Well, it's a grand charge on an entrenched position. There is no way this was going to be mild.
 
  • Suffering >100 Casualties in one turn. Every additional 50 Casualties adds another level of Disadvantage.
Doesn't this mean that moving second confers an advantage regarding this?

Turn 1
Team Blue
Team Red
Turn 2
Team Blue
Team Red

If team red ready actions some units on turn 1, so they act in team blue's turn 2, and then red acts out their turn on turn 2, then that means the suffer more than 100 casualties penalty is more likely to take affect since red is effectively acting with more action point in a single turn. Notably, this can't benefit the side that moves first.
 
Last edited:
The orders for the 2nd Cuir are currently to charge into the rear of your own 10th Elv, and don't match the visualization provided. Were they perhaps meant to be Ready Actioning instead along with the infantry on that flank?
 
The orders for the 2nd Cuir are currently to charge into the rear of your own 10th Elv, and don't match the visualization provided. Were they perhaps meant to be Ready Actioning instead along with the infantry on that flank?
I think so since, @Red Rationalist explicitly noted most changes from my plan, and changing the 2nd to not be ready action would have probably been noted. But you'll have to wait for Red Rationalist themself to be sure.
 
Oh, I'm genuinely sorry for that. I missed the original QM question:

@Photomajig Just to be clear: Yes, the charge was intended. I didn't update the visualization due to time constraints.
 
Oh, I'm genuinely sorry for that. I missed the original QM question:

@Photomajig Just to be clear: Yes, the charge was intended. I didn't update the visualization due to time constraints.
Oh no, how did I miss this. Did you change the plan at some point?
Err. That does then mean that the 2nd Cuir is charging at your own infantry from behind. Alright, then. I guess we'll chalk it up to a confused orders friendly fire situation. Realism!

Oh dear, if this was not a imaginary battle I would be pretty worried. I wonder how Raka will explain the sudden incompetence of the Royal Arnese army in a battle happening inside her head?
 
Err. That does then mean that the 2nd Cuir is charging at your own infantry from behind. Alright, then. I guess we'll chalk it up to a confused orders friendly fire situation. Realism!
Umm, am I stupid or am I blind? Because staring at the map, I don't see how the charge ends up hitting the 10th from behind? It looks ok to me?

EDIT: Oh, now I see, there was an extra "Move E" order there. Blind it is, should check my prescription.
 
Last edited:
Oh no, how did I miss this. Did you change the plan at some point?
I did, late sunday evening. Normally I would have a double or tripple checked the alteration, but this was one of the rare cases where I was travelling for 2 days. I'm just glad this only happened during an imaginary tutorial battle instead of any battle that is actually important.
 
I did, late sunday evening. Normally I would have a double or tripple checked the alteration, but this was one of the rare cases where I was travelling for 2 days. I'm just glad this only happened during an imaginary tutorial battle instead of any battle that is actually important.
Hmm, I would recommend making a post if you change a plan that already has votes, since otherwise the other voters may not notice that anything changed. Thank Aiel it's an imaginary battle, I expect Raka's internal commentary to be hilarious.

I mean seriously, Raka started out imagining herself leading the Arnese forces in a famous battle, but then ends up imagining her own troops misinterpreting her orders and charging her own infantry in the back. Like, how does that thought process even go? Is she seriously committed to the realism here or was she struck by a sudden case of severe imposter syndrome?

Come to think of it, while it does go against her character so far, imposter syndrome Raka would be hilarious. "Oh, I did win crushing victories at Mauvais and Brutet. But that does not mean I actually know what I am doing! I am sure if I was in charge at Basly, I would have managed to mess up even more than the King did..."
 
