An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Sorry about that then, since I saw it on a site I felt like mentioning it, my mistake. I kind of wonder why 1d4chan listed it then? Seems pretty irritating putting the wrong number down, sorry about the mix up. :oops:

Nurgle's Rune/Mark is a set of two threes and a one. When he wants a Warband of his to be especially strong he chooses three champions who have some forms of bond of family between them and then he changes each of them in specific ways before he binds them together into the leadership of the Warband.

The eldest is turned into the Scythe of Nurgle-a Warrior wielding a Scythe so infested with various diseases that to engage them in combat without protection is suicide and to engage them with protection is to commit oneself to injury most grievous and tainted.

The psyker of the siblings (and one of the younger two is always a psyker) is turned into the Plaguewind-a Sorcerer of Nurgle that radiates the knowledge of Nurgle's various poxes and plagues on and off the battlefield. To fight them is to fight an Incarnation of Nurgle's Miasma for that is what they are.

The other sibling (less psychically potent or just a non-psyker) is turned into a Juggernaut of Nurgle-a tower of flesh shaped in the image of Nurgle's garden that is the best defensive embankment to be found on any mortal battlefield and an untiring battering ram that cleaves trough the forces opposing their Warband. To fight one is to face a hybrid between a Tyranid Synapse Creature and a Master Brawler.

This is how Nurgle works. A trinity then reshaped into something else by his will and then bound into one thing. This is why his sacred number is 7. 3+3+1 and each is it's own thing.
 
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Sacred numbers schtick is wildly misused in fanon for 40k. Sacred numbers don't provide some sort of instant resonance linking anything with that number to that respective chaos god, sacred numbers are a theme which pleases that god hence its usage in rituals that are performed for it and why for instance Khornes blood thirster daemons are arranged in sets of eight. It's not like if we were in the 40k setting and eight friends sat together suddenly we have khornite sympathetic resonance injected into our meeting. Not unless the barrier between the warp and the materium has already been completely removed in which case there's much bigger problems to deal with.
 
Actually quick question ilbgar123, Whenever we meet Vulcan (in the somewhat far/near future) what will his character be like? I watched a bit to much TTS recently and now I imagine him with a Jamaican accent giving spine 'CRUSHING' hugs of friendship.


Well, I figure a lot of that was him getting semi-killed and spending so long.... nowhere. He'll be really friendly, but not that extreme.
 
Kind of agree on how absurdly hypocritical people are about bitching about the crossover elements but most not saying a damn thing and happily taking advantage of all the good things we got from them. Seriously, if the people bitching had actually spoken up more when we got the crystals instead of voting to constanly take advantage of a out of context thing to it's full advantage they might have held more weight with their critism. As is they are just coming across as massive hypocrites.
Oh, plenty of people bitched back then, both about the KH and ST, but it was a result of a triple 1 and on the table only as a joke (by WoG), so it seemed like a one off thing that we have learned to tolerate (and never speak of again).
I have no idea what went through the QMs mind when he gave us the ability to make new kinds of Crystals and the Replicators, but balance is his job.
And at least I wouldnt mind if we never got them, its more that I tolerated them, hoping that they wont break the setting too much.

Especially about how the heartless shouldn't fit... Despite them from my oppinion just being the equivelent of Daemon zombie that can convert other things by conceptually stealing the core of their existance in place of 'hearts'. As is they would actually fit in quite well with what we have considering that we are still using the crystals.
I have little to no issue with heartless flavored daemons, but anything resembling genuine Heartless? WH40K is a BAD place, but even it only has galactic scale threats (Tyrannids aside), while should the Heartless gain a foothold, the entire universe is going to die, soon.
At least that is my understanding of them.
 
Oh, plenty of people bitched back then, both about the KH and ST, but it was a result of a triple 1 and on the table only as a joke (by WoG), so it seemed like a one off thing that we have learned to tolerate (and never speak of again).
I have no idea what went through the QMs mind when he gave us the ability to make new kinds of Crystals and the Replicators, but balance is his job.
And at least I wouldnt mind if we never got them, its more that I tolerated them, hoping that they wont break the setting too much.


I have little to no issue with heartless flavored daemons, but anything resembling genuine Heartless? WH40K is a BAD place, but even it only has galactic scale threats (Tyrannids aside), while should the Heartless gain a foothold, the entire universe is going to die, soon.
At least that is my understanding of them.

Indeed. Proper Heartless are like the Tyranids, but faster.
 
No, you don't recognize how terrifying heartless are, a single Shadow could wipe out a entire world.
I'm not saying kh isn't just a campy fourty k but I'm saying is that the tyrannids while not as dangerous as heartless are far more visceral which scares me more like the difference between a bomb and Jason vorhees brutalizing a biker in a Friday the thiteenth film the bomb is more dangerous but at least it's over quickly (relatively speaking)
Edit actually on scale Warhammer is a nicer less dangerous kingdom hearts with more honesty
 
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No, you don't recognize how terrifying heartless are, a single Shadow could wipe out a entire world.

