Yeah, but he doesn't know we can't see him before he gives his orders. The battlefield distance during the start means the attacker almost always operates blind.
I disagree, assuming a symmetrical system, he knows our deployment zone and roughly how large our deployment zone is, and he also knows he goes first. So that means he can move pretty freely until we get our first turn.

In-universe, he can advance without worry until his scout reports movement in our camp and on our side of the field. He was noted to have done a good job scouting us.
 
That clause about only charging a non braced enemy is really good, if i was von T i would definitely try to trigger the charge and then shoot it and countercharge it, but i would probably do it with braced infantry D:

also, is there a way to ready orders for enemy ready orders? When thinking about my possible moves as von trotha I would really want a ready charge to charge any triggered Ready charges from Durands cavalry, but there is not really a way to do it - normal charges need an enemy but they only are in range after their ready charge triggered and a ready charge only triggers during her turn, at which point its too late.

Well, i guess the real best way to bait is with infantry charging into nothing, but thats my love for charges and their big strenght when used in unconventional ways, von Trotha would not charge his infantry against charging cavalry i guess even if its so good
 
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I disagree, assuming a symmetrical system, he knows our deployment zone and roughly how large our deployment zone is, and he also knows he goes first. So that means he can move pretty freely until we get our first turn.
But the system is literally asymmetrical. He gets the first move, our move is done with spotting calcs for his end of turn. He did scout before the actual battle, but that was before out proper deployment. Remember how we discussed deployment during the tutorial battle, there are strong pressures to be cautious there.
also, is there a way to ready orders for enemy ready orders? When thinking about my possible moves as von trotha I would really want a ready charge to charge any triggered Ready charges from Durands cavalry, but there is not really a way to do it - normal charges need an enemy but they only are in range after their ready charge triggered and a ready charge only triggers during her turn, at which point its too late
The ready order has been revamped somewhat, it wouldn't be feasible under the new rules. Conditional ready orders are only resolved during the other's turn, meaning you could only intercept a charge rather than a ready charges. Ready orders are by definition staggered, only resolved during the enemies turn. But intercepting a charge is still useful.
 
The ready order has been revamped somewhat, it wouldn't be feasible under the new rules. Conditional ready orders are only resolved during the other's turn, meaning you could only intercept a charge rather than a ready charges. Ready orders are by definition staggered, only resolved during the enemies turn. But intercepting a charge is still useful.

Yeah, but I think that's an oversight, cause that means that you would always want to do ready charge and could never get intercepted
 
Yeah, but I think that's an oversight, cause that means that you would always want to do ready charge and could never get intercepted
Hmmm, you have a point. Though there is still the issue of the enemy potentially bracing or running into a charge, which is smaller.
Unit delays its turn to potentially act on the enemy turn. For Ready Action, specify a trigger and a set of Orders, using up to the Unit's full available AP. If this trigger is fulfilled during the enemy's turn, the Unit acts then simultaneously with the enemy. A trigger must be specific and only one set of Orders can be Readied with this action.
Perhaps we could make it so units that pick the same ready orders in a row could also "inherit" those orders and act during their own turn when conditions are met? I'm a bit tired and not sure if this is a complete fix, but this would prevent ready charges from being invulnerable to responding fire.
 
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So, I used the time between updates to run some numbers and discovered something interesting: We may have very well been underestimating our force strength.

So, just by comparing our total numbers to each other we have the clearly inferior force. Infantry is 10-9 (6 non-skirmishers), Cavalry 4-5 and critically artillery is 7-4 against us. But something this ignores is the relative morale modifiers, which impact those forces significantly. I'm operating on the assumption Trotha's drill values are the same as back from his intel report, which doesn't seem implausible to me. He might have attempted to raise drill during his march, but he also ran into the issue of integrating the leftovers from Wachenheim, which would have lowered drill overall. Plus a potential lowering of morale from the complete shattering of the other provincial army, which would have been more pronounced as those very units would have been integrated and tell horror stories of Brutét to the others. But for the sake of simplicity, I will stick to 4 morale - 7 drill, a value we can update once we actually see their first morale rolls. (This math is slightly inaccurate due to not assuming any casualties, but the modifiers there also amount to -1 or -2, so it mostly holds).