Last edited:
Basly: Round 3
[X] Plan: Methodical Artillery Destruction
-[X] Visualization
-[X] Roy. Elv. Sie. Art.: Fire 17th Elv Har
-[X] 1st Elv. Cuir.: Move 5E, 4NE, Charge 6th Elv Art
-[X] 4th Elv. Cuir.: Charge 30th Elv Artillery from NW [29% to destroy]
-[X] Wolf Guard: Charge Attack 17th Elv Hart from E and then melee 24th Elv Ar [95.59% to destroy Arty]
-[X] 2nd Hob Musk.: Charge 24th Hum, Attack 24th Hum
-[X] 4th Hob. Musk. Charge 24th Hum, Attack 24th Hum
-[X] 10th Elv. Musk.: Charge 88th Elv
-[X] 1st Hob Musk.: Move SE, Brace (planning to rest the unit next turn)
-[X] 3rd Hob Musk.: Ready Action: 3*Charge IF Nymphs move out of woods into range
-[X] 7th Elv. Musk.: Ready Action: 3*Charge IF Nymphs move out of woods into range
-[X] 2nd Elv. Cuir. Charge, Melee [E, 4*SE, E, 2*NE]

Owain wishes he'd never enlisted. He stands in the front rank of the 24th Human Regiment of Foot and wants to weep when the horns start blaring on the enemy's side of the field to signal their advance.

The trees come alive with motion and noise and the flash of royal blues and whites. They roar their savage war cries. The unearthly howl rises like a stormwind over the fields. He shudders, trying to steel himself, but the terrible sound seems to vibrate his very bones.

"Steady on, lads, steady on," the sergeant's voice mutters somewhere behind him. "Keep calm, stand ready. Are they getting on your nerves, son?"

With alarm, he realizes the words are addressed to him. The howling makes him blurt out the truth: "Y-Yes, sarge."

The sergeant guffaws. "That's alright, lad, that's alright. Fear's a perfectly natural thing. But we'd best put it aside for now. We've ladies to impress."

He gestures vaguely in the direction of the Glade Guards, to some nervous laughter. Owain has always felt vaguely ashamed about the way the boys in the regiment joke about the King's nymphs - though never in their earshot.

"Yes, sir!" he cries out, regardless, though it comes out more like a croak.

"Good lad. I expect they'll be getting to the charge right about now. You've got your flint and your powder dry? That's good, lad, that's all that it takes. One shot between the cheeks and they're done for. I'll let you choose which cheeks, haw-haw-haw!"

Then there is no more room in him for words or thoughts. The earth begins to shake with a thunder of feet and hooves. The enemy surges forth like filth from an overfilled gutter. The noise drives him mad. It seems to come from everywhere all at once, but the only thing he can hear clearly now is his own frantic breathing.

The enemy closes. That part of him turned into a little clockwork machine by the drills and the sergeant's baton raises his musket and aligns it with his shoulders, waiting for the call to fire. Snarling hobgoblin faces leer at him from across the field, like beasts unleashed to rampage, just as monstrous as the older men said they'd be.

The command comes. He fires. The scent of gunpowder blossoms to fill his nostrils. Smoke billows forth from hundreds of shots. For a moment he sees nothing, but when the smoke clears, the enemy is still there - only closer. The volley has done nothing, as far as he can tell. The boy tries to back away, but the steely hand of the sergeant settles on his shoulder.

"Fix bayonets, son," he says, his voice a little strained too. Coughing, he stands up straighter and repeats for the whole company: "Fix bayonets!"

Instead, Owain screams and pushes with all his might at the men behind him.

"Let me home! Please, let me home!" he shouts, and a moment later, the hobgoblins hit them.

***​

You observe in your mind's eye as the fury of Arné is unleashed in what they, you have to admit, know best: the mass charge. The infantry races forward, roaring their throats sore, while simultaneously the cavalry swings around to sweep through the gap in the enemy lines and into the town itself. With devastating speed, they ride right into the enemy artillery and run down their gunners.

The infantry fares almost as well, though hails of Ivernian musket-fire and counter-push of bayonet try to hold them back. It's a butcher's yard, close quarters fighting, desperate and manic in its life-and-death struggle. It costs you a great many soldiers of Arné, but the enemy comes out much worse for it.

But... Such a picture is a little too perfect. From what you've read and heard, the Royal Arnése Army was a mess of rivalries and enmities between its elite units. Once the thought's in your head, you can't push it back out. Didn't your father mention a near-fight in the middle of the battle between two of the King's elven regiments?

You suppose you'll have to be realistic about these things. Royal incompetence and aristocratic obsessions must have played their part in the defeat at Basly. Perhaps a vengeful elven colonel orders his cuirassiers into the backs of his rival's friendly infantry, later claiming confused orders and the fog of war. For elves, such a thing is sport, if a dangerous one. Most of them will come back from it, after all, and make a joke out of all the dying around them.

