An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
I'm not sure about people saying that everything's going to be too easy. We've already seen that background rolls can really throw things off from canon.
 
Well I mean if you actually read any of the posts you'd see no one is complaining that it's getting worse, then again you're very evidently knee jerk posting or you'd see that. Perhaps if you'd spent more time reading instead of getting upset that people are daring to post their concerns you'd have noticed that myself for instance was posting about the worry that the chaos gods getting shafted so badly removes conflict and tension from the quest.

Like literally the concern is exactly the opposite of what you've said every one that has posted about is saying. It's not "Wahhhh the game is getting harder" It's "Errr, this is concerning because it means that we've a literal cake walk from start to finish as the Chaos gods are getting dunked on meaning we're free to expand until we crush everything"

I mean consider in the OTL the Emps and the GC crushes all the other opponents the only thing that stopped the GC was chaos via the horus heresy, we're in a much better position than the Grand crusade is due to our much earlier start and the other stuff we've got, throw in the chaos gods being completely constrained by an empowered Malice and suddenly it's kind of hard to envisage any actual conflict which could upset the applecart here and a quest like this with out any tension is sort of pointless?



The QM said that Malal would inevitably win against the four, that they can only slow him down whilst he gets stronger and stronger until he inevitably wins, Malal can only exist whilst the four exist, he's parasitic in nature and requires their existence to fight against, otherwise he self destructs, it's the conceit of the idea of Malal, he's all of the self destructive tendencies of chaos, with out the four those tendencies fall on himself.

*shrug*

Maybe Malice is changed enough that this isn't what happens and he can sit in the warp fine on his own spewing heartless out into the Materium but that doesn't really matter either because Serras will have such a long build time whilst the chaos gods fight malice for their survival that she can build all the tools from the KH setting to deal with malice trivially.

That's the problem.
Uh, Malal/Malice wants to destroy the entire universe in order to destroy the other Four, so pretty sure whatever tension you spoke of disappearing from the Chaos Gods simply shifted to Malice for future concerns, because y'know, budding EXISTENTIAL crisis.

It's not like they're completely helpless anyway, just because they may be dying a slow death a la 40k Imperium, doesn't prevent hail-mary's from being thrown at us while they're busy. Or have them develop solutions to their problem, as I don't believe they're completely inflexible here due to their inherent nature as they are depicted in other Quests/media.
 
People should stop whining about this, because they sure as hell don't whine about putting half of our invention actions into subjects related to conceptual Crystals and Runes, which came from the very crossover they so hate. The crossover wasn't a miracle that got us a bunch of Crystals, and nothing more. It was a disaster that JUST SO HAPPENED to have the unintentional side effect of giving us Crystals. If you guys hate KH so much, don't demand the Crystals to remain. You can't have your cake and eat it, too. Either there's a crossover, or there's no crossover.

Well, if you pay attention to those 'wines', you would see that most aren't about the threat that heartess represents or how it is going to screw us over, but about how it doesn't fit with the WH atmosphere, how most of us didn't come for it, or how it makes things too easy.

Becuase it isn't 'another danger enters WH', it is 'the chaos lords now are to busy with Malal to do whatever they want, thus leaving you free from chaos intervention'.

Hell, the complaints started after asking why we haven't been attacked, and those asking to change Malal do so even knowing that doing so would bring the chaos gods upon us, though I already made a theory about that and how doing so could help the Chaos Gods render Malal harmless early on.
 
sigh honestly? If you were giving these kinds of complaints that Chaos was not attacking in the Imperium I would have you all shot for insanity for wanting chaos attacks.
 
I'm just goi g to be honest here and say he only way for he heartless not to completely screw this quest over is if all t does for Malice or whatever his name is if all it does is makes him another contender in the game and the chaos gods are still a threat.

Edit: Actually it might be best to just drop the heartless concept as it is. Kind of dropped the ball on this one. This really should of been something we learn IC and not with an author spoiler.
 
