An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
So, I asume that sealing Malal away meant we would have 9 waaagh at our doorstep on 9 turns?

Also, any idea of how to make the runes more anti-chaos? Have we been making them on a pentagonal base?

question, just HOW do we blackbox something from a warp god?

edit: also any ideas for how to get integration actions to help out militarily?

Do you know how we have water xenos and how most habitable worlds have large water bodies? I basically want to develop underwater structures and factories so that we can make use of a lot more resources thanks to them, as well as a powerful navy.

However, they main disadvantage in both an industrial and military level is how dangerous and detrimental water pollution would be for them.

Mining? The entire area soon becomes brown and nobody can see. Oil? Welp, everything is dead now.

Now, I can think of two ways they can be useful: fish husbandry, imagine the food that we would get if the entire oceans suddenly became the equivalent of farms, and thermal reactors, which would work because of the amount of jerseys and the lack of pollution.

Oh, and rook people for the moons, they can fortify the hell out of those.

@ilbgar123, would these be possible/are they already aiming to do so?
 
How heavily can we actually blackbox our Crystals and Runes with how widespread they are? Like, I'm sure we could do it with the super high level stuff, but unless we figure out how to just blackbox whole planets and whole ships there's not much we can do about the millions of little bits of crystals floating about.

Which, to be fair, we could probably just blackbox the planet.
 
How heavily can we actually blackbox our Crystals and Runes with how widespread they are? Like, I'm sure we could do it with the super high level stuff, but unless we figure out how to just blackbox whole planets and whole ships there's not much we can do about the millions of little bits of crystals floating about.

Which, to be fair, we could probably just blackbox the planet.
Reinforce/strenghten rune + Reality(or something like it) Rune + Order on a planetary scale that should stop any warpstuff or make it a whole lot harder?
*edit*
wait.... do we have a humanity rune yet?
 
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How heavily can we actually blackbox our Crystals and Runes with how widespread they are? Like, I'm sure we could do it with the super high level stuff, but unless we figure out how to just blackbox whole planets and whole ships there's not much we can do about the millions of little bits of crystals floating about.

Which, to be fair, we could probably just blackbox the planet.

Most of our runes are about purity, right?

Well, I think that is the correct direction, we would have to make them anti-chaos.

Level 10 crystals affect entire planets, so I would suppose that we could make a... very interesting defense sistema.

Imagine the system of runes purity + calm (or whatever is anti-Tzeentch) + equilibrium (or whatever is anti-Slannesh) + movement (or whatever is anti-Nurgle) + peace (or whatever is anti-Khorne) + oppsite + detect + excess.

Of course, it is not perfect and still needs some work, but you get the idea, a system that detects any excess of the emotions of the Chaos Lords and respond why becoming in the oppsite of it.

Of course, this would be pretty hard level, but that is if you only want one complex system that covers the entire world and not something like one simple defence system for each lord on each city.

And I suppose that if we were attacked by chaos undivided we would only be left with purity.

@ilbgar123, would something like this be possible or I am just overthinking it?
 
Develop the runic language make amsentance or paragraph saying any warp corruption on x runes will result in the destruction of that physical body meaning if we make it that far and apply to crystals we can effectively destroy any real chance of serious cultists even getting close to our secrets and layer a bunch of heaveliy coded rune junk on each crystal from now on so reverse engineering becomes a pain in the rear or impossible. Than work on the eco friendly idea in an advanced workshop cause that will probably help and start recruiting more heavily on PDF, mechanicus, and buffing astartes packages while working on making the biggest waaggh denial we can make and spread it while making ties to the eldar to get our people into the webway while the millitarys fight just in case the world's need massive rebuilding which they probably will so that our know
Edge isn't lost due to infrastructure damages.
 
So, I asume that sealing Malal away meant we would have 9 waaagh at our doorstep on 9 turns?

Also, any idea of how to make the runes more anti-chaos? Have we been making them on a pentagonal base?

Do you know how we have water xenos and how most habitable worlds have large water bodies? I basically want to develop underwater structures and factories so that we can make use of a lot more resources thanks to them, as well as a powerful navy.

However, they main disadvantage in both an industrial and military level is how dangerous and detrimental water pollution would be for them.

Mining? The entire area soon becomes brown and nobody can see. Oil? Welp, everything is dead now.

Now, I can think of two ways they can be useful: fish husbandry, imagine the food that we would get if the entire oceans suddenly became the equivalent of farms, and thermal reactors, which would work because of the amount of jerseys and the lack of pollution.

Oh, and rock people for the moons, they can fortify the hell out of those.

@ilbgar123, would these be possible/are they already aiming to do so?

Malice being outright sealed would have caused Chaos to send a major Waagh at you every turn from 5 Turns afterward on

Well, yes, but it would take a while for many of your population to get used to it.
 