Fine, yes. There has to be something farcical to all of this, or else you wouldn't know it to be the King's army.

The 2nd Cuirassiers ram right into the unexpecting ranks of the 10th Elven. It is perhaps the most devastating cavalry charge you've seen - well, imagined. They tear their comrades apart, shattering their formation in minutes. Blind panic takes over the survivors, disrupting your line well and truly.

The enemy uses the opportunity to move back where they can. Their infantry tries to dislodge the 1st Elven Cuirassiers from where they're finishing off the enemy guns, but pushing against armored horsemen on the back of powerful coursers has little effect. Your troops are energized by their triumphs - they can smell victory, and so can you.

***​

Your Turn
Roy Elv Sie Art Fires on 17th Elv Harq!
>Hits: 82-20+20=82; 71 Casualties
>17th Elv Harq Morale Check (50+ Casualties): 13+4=17, takes 1 Stress!

1st Elv Cuir Moves x2 E*5, NE*4 & Charges NW, W, SW at 6th Elv Art
1st Elv Cuir Charges 6th Elv Art! (Charge Advantage)
>6th Elv Art Morale Check (Charged): 13, 9+5=14, takes 3 Stress!
>6th Elv Art Morale Check (Flanked): 20, 12+5-3=14, takes 3 Stress!
>Hits: 15, 38, 60+40=100; 60 Casualties
>6th Elv Art Destroyed!
>CO Trait revealed!
>>Louis d'Escoubleau: [11], Watchful (Unit's Spotting is increased by +2.)

Enemy HQ spotted (W of 1st Elv Cuir)

4th Elv Cuir Moves NE, NW, NW, NW; interrupted, 7th Half Mrk in path! => Charges 7th Half Mrk instead
4th Elv Cuir Charges 7th Half Mrk! (Charge Advantage)
>7th Half Mrk Morale Check (Charged): 10, 3+4-2=5; takes 7 Stress!
>Hits: 28, 30, 57+20=77; 59 Casualties
>7th Half Mrk Morale Check (50+ Casualties): 12+4-9=7; takes 6 Stress!
4th Elv Cuir Moves NE (+2 additional Movement from breaking Melee Engagement), NW; Charges NW, NW, E at 30th Elv Art
4th Elv Cuir Charges 30th Elv Art! (Charge Advantage)
>30th Elv Art Morale Check (Charged): 12, 10+5=15; takes 2 Stress!
>Hits: 25, 64+20-20=64; 43 Casualties


Wolf Guard Moves NE, NE, NE, Charges NE, NE, W at 17th Elv Harq
Wolf Guard Charges 17th Elv Harq! (Charge Advantage)
>17th Elv Harq Morale Check (Charged): 15, 11, 10+4-1=13; takes 3 Stress!
>Hits: 25, 47+50=97; 73 Casualties
>CO Trait revealed!
>>Gorun Fontanet: [8], Maverick (Unit may sometimes disobey Orders and act on its own.)
>17th Elv Harq Morale Check (100+ Casualties): 11, 2+4-4-1=1, takes 9 Stress!
Wolf Guard Attacks 24th Elv Art!
>Hits: 81+50=131; 92 Casualties
>24th Elv Art Destroyed!

2nd Hob Musk Moves NE, NE, Charges NE, NW at 24th Hum & Attacks 24th Hum
4th Hob Musk Moves NE, NE, Charges NE, NE at 24th Hum & Attacks 24th Hum
24th Hum Ready Action (Fire at 200m, Brace) triggered!
24th Hum Fires on 4th Hob Musk!
>Hits: 92, 70-20+10=60; 38 Casualties
>CO Trait revealed!
>>Michel Le Tellier: [18], Defensive Genius (Attacks against this Unit are made with Disadvantage.)

4th Hob Musk Charges 24th Hum! (Charge Advantage)
>24th Hum Morale Check (Charged): 3+4=7; takes 6 Stress!
>Hits: 88+20=108; 84 Casualties
24th Hum Counter-Attacks!
>Hits: 70, 54+10=64; 53 Casualties
>24th Hum Morale Check (50+ Casualties): 16+4-6=14; takes 3 Stress!
>4th Hob Musk Morale Check (50+ Casualties): 6+6=12; takes 4 Stress!
4th Hob Attacks 24th Hum!
>Hits: 56+20=76; 65 Casualties
>24th Hum Morale Check (100+ Casualties): 19+4-9=14; takes 3 Stress!

