Army of Liberty: a Fantasy Revolutionary Warfare Quest

Voting is open for the next 15 hours, 16 minutes
Perhaps. If only you knew the opportunities presented to Trotha this round that I didn't take advantage of because it's not in line with this characterization!
Hmm, this means we must have messed up a bot somewhere, since I interprete this to mean he could have punished us severely if it was in character for him to be more aggressive or decisive.

So anyone want to wildly theorize what we missed? My money is on us either wildly underestimating the strength of his forces NE of Rotholz or us accidentally walking our pathfinders into charging range of his Dryads on the Western flank.
 
Daurstein: Round 3 New
[X] Plan Keeping The Pressure Up
-[X] Visualization
-[X] Infantry
-[X] 200th Hob: 2*Hide, Brace
-[X] 251st Hob: 2*Hide, Brace
-[X] 148th Hum: Brace, Ready 2*Fire (any enemy in medium range)
-[X] 72nd Hum: Brace, Ready 2*Charge (any enemy at least 1 NE in medium range)
-[X] 45th Elv: Brace, Ready 2*Fire (any enemy in short range)
-[X] 42nd Elv: Ready Charge*3 (any enemy in range), let hussars pass first
-[X] 16th Half: Hide, 2*Move (W) [go after 19th Half Pfd]
-[X] 19th Half: Hide, 2* Move (2 SE)
-[X] 28th Half: 3* Hide
-[X] Cavalry

-[X] Guillory Hussars: Charge and disengage any enemy units 2 on the forest edge
-[X] 13th: Ready Charge, Move (towards original position), Charge IF any unit moves into range
-[X] 55th Elv Hsr: Move W Ready Charge, Move (towards original position) IF any unit moves into 500m
-[X] 108th: 2*Move NW, 3 W, 4NW, SW, * Ready Charge IF any enemy move into 300m
-[X] Artillery
-[X] 5th Hob H Artillery: Fire on 33rd [43 causulties average, 48% for simple stress roll], Move (SE, E)
-[X] 31st Elv. Art.: Fire on 33rd [Ambush check, 21 causulties on average 75% for simple stress roll], Move NW
-[X] 10th Hum. Art.: Set Up, Ready Fire (enemy infantry moves into medium range)
-[X] 84th Elv. Art.: Set Up, Ready Fire (enemy infantry moves into medium range)
-[X] HQ: Move
(2W, NW)

"For the King, for Norn, for the pride of Hobb!"

The roar is taken up by the regiment, but it is Kumu Gerstle who is he first to come out of the cover of the Räuberholz. The enemy hussars are beating away towards the hills, but he knows his horses, and he can tell that their mounts are far too tired to outpace his hobs. To their flank, the humans and the eerie nymphic Rangers begin to move as well, but it shall be the 109th Hobgoblin who will be first into the fray.

Their feet thunder on the hard, rock-strewn soil. In moments they are on the slopes of the hill, and as the enemy hussars wheel around in surprise, Kumu throws himself bayonet-first against the chest of the nearest horse. The blade goes deep with a heavy spray of blood. The horse begins to topple.

An elven voice cries defiance and vengeance from atop its mount, but Kumu moves faster. He thrusts up and catches the rider in the side, then grabs hold of the reins while the horseman reels back. Other hobs rush to his side. Together, they force the dying horse to its knees, then cut the elven rider free of the saddle.

Only when he falls to their feet does Kumu realize that the elf is wearing an officer's uniform. And not just any officer's - an Arnése colonel's! For a second, he wonders if they should take the man prisoner. Kumu decides against it. The elf will just come back anyway, so might as well enjoy himself while he's at it.

"De Goyon! De Goyon!" alarmed elven voices shout nearby in their foreign tongue. Hussars push towards him to save their commanding officer, but his men keep them back at bayonet-point.

"Tell God I said hello," he says to the wounded man at his feet, and then begins skewering him with his bayonet. After the fifth or sixth strike, the Arnése colonel stops moving.

For now, anyway. Damned elves.

***​

Suddenly, all hell breaks loose. The 108th Hussars dash across the edge of the Räuberholz and are met by fire from the treeline. Moments later, thousands of enemy infantry emerge from the forest and make for the Kirschenholz on the other side. With your halflings slipping away, their fury is focused on the 108th. Exhausted and disordered after their long gallop, the hussars are swarmed by Nornish humans and hobs atop the hills. They put up a good fight, but there's far too much opposition.

You only learn the next part later, but things go from bad to worse: Augustin de Goyon, the 108th's Colonel, is pulled from his horse by the Nornish hobs and mauled to death down on the ground. The Hussars take heavy casualties and quickly break in a wild panic, unable to hold their own in the close-quarters melee.

