for some additional influence. Or maybe if/when we push into Norn itself, we can use them to support whatever Sister Republic gets set up with muskets for their troops. There was mentioned to be a significant undercurrent of discontent and republican sentiment within Norn that we could exploit.

And we suddenly discover what elves are good for. I knew the 148th was going to be hurt, but loosing a level is pretty horrific. Well, at least they can catch up easily enough.
Probably a lesson to be learned here of making sure to have a reserve of high-quality Human troops if possible to replace losses, especially if we're gonna be leaning hard on them as centerpieces taking the brunt of enemy attacks due to their high Cohesion. Similar story for Hobgoblins as a big offensive unit thinking about it.
 
Probably a lesson to be learned here of making sure to have a reserve of high-quality Human troops if possible to replace losses, especially if we're gonna be leaning hard on them as centerpieces taking the brunt of enemy attacks due to their high Cohesion.
Needing less XP to level actually has a downside in that it's easier to lose levels when taking casualties, the opposite effect applies to Elves.
 
I don't think we'll ever have a shortage of muskets. In fact, I wonder if we can hand a bunch of them over in exchange for some additional influence. Or maybe if/when we push into Norn itself, we can use them to support whatever Sister Republic gets set up. There was mentioned to be a significant undercurrent of discontent and republican sentiment within Norn that we could exploit.
Well, that's beyond our paygrade. Turn the surplus over to the logistics officers, with a polite insistence at being mentioned positively for our contribution for the defense of the republic.
Probably a lesson to be learned here of making sure to have a reserve of high-quality Human troops if possible to replace losses, especially if we're gonna be leaning hard on them as centerpieces taking the brunt of enemy attacks due to their high Cohesion.
Part of the issues was us getting enemy aggression wrong, probably due to fighting an Arnesé commander. We expected a unstopping wave of dwarven assaults near the village and those just never came. In the future, we need to integrate defense in depth, where the elves take the heavy brunt and humans move in and reinforce.
Needing less XP to level actually has a downside in that it's easier to lose levels when taking casualties, the opposite effect applies to Elves.
I genuinely didn't consider that. That does give humans a needed nerf regarding XP. Fellow citizens, we are learning basic of operations!
 
Well, that's beyond our paygrade. Turn the surplus over to the logistics officers, with a polite insistence at being mentioned positively for our contribution for the defense of the republic.

Part of the issues was us getting enemy aggression wrong, probably due to fighting an Arnesé commander. We expected a unstopping wave of dwarven assaults near the village and those just never came. In the future, we need to integrate defense in depth, where the elves take the heavy brunt and humans move in and reinforce.

I genuinely didn't consider that. That does give humans a needed nerf regarding XP. Fellow citizens, we are learning basic of operations!

Still it's hilarious that we probably have a stronger army POST battle than pre-Battle.
 
Also, part of the reason the fight hit us so hard was us stripping the combat reserves for the 200th plus 10th, and the hard drill again. We have burned a lot of them, with results to show, but still. In the future, we should be a bit more conservative about putting non-elves into meatgrinders.
 
Unit
XP
Str.Coh.
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
Lie 1st Hum HsrTrained305/5000/15-10*?339SabresHuman
Cavalry
Human
Cavalry
Offensive Genius
Gal 14th Half JägRegular786/10000/12-10*??533Falke Rifle
Bayonets
HalflingDemoralizing
Dau 86th ElvTrained825/10000/11-10*??353Erlkönig Musket
Bayonets
ElvenOffensive Genius
Dau 93rd ElvTrained876/10000/11-10*??353Erlkönig Musket
Bayonets
ElvenRapid
Bil 15th DwaTrained789/10000/18-20*??333Erlkönig Musket
Bayonets
DwarvenUnsteady
Mrk Nym RngProfessional819/10000/13+10*??333Erlkönig Musket
Bayonets
NymphFeared
61st Elv ArtRegular50/500/12+10??351Field ArtilleryElven
Artillery
Careless
75th Elv ArtRegular50/500/12+10??351Field ArtilleryElven
Artillery
Offensive Genius
For humor's sake, a look at what's left of the Army of the West. Specifically before the wave of desertions and units just disintegrating into the countryside instead of reforming.
x1 Field Artillery, x1 Falke Rifle and x7 Erlkönig Musket captured from enemy.
Wait, a thought I just had. Shouldn't we have one of those Muskets be captured a unit's worth of sabers from the surrendered Hussars instead? It doesn't matter much given their low cost, but I just had the thought.

Or is it that every time we capture or destroy a unit, there's an invisible die roll to see whether their equipment was captured intact enough for us to use, and we've just gotten really lucky on everything except the cavalry?
 
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For humor's sake, a look at what's left of the Army of the West. Specifically before the wave of desertions and units just disintegrating into the countryside instead of reforming.

Wait, a thought I just had. Shouldn't we have also captured a unit's worth of sabers from the surrendered Hussars? It doesn't matter much given their low cost, but I just had the thought.

