Honestly, RR's plan is pretty much what I was going to recommend. Move out, using the forest cover, and see the enemy's dispositions before calculating attacks.
You would need inkscape for properly editing it, but it is free software.
Yesterdays plan for how we should move our units. In short, this plan focusses on keeping our units in cover to prevent enemy hit and run attacks on T1. This is a real danger since the enemy becomes aware of our position at the start of the turn, while we stumble forwards blindly. Given the significant mobility of their cavalry (6 base movement), this is an important consideration. Aside from that I have put most of our infantry forward, in a position to have a decent chance at charging the enemy should they move forward. A more cautious setup that still maintains battlefield control. Regardless of where the enemy sets up, we can use cavalry to get some hit and run attacks in.
1️⃣ Explanation for the siege artillery hiding: This prevents spotting by the enemy units if the put an elf at the edge of their deployment zone (8>7), meaning we reduce the risk of cavalry attacks. 2️⃣ Explanation for 2nd cuirassier hiding: Due to the northern woods in the way of the deployment zone, the risk of detection is somewhat low here (4 tiles close for elves, would require a move into a precarious position on the next turn). This means there is somewhat decent chance of not being detected, allowing us to potentially pull of a hit and run attack.
Sidenote about mechanics testing: I'm enjoying the effects of the spotting system. The handling of it actually balances the first-move advantage pretty neatly. One side has the initiative and can move further, but is also operating blind at larger distances. The other side goes second, but has the advantage of being able to react based on potentially seeing most of the other's end-game position. That's kind of a cool way to handle it, though I am a bit curious who would recieve the first move in each situation. It might be a good idea to give the first move generally to the attacker, or compare battle effect rolls when it's ambigious who the attacker is.
@Photomajig By the way, you thread marked the deployment vote under the main threadmark slider rather than voting. Not sure if that was intentional, so I'm just pointing it out.
@Photomajig By the way, you thread marked the deployment vote under the main threadmark slider rather than voting. Not sure if that was intentional, so I'm just pointing it out.