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IMO it's fine to have Malice become stronger due to the Heartless incursion, since that was the result of a critical failure but still ended up netting us the crystals which have pretty much enabled us to have a real chance at defeating Chaos
I have never played KH, but arent Heartless immortal multiverse eating self replicating monsters?!
This is not about Malal getting a boost, this is about our entire universe being sentenced to nonexistance.
That's kind of the opposite of a critical failure, so having some real consequences for it makes sense from a game balance perspective.
There are consequences, and there is making warhammer setting far, far worse. I reapeat. Making Warhammer 40k worse.
2. The Chaos Gods end up figuring out how to make concept crystals of their own,
They literarily cant, if they arent in their domain, and have very little use for those that are. Also, they might well be incapable of making any Crystal due to their chaotic nature (Crystals are stable concepts).
1. Malice eventually hits diminishing returns on learning the use of Darkness, but ends up being around as powerful as the other Chaos Gods. Cults dedicated to killing everything start popping up, which means more hostile polities of both human and xeno origin. We might even one day find one or more of the Primarchs corrupted by Malice, which could cause a three way conflict if something like the Horus Heresy happens regardless of all our precautions.
Again, immortal multiverse eating self replicating monsters.
Well, if you pay attention to those 'wines', you would see that most aren't about the threat that heartess represents or how it is going to screw us over, but about how it doesn't fit with the WH atmosphere, how most of us didn't come for it, or how it makes things too easy.
Its both, and its making exactly nothing easier, unless we get very lucky indeed.
Hell, the complaints started after asking why we haven't been attacked, and those asking to change Malal do so even knowing that doing so would bring the chaos gods upon us, though I already made a theory about that and how doing so could help the Chaos Gods render Malal harmless early on.
Because only in that post was further crossover with KH beyond the incident which never happened revealed.
I would much rather face a Warp Horror invasion then for there to be a single heartless more in our universe ever again after the Incident.
 
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Have we considered that maybe the whole Malal thing is just the GM trying to find a logical reason why Chaos can't attack us that isn't just "their impotent."

Cause, like, take a moment to think about it from the GM's perspective. We are doing all this crazy stuff that should be pissing off Chaos enough to make them want us dead yesterday .... and yet they can't actually do anything but 40K is the type of series where if you say Chaos isn't strong enough everyone whines about it.

I mean, we have every planet warded to hell and back, almost every piece of tech, especially the important ones, and a huge chunk of the population but especially the important people all with an objectively huge amount of powerful protections against Chaos. To say it would be hard for Chaos to influence our planets is an understatement, and they can't even throw up any Warp Storms to slow us down cause we can just calm em easily, and even if it did work Tzeentch probably saw that in the future if it happened we'd just invent FTL giving them even fewer chances to get to us cause we can just skip the Warp when we travel.

Chaos has essentially no active forces yet as the Horus Heresy which got them forces in the Materium didn't happen yet, they are trying to get planets under their control but that takes a long time and we destroy their cults instantly whenever we find one of their planets. The only polities in the Galaxy that are even strong enough to effect things on even a Sector level scale yet are us, the Eldar, and the Ork's, and all three of us are pretty immune to Chaos manipulations.

So, yeah, have we considered that this is the GM just watching his own ass? Just protecting himself by saying "yeah, the reason Chaos hasn't come at you despite you making moves that seriously weaken them in the long term is because there are more important problems, clearly not because they can't do anything for a long time and the soonest they could manage a serious move against you is multiple decades down the line that you could probably stop before it ever becomes a problem anyway."
 
Cause, like, take a moment to think about it from the GM's perspective. We are doing all this crazy stuff that should be pissing off Chaos enough to make them want us dead yesterday .... and yet they can't actually do anything but 40K is the type of series where if you say Chaos isn't strong enough everyone whines about it.
At this point in time the Four cant muster fleets or just cause a daemonic invasion (without cults to invite them with a mass sacrifice, and we dont have much of a cult problem), especially with our wards, without expending a good portion of their power.
So they have to be subtle and play the long game.
Also, keep in mind that they forced open Empses wards recently to scatter the Primarchs, so they are probably pretty drained right now.
Tzeentch probably saw that in the future if it happened we'd just invent FTL
Divination countermeasures are part of my plan for a very good reason.
Also, any alternative FTL will almost certainly be slow as snails comparatively.
Chaos has essentially no active forces yet as the Horus Heresy which got them forces in the Materium didn't happen yet, they are trying to get planets under their control but that takes a long time and we destroy their cults instantly whenever we find one of their planets. The only polities in the Galaxy that are even strong enough to effect things on even a Sector level scale yet are us, the Eldar, and the Ork's, and all three of us are pretty immune to Chaos manipulations.
Ecactly, though I wouldnt call us immune.
We need to improve our anti-chaos stuff soon. We havent worked on it for a while.
So, yeah, have we considered that this is the GM just watching his own ass? Just protecting himself by saying "yeah, the reason Chaos hasn't come at you despite you making moves that seriously weaken them in the long term is because there are more important problems, clearly not because they can't do anything for a long time and the soonest they could manage a serious move against you is multiple decades down the line that you could probably stop before it ever becomes a problem anyway."
Good of him, but the Heartless are worse then multiple daemon invasion by far.
If this was the intent, then thank you QM for trying, but please get rid of them.
 