On your right flank, the dense Rotholz comes alive with musketfire and roaring voices. From the trees come two regiments of enemy infantry, seeking to dislodge you from the castle overlooking the forest. The first collides, apparently unintentionally, with the ranks of the 45th; the second makes for the 148th's strong position. Even with the help of sustained artillery bombardment and additional enemy infantry making its way down the plain, the 148th hold fast.

Your men are ready for the counter-charge. Cavalry and infantry surge forward and crash into the Nornish ranks. The cavalry's impact is dulled by the thick wood cover, but quantity has a power of its own. The enemy's 4th Human Infantry shatter under the combined attacks of Gereon Oberlin's 72nd and de Toucy's 55th Elven Hussars.

The enemy's remaining infantry in the centre advance slowly, under the fire of your guns. Much of the enemy force remains out of play. Von Trotha may prove too cautious for his own good.

***​

Your Turn

200th Hob Hides x2, Braces
251st Hob Hides x2, Braces

148th Hum Braces, Readies Action (Fire, Fire)
72nd Hum Braces, Readies Action (Charge, Charge)
45th Elv Braces, Readies Action (Fire, Fire)
42nd Elv Readies Action (Charge, Charge, Charge)

16th Half Pfd Hides, Moves x2 W
19th Half Pfd Hides, Moves x2 SE, SE
28th Half Pfd Hides x3

341st Elv Hsr Readies Action (Charge, Attack, Move)
350th Elv Hsr Readies Action (Charge, Attack, Move)

13th Hob Lan Ready Action (Charge, Move, Charge)
55th Elv Hsr Moves W, Readies Action (Charge, Move)

108th Elv Hsr Moves x2 NW, W, W, W, 4*NW

Nym Rng Ready Action (Fire, Fire, Brace) if enemy advances within 300m triggered!
Nym Rng Fires on 108th Elv Hsr! (Ambush Advantage, Nymph Advantage)

>108th Elv Hsr Morale Check (Ambushed): 20, 1+6=7; takes 6 Stress!
>Hits: 22, 34, 87-20+20-20=67; 54 Casualties
>108th Elv Hsr Morale Check (50+ Casualties): 20, 13+6-6=13; takes 3 Stress!

108th Elv Hsr Moves SW
Nym Rng cannot Fire, lost line of sight to 108th Elv Hsr
Nym Rng Braces


108th Elv Hsr Readies Action (Charge)

5th Hob H Art Fires at 33rd Dwa, Moves SE, E
5th Hob H Art Fires on 33rd Dwa!
>Hits:
63-20+30=73; 47 Casualties
>CO Trait revealed!
>>33rd Dwa CO: [14], Teacher (Unit halves XP loss from taking on Replacements.)

31st Elv Art Fires at 33rd Dwa, Moves NW
31st Elv Art Fires on 33rd Dwa! (Ambush Advantage)
>33rd Dwa Morale Check (Ambushed): 2+3=5; takes 7 Stress!
>Hits: 41, 53-50+10=13; 10 Casualties
>33rd Dwa Morale Check (50+ Casualties): 16+3-7=12; takes 4 Stress!

10th Hum Art Sets Up, Readies Action (Fire)
84th Elv Art Sets Up, Readies Action (Fire)

HQ Moves W, W, NW

Spotting

17th Hum spotted! (108th Elv Hsr)
Nym Rng spotted! Nym Rng lost!

Enemy Turn

Enemy Orders only shown if they've been spotted by you at the start of their turn or reveal themselves by attacking or becoming adjacent.

ROTHOLZ

155th Elv Moves SW, would move SW; interrupted, 45th Elv in path! => Charges 45th Elv instead

45th Elv Ready Action (Fire, Fire) if enemy appears in short range triggered!
45th Elv Fires on 155th Elv! (Ambush Advantage)
>155th Elv Morale Check (Ambushed): 17+3=20; no effect
>Hits: 11, 24+10-30=4; no Casualties
>CO Trait revealed!
>>155th Elv CO: [7], Butcher (Both this Unit's and its enemies' Wound Threshold is reduced by -1 in melee.)

155th Elv Charges 45th Elv! (Charge & Ambush Advantage)
>45th Elv Morale Check (Charged): 6+5=11; takes 4 Stress!
>45th Elv Morale Check (Ambushed): 20+5-4=21; no effect
>Hits: 28, 38, 40-20-10=10; 4 Casualties
>45th Elv Morale Check (Under melee attack): 13+5-4=14; takes 3 Stress!

45th Elv Counter-Attacks!
>Hits: 74+10-20=64; 47 Casualties
45th cannot Fire, in melee

341st Elv Hsr Ready Action (Charge, Attack, Move) if enemy Units appear on forest edge triggered!