Trotha's morale checks
  • His dwarves get a resulting +3 to morale checks (-1 {morale} + {2*+2 drill}, 0 xp). Calculating this out in anydice, his dwarves can take 4-5 base morale checks, with a disadvantaged one equally roughly 2 basic morale checks. Dwarves are his best troops in terms of resisting fire and also shatter once routed (-1 AP to the rest of the battle, which halves their stress recovery and withdrawl speed). Functionally speaking, I would consider dwarves useless once routed (moving only 4 tiles at staying permanently at about 5 stress.
  • Through a quirk of numbers, the Nymph rangers also have about the same morale modifier (+1 from {drill + morale} +2 [Xp] and roughly the same uselessness once routed due to being feared (only ever recovers half the stress when resting). Again, 4-5 morale checks equating to about 4? rounds in 1vs1 melee, 2 in 1vs2 melee from attack concentration.
  • (Royal cavalry fares slightly better with a +4, though will likely only play an auxilliary role due to Trotha's tactical style.)
  • The other (elves + hobs) infantry fares far worse with a base +1, which takes only 3-4 rolls to rout. This is wretchedly fragile, to be honest. Weak enough to have a decent chance of routing just from one skirmisher ambush or cavalry attack, if it inflicts sufficient damage. They would barely last beyond an initial charge against a braced position.
Our morale checks
  • His floor is our baseline due to our quit significant morale advantage (which the humans especially benefit from). With the exception of the 251st Hob, our other units are around 5 (equiviliant to his dwarves, though we can actually heal stress if he doesn't keep the pressure up). So about 5 morale checks for most of our base units.
  • The humans become tanks in terms of morale damage, with the 72nd capable of lasting 8! morale checks. Similar outlook for the 45th due to being inspired during march, operating at +7.
  • I'm not even going to both calculating the insane endurance of the 148th, who roll every check with advantange and base +8. Suffice to say, they would take 10 or morale checks to rout.
So, if this holds true a countercharge against Trotha might genuinely be viable once we soften him up a bit. Once his dwarves shatter, his remaining army has to little to resist us with, especially when considering our numbers and slight quality advantage in cavalry. I'm not sure if he's aware of our high morale modifier, but long-ranged artillery duels will get him pretty much nowhere. Granger being both a genius and operating at +30 is especially devastating there. Our armies gain the same momentum from routing, but ours is much more capable of regenerating to a high baseline. He will likely have to commit to a risky charge on Rotholz soon before his armies starts getting to exhausted to withstand a charge, something we should keep in mind. So overall takeaways: Make ourselves ready for a countercharge on him after only a couple of turns and prepare for a quick, but intensive fight for Rotholz. If he commits to a slow duel, we can win just by charging onto his line with fire support.
 
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Yeah, we are the superior army in the superior position, which is why I don't expect victory to be a difficult achievement and think that the focus should be on having the greatest victory possible instead
 
Yeah, we are the superior army in the superior position, which is why I don't expect victory to be a difficult achievement and think that the focus should be on having the greatest victory possible instead
True. Seems mostly like a question of keeping momentum balanced and softening the enemy for a charge. Which does benefit from a more mobile position and especially from hit-and-run attacks from the Kirschenholz skirmishers.
 
True. Seems mostly like a question of keeping momentum balanced and softening the enemy for a charge. Which does benefit from a more mobile position and especially from hit-and-run attacks from the Kirschenholz skirmishers.

I disagree, I think it's mostly about winning in the flank to ensure we can envelop the enemy army at the chokepoint in the north to eliminate the Army of the Centre and capture our second nornish general

A fight at Kirscheholz would be the worst case scenario cause we wouldn't take advantage of our preparations and give them a faster way to retreat.