Doing 50 actions on workshop improvements strikes me as the kind of thing that would unbalance the game enough to suck the fun out of it for the QM.
 
how many of 9 orc empires can we takeout before 15 turns and we wil need the warrior perks

No we won't, we didn't have them when we fought the last Waaagh so don't think we are going to need it in 15 turns in which we would have a bunch of advantages. Besides, by then we likely would have run into some of the combat oriented Primarchs by then anyway.
 
Doing 50 actions on workshop improvements strikes me as the kind of thing that would unbalance the game enough to suck the fun out of it for the QM.
actually only 27 actions since that would max out our workshop for our skill level

edit: 15*50 = 750 invention actions + possibly more from perks/inventions/stats?

double edit: should we invent life eater virus?
 
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Ok, the same tactics work on Orks as in canon. Sneak in, assassinate the Warboss, guide the Waagh! to someone else.
Some of these things should work very well for us. Eldar are the faction for stealth, misdirection and foresight.

Fun fact: Ork Roks crash into planets instead of landing on them. If we can sucker them into attacking a planet with webway access on it, we can leave them stranded there (until they build ships again).

Which, to be fair, we could probably just blackbox the planet.
Level 10 Concealment Runes here we go!
 
It sounds to me like he's trying to prevent us from gaining Crystal God as a domain or stopping/subverting the independent forming Crystal God that seems to be on the verge of forming. It might be smart to rush it's development in as safe a manner as possible to prevent Tzeentch from having much time to mess with it's development.



Well well well, look it's finally time.

I've got four things for us to do here. The last three might be more risky then we like, just lining out some options I've thought of.

Thing one, we finally start development on the Waaagh Disruptor. A device that breaks up Waagh energy in a set area, weakening large groups of Ork's.

Thing two, we use our ability to see the future combined with our soon to be access to the Webway to cut the head off of forming Waagh's and massively weaken them before the conflict begins.

Thing three, and this and thing four might interfere with each other but this would probably work well with thing two, we use our access to the Webway to start building up Bastion territory in each of the nine sectors before we've really reached those sectors, thus preventing the nine different Waaghs from all hitting the same territory. Basically just servign as a way to thin out the attacks by providing them all with separate targets to hit.

Thing four, we play defense and we cheeeeaaaatttt like actual massive cheaters.

Take a moment to consider my incredibly simple cheating plan. I hope this is both possible in general and something tha actually works against Ork's as we all know that they are weird.

We are a massively powerful Psyker that is so strong we can stop Sector Wide Warp Storms. You know what I bet you is way easier then stopping a Warp Storm? Starting one.

Consider, we know roughly where the Waaaagh's are coming from, roughly when, and we can use divination and Webway Scouts to get a better idea of both. They have to travel through the Warp to get to us and they are currently in places where we have no territory. So, when they start coming to us, we try and throw up Massive Warp Storms in every direction they are coming from and hope that the Warp Storms chews their fleet up for us and massively weakens them for us.

So, what do you all think of my four plans?

Don't think things would be anywhere as easy as you are making it out to be. Back then we didn't have any of the chaos gods acting against us. Now however we managed to piss one off enough to have them give us their direct attention so odds are things are going to be a lot harder to do like using our powers for divination to stop the Waagh since Slaanesh is having none of that.
 
Level 10 Concealment Runes here we go!
We do want to be able to find our own planet. Not saying it won't work, just that it would be real embarrassing if it worked too well.

Maybe ... could Privacy Runes and Crystals work? Because Privacy is a concept that only applies to outsiders, as part of the same faction we should all be able to see past the concept of Privacy but as an outside faction that we specifically do not like it should block us from Chaos's sight.
 
We do want to be able to find our own planet. Not saying it won't work, just that it would be real embarrassing if it worked too well.

Maybe ... could Privacy Runes and Crystals work? Because Privacy is a concept that only applies to outsiders, as part of the same faction we should all be able to see past the concept of Privacy but as an outside faction that we specifically do not like it should block us from Chaos's sight.
reminds me of the time in Sage CORE where we lost our own underground railroad :V

also life eater virus anyone? lure all the waggghhhs to one planet with our fleet, then nuclear minefield the space fleet and virus bomb the planet when the orks invade, then fleet cleans up the survivors?
 
reminds me of the time in Sage CORE where we lost our own underground railroad :V

also life eater virus anyone? lure all the waggghhhs to one planet with our fleet, then nuclear minefield the space fleet and virus bomb the planet when the orks invade, then fleet cleans up the survivors?
We should probably avoid creating super viruses in a universe where Nurgle exists.
 
I'd defiantly support getting the combat perks since that is a major moral boost to our side and a major morale debut to our enemies. Also as our previous battle with the orks showed they do have morale and almost broke last time so I can defiantly see those perks being worth it.

