Army of Liberty: a Fantasy Revolutionary Warfare Quest

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That honestly does sound worth it to me? That's almost a fifth of a Cuirassier unit each turn, and the Nymphs can just keep sitting in the woods.
At the price of leaving the direction vulnerable to being charged, due the 2 AP. Also, the Cuirassiers won't stay in place for 5 turns until you shot them. Also, this would deplete the combat potential of them somewhat, but do very little to actually buildup stress. I'm sceptical of the enemy engaging in needling there, though I guess we will see.
 
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Ah, Basly. The Disaster of 1662, as military writers like to remember it. You've read the accounts, of course, but your interest in the battle springs from a more familiar connection. ... A royalist beat in your father's heart had prevented him from accusing the person you suspected was most responsible - the King, Clotaire VIII, who had finished his battle trampled under the hooves of enemy cavalry after leading a foolhardy cavalry charge into enclosed terrain.
So I just noticed a plot hole. Clotaire the 8th doesn't take the throne until 1714, according to the lore post. So either it's Clotaire VII, who comes back long enough to live five more years - or the contemporary heir and future king Dagobert III.
 
Brace is just 1 AP though, and Infantry have 3 AP. So couldn't you do a Fire Action and then Brace?
Sorry, what I meant was you couldn't countercharge or shoot from the woods, thus allowing charges on the 52nd. It would cost your ability to deter charges from the east for fairly limited gain. I would consider it somewhat unlikely, though I can see about counterplay.
 
I would actually advocate for moving more units from our P formation to the southern woods, since that is the place from where I would to bypass the nymphs. Need to think some things through for that though
Yeah, I was going to suggest something similar. Swing the majority of our troops to the southeast, forcing the enemy nymphs to leave the safety of their woods if they want to contribute to this battle. We are also going to delete one of their cavalry units, which should open up flanking opportunities that the infantry may be able to exploit.
 
Yeah, I was going to suggest something similar. Swing the majority of our troops to the southeast, forcing the enemy nymphs to leave the safety of their woods if they want to contribute to this battle. We are also going to delete one of their cavalry units, which should open up flanking opportunities that the infantry may be able to exploit.
I am thinking more along the line of pinning their infantry while our cavalry slips behind them, but yeah. The key to either strategy is to put more units into the south, while our cavalry is put in a position to pounce.
 
Okay, quick picture where I suspect their other artillery is positioned. It's pretty close to the position I suspected, likely due to a desire for ready firing on us right as we leave the forest.


I'm operating on the worst case assumption of the artillery there being set up and ready to fire. Honestly, I'm also kind of wondering if it's worth it to already charge, though I am somewhat leaning no on account of the nymph and cav. threatening to envelop us. Hmm, we can wait a turn for that. The key question is how we are going the 1st and second into play. I am somewhat tempted to send the 1st on a charge against the 52nd and disengage to the tile NE of the siege artillery, despite knowing they will likely eat artillery fire once. We honestly need to soften the enemy infantry if we're going to get anywhere, which means keeping up pressure from the front before we can fall into their flank.
 
@Photomajig Clarifying question regarding the new spotting system: Can an already seen unit hide just via the hiding action, or can do they have to move away from a watched tile for that?
 
Ultimately, it's Ivernia that needs to go on the offensive here on the strategic level, not us, right?
There is a small yet formidable host under your command. Six regiments of the King's household musketeers as well as his personal guard, the loup-garou Wolf Guard, form your infantry strength. Your cavalry element consists of four squadrons of heavily-armored cuirassiers on their massive coursers. This leaves your artillery as the weakest part of your force – a single battery of cumbersome though powerful siege guns, more suited for bringing down walls than men. The rest of the 80,000-strong First Army remains on the road, beaten here by the King's glory-hungry vanguard force.

The enemy, you know, is somewhere in the area of six regiments of infantry, including two regiments of the Glade Guards, the Ivernian royal elites; two squadrons of musket-wielding harquebusier cavalry; and three batteries of then-modern light artillery. By numbers alone, it is a small affair, but the forces on the field are a renowned lot.