Or is it that every time we capture or destroy a unit, there's an invisible die roll to see whether their equipment was captured intact enough for us to use, and we've just gotten really lucky on everything except the cavalry?

Hypothetically they all got a lot of XP for that, if you think about it. They fought a lot and then also fought a battle (I think you get the +2 even for a lost battle.)
 
Hypothetically they all got a lot of XP for that, if you think about it. They fought a lot and then also fought a battle (I think you get the +2 even for a lost battle.)
Maybe, but presumably even units that did reform are liable to a lot of those hardened troops they have left to desertion due to being on literally 0 morale, and need them replaced by green recruits.

Plus, while we'd have to go through the entire battle to check, they might not have gotten that much experience in each individual unit. IIRC one of the biggest gains of experience isn't just being present, but getting involved by making attacks. And while the army as a whole did a lot of fighting, a lot of what each individual unit did was pushing across the road, getting one or two attacks off on our defenders, and then getting shellacked by concentrated fire and routed.

Artillery being the exception of course.
 
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Part of the issues was us getting enemy aggression wrong, probably due to fighting an Arnesé commander. We expected a unstopping wave of dwarven assaults near the village and those just never came. In the future, we need to integrate defense in depth, where the elves take the heavy brunt and humans move in and reinforce.
A bit ironic given that Arnese doctrine says that Dwarves are bad for attacking, and are only really good for defending. Marquis de Guerrand doesn't seem like the type to deviate from that, though he didn't really have much better for attacking our position at Mauvais.

I think that Dwarves along with Elves are going to ideal frontline units. Elves for their ability to recover losses, and Dwares for being able to take less casualties from attacks.
 
A bit ironic given that Arnese doctrine says that Dwarves are bad for attacking, and are only really good for defending. Marquis de Guerrand doesn't seem like the type to deviate from that, though he didn't really have much better for attacking our position at Mauvais.

I think that Dwarves along with Elves are going to ideal frontline units. Elves for their ability to recover losses, and Dwares for being able to take less casualties from attacks.
Nothing makes dwarves particularly bad at attacking. Once their cohesion is gone, it's gone; but this also applies to most other units. It's not like we would expect much from a heavily wounded 8 cohesion human unit. I think this hints at past armies having fairly low morale (making them overlook the potential for humans to carry the defence) and mediocre drill, leading to much less cohesion across the board. If your infantry can only take about 8-10 cohesion damage anyways, resting becomes much more important.
 
Nothing makes dwarves particularly bad at attacking. Once their cohesion is gone, it's gone; but this also applies to most other units
Honestly, one of my takeaways from this battle is that for higher Cohesion, more professional armies, Dwarves are really good, maybe even a bit too good from a balance perspective.

The problem with their current racial traits, in my opinion, is that the downside of delayed Resting after Routing only really applies if the unit has time to return to the fight. It feels to me that non-cavalry units that have routed are simply too slow to Rest and get back to the battle to actually make a difference before the battle has been decided already. Thus, the dwarven trait downside only comes up for cavalry or in very long battles, longer even than Brutet.

There is also the fact that due to their Resilience, Dwarven units in a mixed frontline should likely be targeted last, meaning they will be the last units to Rout. If the Dwarven units are the last to Rout, their racial trait downside never has an impact.
 
Dwarfs would make an exceptional reserve division. Especially if supported by a Dwarf Cuirassier Brigade since they get an additional +1 wound threshold on top of their racial +1.
 
Omake: Diary Entry "Battle of Brutet"
Also, to contribute a bit to the general narrative vibe via my own attempt at writing an character summary of our battle:

I expected many things to come from our battle of Bruet. I expected an absolute meatgrinder, heavy casualties, miserable conditions and dampened spirits. Trenchfoot and defeatism growing like grass amongst our ranks. Durand planned a defensive battle in the mud, but we all knew the dangers of charging into enemy infantry range. Our plan worked, but much of the battle didn't go particularly well. I saw the poor halflings saps be shoot by artillery, slowly killing them with saturated fire. Poor things barely had their torsos above the mud, it's a miracle the 19th managed to move like they did. I saw the hussars and lancers get decimated by an unexpected artillery attack in the south. I read the reports afterwards, and it seemed like the V. would take just as bloody a nose from the whole thing as the affair. Defeating them was good of course, but was a bloody nose good for both enough for the republic? We would leave the south open afterwards and I was full of worry about my family there. Father refused to get out, brave (or foolhardy) just as much as I am. In the event Wachenheim could march again, my home in Martelnac would be near a siege, with a week before we could reinforce it again. Not just that, we had yet to face Trotha's superior canons. Dreadful prospects if we couldn't win here against a green General.

Being stuck in the mud with nothing to do but directing a bit of resupply, my thoughts drifted towards our future career. What would people say about the V. here? I was anticipating the black spot on our performance, an awkward laughter when meeting other officers. "Oh, one from the V. Ones that fought that bloody stalemate at Brutet." Something the V would have to make up for in the future and hope it slips into forgetfulness. Well, it could still be a strategic victory. Wachenheim needed to retreat across the river, that would weaken him. But net wins and slightly bloodier enemies from an artillery duel don't look good in the record.