Even if we didnt have a big advantage in morale, we would always win an artillery duel, cause our weakest exposed infantry has -40 to ranged attacks on it if we go into a correct position and our +30 artillery with advantage is worth like 5 enemy pieces by itself
 
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I disagree, I think it's mostly about winning in the flank to ensure we can envelop the enemy army at the chokepoint in the north to eliminate the Army of the Centre and capture our second nornish general

A fight at Kirscheholz would be the worst case scenario cause we wouldn't take advantage of our preparations and give them a faster way to retreat.
I'm not really sure how you imagine us totally encircling them in the central plains. Trotha has a decent enough cavalry corps to put between us and the routing units, plus it's unlikely his entire infantry will be routed once he sounds the retreat. Routed are just a lot faster during the retreat (movement up to 6 tiles), I don't think we will be capturing anything close to the end of Brutét even under good circumstances. Also, I don't think Trotha will oblige us in bringing his HQ close enough to Kinzberg for capture, even during the assault.
 
Honestly, I could see both lower and higher Morale, frankly? Lower because wow do we seem "invincible" and higher because they're fighting for their country. We've invaded them! They're no longer going to go off and fight to conquer some other country that just has a different system or whatever, now the Patria is at stake!
 
I'm not really sure how you imagine us totally encircling them in the central plains. Trotha has a decent enough cavalry corps to put between us and the routing units, plus it's unlikely his entire infantry will be routed once he sounds the retreat. Routed are just a lot faster during the retreat (movement up to 6 tiles), I don't think we will be capturing anything close to the end of Brutét even under good circumstances. Also, I don't think Trotha will oblige us in bringing his HQ close enough to Kinzberg for capture, even during the assault.

I don't think we can do it anymore cause it would have required significant investment into the flanks, but the way to surround them is by starting to flank while they are charging in the center so you are already in the back once they break.

Such a plan would by necessity focus on knocking out their cavalry yeah, with any cavalry showing themselves getting attacked by anything, whether it's long range shots or infantry charges and then relying on momentum to knock out enemy cavalry with single charges
 
I don't think we can do it anymore cause it would have required significant investment into the flanks, but the way to surround them is by starting to flank while they are charging in the center so you are already in the back once they break.

Such a plan would by necessity focus on knocking out their cavalry yeah, with any cavalry showing themselves getting attacked by anything, whether it's long range shots or infantry charges and then relying on momentum to knock out enemy cavalry with single charges
The major issue I see there is Trotha's tendency to keep cavalry for screening. If he keeps them in the back and only starts using them to protect a flank, I don't see how we would be able to shatter them quickly enough. A full retreat with maximum movement can be done in just about 3 turns, which doesn't seem enough time to actually encircle from Kinzberg.
Maybe if we preserve our own cavalry while smashing theirs, then we can narratively harry/tear apart them *after* the battle?
See, for this his cavalry would actually need to be put into the battle proper. This goes against our intelligence on his playstyle.
Once Franz is gone, you cross-reference and check this information against your other reports. On the whole, it seems accurate. You begin to build a fairly comprehensive picture of the two Nornish armies arrayed against you. A decent idea of the two generals' personalities also develops. Von Trotha is a believer in the supremacy of artillery; he rarely uses his cavalry other than to screen, and never commits to an infantry attack before a lengthy bombardment.
It's really to smash their cavalry if they are kept in the back and emerge fresh for a screening operation.
 
The orders for Guillory's hussars are a bit confusing to me. You have there Move, Ready Action (Move), Ready Action (Move), Ready Action (Brace). That's four Orders, unless some of the Ready Actions are supposed to be part of the same Order? In any case, you shouldn't dictate exact actions to allies, just write out what you'd tell them to do if you were standing there yourself.

I also assume that the Ready Actions in the Orders for your own cavalry are meant to be sequential (Ready Action (Charge, Move)) and not two separate Ready Actions (Ready Action (Charge) and Ready Action (Move)). Is this correct?
 
The orders for Guillory's hussars are a bit confusing to me. You have there Move, Ready Action (Move), Ready Action (Move), Ready Action (Brace). That's four Orders, unless some of the Ready Actions are supposed to be part of the same Order? In any case, you shouldn't dictate exact actions to allies, just write out what you'd tell them to do if you were standing there yourself.