341st Elv Hsr Charges NE, NE, NW at 155th Elv
341st Elv Hsr Charges 155th Elv! (Charge Advantage negated by Forest)

>155th Elv Morale Check (Charged): 14+3=17; takes 1 Stress!
>Hits: 89-40=49; 31 Casualties
>CO Trait revealed!
>>Mana Bosquet: [11], Watchful (Unit's Spotting is increased by +2.)
>155th Elv Morale Check (50+ Casualties): 20+3-1=22; no effect
341st Elv Hsr Attacks 155th Elv!
>Hits: 46-40=6; 4 Casualties
341st Moves SW, SW

350th Elv Hsr Ready Action (Charge, Attack, Move) if enemy Units appear on forest edge triggered!
350th Elv Hsr Moves NW, NW, NW, Charges NW at 155th Elv
350th Elv Charges 155th Elv! (Charge Advantage negated by Forest)

>155th Elv Morale Check (Charged): 16+3-1=18; takes 1 Stress!
>Hits: 2-40=0
>CO Trait revealed!
>>Giovanni di Mirova: [2], Demoralizing (Unit recovers only half of Stress from Rest.)
350th Elv Moves SW*4

42nd Elv Ready Action (Charge, Charge, Charge) if enemy within Charging range and Hussars have acted triggered!
42nd Elv Moves E, NE, Charges NW at 155th Elv
42nd Elv Charges 155th Elv! (Charge Advantage & Ambush Advantage)

>155th Elv Morale Check (Charged): 17+3-2=18; takes 1 Stress!
>155th Elv Morale Check (Ambushed): 15+3-3=15; takes 2 Stress!
>Hits: 58, 85+10-20=75; 42 Casualties
>155th Elv Morale Check (50+ Casualties): 4+3-5=2; takes 9 Stress!

>155th Elv Morale Check (Under melee attack): 20+3-14=9; takes 5 Stress!

60th Elv Art Fires on 148th Hum!
>Hits: 47-20+10-40=0
66th Elv Art Fires on 148th Hum!
>Hits: 53-20+10-40=3; 3 Casualties

74th Elv Charges SW, SW at 148th Hum
148th Hum Ready Action (Fire, Fire) if any enemy comes into medium range triggered!

148th Hum Fires on 74th Elv!
>Hits: 42-30=12; 9 Casualties
74th Elv Charges 148th Hum! (Charge & Ambush Advantage)
>148th Hum Morale Check (Charged): 1, 3+8=11; takes 4 Stress!
>148th Hum Morale Check (Ambushed): 2, 20+8-4=24; no effect
>Hits: 48, 63, 74-20=54; 31 Casualties
>CO Trait revealed!
>>74th Elv CO: [4], Careless (Unit can carry -2 Supplies and Munitions.)
>148th Hum Morale Check (50+ Casualties): 2, 12+8-4=16; takes 2 Stress!
148th Hum Counter-Attacks!
>Hits: 79-20=59; 25 Casualties

148th Hum cannot Fire, in melee

>74th Elv Morale Check (Under melee attack): 10+1=11; takes 4 Stress!

55th Elv Hsr Ready Action (Charge, Move) if enemy comes within 500m triggered (by 74th)!

4th Hum Moves SE, SE, Charges SE at 148th Hum
4th Hum Charges 148th Hum! (Charge Advantage)
>148th Hum Morale Check (Charged): 8, 9+8-6=11; takes 4 Stress!
>Hits: 39, 75-20=55; 32 Casualties
>CO Trait revealed!
>>4th Hum CO: [7], Butcher (Both this Unit's and its enemies' Wound Threshold is reduced by -1 in melee.)

>148th Hum Morale Check (Under melee attack): 16, 18+8-10=16; takes 2 Stress!

55th Elv Hsr Moves NE, NW, NE, NW, NE, would move E; interrupted by 4th Hum => Charges 4th Hum instead

55th Elv Hsr Charges 4th Hum! (Charge Advantage)
>4th Hum Morale Check (Charged): 16+0=16; takes 2 Stress!
>4th Hum Morale Check (Flanked): 18+0-2=16; takes 2 Stress!
>Hits: 20, 33+10-20=23; 13 Casualties
55th Elv Hsr Moves SW, SE, SW, SE, SW

72nd Hum Ready Action (Charge, Charge) if enemy appears at least 1 NE of them triggered!
72nd Hum Moves NW, interrupted by 4th Hum, Charges & Attacks them instead

72nd Hum Charges 4th Hum! (Charge & Ambush Advantage)

>4th Hum Morale Check (Charged): 11+0=11; takes 4 Stress!
>4th Hum Morale Check (Ambushed): 19+0-4=15; takes 2 Stress!
>Hits: 48, 58+20-10=68; 44 Casualties => Critical! => [5], Shaken (Unit makes the Morale Check from this Critical Hit at a Disadvantage.)
>4th Hum Morale Check (Critical Hit): 17, 11+0-6=7; takes 6 Stress!
72nd Hum Attacks 4th Hum!
>Hits: 70+20-10=80; 46 Casualties
>4th Hum Morale Check (50+ Casualties): 6+0-12=0, ROUTED!
>74th Elv Morale Check (adjacent ally Routed): 4+1-4=1; takes 9 Stress!