And the other planets in the system. Plus the star. Not sure what happens with black holes. On the one hand, the fabric of space-time is really messed up, on the other hand, it's not really clear if Darkness has mass in the same sense as the rest of the universe, so while it would hurt them, I'm not sure if launching a micro-singularity at them would kill them any longer than any other method.
 
And the other planets in the system. Plus the star. Not sure what happens with black holes. On the one hand, the fabric of space-time is really messed up, on the other hand, it's not really clear if Darkness has mass in the same sense as the rest of the universe, so while it would hurt them, I'm not sure if launching a micro-singularity at them would kill them any longer than any other method.
Well, KH has gravity-based spells which work really well to gather heartless all in once place at least... or was that a magnet spell? It's been a while since I've played those games.
 
I'm saying that while less dangerous the more visceral means wmake it mroe likely to have survivors or people hearing about it to crap themselves cause at least heartless are relatively quick and easy to spot tyrannids take yearst infest. Plus the way the last post they are the serial killers of fourty k less dangerous Tha a bomb(the heartless) but far more fear inducing due to the assimilation ,visceral devouring and how survivors are usually shot to prevent infestation whereas heartless survivors while fewer can always be welcomed and say that it was over in an instant whereas tyrannids take a lot longer. It's a difference in method that makes the tyrannids terryfiying next to the heartless .
 
Well, KH has gravity-based spells which work really well to gather heartless all in once place at least... or was that a magnet spell? It's been a while since I've played those games.

No, I was referring to the difference between shooting a Heartless with a gun, and killing them with a Keyblade. A black hole wouldn't kill them permanently, but I'm not sure if you could dump them in a black hole and expect it to contain them for very long.
 
I'm saying that while less dangerous the more visceral means wmake it mroe likely to have survivors or people hearing about it to crap themselves cause at least heartless are relatively quick and easy to spot tyrannids take yearst infest. Plus the way the last post they are the serial killers of fourty k less dangerous Tha a bomb(the heartless) but far more fear inducing due to the assimilation ,visceral devouring and how survivors are usually shot to prevent infestation whereas heartless survivors while fewer can always be welcomed and say that it was over in an instant whereas tyrannids take a lot longer. It's a difference in method that makes the tyrannids terryfiying next to the heartless .

Having your entire planet get eaten really fast is terrifying in it's own way, though I can see where you're coming from.
 
Inserted tally
Adhoc vote count started by ALanos on Nov 12, 2017 at 9:50 PM, finished with 320 posts and 141 votes.
 
Warning: Salt mine ahead

[X]none of this stupid shit adding a final boss or whatever. That never happened in canon so we don't have to fucking deal with it.

Why are we having something that we weren't even told about popping up? Who the fuck is Malice?

Just let's go back to the normal thing of what we were doing and ignore that nonsense.


It didn't even occur to me that the star-trek joke was gonna recur.
 
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So are these heartless just gonna be demon rules kill it it goes back to the warp and whatever it kills gets converted into a demon of malice like nurgle pox where the victims are reborn as demons of nurgle
 
[X]none of this stupid shit adding a final boss or whatever. That never happened in canon so we don't have to fucking deal with it.

Why are we having something that we weren't even told about popping up? Who the fuck is Malice?

Just let's go back to the normal thing of what we were doing and ignore that nonsense.


It didn't even occur to me that the star-trek joke was gonna recur.

Votes closed. Sorry.

Well, at least the Final Boss Malice didn't win. He'll show up as a Chaos God, but won't end up becoming any stronger than that, like the QM originally planned.

Also, Malice is a canon character, if I recall correctly. He's a Chaos God that embodies Chaos's tendency to screw itself over, and was, in canon, sealed away by the four you might be familiar with, as he posed a threat to them, being inherently opposed to the existence of Chaos(despite being part of it).

The only real difference here is that Malice managed to get strong enough to keep the other Chaos Gods from sealing him.

To my knowledge, the Heartless won't actually show up, but Malice's/Malal's Daemons(his equivalent of Slaanesh's Daemonettes, Khorne's Bloodletters, etc.) are somewhat similar in the way they operate. They can't just pop out wherever they want and devour the universe within days like canon KH Heartless could, but they can devour other entities to multiply, probably. That would make perfect sense. Khorne's Daemons are extremely powerful in combat, Nurgle's Daemons spread horrific plagues wherever they go, causing immense damage even after they're killed, Tzeentch's Daemons use exotic Psyker bullshit, Slaanesh's Daemons have a FAR easier time seducing mortals and having their servants infiltrate various societies, and Malal's Daemons snowball with success. A trait to call his own, just like all other Chaos Gods have theirs.