I also assume that the Ready Actions in the Orders for your own cavalry are meant to be sequential (Ready Action (Charge, Move)) and not two separate Ready Actions (Ready Action (Charge) and Ready Action (Move)). Is this correct?
Sorry, I think I made a copying error there. Would a general "Take Rotholz turm and the hill SW of it" be acceptable?
 
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It's really to smash their cavalry if they are kept in the back and emerge fresh for a screening operation.

Not really, with enough momentum even fresh cavalry isnt very tanky.

The major issue I see there is Trotha's tendency to keep cavalry for screening. If he keeps them in the back and only starts using them to protect a flank, I don't see how we would be able to shatter them quickly enough. A full retreat with maximum movement can be done in just about 3 turns, which doesn't seem enough time to actually encircle from Kinzberg.

We know that our full artillery battery can degrade a cavalry regiment even with long range fire. If we focus on an cavalry regiment with our entire artillery we should be able to knock half of them out before the enemy rout.

And its faster to escape yeah, but you can also reach the valley from just the Kirchenholz in two turns, nevermind the forces you would want to be inside the Räuberholz for such an manouvre.

But I dont have the time to make plans so this is just my thinking.

Maybe if we preserve our own cavalry while smashing theirs, then we can narratively harry/tear apart them *after* the battle?

Im not sure if thats really a good idea, we would be chasing them deeper into Norn and dont expect to really destroy them on the field here. If we dont manage to keep them panicking and they reform they could really hurt our precious cavalry units.
 
Your orders for the infantry are also a bit of a mess, with the orders and visualization not matching up. Best I can tell, the visualization has the entire infantry line at the breastworks appearing one Hex to the right of where they actually are. Fortunately, most of them had the movement to end up where the visualization wanted them anyway.

Please take care when making plans!
 
This... is kinda becoming a habit, @Red Rationalist .
I'm sorry. I checked the individual movement orders 4 times, so I'm not sure what even happened there.

Edit: And I just realized the incredibly obvious mistake: I put the main infantry mistakenly one tile east during the deployment. Of course, the one thing I forgot to check. At least that one isn't a repeatable mistaken or inattention.
 
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Daurstein: Round 1
[X] Plan: Preparing A Firing Retreat
-[X] Visualization
-[X] Cav (Go before others when possible)
-[X] Guillory's Hussars: Move towards Rotholz Turm, Ready move onto Rotholz Turm , Ready Move SE Hill Facing NE IF Rotholz Turm is empty [AN: Allied Units, should be given semantic rather than specific orders], Ready Brace
-[X] 13th Hob Lanc: Move [4 NW, 1 NE| Facing NW] , Ready Charge If any non-square, non-braced formation enemy stays in flat tile in 500m away, Ready Move Disengage south towards original position
-[X] 108th Elv Hsr: Move [2 NW, 2W| Facing NW] Ready Charge If any non-square, non-braced formation enemy stays in flat tile 600m away & prior true, Ready Move Disengage south towards original position
-[X] 55th Elv Hsr: Move [NW, 2*NE, 3 NW | Facing NW] Ready Charge If any non-square, non-braced formation enemy stays in flat tile 600m away & prior true, Ready Move Disengage south towards original position
-[X] Inf (go in order of list)
-[X] 19th Half Pfd [Rapid -> 4 base movement]: 3* Move [W, 2*NW, NE, NW, NE]
-[X] 16th Half Pfd: 3*Move [NE, 3NW | Facing NE]
-[X] 28th Half Pfd: 3*Move [3 NW, W| Facing NE]
-[X] 200th Hob: Move [2 NW], 2*Hide
-[X] 251st Hob: Move [2 NW], 2*Hide
-[X] 72nd Hum: 3*Move [NE, 3*NW| Facing NW]
-[X] 148th Hum: 3 Move [NE, 3* NW, NE| Facing NW]
-[X] 45th Elv: 3 Mov [3 NE, NW| Facing NE]
-[X] 42nd Elv: 3 Mov [3 NW]
-[X] Artillery (go last if possible)
-[X] 31st Elv Art: 3* Move [NE,NW,W Facing NE]
-[X] 10th Hum Art: 2* Move [2 NW], Set Up [Facing NW]
-[X] 84th Elv Art: 2* Move [2 NW], Set Up [Facing NW]
-[X] 5th Hob H. Art.: Move [2 NW, 2 W] + Setup (Free, NW), Ready Fire [Med. Range; W,NE]
-[X] HQ: 3*Move (2 NW)

"Rough country, ill-suited, some one thousand paces, damned pieces won't elevate further, and who's to blame for that, no glory for the artillery, not in this Kingdom, no, sir..."