The King wished to besiege the town and wait the enemy out. Arnése reinforcements would make the Ivernian position untenable before long. Lord Deywr, the Ivernian commander, had come to the same conclusion. On the morning of the 13th - now - Before your eyes, the Ivernian army marches out from the safe confines of Basly, intent on defeating you in the field...
We have the whole rest of the army on the way while it's the enemy who needs to defeat us before the reinforcements arrive. Not that the reinforcements will arrive in time to be relevant, but ultimately it's we who "win" if things drag out into a stalemate, which means Ivernia needs to attack us. Granted, they might be able to provoke us to advance with their larger quantity of artillery, but still.
 
Ultimately, it's Ivernia that needs to go on the offensive here on the strategic level, not us, right?

We have the whole rest of the army on the way while it's the enemy who needs to defeat us before the reinforcements arrive. Not that the reinforcements will arrive in time to be relevant, but ultimately it's we who "win" if things drag out into a stalemate, which means Ivernia needs to attack us. Granted, they might be able to provoke us to advance with their larger quantity of artillery, but still.
I want to keep the pressure up for one main reason: The likely routing of one of their cavalry units and the subsequent ability of us to fall into their flank. If we don't put pressure on them to stay in place, they would simply be able to reorganize their lines and avoid their mistake. Also, we need to use to cavalry to soften their line, even if it takes casulties to do so. We just don't have the artillery for winning a long-term battle.
 
Alright, time to compile a bunch of disconnected ideas into a draft plan. I'm going to preemptively apologize for being slightly to interpret, this one is going to involve a number of units moving into a prior position. I will see about making this potentially a bit clearer.


[] Plan Lunge and Cover
-[] Deployment image
-[] Roy. Elv. Sie. Art.: Set Up, Fire at 17th Elv. Hsr [mid. range, 1d100]
-[] 1st Elv. Cuir.: Ready Charge *2 (IF enemy unit moves), Ready Move towards starting position
-[] 2nd Elv. Cuir. Charge 52nd Hum, 2* Move (4*W to starting position)
-[] 3rd Elv. Cuir.: 3*Charge [SE, 4*E,NE]
-[] 4th Elv. Cuir.: 2*Charge (4*E, NE,E], Melee
-[] 1st Hob Musk.: Ready Charge (Only attack enemy cavalry charging towards you) *2, Melee
-[] 2nd Hob Musk.: 2* Move [2*E, SE], Brace
-[] 3rd Hob Musk.: 2*Move [SW,SE| Facing NE], Brace
-[] 4th Hob. Musk.: 2* Move [SE, E, SE| Facing NE], Brace
-[] Wolf Guard: 2* Move [SE, 2*E| Facing NE], Brace
-[] 7th Elv. Musk.: Ready Move [E], Ready Shoot [mid range]
-[] 10th Elv. Musk.: 2*Move [SE,E| Facing NE], Brace
-[] HQ: 3* Move [E]


In short, this plans routs the vulnerable 17th via 2 rear charges and 1 melee attack, softens the 52nd with a simple infantry attack as a measured risk and reshuffles our units to be more positioned in the south. This should allow us to attack from a vector the nymphs can't control, giving us the ability to pin the infantry from the south in place as our cuirassiers fall into the flank. Some artillery damage is possible based on positioning, but this still has momentum on our side.
 
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In short, this plans routs the vulnerable 17th via 2 rear charges and 1 melee attack, softens the 52nd with a simple infantry attack as a measured risk and reshuffles our units to be more positioned in the south. This should allow us to attack from a vector the nymphs can't control, giving us the ability to pin the infantry from the south in place as our cuirassiers fall into the flank. Some artillery damage is possible based on positioning, but this still has momentum on our side.
Your artillery on the map is short one tile in some areas, so going on the bottom won't avoid medium range artillery, you'll be in medium range of one you placed on the map.
 
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Your artillery on the map is short one tile in some areas, so going on the bottom won't avoid medium range artillery.
Yeah. That is a potential risk I am willing to take for the sake of this redeploying more units to the south, since we are going to have to trigger the artillery attack sooner or later anyways. Might as well rob them of the ambush advantage before we actually charge.
 