As someone distant from both sides of the conflict, I feel compelled to levy my ultimately worthless opinion. The idea of Malal and the heartless is locking the other Chaos forces into a mostly self-contained conflict for, presumably, a Very long time is a bit weird for the W40k setting and means less Interesting smaller developments and complications for another Final Boss instead which is a bit... Boring. There's a bunch of those and will likely only result in a slug match a long time from now. Again, boring, and pretty unsatisfactory narratively speaking.

However, a lot of the things in this quest that I find to be the most interesting, the conceptual Runes and Crystals, stem from KH. It's a huge boon, provides an actual viable way to WIN against Chaos, and provides many more interesting things to encounter/ create etc.

As for the people saying the new status quo is a result of the triple crit fail, and/or as recompense for having the nerve to crit the loot roll, I think the logic your using is strange and would appreciate clarification. In my mind, the only affect of the triple crit fail was the initial Heartless incursion on the space hulk, and the fact that (if we didn't take care of it right then and there) would've spelt the end of the universe. Except we Did stop it, and thus: Crises Averted. We shouldn't really need to keep dealing with it except maybe as an option for future crit fails (the triple fail having made it Easier for heartless incursion to happen, but it shouldn't be the tether/connection/route to W40K that it seems to be now)

Also, saying the PC should be punished for benefitting from a crit fail, when we crit succeeded the loot roll, goes totally against anything I've ever seen in a quest

The crit fail caused an instance of 'if we lose here, all of existence will be destroyed' and we faced it and conquered it. The stakes were high if we failed but we didn't, and I don't think it should be lingering so much
 
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As someone distant from both sides of the conflict, I feel compelled to levy my ultimately worthless opinion. The idea of Malal and the heartless is locking the other Chaos forces into a mostly self-contained conflict for, presumably, a Very long time is a bit weird for the W40k setting and means less Interesting smaller developments and complications for another Final Boss instead which is a bit... Boring. There's a bunch of those and will likely only result in a slug match a long time from now. Again, boring, and pretty unsatisfactory narratively speaking.

However, a lot of the things in this quest that I find to be the most interesting, the conceptual Runes and Crystals, stem from KH. It's a huge boon, provides an actual viable way to WIN against Chaos, and provides many more interesting things to encounter/ create etc.

As for the people saying the new status quo is a result of the triple crit fail, and/or as recompense for having the nerve to crit the loot roll, I think the logic your using is strange and would appreciate clarification. In my mind, the only affect of the triple crit fail was the initial Heartless incursion on the space hulk, and the fact that (if we didn't take care of it right then and there) would've spelt the end of the universe. Except we Did stop it, and thus: Crises Averted. We shouldn't really need to keep dealing with it except maybe as an option for future crit fails (the triple fail having made it Easier for heartless incursion to happen, but it shouldn't be the tether/connection/route to W40K that it seems to be now)

Also, saying the PC should be punished for benefitting from a crit fail, when we crit succeeded the loot roll, goes totally against anything I've ever seen in a quest
The thing is that they shouldn't really need to invade again. Just for someone to mess with dark crystals enough to make one.
 
I have never played KH, but arent Heartless immortal multiverse eating self replicating monsters?!
This is not about Malal getting a boost, this is about our entire universe being sentenced to nonexistance.

I'm not all that familiar with KH myself, but I was talking about Malice himself. Not the Heartless. Just as we don't have to make a Keyblade to benefits from our encounter, Malice doesn't have to use the Heartless and could in fact be unable to since the ones that were in our universe were killed - he could have just learned something that enabled him to get more powerful, making him more able to actually do stuff instead of being stuck as a minor Chaos God who doesn't really matter in the big picture. Doesn't mean it has to be at a level to make him the end boss, just that as a consequence he's found something that lets him actually matter to the setting rather than being more of a footnote.

They literarily cant, if they arent in their domain, and have very little use for those that are. Also, they might well be incapable of making any Crystal due to their chaotic nature (Crystals are stable concepts).

Making ones in their domain was what I was talking about. I also am not sure why they wouldn't be useful to them, given that they give boosts to things. A cult to Tzeentch could start making a bunch of crystals that were for concepts that are in Tzeentch's domain, empowering their use of thematically appropriate powers granted by Tzeentch through their own talismans, or perhaps making it easier for Tzeentch-based Chaos corruption to spread within their area of effect. And the Chaos Gods themselves don't even necessarily have to be the ones to figure out how to do it - if one of the psykers who have been taught to do is falls to Chaos at some point, they could just ensure the knowledge spreads to other cults. If we're making crystals on a massive scale, it's pretty much inevitable that some enemy or another is going to find out how to make them too, even with our security precautions.