2nd Hob Musk Charges 24th Hum! (Charge Advantage)
>24th Hum Morale Check (Charged): 4+4-12=0, Routed!
>Hits: 11, 72+30=102; 77 Casualties => Critical! => [1], Slowed (Unit's Movement is reduced by -1 until the end of their next turn.)
Countered by Lucky!
2nd Hob Musk Attacks 24th Hum!
>Hits: 13+30=43; 31 Casualties

10th Elv Musk Moves x2 NE*4, Charges 88th Elv
88th Elv Ready Action (Fire at 200m, Brace) triggered!
88th Elv Fires on 10th Elv Musk!
>Hits: 48+10=58; 36 Casualties
>CO Traits revealed!
>>Honore d'Albert: [2], Demoralizing (Unit recovers only half of Stress from Rest.)
>>Eochaid mac Rath: [13], Logistician (Unit can carry +2 Supplies and Munitions.)

10th Elv Musk Charges 88th Elv!
>88th Elv Morale Check: 8+3=11; takes 4 Stress!
>Hits: 27-10+20=37; 26 Casualties
88th Elv Counter-Attacks!
>Hits: 53+10=63; 44 Casualties
>10th Elv Musk Morale Check (50+ Casualties): 11+6=17; takes 1 Stress!

3rd Hob Musk Readies Action
7th Elv Musk Readies Action
1st Hob Musk Moves SE, Braces

2nd Elv Cuir Moves x2 E, SE*4, E, NE, Charges NE at 10th Elv Musk
2nd Elv Cuir Charges 10th Elv Musk! (Charge Advantage)
>10th Elv Musk Morale Check (Charged): 18, 10+6-1=15; takes 2 Stress!
>10th Elv Musk Morale Check (Flanked): 4, 4+6-3=7; takes 6 Stress!
>CO Trait revealed!
>>Georges d'Estrées: [6], Loud (Unit's Concealment is reduced by -1.)
>Hits: 66, 99+30=129; 87 Casualties
>10th Elv Musk Morale Check (100+ Casualties): 15, 5+6-9-1=1, takes 9 Stress!
>10th Elv Musk Morale Check (150+ Casualties): 20, 7, 5-6-18-1=0, Routed!

3rd Elv Cuir Moves x3 W*5, SW (Routing)

88th Elv Morale Check (adjacent ally Destroyed): 8, 1+4=5; takes 7 Stress!
88th Elv Morale Check (adjacent ally Routed): 5+4-7=2; takes 9 Stress!
17th Elv Harq Morale Check (adjacent ally Destroyed): 15, 13+4-13-1=3, takes 8 Stress!
17th Elv Harq Morale Check (adjacent ally Routed): 3+4-21-1=0, Routed!

4th Hob Morale Check (adjacent ally Routed): 9+6-4=11; takes 4 Stress!

Momentum increased by +7!


Enemy Turn

Enemy Orders only shown if they've been spotted by you at the start of their turn.

17th Elv Harq Moves x3 NW, NW, NE, NE, E*3, ??? (Routing; lost line of sight)
24th Hum Moves NE, NW, NE, NE, E, E (Routing)

Enemy HQ Moves x2 NW

52nd Hum Moves NE, E, Charges NE, SE at 1st Elv Cuir & Attacks 1st Elv Cuir
52nd Hum Charges 1st Elv Cuir! (Charge Advantage)
>1st Elv Cuir Morale Check (Charged): 5+8+7=20, no effect
>1st Elv Cuir Morale Check (Flanked): 15+8+7=30, no effect
>Hits: 9, 92+10-10=92; 70 Casualties
>CO Trait revealed!
>>Arthgal ap Rhyddarch: [7], Butcher (Both this Unit's and its enemies' Wound Threshold is reduced by -1 in melee.)
>1st Elv Cuir Morale Check (50+ Casualties): 13+8+7=28, no effect
52nd Hum Attacks 1st Elv Cuir!
>Hits: 18+10-10=18; 10 Casualties

