An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Can we not overreact, our check results in 5-10 turns will likely be in the 30k+ per action range. At that point we can really invest in our military, right now we should focus on expansion and government consolidation. Alongside infrastructure and psytech.
Those would use different actions, we have 50 free invention actions to focus into Military stuff.
 
Can we not overreact, our check results in 5-10 turns will likely be in the 30k+ per action range. At that point we can really invest in our military, right now we should focus on expansion and government consolidation. Alongside infrastructure and psytech.
27 into workshop, put the rest into creating a transforming mech and fighter?
best to try to max out our shipyards both design and building more along with mining ships to strip all asteroids from our territory to prevent asteroid and rok attacks by orks and to buff our fleet numbers.
 
also from average it looks like it will only take 25 actions starting from scratch with a project to max it out with our current intelligence.
someone mind collating all of our started projects and how much points are in them along with what was the number of points each action was worth?
like for example
Continue Juvenats
current points 40080
# of points per action = 21120
# of actions to reach 500K = 22
Exactly what are this exotic skills and how does one get them?

Are they what comes after the advanced skills?
I think it was Education.
 
Could we not knee-jerk please? I would very much prefer the steady as she goes approach, especially considering 15 turns is quite far away in real time. And like Tzeentch said, he would very much like to get his hands on our crystals, thus I would like us to focus on securing our psytech. Blackboxing tech looks more attractive than ever.
 
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Tzeentch, for example, wanted to get his hands on the crystals. They originated from the same universe as the shadows, and they'd all felt the... shift that had recently occurred as more powerful instances of them came into being. He'd like to be sure there weren't any nasty surprises waiting to occur, and there were more immediate benefits to being able to provide a bit more incentive for worshipers.

It sounds to me like he's trying to prevent us from gaining Crystal God as a domain or stopping/subverting the independent forming Crystal God that seems to be on the verge of forming. It might be smart to rush it's development in as safe a manner as possible to prevent Tzeentch from having much time to mess with it's development.

AN: 15 years until major Waaghs hit from surrounding 9 sectors all at once. Slaanesh is really, REALLY, salty.

Well well well, look it's finally time.

I've got four things for us to do here. The last three might be more risky then we like, just lining out some options I've thought of.

Thing one, we finally start development on the Waaagh Disruptor. A device that breaks up Waagh energy in a set area, weakening large groups of Ork's.

Thing two, we use our ability to see the future combined with our soon to be access to the Webway to cut the head off of forming Waagh's and massively weaken them before the conflict begins.

Thing three, and this and thing four might interfere with each other but this would probably work well with thing two, we use our access to the Webway to start building up Bastion territory in each of the nine sectors before we've really reached those sectors, thus preventing the nine different Waaghs from all hitting the same territory. Basically just servign as a way to thin out the attacks by providing them all with separate targets to hit.

Thing four, we play defense and we cheeeeaaaatttt like actual massive cheaters.

Take a moment to consider my incredibly simple cheating plan. I hope this is both possible in general and something tha actually works against Ork's as we all know that they are weird.

We are a massively powerful Psyker that is so strong we can stop Sector Wide Warp Storms. You know what I bet you is way easier then stopping a Warp Storm? Starting one.

Consider, we know roughly where the Waaaagh's are coming from, roughly when, and we can use divination and Webway Scouts to get a better idea of both. They have to travel through the Warp to get to us and they are currently in places where we have no territory. So, when they start coming to us, we try and throw up Massive Warp Storms in every direction they are coming from and hope that the Warp Storms chews their fleet up for us and massively weakens them for us.

So, what do you all think of my four plans?
 
While he'd taken over a number of their worlds in the Eye of Terror and the Maelstrom, as the materials called them, he was unlikely to ascend any further. Luckily for reality, he wasn't completely insane. Emphasis on completely, as he was still using the shadows and what he'd learned of the Darkness to boost his Daemons and grant them similar abilities..

So Malice doesn't actually have heartless but just boosts his daemons using the concept darkness and giving them similar abilities. Hopefully people stop complaining about the crossover thing since there aren't actually heartless here.
 
Maybe train the Combat stat some? It's kinda pathetic compared to all the others barring Administration.
 
So Malice doesn't actually have heartless but just boosts his daemons using the concept darkness and giving them similar abilities. Hopefully people stop complaining about the crossover thing since there aren't actually heartless here.

To be fair, they're going to look and act a lot like Heartless, though that's because they completely lack any sense of self-preservation. In part due to knowing that very few things can keep them down for more than an hour, and in part because they honestly don't care much if something does kill them.
 
I would very much like for a number of actions to go to our Rune of Self. Knowing ourself better and increasing it's bonus for everything is important in my mind.
 
So guys, how do the combat perks look now that we might need to give bonuses to multiple fleets?
I'm not convinced of the usefulness of the Morale boost and the Morale debuff, especially against Ork's, and it doesn't actually provide any other boosts to out forces.

We'd get more important group bonuses via Tactics if we really wanted fleet buffs, perks for stuff that improves growth rate might also be better, and we might be able to massively cheat on a grander scale with Psyker perks.

Plus, we can probably use our Communication Runes to leverage our Speech Perks for multi fleet morale boosts.
 
So far we have a few consistents like blackboxing psytech so tzeentch can't screw with our not so secret weapon against the shoggoths and their lesser demons and messing with the waagh what do you think should be first priority due to urgency like themwaagh in 15 years or the possible three years (guess) or so before ethe mollusk messes with our crystals
I'm with ilujin we need to Black box out tech to hell and back in an advanced worskshop possibly with corruption activated destruction so of tzeentch (corruption incarnate) touches it it breaks or just layers of clutter made to make reverse engineering suck and /or be impossible.
 
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question, just HOW do we blackbox something from a warp god?

edit: also any ideas for how to get integration actions to help out militarily?
 
question, just HOW do we blackbox something from a warp god?

edit: also any ideas for how to get integration actions to help out militarily?
Strengthen alliances and encourage sciences to make it so we have more troops cheaper ships and supplies and possibly access to more eldar in case that branch might help plus we need to up our workshop to help us work on developing a better black box than "too much demon stuff must kill self" if we decide to go that route on temporary measures.
 
To be fair, they're going to look and act a lot like Heartless, though that's because they completely lack any sense of self-preservation. In part due to knowing that very few things can keep them down for more than an hour, and in part because they honestly don't care much if something does kill them.

So the Daemon equivilent of zombies?
 
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