This means we can force Trotha to make more rapid moves, or have him gradually deplete his best units. The opening position is generally better, especially with his dwarves presenting a good target.
Could the Nymphs not be hiding in Rotholz forest if they took the path there from the North from the hills near Ottenburg?We have seen the 155th Elv move into the Rotholz, the nymphs should have been spotted as they approach Rotholz proper (all possible combinations have them end their turn just one tile before the forest
Hmm, actually they could. Good point, we should be cautious about this and start moving the elves to the Rotholz to block a commando action from the nymphs.Could the Nymphs not be hiding in Rotholz forest if they took the path there from the North from the hills near Ottenburg?
Yeah, they are Rangers, I would consider commando actions pretty likely from such a Unit. The problem is that fighting them in the forest is going to be painful.Hmm, actually they could. Good point, we should be cautious about this and start moving the elves to the Rotholz to block a commando action from the nymphs.
Well, on the brightside: Melee is much less deadly (30% of hits turned into casulties) and our morale is much better. As crazy as it might be, I would suggest using Guillory hussars to actually charge them. Not a lot of damage, but the charge alone is able to break them once they are stuck in a melee position. This would have been much worse under the 2.0 rules.Yeah, they are Rangers, I would consider commando actions pretty likely from such a Unit. The problem is that fighting them in the forest is going to be painful.
@Photomajig , has any of her staff that I assume she has figured out what Raka's "bad sign" tell is yet?
Are you seriously doubting the Hobgoblin Napoleon Woman of the century ?Well, surely there's been at least a few moments of things going wrong or so on?
What would the trigger for these Ready Moves be?-[]200th Hobs: Hide, Ready Move NE, Brace
-[]251st Hobs: Hide, Ready Move NE, Brace
Technically unconditional right now, I could also include one about distance to the enemy main line (If enemy centre line stays at 800 m distance).
Are unconditional ones allowed? I think the rules do specify a trigger is needed. Without a trigger, how could @Photomajig even know when to do the movement on the enemy turn? That kind of defeats the purpose of the turn-based system entirely?Technically unconditional right now, I could also include one about distance to the enemy main line (If enemy centre line stays at 800 m distance).
I mean, I could also include something like always or a silly specific one that is always true (as long as you're not routed). I don't really see a way to have a trigger system without finding unconditionally true orders.Are unconditional ones allowed? I think the rules do specify a trigger is needed. Without a trigger, how could @Photomajig even know when to do the movement on the enemy turn? That defeats the purpose of the turn-based system entirely?
What is the actual reason you want to move on the enemy turn and not our own?I mean, I could also include something like always or a silly specific one that is always true (as long as you're not routed). I don't really see a way to have a trigger system without finding unconditionally true orders.
Are unconditional ones allowed? I think the rules do specify a trigger is needed. Without a trigger, how could @Photomajig even know when to do the movement on the enemy turn? That kind of defeats the purpose of the turn-based system entirely?
One thing I'm curious about is basically, like, are these in-universe small battles, @Photomajig ? Or whatnot.
Since obviously out of universe a lot of French Revolutionary battles START at both sides together numbering seventy or eighty or ninety thousand, but obviously mechanically out of universe it's pretty damn hard to map that sort of battle with the system.
Fair enough, my apologies. This is a moot point now as the unit is being given a concrete trigger.They are not. Readied Actions need to be triggered by something happening, generally another Unit doing something. If you want an always true trigger, we have that and it's called "just act on your own turn".
Well, couldn't be combined with a ready fire action otherwise. And the line between sensical and non-sensical conditions is extremely hard to actually determine, I could easily construe an order that makes sense (infantry before you steps forward and doesn't rout) while also almost certainly being true.What is the actual reason you want to move on the enemy turn and not our own?
They are not. Readied Actions need to be triggered by something happening, generally another Unit doing something. If you want an always true trigger, we have that and it's called "just act on your own turn".
They're small-ish battles. Unfortunately, to model larger battles we'd have to retool all the numbers a bunch. The plan is to have simulated fighting on your flanke by subordinate generals in the future, with you just happening to fight the most critical contest in the middle.
Not ideal, but alas. I should have set this in a smaller-scale period of warfare, like the American Revolution or something!