Enter the 45th. Mad bastards ignored orders and charged. I could have sworn Durand was just about to scream at them out from across the battlefield. Our general was mad. Still pushed forward a bit, no reason to not take the forest she told me. Then came hope. Wachenheims artillery started to retreat. Enemy hussars finally showed up. And then came the miracle. The enemy cavalry, routed in an instance, with much of the western army still stuck. Durand raced ahead with the cavalry and everything changed. Gone was the despair, now came a phase of profound disbelief at our luck. When I heard the 13th captured Wachenheim, I thought they were playing an ill-timed prank on us. Or that Bonnaire got the nornish insignia wrong and confused the general with some logistics officer. I always thought they always looked like they were squinting.

No such thing. Even after the battle ended, I still couldn't believe it. I half expected it to be a day dream, soon to be ended by somebody yelling at me to wake up. Even writing this now, I can scarcely believe it. Six thousand souls captured in the aftermath. Almost half of their army, including one of their hussars. Who successfully captures cavalry?!? Plus their entire supplies and munitions, in our hand. A triumph that would barely find comparison among past victories. From an exhausted army, a mauled cavalry corps charging during mud season. Luck slapped us in the face for most of it, but suddenly decided to warmly take our hand and ask us to marry. I was ecstatic.

The 6th was bloodied, but it won it's glory. There would barely be a western army. After a long day of battle, I can rest easily knowing my family and the republic are safe. Thank the gods for Durand and our last run of luck.

Anonymous Staff Officer, Diary Entry "Battle of Brutet"
 
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Also, to contribute a bit to the general narrative vibe via my own attempt at writing an character summary of our battle:

I expected many things to come from our battle of Bruet. I expected an absolute meatgrinder, heavy casualties, miserable conditions and dampened spirits. Trenchfoot and defeatism growing like grass amongst our ranks. Durand planned a defensive battle in the mud, but we all knew the dangers of charging into enemy infantry range. Our plan worked, but much of the battle didn't go particularly well. I saw the poor halflings saps be shoot by artillery, slowly killing them with saturated fire. Poor things barely had their torsos above the mud, it's a miracle the 19th managed to move like they did. I saw the hussars and lancers get decimated by an unexpected artillery attack in the south. I read the reports afterwards, and it seemed like the VI. would take just as bloody a nose from the whole thing as the affair. Defeating them was good of course, but was a bloody nose good for both enough for the republic? We would leave the south open afterwards and I was full of worry about my family there. Father refused to get out, brave (or foolhardy) just as much as I am. In the event Wachenheim could march again, my home in Martelnac would be near a siege, with a week before we could reinforce it again. Not just that, we had yet to face Trotha's superior canons. Dreadful prospects if we couldn't win here against a green General.

Being stuck in the mud with nothing to do but directing a bit of resupply, my thoughts drifted towards our future career. What would people say about the VI. here? I was anticipating the black spot on our performance, an awkward laughter when meeting other officers. "Oh, one from the VI. Ones that fought that bloody stalemate at Brutet." Something the VI would have to make up for in the future and hope it slips into forgetfulness. Well, it could still be a strategic victory. Wachenheim needed to retreat across the river, that would weaken him. But net wins and slightly bloodier enemies from an artillery duel don't look good in the record.

Enter the 45th. Mad bastards ignored orders and charged. I could have sworn Durand was just about to scream at them out from across the battlefield. Our general was mad. Still pushed forward a bit, no reason to not take the forest she told me. Then came hope. Trothas artillery started to retreat. Enemy hussars finally showed up. And then came the miracle. The enemy cavalry, routed in an instance, with much of the western army still stuck. Durand raced ahead with the cavalry and everything changed. Gone was the despair, now came a phase of profound disbelief at our luck. When I heard the 13th captured Wachenheim, I thought they were playing an ill-timed prank on us. Or that Bonnaire got the nornish insignia wrong and confused the general with some logistics officer. I always thought they always looked like they were squinting

No such thing. Even after the battle ended, I still couldn't believe it. I half expected it to be a day dream, soon to be ended by somebody yelling at me to wake up. Even writing this now, I can scarcely believe it. Six thousand souls captured in the aftermath. Almost half of their army, including one of their hussars. Who successfully captures cavalry?!? Plus their entire supplies and munitions, in our hand. A triumph that would barely find comparison among past victories. From an exhausted army, a mauled cavalry corps charging during mud season. Luck slapped us in the face for most of it, but suddenly decided to warmly take our hand and ask us to marry. I was ecstatic.

The 6th was bloodied, but it won it's glory. There would barely be a western army. After a long day of battle, I can rest easily knowing my family and the republic are safe. Thank the gods for Durand and our last run of luck.

Anonymous Staff Officer, Diary Entry "Battle of Brutet"

I love it. Should figure out some kinda reward system for these sort of things. That said, it's the 5th Army, not the 6th!
 
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