For the command staff of the Royal Army of the Centre, their commanding officer's sullen mutterings are a familiar sound. Leopold Hermann von Trotha, Landgraf von Grafenhof-Dernau, paces the carpet laid before his command tent and occasionally, with unerring regularity, glances darkly towards the horizon.

"Sir!" one of the officers shouts. "Enemy cavalry on the move!"

In a flash, von Trotha is there, seizing the spyglass in his hand, a feral look on his face. He fixes it on the distant sight of the enemy's light cavalry making a dash towards the Nornish lines.

"Hussars, elven, so, they haven't thrown all things traditional into the gutter, coming in fast, Westerwelle's far too back again, damned dwarf, I'll have words for him, too smart for his own good, too late now, there they come and go again, just testing the waters, I see, I see..."

So it continues. Despite the gloominess of the General's tone, the staff are not too worried. They know that it's when he falls silent that they will need to start being worried.

***​

Von Trotha's infantry lumbers out to the stretch of even terrain between the Schloss Sarnscheid and the Rotholz forest. They line up and stop, evidently not interested in closing the distance quickly. On your right flank, enemy infantry disappears into the Rotholz itself, while the left side of the field remains suspiciously quiet. There is a great deal of cover here, for better or worse.

While the enemy is still getting into position, the 55th dashes forwards to execute a daring raid on their lead column. There is a brief clash of arms before your hussars rush back, none the worse for wear. Enemy casualties are evidently light, but it always feels good to draw first blood.

***​

Your Turn

341st Elv Hsr Moves x2 SE, E, E, NE*9, E, Braces
350th Elv Hsr Moves x3 SE, E, E, E, NE*7, E
13th Hob Lan Moves NW*4, NE, Readies Action (Charge, Move)
108th Elv Hsr Moves NW, NW, W, W, Readies Action (Charge, Move)
55th Elv Hsr Moves NW, NE, NE, NW, NW, NW, Readies Action (Charge, Move)

19th Half Pfd Moves x3 W, NW, NW, NE, NW, NE
16th Half Pfd Moves x3 NE, NW, NW, NW
28th Half Pfd Moves x3 NW, NW, NW, W

200th Hob Moves NW, NW, Hides x2
251st Hob Moves NW, NW, Hides x2
72nd Hum Moves x3 NE, NW, cannot Move NW (108th Elv Hsr blocking), Moves NE, NE, E instead
148th Hum Moves x3 NE, NW, NW, cannot Move NW (55th Elv Hsr blocking), Moves NE, NE instead
45th Elv Moves NE, NE, NE, NW
42nd Elv Moves NW, NW, NW

31st Elv Art Moves x3 NE, NW, W
10th Hum Art Moves x2 NW, NW, Sets Up
84th Elv Art Moves x2 NW, NW, Sets Up
5th Hob H Art Moves NW, NW, W, W, Sets Up, Readies Action (Fire)
HQ Moves NW, NW

Spotting

Enemy HM'S 1st Elv Hsr spotted! (341st Elv Hsr)
Enemy 4th Hum spotted! (341st Elv Hsr)
Enemy 31st Dwa spotted! (341st Elv Hsr)
Enemy 20th Dwa spotted! (341st Elv Hsr)
Enemy 15th Dwa spotted! (341st Elv Hsr)
Enemy 155th Elv spotted! (341st Elv Hsr)
Enemy 9th Elv Hsr spotted! (341st Elv Hsr, 45th Elv)

Enemy Turn

Enemy Orders only shown if they've been spotted by you at the start of their turn.