33rd Dwa Moves SE, Braces, Readies Action
84th Elv Art Ready Action (Fire) if enemy infantry moves into medium range triggered!
84th Elv Art Fires on 33rd Dwa! (Ambush Advantage)
>
33rd Dwa Morale Check (Ambushed): 10+3-11=2; takes 9 Stress!
>Hits: 11, 29-20+10=19; 13 Casualties

20th Dwa Moves SW, Braces, Readies Action

1st HM's Elv Hsr Readies Action

KIRSCHENHOLZ

109th Hob Moves SW, Charges SW, SW at 108th Elv Hsr
109th Hob Charges 108th Elv Hsr! (Charge & Ambush Advantage)
>108th Elv Hsr Morale Check (Charged): 17+6-9=14; takes 3 Stress!
>108th Elv Hsr Morale Check (Ambushed): 15+6-12=9; takes 5 Stress!
>Hits: 8, 76-20-20=36; 22 Casualties => Critical! => [9], CO Killed (Unit loses any effects from their CO, loses -1 AP, and makes an immediate additional Morale Check at Disadvantage.)
>CO Trait revealed!
>>109th Hob CO: [5], Distracted (Unit's Spotting is reduced by -1.)
>108th Elv Hsr Morale Check (Critical Hit): 20+6-17=9; takes 5 Stress!
>108th Elv Hsr Morale Check (CO Killed): 4, 4+6-22=0, Routed!
>
16th Half Pfd Morale Check (adjacent ally Routed): 18+5=23; no effect

108th Elv Hsr Ready Action (Charge) if any enemy moves within 300m triggered!
108th Elv Hsr cannot Charge 109th Hob, Attacks instead

108th Elv Hsr Attacks 109th Hob!
>Hits: 20+20-20=20; 12 Casualties

>109th Hob Morale Check (Under melee attack): 9+1=10; takes 5 Stress!

Nym Rng Moves SW, SW, SW, Braces

17th Hum Moves SW, SE, Charges SE at 108th Elv Hsr, Attacks 108th Elv Hsr
17th Hum Charges 108th Elv Hsr! (Charge Advantage)
>Hits: 47, 74-20=54; 27 Casualties
17th Hum Attacks 108th Elv Hsr!
>Hits: 41-20=21; 12 Casualties


Momentum decreased by -1!

Spotting

74th Elv spotted!
155th Elv spotted!
17th Hum spotted! 17th Hum lost!
Nym Rng spotted!
109th Hob spotted!

XP

108th Elv Hsr gained +1 XP.
5th Hob H Art gained +1 XP.
31st Elv Art gained +1 XP.
45th Elv gained +1 XP.
42nd Elv gained +1 XP.
148th Hum gained +1 XP.
55th Elv Hsr gained +1 XP.
72nd Hum gained +1 XP.
84th Elv Art gained +1 XP.

BATTLE OF DAURSTEIN, ROUND 3
+Primary Objective: Defeat the Army of the Centre.



Orders

Vote by plan, please!

200th Hobgoblin Fusiliers Regiment:
[]
72nd Human Regiment of Foot:
[]
148th Human Regiment of Foot:
[]
42nd Elven Regiment of Foot:
[]
45th Elven Regiment of Foot:
[]
251st Hobgoblin Fusiliers Regiment:
[]
16th Halfling Pathfinders Regiment:
[]
19th Halfling Pathfinders Regiment:
[]
28th Halfling Pathfinders Regiment:
[]
55th Elven Hussars Regiment:
[]
108th Elven Hussars Regiment:
[-] ROUTED.
13th Hobgoblin Lancers Regiment:
[]
84th Elven Artillery Battery:
[]
10th Human Artillery Battery:
[]
31st Elven Artillery Battery:
[]
5th
Hobgoblin Horse Artillery Battery:
[]


Orders for Guillory's Hussars?
[] Write-in.