Do keep in mind that we can't be everywhere at once, and those WAAAGH! are going to hit all at once. With the combat perks that moral effect will cover out entire polity and then some, so yeah i can see them being pretty useful.
 
how much points are in it already and how many points are added per action?
19420/19600 at the moment. And based on the current Crystal/Rune checks,
Combined Score Check: Invention: Practical & Industry: 210 + Psyker: Esoteric & Navigation: 215 + Forging: Gear: 200 + 7375 (Invention bonus)+ 6025 (Psyker bonus) + 4245 (Forging bonus) + 1000 (Workshop bonus) + 3500 (Eldar SL) = 22770
22770. This is very likely to go up, based on our SL results and whichever perks we pick up. So I predict an action result of ~25000 for next turn. Therefore, to reach the 500,000 Current Limit;
500000 - 19420 - 650 (Current Stat, Skill & Perk reduction) = 479930 / 25000 = 19.1972 = 20 Actions with overflow that probably won't stay.

@ilbgar123 I'm sorry. I'm doing it again.
-[X] Minor Works: Practical. Industry has received less focus from you than the army or happiness of the common man.

Learning Check: 3 Checks passed. -325 to Check difficulty.
Invention: Practicality+Industry: 210+ 7375(Invention bonuses)+800(Workshop bonus)=8385. 80 Checks passed.
2760/6300 to Level 54.

As your knowledge expands, you have a harder and harder time adequately justifying the innovations you propose to people in ways they'll understand. Luckily, industrial leaders trust you to know what you're talking about at this point. Sure enough, a significant boost to industry occurs because of your proposals.

Reward: Invention bonus maxed out at 210 for Practical Industry.
This is missing 200 points off the final combined check. Also, what is the value needed per check for these now? Because it was 25 per Check when we last did it (Turn 11).
Seeing as you plan on launching a military campaign, you decide to improve the military with a large number of small projects again.

Learning Check: 3 Checks passed. -200 to Check difficulty.
Invention: Necessity+Military X 4: 210+ 110(Education bonus)+ 210(Education Perks) +1450(Invention Perks) +75(Level Perks)+ 50(SL Perks)= 2105+200=2305 X 4=9220+/25= 368. However, bonus can only increase to 210.
5540/6000 to Level 51.

As you expect, you manage a major boost to the previous efficiency of the military, despite the minor nature of each individual bonus.

Reward: Efficient Military bonus has increased from 98 to 210.

Meanwhile, you also work to deal with the morale problems several of the worlds (Looking at you Thernul) under your control are suffering from.

Learning Check: 3 Checks passed. -200 to Check difficulty.
Invention: Extravagance+Luxury X 4: 210+ 110(Education bonus)+ 210(Education Perks) +1450(Invention Perks) +75(Level Perks)+ 50(SL Perks)= 2105+200=2305 X 4=9220+/25= 368. However, bonus can only increase to 210.
Gained 1 Level. 3220/6000 to Level 52. Currently possess 52 Perk points.
 
19420/19600 at the moment. And based on the current Crystal/Rune checks,

22770. This is very likely to go up, based on our SL results and whichever perks we pick up. So I predict an action result of ~25000 for next turn. Therefore, to reach the 500,000 Current Limit;
500000 - 19420 - 650 (Current Stat, Skill & Perk reduction) = 479930 / 25000 = 19.1972 = 20 Actions with overflow that probably won't stay.

@ilbgar123 I'm sorry. I'm doing it again.

This is missing 200 points off the final combined check. Also, what is the value needed per check for these now? Because it was 25 per Check when we last did it (Turn 11).

It's still 25 per percent, it's just that 8000+ has it over 300, so I don't really see the need to bother with the edit.
 
So, regarding blackboxing Crystals...

Why don't we just put one invention action into it, and have SERRAS decide if it's viable, since she knows far better than any of us if there's any point to furthering that research?

We'll get a description of her efforts and her results, and we'll see if there are levels to blackboxing Crystals like there are to all other fields of research. If there ARE such levels, that means blackboxing our Crystals HAS to be possible, and we'll be able to throw a whole bunch of actions at it the turn after that, to make sure no Tzeentch cultist gets its filthy tentacles on it.

That will dispel any doubts and keep us from potentially leaving our arguably most precious assets open to corruption and theft out of mistaken belief that blackboxing Crystals is impossible. It'll only cost us one free invention action, too. We have around FIFTY of those a turn.
 
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Stop: Can we not
can we not
But malcador wasn't a traitorous ass faggot who turned against a lifetime of service and faith by the daughter of his spirit.

This is completely unacceptable language. We do not allow the use of slurs on this forum, especially when used as pejoratives. Take 25 points under Rule 2.
 
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