Hell, doesn't Nurgle already do something similar? He has a bunch of plagues/viruses that turn mortals into plague-bearing zombies serving him, right?
 
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Yes
Votes closed. Sorry.

Well, at least the Final Boss Malice didn't win. He'll show up as a Chaos God, but won't end up becoming any stronger than that, like the QM originally planned.

Also, Malice is a canon character, if I recall correctly. He's a Chaos God that embodies Chaos's tendency to screw itself over, and was, in canon, sealed away by the four you might be familiar with, as he posed a threat to them, being inherently opposed to the existence of Chaos(despite being part of it).

The only real difference here is that Malice managed to get strong enough to keep the other Chaos Gods from sealing him.
Yes he might not see the inside of the retconnian till the rest of the choas shoggoths get erased
 
things we should put invention actions into:
Ship engines.
ship armor.
Ship weapons.
misc. ship parts.
Arcology design.
City/Planet planning.
Kinetik weaponry.
Energy Storage.
Cheap Long range high speed mass transportation.
Cheap mass Surface to Orbit method.
Anti orbit Defence.
Space Stations.
 
You know, when people suggested taking an action to learn how to cook, I didn't think much would come of it. But I found the insights we got from it to be very interesting~

What do you think we'll learn about if we take up music, next? :D
 
Chaos Interlude
[X] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become ChaosFive, with all that implies.

The shadows had merely been a curiosity when Tzeentch had first foreseen them. That changed quickly when he discovered their virus-like ability to spread extended to Daemons, which he assumed extended to the Four. They were profoundly lucky they'd already been keeping an eye on the wrench their actions had created from the ripples they'd made in the Warp when those things had appeared. It only made sense that some things had changed, but now the future was shifting into something unrecognizable from their goal.

Now, they'd contained the shadows, ironically with help from the Eldar, humans, and Orks, along with another set of interlopes that seemed to almost resemble a more optimistic version of the Necrons, but that was not the end of it. Malice had learned to tap into the primordial well of Darkness that spawned the shadows, which by his nature, the relatively minor god was well-equipped to use. He was the excessively negative impulses of the gods, the especially whimsical portions that could cause them to work against themselves.

With the exception of Tzeentch, who'd elected to hang on to the majority of his own self-destructive impulses, the Chaos Gods had ejected these parts of themselves. Unfortunately, this mass of incredibly negative emotional energy had formed into a Chaos God in it's own right. Relatively minor and easily squashed, but incredibly difficult to permanently pin down, due to his nature allowing him to recover from shattering with much greater ease.

Malice had begun learning the intricacies of the dark power he could call upon, and grew rapidly in strength, feeding off of the rough equivalent of the Warp of another universe. Specifically their most negative, self-destructive impulses. The Four had banded together to try and quell him when they learned he was experimenting with the shadows, but recently Malice's insane growth had tapered off. Eventually, they learned the reason why.

Malice had noticed that as he dove deeper into the well of negativity, his thoughts and goals began to... drift from what he'd originally intended. While it didn't have a mind in the way they did, it did have intentions, and Malice was concerned that he would draw too deeply, and the Darkness would use him for it's purposes, instead of the other way around.

While he'd taken over a number of their worlds in the Eye of Terror and the Maelstrom, as the materials called them, he was unlikely to ascend any further. Luckily for reality, he wasn't completely insane. Emphasis on completely, as he was still using the shadows and what he'd learned of the Darkness to boost his Daemons and grant them similar abilities.. Still, now they could focus on dealing with the more slow-burning flames they'd had to ignore while they dealt with Malice. Certainly, they couldn't simply ignore him, but they could devote more than a tenth of their attention to things besides the building universal threat. The Orks and The Bastion were going to be a problem if this continued, so why not have them work against each other?

Chaos briefly worked together to begin nudging the Orks in sectors nearby to the one occupied by The Bastion to attack. While major attacks would take some time to build up, as the Four weren't being very active in their efforts, they did have other matters to attend to. Slaanesh was particularly spiteful towards the bridge between the humans and an enclave of Eldar for what she'd managed to accomplish, and was rather willing to continue the efforts by itself as the other focused on their own pursuits.

Tzeentch, for example, wanted to get his hands on the crystals. They originated from the same universe as the shadows, and they'd all felt the... shift that had recently occurred as more powerful instances of them came into being. He'd like to be sure there weren't any nasty surprises waiting to occur, and there were more immediate benefits to being able to provide a bit more incentive for worshipers.

AN: 15 years until major Waaghs hit from surrounding 9 sectors all at once. Slaanesh is really, REALLY, salty.
 
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