***

Momentum: -1​

Our Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
251st Hob4/5
Trained
1000/10003+40+010/105/5072Cabot Musket
Bayonets
HobgoblinVeka Bonheur
Watchful
200th Hob0/20
Professional
1000/10003+60+2010/105/5052Cabot Musket
Bayonets
HobgoblinAlho Kléber
Offensive Genius
72nd Hum6/10
Professional
1000/10003+100+2010/105/5052Cabot Musket
Bayonets
HumanGereon Oberlin
Teacher
148th Hum4/3
Trained
908/10003+812+09/105/5052Cabot Musket
Bayonets
HumanLiberté Chastain
Inspiring
42nd Elv1/20
Regular
1000/10003+50+1010/105/5072Cabot Musket
Bayonets
ElvenM. de Montmorency
Unsteady
45th Elv3/20
Regular
996/10003+7**7+1010/105/5072Cabot Musket
Bayonets
ElvenJean de Sangeaux
Maverick
16th Half Pfd0/10
Regular
1000/10003+50+1010/105/5252Falke Rifle
Bayonets
HalflingMaiwen Firmin
Butcher
19th Half Pfd4/10
Regular
993/10003+57+1010/105/5254Canard Rifle
Bayonets
HalflingSophie Tasse
Rapid
28th Half Pfd3/10
Regular
1000/10003+50+1010/105/5252Canard Rifle
Bayonets
HalflingGeorges Villiers
Unsteady
55th Elv Hsr6/20
Regular
500/5003+50+10-5/5077SabresElvenBerenicy de Toucy
Defensive Genius
108th Elv Hsr11/40
Professional
385/5002+622
ROUTED
+10*-5/5077
Sabres
ElvenAugustin de Goyon
Loud KIA
13th Hob Lan1/10
Regular
500/5003+50+10-5/5-155
Lances
HobgoblinKaro Bonnaire
Optimist
10th Hum Art1/20
Experienced
50/503+110+3010/105/5051Field ArtilleryHumanDavid Granger
Offensive Genius
84th Elv Art9/20
Regular
50/503+50+109/105/5091Field ArtilleryElvenJules de Maistre
Watchful
31st Elv Art11/20
Regular
50/503+50+1011/127/7071Field ArtilleryElvenMarie de Lamartine
Logistician
5th Hob H Art26/40
Experienced
50/503+70+306/83/3054Horse ArtilleryHobgoblinArka Faucher
Careless
HQ----165106--1
*Affected by Casualties
**+2 from Inspired Command March Event
Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Cabot Musket: Wounding +2, Range 100m/200m/400m
Field Artillery: Wounding +5, Range 200m/700m/1400m
Canard Rifle: Wounding +2, Range 200m/300m/500m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free


***​

Allied Units

UnitXPStr.APMorale Mod.StressCombatMun.Spl.Con.Spt.Mov.EquipmentTraitsCO
350th Elv HsrTrained500/5003+00+0-5/5077SabresElven
Cavalry
Mana Bosquet
Watchful
341st Elv HsrTrained500/5003+00+0-5/5077SabresElven
Cavalry
Giovanni di Mirova
Demoralizing
Bayonets, Sabres: Wounding +0

***​

Enemy Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
HM's 1st Elv HsrProfessional500/5003+30+20?077SabresElven
Cavalry
Demoralizing
1st Roy Elv LanProfessional500/5003+30+20?-175LancesElven
Cavalry
Butcher
Son 8th Elv HsrTrained500/5003+10+0?0?7?7SabresElven
Cavalry
?
Son 9th Elv HsrTrained500/5003+10+0?0?7?7SabresElven
Cavalry
?
Mrk Nym RngProfessional910/10003+30+20??0?52Falke Rifle
Bayonets
NymphFeared
Ott 4th HumTrained897/10003+012
ROUTED
-10*??052Erlkönig Musket
Bayonets
HumanButcher
Ott 17th HumTrained1000/10003+00+0??052Erlkönig Musket
Bayonets
HumanDefensive Genius
Ott 109th HobTrained988/10003+05+0??042Erlkönig Musket
Bayonets
HobgoblinDistracted
Wür 15th DwaTrained1000/10003+30+0??0?5?2Erlkönig Musket
Bayonets
Dwarven?
Wür 31st DwaTrained^898/10003+3 (+5)^16?-10 (+10)*^??052Erlkönig Musket
Bayonets
DwarvenBrilliant
Wür 33rd DwaTrained930/10003+30+0??052Erlkönig Musket
Bayonets
DwarvenTeacher
Neu 20th DwaTrained1000/10003+30+0??0?5?2Erlkönig Musket
Bayonets
Dwarven?
Neu 155th ElvTrained918/10003+119+0??072Erlkönig Musket
Bayonets
ElvenButcher
Son 74th ElvTrained933/10003+113+0??0?7?2Erlkönig Musket
Bayonets
ElvenCareless
28th Elv ArtExperienced50/503+40+30??0?7?1Field ArtilleryElven
Artillery
?
60th Elv ArtRegular50/503+20+10??0?7?1Field ArtilleryElven
Artillery
Watchful
66th Elv ArtRegular50/503+20+10??0?7?1Field ArtilleryElven
Artillery
Feared
75th Elv ArtProfessional50/503+30+20??0?7?1Field ArtilleryElven
Artillery
Feared
Prov. Elv ArtRegular50/503+20+10??071Field ArtilleryElven
Artillery
Offensive Genius
Hum Vol ArtTrained50/503+00+0??0?7?1Field ArtilleryElven
Artillery
?
14th Elv H ArtExperienced50/503+30+30??0?7?4Horse ArtilleryElven
Artillery
?
^Affected by Brilliant
Bayonets, Sabres: Wounding +0
Erlkönig Musket: Wounding +2, Range 100m/200m/400m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Field Artillery: Wounding +5, Range 200m/700m/1400m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free