Alright, time to compile a bunch of disconnected ideas into a draft plan. I'm going to preemptively apologize for being slightly to interpret, this one is going to involve a number of units moving into a prior position. I will see about making this potentially a bit clearer.


[] Plan Lunge and Cover
-[] Deployment image
-[] Roy. Elv. Sie. Art.: Set Up, Fire at 17th Elv. Hsr [mid. range, 1d100]
-[] 1st Elv. Cuir.: Ready Charge *2 (IF enemy unit moves), Ready Move towards starting position
-[] 2nd Elv. Cuir. Charge 52nd Hum, 2* Move (4*E to starting position)
-[] 3rd Elv. Cuir.: 3*Charge [SE, 4*E,NE]
-[] 4th Elv. Cuir.: 2*Charge (4*E, NE,E], Melee
-[] 1st Hob Musk.: Ready Charge (Only attack enemy cavalry charging towards you) *2, Melee
-[] 2nd Hob Musk.: 2* Move [2*E, SE], Brace
-[] 3rd Hob Musk.: 2*Move [SW,SE| Facing NE], Brace
-[] 4th Hob. Musk.: 2* Move [SE, E, SE| Facing NE], Brace
-[] Wolf Guard: 2* Move [SE, 2*E| Facing NE], Brace
-[] 7th Elv. Musk.: Ready Move [E], Ready Shoot [mid range]
-[] 10th Elv. Musk.: 2*Move [SE,E| Facing NE], Brace
-[] HQ: 3* Move [E]


In short, this plans routs the vulnerable 17th via 2 rear charges and 1 melee attack, softens the 52nd with a simple infantry attack as a measured risk and reshuffles our units to be more positioned in the south. This should allow us to attack from a vector the nymphs can't control, giving us the ability to pin the infantry from the south in place as our cuirassiers fall into the flank. Some artillery damage is possible based on positioning, but this still has momentum on our side.
Who is protecting our artillery from a suicidal charge here? Or is that a risk you are taking on purpose?

I'm tempted to move the 10th Elv onto the road in front of the artillery. They will be vulnerable there, but they are elves and they will get back up after the battle anyway.
 
Who is protecting our artillery from a suicidal charge here? Or is that a risk you are taking on purpose?

I'm tempted to move the 10th Elv onto the road in front of the artillery. They will be vulnerable there, but they are elves and they will get back up after the battle anyway.
The 1st hobs, via a ready charge. They will block any effort to move into the artillery, a unit on the road there isn't needed.
 
Huh, are we supposed to see that those units are braced? Since their orders were hidden, I find it odd that we can still see them brace.
Enemy Orders only shown if they've been spotted by you at the start of their turn.

1st Nym Grd ???
2nd Nym Grd ???
52nd Hum ???
88th Elv ???
24th Elv ???
7th Half Mark ???
12th Elv Harq ???
17th Elv Harq ???
6th Elv Art ???
24th Elv Art ???
I think with the turn-based system, it would anyway maybe be better if we players don't see if an enemy is braced or not. Otherwise, why would we ever charge a Braced Unit?
 
Huh, are we supposed to see that those units are braced? Since their orders were hidden, I find it odd that we can still see them brace.

I think with the turn-based system, it would anyway maybe be better if we players don't see if an enemy is braced or not. Otherwise, why would we ever charge a Braced Unit?

Hmm. I am of two minds. Bracing feels like something you should notice if you're seeing that Unit. You didn't see them Brace, but you can see that they are Braced at the start of your turn. As for why you'd charge a Braced Unit - well, sometimes you don't have a choice. It becomes a matter of maneuvering so that you don't have to, or forces you to wear them down in ranged enough that they'll break from any Charge without a chance to counter-attack.

But I could see it only being shown if you had eyes on them when they took that action. That adds a bit of extra record-keeping on my side of things, though.

For now I'll stick with the current way of doing it.
 
Looking at the plan again, if we are going to charge a Braced unit, wouldn't it be better to soften them up with the siege artillery first?