88th Elv Charges NE, E at 1st Elv Cuir & Attacks x2 1st Elv Cuir
88th Elv Charges 1st Elv Cuir! (Charge Advantage)
>1st Elv Cuir Morale Check (Charged): 13+8+7=28, no effect
>Hits: 30, 65+10-10=65; 47 Casualties
>1st Elv Cuir Morale Check (100+ Casualties): 2, 1+8+7-1=15; takes 2 Stress!
88th Elv Attacks 1st Elv Cuir!
>Hits: 41+10-10=41; 27 Casualties
>1st Elv Cuir Morale Check (150+ Casualties): 16, 12, 6+8+7-1-2=18; takes 1 Stress!
88th Elv Attacks 1st Elv Cuir!
>Hits: 32+10-10=32; 19 Casualties

1st Nym Grd Moves E, SE & Fires at 10th Elv Musk

1st Nym Grd Fires on 10th Elv Musk!
>Hits: 85+40-20=105; 65 Casualties
>CO Trait revealed!
>>Béibhinn na Dubha: [7], Butcher (Both this Unit's and its enemies' Wound Threshold is reduced by -1 in melee.)

7th Half Mrk Moves SE, SE, ??? (lost line of sight)

2nd Nym Grd Readies Action
12th Elv Harq Rests
30th Elv Art Surrenders


Spotted Units

7th Half Mark spotted! 7th Half Mark lost!
Enemy HQ spotted! Enemy HQ lost!
17th Elv Harq lost!

***

BATTLE OF BASLY-SUR-MER, ROUND 3
+Primary Objective: Defeat the Ivernian Expeditionary Army.
+Secondary Objective: Suffer fewer than 2,000 Casualties




***

Momentum: +7​

Orders

Vote by plan, please!

Wolf Guard:
[]
1st Royal Hobgoblin Musketeers:
[]
2nd Royal Hobgoblin Musketeers:
[]
3rd Royal Hobgoblin Musketeers:
[]
4th Royal Hobgoblin Musketeers:
[]
7th Royal Elven Musketeers:
[]
10th Royal Elven Musketeers:
[-] ROUTING.
1st Royal Elven Cuirassiers:
[]
2nd Royal Elven Cuirassiers:
[]
3rd Royal Elven Cuirassiers:
[-] REST.
4th Royal Elven Cuirassiers:
[]
Royal Elven Siege Artillery:
[]


***​

Royal First Army:
-Morale: 8 (+3)
-Drill: 6 (+1)


Our Units

Unit
XP
Str.APMorale Mod.Stress
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
Wolf GuardElite1000/10003+90+5010/105/5-153Renard Musket
Bayonets
Silvium Plate
Loup-Garou
Savage Critical
Gorun Fontanet
Maverick
1st Hob Mus.Experienced942/10003 2+719+3010/105/5052Renard Musket
Bayonets
HobgoblinJean-Armand de Gourmont
Butcher (WIA)
2nd Hob Mus.Experienced922/10003+74+3010/105/5052Renard Musket
Bayonets
HobgoblinAuguste de Orne
Distracted
3rd Hob Mus.Experienced1000/10003+70+3010/105/5052Renard Musket
Bayonets
HobgoblinPierre de Gondi
???
4th Hob Mus.Professional909/10003+68+2010/105/5052Renard Musket
Bayonets
HobgoblinMichel Le Tellier
Defensive Genius
7th Elv Mus.Professional1000/10003+60+2010/105/5072Renard Musket
Bayonets
ElvenFrancois de Mayerne
???
10th Elv Mus.Professional766/10003+618
ROUTED
+0*10/105/5072Renard Musket
Bayonets
ElvenHonoré d'Albert
Demoralizing
1st Elv Cuir.Veteran327/5003+83+30*-5/507 (9)4Sabres
Cavalry Cuirass
Elven
Cavalry
Louis d'Escoubleau
Watchful
2nd Elv Cuir.Experienced500/5003+70+30-5/50 (-1)74Sabres
Cavalry Cuirass
Elven
Cavalry
Georges d'Estrées
Loud
3rd Elv Cuir.Experienced248/5003+722
ROUTED
+10*-5/50 (2)74Sabres
Cavalry Cuirass
Elven
Cavalry
Marcel d'Amerval
Sneaky
4th Elv Cuir.Professional500/5003+64+20-5/5074Sabres
Cavalry Cuirass
Elven
Cavalry
Henri de Angilmont
Optimist
Roy. Elv Sie. Art.Professional50/503+60+209/105/5071Siege ArtilleryElven
Artillery
Jean-Baptiste de Vitry
Unsteady
HQ----100100--1
*Affected by Casualties
Bayonets, Sabres: Wounding +0
Renard Musket: Wounding +0, Range 100m/200m/400m
Siege Artillery: Wounding +3, 100m/800m/1600m, reduces some Terrain to Ruins