What a big mess. The fact that you took most of your actions on the enemy's turn is not desired behavior and is a huge headache to resolve. Expect significant restrictions on Ready Actions after the battle; at least on exactly what can be a trigger.

By the way, would it be more interesting if enemy Stress gain was hidden? Or would you prefer to have that information always?
 
Last edited:
Hmm, on casualties we're ahead, but we've basically lost as an effective unit the Hussars and we are apparently behind on Momentum because of it, so... not sure whether we're winning, losing hard, or... maybe just losing regular?

It... does seem as if the Nymph Rangers should be, despite their position, pretty vulnerable unless they're far more backed up than they seem to be?
 
That is... Really bad. We just lose a Professional cavalry while only routing one enemy unit of Trained Infantry.

Fortunately it is our turn and we have the opportunity to hit back hard. But really, loosing the 108th stings.
 
Okay, wow. @Photomajig was not kidding when he talked about a lot happening in this turn. Edit: Nevermind, they were professional.

Alright, broader strategic outlook: Trotha decided to do a rather unusual strategy, pushing on both flanks and leaving the centre open. The elven attack should be virtually guaranteed to rout, meaning we still control the center. Basic idea: Use the humans, fire and Guillory's cavalry to smash the dwarves, leave the elves to finish of the other elves (routing virtually guarantueed), withdraw the halflings to the hills and feed our success in the open centre. His main battery is dangerous exposed and we can use his commitment to attack in the Kirschenholz against him. Need to do some more math here, but we have the advantage of being much closer to the centre than him and being a stonethrow away from his battery.
 
Okay, wow. @Photomajig was not kidding when he talked about a lot happening in this turn. Edit: Nevermind, they were professional.

Alright, broader strategic outlook: Trotha decided to do a rather unusual strategy, pushing on both flanks and leaving the centre open. The elven attack should be virtually guaranteed to rout, meaning we still control the center. Basic idea: Use the humans, fire and Guillory's cavalry to smash the dwarves, leave the elves to finish of the other elves (routing virtually guarantueed), withdraw the halflings to the hills and feed our success in the open centre. His main battery is dangerous exposed and we can use his commitment to attack in the Kirschenholz against him. Need to do some more math here, but we have the advantage of being much closer to the centre than him and being a stonethrow away from his battery.

I'd caution against thinking his artillery is vulnerable considering his cavalry advantage has if anything grown greater.
 
Not quite as bad as it looks. 108th routing is nasty (another moment of my not fully being adjusted to the new tempo - I'd thought about the possibility of his infantry charging them out of the forest but hadn't really dwelled on it) but yeah, his Rotholz attack looks to be on the verge of collapse and that should do a lot to swing the momentum back in our favor.
 
That is... Really bad. We just lose a Professional cavalry while only routing one enemy unit of Trained Infantry.

Fortunately it is our turn and we have the opportunity to hit back hard. But really, loosing the 108th stings.
I highly disagree. Look how dangerous his position in the centre is.
Neu 155th ElvTrained918/10003+119+0??072Erlkönig Musket
Bayonets
ElvenButcher
Son 74th ElvTrained933/10003+113+0??0?7?2Erlkönig Musket
Bayonets
ElvenCareless
His elves are going to be routed and stuck in melee, leaving him with 3 dwarven units in the centre. The 33rd is also decently close to routing. He may have taken the left flank, but his centre and right flank are one literal turn away from collapsing. I need to properly think this through, but we are close to a decisive victory here if we act fast enough.
I'd caution against thinking his artillery is vulnerable considering his cavalry advantage has if anything grown greater.
Yes. I wasn't advocating directly attacking his artillery, I think we should smash his remaining infantry in the centre and threaten him in this way. He can't afford loosing his artillery, so his push in the Kirschenholz will do very little.
 