Actually, come to think about it, that sounds like the sort of thing that would help disrupt a braced formation. Hit them with artillery fire to break up the formation, then send in the cavalry while they're reeling.
 
Hmm. I am of two minds. Bracing feels like something you should notice if you're seeing that Unit. You didn't see them Brace, but you can see that they are Braced at the start of your turn. As for why you'd charge a Braced Unit - well, sometimes you don't have a choice. It becomes a matter of maneuvering so that you don't have to, or forces you to wear them down in ranged enough that they'll break from any Charge without a chance to counter-attack.

But I could see it only being shown if you had eyes on them when they took that action. That adds a bit of extra record-keeping on my side of things, though.

For now I'll stick with the current way of doing it.
I think being able to know Braced seems too powerful while actually still balanced as it apply to both side. Also as the mechanic are abstracting single unit formation, I see Braced at some level as a kind of melee defense optimal formation and can be observed differently than general purpose formation. Though I don't know the historicity or tactical existence of such thing.
 
Alright, moratorium is over. Time to get the vote started.

[X] Plan Lunge and Cover
-[X] Deployment image
-[X] Roy. Elv. Sie. Art.: Set Up, Fire at 52nd Hum [mid. range, 1d100]
-[X] 1st Elv. Cuir.: Ready Charge *2 (IF enemy unit moves closer to you), Ready Move towards starting position
-[X] 2nd Elv. Cuir. Charge 52nd Hum, 2* Move (4*W to starting position)
-[X] 3rd Elv. Cuir.: 3*Charge [SE, 4*E,NE]
-[X] 4th Elv. Cuir.: 2*Charge (4*E, NE,E], Melee
-[X] 1st Hob Musk.: Ready Charge (first block units charging towards Roy. Elv. Sie. Art., then block other charges), 2*Melee
-[X] 2nd Hob Musk.: 2* Move [2*E, SE], Brace
-[X] 3rd Hob Musk.: 2*Move [SW,SE| Facing NE], Brace
-[X] 4th Hob. Musk.: 2* Move [SE, E, SE| Facing NE], Brace
-[X] Wolf Guard: 2* Move [SE, 2*E| Facing NE], Brace
-[X] 7th Elv. Musk.: Ready Move [E], Ready Shoot [mid range]
-[X] 10th Elv. Musk.: 2*Move [SE,E| Facing NE], Brace
-[X] HQ: 3* Move [E]




Infantry movement visual for the sake of clarity.
Link to my inkscape file, if you want to make a modified plan version.

Alright, this plan contains a some key moves.
  1. A south-eastern charge against the 17th harq. left in the open. This should be almost guaranteed to rout the unit, allowing us to subsequently swing from the left flank if it's very quickly closed. Counterplay options against it are almost none.
  2. A straightforward exchange via charge and shot against the 52nd Hum inf. While I was trending towards depleting the other enemy cavalry unit, ultimately we want to soften the enemy line. Just to be clear: In my opinion, this will draw fire from one artillery unit. But our chances to soften the enemy lines in the north won't get better (ready shot, brace next turn) so I will make this exchange while we can.
  3. Protection of the siege artillery via a ready charge order, designed to block an enemy if it charges. This is a superior move then keeping them in the open, due to preventing effective artillery fire for 2 turns.
  4. Reshuffling of our line towards a south-west direction. This is necessary for bypassing the nymph stronghold, which should hopefully allow us to start pinning their line right as they reorganize. We will likely take on artillery attack there, but this is the price for having more of our units ready to charge. We need to be ready to charge the weaker southern angle next turn.
In short, this plan aims to be more aggressive, seeking to rout half of the enemy screen while softening a stronger point in the enemy line. Next turn I am to actually charge the line and use the cavalry mobility to slip behind and destroy the enemy artillery or rout pinned enemy units from the rear. We will take some losses, but that is the price for gaining the upper hand in one area of the flank.
 
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The link says I don't have access, anyone else has the same problem?

I think I'll propose an alternative plan, since I am not sold on charging a Braced unit and would prefer to rotate more of our cavalry to the southern front.
Oh, sorry. I'll take a look, maybe I screwed something up there.
 
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