Silvium Plate: Wounding Threshold +2
Cavalry Cuirass: Wounding Threshold +1, -3 Movement

Loup-Garou:
+
Morale Checks triggered by this Unit suffer 1 additional Disadvantage.
+Unit has +1 base Movement as Infantry.
-Unit has -1 Concealment and ranged attacks against it have Advantage
.

Savage Critical (Elite Trait): This Unit inflicts 2 Critical effects instead of one.

***​

Enemy Units

Unit
XP
Str.APMorale Mod.Stress
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
1st Nym Gld. Grd.Veteran1000/10003+70+409/105/5052Maew Musket
Bayonets
NymphBéibhinn na Dubha
???
2nd Nym Gld. Grd.Veteran1000/10003+70+4010/105/5052Maew Musket
Bayonets
NymphAnu na Conmaigh
Butcher
7th Half. Mrk.Professional941/10003+415+209/105/5252Dag Rifle
Bayonets
HalflingCináed mac Áeda
Incompetent
88th Elv.Regular974/10003+34+1012/127/7072Maew Musket
Bayonets
ElvenEochaid mac Rath
Logistician
24th Hum.Regular737/10003+412-10*10/105/5052Maew Musket
Bayonets
HumanBleddyn ap Cynfyn
Lucky
52nd Hum.Regular1000/10003+40+1010/105/5052Maew Musket
Bayonets
HumanArthgal ap Rhydderch
Butcher
12th Elv Har.Professional321/5003+40+10*7/77/7076Harquebus
Sabres
Elven
Cavalry
Giric mac Moraigh
Logistician
17th Elv Har.Professional356/5003+421
ROUTED
+205/55/5076Harquebus
Sabres
Elven
Cavalry
Fearghas mac Moraigh
Offensive Genius
6th Elv Art.Experienced0/503+50+309/105/5071Light Artillery
Elven
Artillery
Áedán mac Donnchada
Incompetent
24th Elv Art.Experienced0/503+50+309/105/5071Light ArtilleryElven
Artillery
Rhydderch mac Rath
Inspiring
30th Elv Art.Regular7/503+5SURR.+108/105/5071Light ArtilleryElven ArtilleryAlphin ap Owain
Distracted
HQ----??--1
*Affected by Casualties
Bayonets, Sabres: Wounding +0
Maew Musket: Wounding +0, Range 100m/200m/400m
Dag Rifle: Wounding +0, Range 100m/300m/500m
Harquebus: Wounding +0, Range 100m/200m/300m, -1 Mov, reduced Munitions capacity
Light Artillery: Wounding +2, Range 200m/600m/1200m

Here's a joke that comes from this version of the battle:

Two soldiers, one Arnése and one Ivernian, are talking about the might of their respective armies. Each is convinced that theirs is the better one.

The Ivernian boasts: "You know, our marksmen can hit an apple at five hundred paces nine times out of ten."

"That's nothing," the Arnése soldier responds. "Our marksmen can shoot off a fly's wings at that range with no problem."

Not dissuaded, the Ivernian says: "Well, we're definitely better at bayonet fighting. Our boys can skewer you in one blow from shin to chin without disturbing the hat on your head."

"Is that all? Ours will skin you head to toe without a single scratch on any of your wardrobe."

Incensed, the Ivernian screams out: "Okay, you bastard! I'll tell you where we've definitely got you beat: killing Arnése soldiers!"

The Arnése soldier scoffs. "My friend - clearly you were not at Basly."

(Or something in that vein.)
 
