An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Anyone have a cool name idea for a super-dreadnaught? Right now I'm going with Bulwark for the project (a ship description/proposal) but that really only works because of Bastion being our alliance name.
 
@ilbgar123 question, would there be any difference between an order Crystal and one that embodies the concept of law, a law crystal, or would they be the same thing?

Yes. Order is similar to Law, but recognizes that without chaos, there is nothing to balance out order, and True chaos will reign. Of course, high-end Order crystals will have effects similar to middling Law Crystals, since it's still on the orderly side of things.

I don't know why, but I feel like Professor Farnsworth was saying that.
 
Yes. Order is similar to Law, but recognizes that without chaos, there is nothing to balance out order, and True chaos will reign. Of course, high-end Order crystals will have effects similar to middling Law Crystals, since it's still on the orderly side of things.

I don't know why, but I feel like Professor Farnsworth was saying that.

GOOD NEWS EVERYONE, YOUR ALL GOING TO DIE!
 
Probably, yeah. It's plus 1000 per Tenth-tier, so +5000 total.

Well that just made crystal tiers a very efficient stuffing for all futre votes then. Sure we have thing' we have to max out like material sciences or ship architecture but any excess should go into crystal/runes for improved psyker checks... that counts also for psyker invention actions also guys. So no more soul stone or soul robot research until we get a few dozen more level 10 crystals.
 
Well that just made crystal tiers a very efficient stuffing for all futre votes then. Sure we have thing' we have to max out like material sciences or ship architecture but any excess should go into crystal/runes for improved psyker checks... that counts also for psyker invention actions also guys. So no more soul stone or soul robot research until we get a few dozen more level 10 crystals.

It' the other way around I'm afraid, unless you want the blue freak to define the Crystal God making thir ten crystals needs to be one of our priorities.
 
Tenth-tier Balance Runes. These Runes provide a powerful balancing effect, preventing individual Runes from being overpowered by stronger Runes or their opposites (Fire and Ice, for example) and therefore provides a boost to the number of Runes that can be safely combined. +5 to Rune Arrangement without increasing necessary Check to increase tiers in it. +1000 to Psyker Checks.
Another one.

Also damn that Rune Arrangement bonus!
 
Runic Language:

Difficulty Reduction: Power 125 + Control 100 + Learning 75 + Leveling Perks 300 + SLs 50 + Skills 345 = 995.

Invention Skill: Practical 200 + Industry 10 = 210

Psyker Skill: Esoteric 200 + Navigator 80 = 280

Forging Skill: Gear 200 = 200

Psyker: 1400 Rune of Self + 500 U o A/P P + 500 Soul Surgery Omake + 300 Skill All + 335 Skill Education + 475 Skill Psyker + 75 Perks Level + 2960 Perks General/Advanced + 840 Perks Esoteric + Seer Perks 6040 + Willpower Perks 85 + SLs 3650 + 380 Education = 17 540

Invention: Rune of Self 700 + Workshop 11200 + All Skills 300 + Education Skill 335 + Invention Skill 500 + Level Perks 75 + General/Advanced Perks 2960 + Techno Perks 2435 + Sorcery Perks 5200 + Necessity Perks 950 + SLs 3650 + Education General 190 + Exotic Item Bonus 500 = 28 995

Forging: Rune of Self 700 + All Skills 300 + Forging Skill 500 + Education Skill 335 + Level Perks 75 + Gear Perks 500 + General/Advanced Perks 2960 + Necessity Perks 950 + SLs 100 + Education General 190 = 6 610

Combined Check: Invention Skill 210 + Psyker Skill 280 + Forging Skill 200 + Psyker Check 17 540 + Invention Check 28 995 + Forging Check 6 610 = 53 835 * 4 = 215 340
huh would this be the exact same calc to be applied to crystal upgrades? just checking.
Another one.

Also damn that Rune Arrangement bonus!
look at the communication ones
 
Ship Designing: Dreadnought Models (Canon)(+10 to roll of your choice)
Extracts from a cooperative project between the Scientific Enterprise and the Bastion Space Navy, on new ship design possibilities.