155th Elv Moves SE, ??? (lost line of sight)

9th Elv Hsr Moves SW, SW, E, Searches, Readies Action

20th Dwa Moves SW, Readies Action (lost line of sight to 15th Dwa)
4th Hum Moves SW, Readies Action
31st Dwa Moves SW, Readies Action
HM's 1st Elv Hsr Readies Action
55th Elv Hsr Ready Action triggered (Charge if any non-square, non-braced formation enemy stays in flat tile 600m away & Move Disengage south towards original position)
55th Elv Hsr Charges NW*4, NE, NE at 31st Dwa


55th Elv Hsr Charges 31st Dwa! (Charge Advantage)
>31st Dwa Morale Check (Charged): 15, 5+5=10; takes 5 Stress!
>Hits: 5, 84+10-20=74; 24 Casualties
>CO Trait revealed!
>>31st Dwa CO: [20], Brilliant (Unit counts as 2 XP ranks above its actual rank.)
55th Dwa Moves SW, 5*SE

55th Elv Hsr gained +1 XP.

BATTLE OF DAURSTEIN, ROUND 1
+Primary Objective: Defeat the Army of the Centre.


Orders

Vote by plan, please!

200th Hobgoblin Fusiliers Regiment:
[]
72nd Human Regiment of Foot:
[]
148th Human Regiment of Foot:
[]
42nd Elven Regiment of Foot:
[]
45th Elven Regiment of Foot:
[]
251st Hobgoblin Fusiliers Regiment:
[]
16th Halfling Pathfinders Regiment:
[]
19th Halfling Pathfinders Regiment:
[]
28th Halfling Pathfinders Regiment:
[]
55th Elven Hussars Regiment:
[]
108th Elven Hussars Regiment:
[]
13th Hobgoblin Lancers Regiment:
[]
84th Elven Artillery Battery:
[]
10th Human Artillery Battery:
[]
31st Elven Artillery Battery:
[]
5th
Hobgoblin Horse Artillery Battery:
[]


Orders for Guillory's Hussars?
[] Write-in.

***


Momentum: +0​

Our Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
251st Hob4/5
Trained
1000/10003+40+010/105/5072Cabot Musket
Bayonets
HobgoblinVeka Bonheur
Watchful
200th Hob0/20
Professional
1000/10003+60+2010/105/5052Cabot Musket
Bayonets
HobgoblinAlho Kléber
Offensive Genius
72nd Hum5/10
Professional
1000/10003+100+2010/105/5052Cabot Musket
Bayonets
HumanGereon Oberlin
Teacher
148th Hum2/3
Trained
1000/10003+80+010/105/5052Cabot Musket
Bayonets
HumanLiberté Chastain
Inspiring
42nd Elv0/20
Regular
1000/10003+50+1010/105/5072Cabot Musket
Bayonets
ElvenM. de Montmorency
Unsteady
45th Elv2/20
Regular
1000/10003+7**0+1010/105/5072Cabot Musket
Bayonets
ElvenJean de Sangeaux
Maverick
16th Half Pfd0/10
Regular
1000/10003+50+1010/105/5252Falke Rifle
Bayonets
HalflingMaiwen Firmin
Butcher
19th Half Pfd3/10
Regular
1000/10003+50+1010/105/5254Canard Rifle
Bayonets
HalflingSophie Tasse
Rapid
28th Half Pfd3/10
Regular
1000/10003+50+1010/105/5252Canard Rifle
Bayonets
HalflingGeorges Villiers
Unsteady
55th Elv Hsr5/20
Regular
500/5003+50+105/5077SabresElvenBerenicy de Toucy
Defensive Genius
108th Elv Hsr10/40
Professional
500/5003+60+205/5-177SabresElvenAugustin de Goyon
Loud
13th Hob Lan1/10
Regular
500/5003+50+105/5-155LancesHobgoblinKaro Bonnaire
Optimist
10th Hum Art1/20
Experienced
50/503+110+3010/105/5051Field ArtilleryHumanDavid Granger
Offensive Genius
84th Elv Art8/20
Regular
50/503+50+1010/105/5091Field ArtilleryElvenJules de Maistre
Watchful
31st Elv Art10/20
Regular
50/503+50+1012/127/7071Field ArtilleryElvenMarie de Lamartine
Logistician
5th Hob H Art24/40
Experienced
50/503+70+308/83/3054Horse ArtilleryHobgoblinArka Faucher
Careless
HQ----165106--1
*Affected by Casualties
**+2 from Inspired Command March Event
Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Cabot Musket: Wounding +2, Range 100m/200m/400m
Field Artillery: Wounding +5, Range 200m/700m/1400m
Canard Rifle: Wounding +2, Range 200m/300m/500m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free