Last edited:
Our Casualties Count (for the Bonus objective): 866

87 of which are self-inflicted. That's actually less than I thought before I picked through the details - still a lot from one attack, but good to know that the morale effects of the whole cavalry flanking backstab are the bigger effect.

Anyway, now that the artillery is taken care of and we're high on Momentum, and one of their Nymphs is out of position, now's the time to start chewing up what's left of their infantry line.
 
Well, that's embarrassing but I don't think it does much to keep us from winning, or even nabbing the bonus objective. We lose one unit of attacks but honestly we don't have a huge surplus of tiles to attack on, and +7 Momentum should make routing the infantry very doable. Once that's done, even nymphs making a last stand on woods probably won't be able to do that much harm.
 
Alright, we now see the situation. Putting my stupid mistake aside, the critical part of the plan came through. We are at 7 momentum, which equates to a -7 on any roll and the enemy is no longer braced.

Quick and relevant math:
  • Routing chance from a basic charge with 0 stress for the normal units: 1d20-3 = 15%
  • Routing chance from a cavalry charge on 0 stress normal unit: lowest of 2d20-3 = 28%

Alright, not something we can rely upon, but enough for 2 cooperating charges to do the necessary work. My basic plan would be : 1) Hammer the remaining 88th to weaken the actual tough parts of the battle, 2) engage the rested 12th in order to prevent them from interfering or forming a stable line and 3)start to to bog the nymphs down in melee. Once they are pinned in melee, they can't last on their own. We are well on our way to victory, especially with the wolf guard taking no damage.
 
Thankfully, it was for the other guys.

So have the 4th Cuir. come up and break the other Harquebusiers, the Siege Artillery blast those Nymphs... Those are the most obvious things I can think of. Otherwise, as Nerdorama says.

@Photomajig You forgot to include the 24th Routed in its entry.
 
Last edited:
Okay, this is less a question of what we do and more a question of fire allocation. We would like to rout more enemy units during our turn, especially the 88th (line demoralization + raising momentum even further.) Fortunately for us, the unit also has an exposed flank, which makes this easier. Alright, how many basic checks do we need?

starting modifer: 1d20+4-7 = 1d20-3
Check SourceRollStress
Charge(1d20-3) ~ 86
Shock [50+ casulties], 90%(1d20-9) ~ 3.345% rout, 8 stress
Flank attack(1d20-17) ~ 0.385% rout chance

So the 88th needs one charge and one attack in the flank. Honestly, that is doable with the 2nd hobs alone. Subsequently, I think we charge the 52nd from the rear using the 4th [1 check at disadv., 1 check from flanking, 1 check from shock; guaruntees rout for half the enemy infantry baring extremely bad luck], which should ensure their line further dissolves. The remaining units can be allocated towards smashing the nymphs.
 
Last edited:
Alright, we now see the situation. Putting my stupid mistake aside, the critical part of the plan came through
Mistakes happen, but honestly, worse than the mistake is that you changed the plan without notifying the rest of us. That feels kinda bad, since I inteded to vote for the version plan where the 2nd did not charge. Also, someone else might have caught the mistake if we had had the chance to discuss said charge.

Well, that's Embarrassing.

At least we smashed their artillery as intended.
Yep. Despite our best efforts, we are definitely in a winning position. Honestly, I don't understand how the Elven king managed to lose this battle at this point. How badly must he have messed to actually lose??
Two soldiers, one Arnése and one Ivernian, are talking about the might of their respective armies. Each is convinced that theirs is the better one.

The Ivernian boasts: "You know, our marksmen can hit an apple at five hundred paces nine times out of ten."

"That's nothing," the Arnése soldier responds. "Our marksmen can shoot off a fly's wings at that range with no problem."

Not dissuaded, the Ivernian says: "Well, we're definitely better at bayonet fighting. Our boys can skewer you in one blow from shin to chin without disturbing the hat on your head."

"Is that all? Ours will skin you head to toe without a single scratch on any of your wardrobe."

Incensed, the Ivernian screams out: "Okay, you bastard! I'll tell you where we've definitely got you beat: killing Arnése soldiers!"

The Arnése soldier scoffs. "My friend - clearly you were not at Basly."
This was great. I wish this version of the battle was canon so that this joke could be canon.
 
Back
Top