Section: Capital and Supercapital vessels. (Cruiser and Escort models come later if this is positively received)

Model Blitz:
-Sometimes, we need fleet projection somewhere, and we need it there yesterday. Starting with the hull of a dreadnaught, we began stripping away parts that weighed it down and adding speed boosting measures. Armor was halved, the big capital-grade guns were cut out, and the overall silhouette of the vessel was reduced in length by 23%. The structure was designed to be as integrated with runes as possible, so more runes of speed and warp resistance could be added, increasing effective superluminal flight speed by making warp travel faster and safer. Though not as powerful as a full dreadnaught, it is projected to still go toe-to-toe with fleets of smaller vessels, at least until reinforcements can arrive.



Model Bulwark:
-The opposite approach was taken when designing Bulwark. Designed around holding a point, designs were taken from defense platforms when modeling this dreadnaught variant. Big guns were replaced with even more point defense. Armor thickness itself was only increased by 12%, but the superstructure was reinforced greatly to support heavier impacts. The main generator was removed, replaced by five smaller ones, increasing power output by 35% and reducing single-point of error, at the cost of taking up more room. This power allows for significantly improved void shielding, increasing survivability significantly. Its silhouette was decreased in length by 3%, however, it outmasses a standard dreadnaught by 27%. It is projected to be able to fight three or more dreadnaughts standard dreadnaughts at once. A stalling fight, but an even one, neither side taking significant damage.



Model Gandiva:
-Though it has the outward appearance of a thinner dreadnaught hull, it isn't actually one. No real offensive weaponry, minimal shielding, relatively (¾ dreadnaught) thin armor, and even worse maneuverability than the Bulwark model. However, what it does have are twelve efficient fusion reactors, top of the line scanning and targeting equipment, and a railgun. A really big railgun, that goes the entire length of the ship. Designed in response to the mixed successes of the asteroid bombardment of [Redacted], it is a superweapon in the shape of a warship. The reactors charge up the capacitors, one minute twenty for a standard shot, 45 minutes for a max power shot, and release it all at once, throwing a chunk of iron at a significant fraction of C at the target. The standard shot is projected to being useful at static fortification destruction and against pinned capital ships, giving the Gandiva minimal tactical use. Max power is hard to determine, but piercing the crust into the mantle and permanent destabilization of the biosphere are likely outcomes, given that the target in question has said features.


(I'm not entirely happy with this picture, but I had trouble finding a better one.)

Model Keter:
-Though supercapital vessel designs have existed for some time, they were basically scaled up versions of dreadnaughts, and in general, not cost- and manpower- efficient. However, Model Keter allows for a superdreadnought to fill a specialist role that is most effective in a supercapital. Though weaponry and statistics are scaled up versus a standard dreadnaught, they are not proportionally increased to the volume and surface area increases. Instead, the core has been converted to a command and control room, allowing it to function as a fleet command vessel. Featuring massive computers and high-end communications equipment, the High Bridge could turn a mediocre admiral into an effective champion. While present, overarching enemy fleet patterns are easier to spot, enemy stealth is greatly negated, and even ships with damaged main comms can stay in constant contact. Also integrated is a psychic amplifier room, allowing psykers to enhance battle performance, act as miniature warp beacons for navigational enhancement, and potentially boost peri- and precognitive visions, for greater tactical benefit.

 
Last edited:
huh would this be the exact same calc to be applied to crystal upgrades? just checking.

look at the communication ones
Wait a minute, was that supposed to be upgrading Runic Arrangement and the crystals, or just the crystals? Now I'm confused.
*Blinks* huh, I am not sure myself actually

edit: assume crystal for now?
tri2's plan just says ([ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x4)) so I would assume he just meant Crystal improvements. Also did I mess something up with the communication Rune calculations?

Also I'm going to get a start on the checks @ilbgar123 wanted done now.
 
Last edited:
Back
Top