***​

Allied Units

UnitXPStr.APMorale Mod.StressCombatMun.Spl.Con.Spt.Mov.EquipmentTraitsCO
350th Elv HsrTrained500/5003+00+0-5/5077SabresElven
Cavalry
Mana Bosquet
???
341st Elv HsrTrained500/5003+00+0-5/5077SabresElven
Cavalry
Giovanni di Mirova
???
Bayonets, Sabres: Wounding +0

***​

Enemy Units

Unit
XP
Str.APMorale Mod.Stress
Combat
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
HM's 1st Elv HsrProfessional500/5003+?0+20?077SabresElven
Cavalry
Demoralizing
1st Roy Elv LanProfessional500/5003+?0+20?-175LancesElven
Cavalry
Butcher
Son 8th Elv HsrTrained500/5003+?0+0?0?7?7SabresElven
Cavalry
?
Son 9th Elv HsrTrained500/5003+?0+0?0?7?7SabresElven
Cavalry
?
Mrk Nym RngProfessional910/10003+?0+20??0?52Falke Rifle
Bayonets
NymphFeared
Ott 4th HumTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Human?
Ott 17th HumTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Human?
Ott 109th HobTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Hobgoblin?
Wür 15th DwaTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Dwarven?
Wür 31st DwaTrained^976/10003+3 (+5)^5+0 (+20)^??052Erlkönig Musket
Bayonets
DwarvenBrilliant
Wür 33rd DwaTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Dwarven?
Neu 20th DwaTrained1000/10003+?0+0??0?5?2Erlkönig Musket
Bayonets
Dwarven?
Neu 155th ElvTrained1000/10003+?0+0??0?7?2Erlkönig Musket
Bayonets
Elven?
Son 74th ElvTrained1000/10003+?0+0??0?7?2Erlkönig Musket
Bayonets
Elven?
28th Elv ArtExperienced50/503+?0+30??0?7?1Field ArtilleryElven
Artillery
?
60th Elv ArtRegular50/503+?0+10??0?7?1Field ArtilleryElven
Artillery
?
66th Elv ArtRegular50/503+?0+10??0?7?1Field ArtilleryElven
Artillery
?
75th Elv ArtProfessional50/503+?0+20??0?7?1Field ArtilleryElven
Artillery
?
Prov. Elv ArtRegular50/503+?0+10??071Field ArtilleryElven
Artillery
Offensive Genius
Hum Vol ArtTrained50/503+?0+0??0?7?1Field ArtilleryElven
Artillery
?
14th Elv H ArtExperienced50/503+?0+30??0?7?4Horse ArtilleryElven
Artillery
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^Affected by Brilliant
Bayonets, Sabres: Wounding +0
Erlkönig Musket: Wounding +2, Range 100m/200m/400m
Falke Rifle: Wounding +3, Range 100m/300m/500m
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage
Field Artillery: Wounding +5, Range 200m/700m/1400m
Horse Artillery: Wounding +4, Movement +3, Range 200m/600m/1200m, may Set Up for free


also, is there a way to ready orders for enemy ready orders? When thinking about my possible moves as von trotha I would really want a ready charge to charge any triggered Ready charges from Durands cavalry, but there is not really a way to do it - normal charges need an enemy but they only are in range after their ready charge triggered and a ready charge only triggers during her turn, at which point its too late.
Yeah, but I think that's an oversight, cause that means that you would always want to do ready charge and could never get intercepted

As we saw here. Added this to potential revisions. On one hand, just making it so that Ready Actions trigger on the next enemy action instead of specifically on their turn would address this, but it is sort of balanced as is - they now have their Readied Actions waiting for you next turn.
 
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