I highly disagree. Look how dangerous his position in the centre is.

His elves are going to be routed and stuck in melee, leaving him with 3 dwarven units in the centre. The 33rd is also decently close to routing. He may have taken the left flank, but his centre and right flank are one literal turn away from collapsing. I need to properly think this through, but we are close to a decisive victory here if we act fast enough.

Yes. I wasn't advocating directly attacking his artillery, I think we should smash his remaining infantry in the centre and threaten him in this way. He can't afford loosing his artillery, so his push in the Kirschenholz will do very little.

I don't think we can be close to a decisive victory. Like, it's possible we're close to a victory... but seeing as his cavalry is entirely intact and ours is mauled, I feel like the best victory we can achieve here is a "regular" victory where his army retreats in good order. Which is still a victory, don't get me wrong, and one that leaves the enemy on the back foot.
 
Yknow what's funny?

We still haven't seen von Trotha's horse artillery, have we? What clever nonsense is he up to with that?
 
Alright, broader strategic outlook: Trotha decided to do a rather unusual strategy, pushing on both flanks and leaving the centre open
I am confused about what is unusual about it and why you are surprised by this, since during the T1 discussion I spent quite some time arguing that he would do exactly this. He is pushing on the flanks before he moves up his troops in the center, which is absolutely expected and sensible of him.

I also disagree that his center is open, given that he has two units of elite cav there, dwarves, and most importantly, all his artillery setup to fire on us if we try a central push. The center is a killbox for both sides, this battle was always going to be fought on the flanks.
 
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As an aside, can someon explain to me why the 108th was charged without their Ready Charge action triggering? I am not complaining about the outcome, just trying to understand what went so terriby wrong there.
 
I feel like there has to be a way for our units that specialize in Firing on enemies to... y'know, Fire on the Nymph Rangers? But yeah, @Pinniped gets props for exactly predicting that this was going to be a flank fight.
 
As an aside, can someon explain to me why the 108th was charged without their Ready Charge action triggering? I am not complaining about the outcome, just trying to understand what went so terriby wrong there.
LOS, I think. The 108th couldn't see the Hobs until their charge had already reached the adjacent hill tile - they started directly NE of the 108th.
 
Okay, base allocation of fires:

Priority should be tying the dwarves down in melee, finishing the 74th off and stablilizing the Kirschenholz flank.
  • 72nd is positioned to double shoot and charge the 33rd. This alone result in a morale check [charge] and a 70% for casulty related charge. But we can do better, especially with horse artillery ambush.
  • G. Hussars are best positioned for charges on the 33rd. Based on my previous calculations, we need 5 morale checks to reliably rout the dwarves, so the hussar charges and 72nd would be enough.
  • Fire can be concentrated on the 20th, with the horse artillery ambush being especially good.
  • 109th can likely be ambushed by the 28th. With 5 stress, routing them becomes rather likely if we can trigger multiple morale checks.
Honestly, there is the rather funny option of using the 16th to also charge the 20th from the rear. Probably not terribly viable, but still funny.

Alright, alright. Basic idea: Take the 2 forward dwarves out, 33rd get's charged by G. and attacked by the 72nd. The negative impact of actually routing them would mean we expose ourselves to artillery fire. So better plan: Rout the 2 dwarven forward units via artillery and cavalry attacks, wait for the melee and Rotholz to finish. This will give Trotha a turn to tirage his position, but we can deal with that.
 
Okay, base allocation of fires:

Priority should be tying the dwarves down in melee, finishing the 74th off and stablilizing the Kirschenholz flank.
  • 72nd is positioned to double shoot and charge the 33rd. This alone result in a morale check [charge] and a 70% for casulty related charge. But we can do better, especially with horse artillery ambush.
  • G. Hussars are best positioned for charges on the 33rd. Based on my previous calculations, we need 5 morale checks to reliably rout the dwarves, so the hussar charges and 72nd would be enough.
  • Fire can be concentrated on the 20th, with the horse artillery ambush being especially good.
  • 109th can likely be ambushed by the 28th. With 5 stress, routing them becomes rather likely if we can trigger multiple morale checks.
Honestly, there is the rather funny option of using the 16th to also charge the 20th from the rear. Probably not terribly viable, but still funny.

Alright, alright. Basic idea: Take the 2 forward dwarves out, 33rd get's charged by G. and attacked by the 72nd. The negative impact of actually routing them would mean we expose ourselves to artillery fire. So better plan: Rout the 2 dwarven forward units via artillery and cavalry attacks, wait for the melee and Rotholz to finish. This will give Trotha a turn to tirage his position, but we can deal with that.

