Chimeraguard
We do deserve to exist.
Hmm. Historically, one of the big issues with cavalry IIRC was that after such a successful charge, all but the most disciplined of cavalry would become uncontrollable as they go off to chase fleeing troops/loot the enemy baggage train/whatever, and there's too great a distance to make them properly reform.
But that runs headlong into game issues where one of the primary concessions is being able to command your troops at all times because otherwise things just become a mess.
Hmm, borrowing something from other games, maybe moving away while still being engaged in a melee could trigger an attack of opportunity? That feels like it would make sense.
But that runs headlong into game issues where one of the primary concessions is being able to command your troops at all times because otherwise things just become a mess.
Hmm, borrowing something from other games, maybe moving away while still being engaged in a melee could trigger an attack of opportunity? That feels like it would make sense.