Can't he also ready-fire with his artillery against our cavalry's attempts to do so? Like... it seems he'd be pretty stupid not to go, "Hey, maybe my artillery should be ready to prevent the enemy cavalry from taking out my infantry."
 
As an aside, can someon explain to me why the 108th was charged without their Ready Charge action triggering? I am not complaining about the outcome, just trying to understand what went so terriby wrong there.
LOS, I think. The 108th couldn't see the Hobs until their charge had already reached the adjacent hill tile - they started directly NE of the 108th.

Yeah, the Hobs started their attack hidden from the 108th (thus the Ambush Advantage). I did trigger the Ready Action after the attack hit and they revealed themselves, but given there was no distance, it turned into a regular Attack.
 
Okay, base allocation of fires:

Priority should be tying the dwarves down in melee, finishing the 74th off and stablilizing the Kirschenholz flank.
  • 72nd is positioned to double shoot and charge the 33rd. This alone result in a morale check [charge] and a 70% for casulty related charge. But we can do better, especially with horse artillery ambush.
  • G. Hussars are best positioned for charges on the 33rd. Based on my previous calculations, we need 5 morale checks to reliably rout the dwarves, so the hussar charges and 72nd would be enough.
  • Fire can be concentrated on the 20th, with the horse artillery ambush being especially good.
  • 109th can likely be ambushed by the 28th. With 5 stress, routing them becomes rather likely if we can trigger multiple morale checks.
Honestly, there is the rather funny option of using the 16th to also charge the 20th from the rear. Probably not terribly viable, but still funny.

Alright, alright. Basic idea: Take the 2 forward dwarves out, 33rd get's charged by G. and attacked by the 72nd. The negative impact of actually routing them would mean we expose ourselves to artillery fire. So better plan: Rout the 2 dwarven forward units via artillery and cavalry attacks, wait for the melee and Rotholz to finish. This will give Trotha a turn to tirage his position, but we can deal with that.
By my count, only two of his artillery fired this turn? This means he has potentially up to five artillery pieces Ready Firing on any of our troops that enter the central plain to charge the 33rd. He also has his elite cavalry most likely Ready Charging on the Eastern hills, they are standing right there, ready to intercept us. Are you really sure an attack in the center is what we should be doing?
 
I'd prefer we just keep on pounding the center with artillery, roll up his right... and maybe figure out a way not to give up the left entirely without at least bleeding them a little?
 
I am confused about what is unusual about it and why are surprised by this, since during the T1 discussion I spent quite some time arguing that he would do exactly this. He is pushing on the flanks before he moves up his troops in the center, which is absolutely expected and sensible of him.

I also disagree that his center is open, given that he has two units of elite cav there, dwarves, and most importantly, all his artillery setup to fire on us if we try a central push. The center is a killbox for both sides, this battle was always going to be fought on the flanks.
I am going to blunt here and note: This doesn't make sense. He has spread out his forces in such a way that his actual attack is collaping, we have open range on the central plain and he has a real danger of loosing his artillery pieces. The attack on Kirschenholz gets him nothing aside from blunting an ambush. We can just fall back there, leaving those troops irrelevant to the main action and stuck in isolated terrain.
Can't he also ready-fire with his artillery against our cavalry's attempts to do so? Like... it seems he'd be pretty stupid not to go, "Hey, maybe my artillery should be ready to prevent the enemy cavalry from taking out my infantry."
Well, 2 of his pieces fired. We could actually out move him if we put the HQ back and push below our battery, though a more cautious plan may very well be appropriate. Huh, yeah. As much as it pains me, we need to wait a turn to actually capitalize on this position without getting pounded, so I suppose we should shift G. Hussars into the centre and use the centre cavalry to triage Kirschholz. Not terribly difficult overall.
 
I am going to blunt here and note: This doesn't make sense. He has spread out his forces in such a way that his actual attack is collaping, we have open range on the central plain and he has a real danger of loosing his artillery pieces. The attack on Kirschenholz gets him nothing aside from blunting an ambush. We can just fall back there, leaving those troops irrelevant to the main action and stuck in isolated terrain.

Would the troops specializing in firing from ambush with greater Wounding values not at least be able to do some parting damage to his Kirschenholz units? Because, like, the Pathfinder's job is to do ranged fire, after all.
 
Would the troops specializing in firing from ambush with greater Wounding values not at least be able to do some parting damage to his Kirschenholz units? Because, like, the Pathfinder's job is to do ranged fire, after all.
We can spring one ambush here from the 28th, though the issue being it we can only use it against the already weakened 109th. Routing the Hobs there would be helpful. Hmmm. There is also the option of charging the humans with the 19th, using the 16th as a sacrificial lamb to overrun their position. Ok, this could very well work, leading to a situation where the nymph rangers are surrounded and we threaten him on both flanks.
 
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