Also, saying the PC should be punished for benefitting from a crit fail, when we crit succeeded the loot roll, goes totally against anything I've ever seen in a quest

I didn't say the PC should be punished for anything - Serras won the fight and found some awesome stuff, and I have no issues with that. I'm just talking about maintaining some kind of balance to ensure the quest actually provides some challenge. If the crystals gotten from the critical success means that Chaos becomes too easy to defeat, then we might as well just get an epilogue right now and end things.
 
We need to improve our anti-chaos stuff soon. We havent worked on it for a while.
Well, we have and we haven't.

We invented Cogitators which are specifically computers that are more protected against Chaos, and then we took more actions to further improve that protection. We invented Psychic batteries that further protect our Psykers by making them less likely to accidentally draw upon Chaos, and the choirs and and better training and tools that we developed probably help too.

Further, most of our anti-Chaos stuff are Crystals and Runes, so by strengthening our Crystals and Runes we are indirectly improving our anti-Chaos stuff. The Willpower and Purity Crystals that we specifically worked on are some of our more potent anti-Chaos stuff.

I do get what you are saying in that we haven't specifically taken an action with the sole purpose of protecting the people at large from Chaos, but we have helped it along with other actions and we have taken actions to specifically protect computers and Psykers from them.
 
I'm not all that familiar with KH myself, but I was talking about Malice himself. Not the Heartless. Just as we don't have to make a Keyblade to benefits from our encounter, Malice doesn't have to use the Heartless and could in fact be unable to since the ones that were in our universe were killed - he could have just learned something that enabled him to get more powerful, making him more able to actually do stuff instead of being stuck as a minor Chaos God who doesn't really matter in the big picture. Doesn't mean it has to be at a level to make him the end boss, just that as a consequence he's found something that lets him actually matter to the setting rather than being more of a footnote.
By WoG he is learning Darkness lore, which means heartless now or in the near future.
Making ones in their domain was what I was talking about. I also am not sure why they wouldn't be useful to them, given that they give boosts to things. A cult to Tzeentch could start making a bunch of crystals that were for concepts that are in Tzeentch's domain, empowering their use of thematically appropriate powers granted by Tzeentch through their own talismans, or perhaps making it easier for Tzeentch-based Chaos corruption to spread within their area of effect. And the Chaos Gods themselves don't even necessarily have to be the ones to figure out how to do it - if one of the psykers who have been taught to do is falls to Chaos at some point, they could just ensure the knowledge spreads to other cults. If we're making crystals on a massive scale, it's pretty much inevitable that some enemy or another is going to find out how to make them too, even with our security precautions.
The Crystals need power invested in them to make, they are not ex nihilo. What the Four would be doing to make them is wrapping up their power in a crystal shaped package stable in the materium. It would not empower them.
Well, we have and we haven't.
I am well aware, what I am concerned about at this point are a concentrated effort to corrupt our people (hard with our wards and stuff, but NOT impossible) and a full out daemon invasion.
We have certainly given them reasons to try.
And some of our main anti-chaos tech, such as the Null Runes and the detection net, or even protection for our family from chaos corruption (i remember something about QM warning to make sure our siblings are protected?) we have not worked on in a while.

For people saying that Crystals gave us the ability to kill the Four: they didnt.
We could always have done that. For one, our Runes were helped a lot by the Crystals, but we could have made them without them, it would just be harder.
Plenty of other ways too.
 
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I don't really get the issue people have with the Kh situation. All it has done is out a delay on our egress and set up and even steeper deadline and that's very war hammer as it comes to thing. Orcs and the worry of the Krork are still a thing. Possible Commoragh elder are issues. We can still wake up tomb worlds.


We have fewer suddenly cult bomb on our worlds but that just means they can get desperate else where and we deal heartless too. Like Daemon plus.



It's even interesting in that it's a threat that can do the impossible. Make chaos more than one note and allow for actual compromises. We literally got to side with chaos and walk away without getting fucked. That was cool.
 
Uh, @ilbgar123, I have thinker a little based on my last post about the Chaos Gods and Malice, and I thought of something.

Nurgle has Isha captive, so why can't the Chaos Lords just do the same with their fragments?

And secondly, if they can't use the concepts of seal or contain to once we imprint them in the warp/reality, will we be guided towards fighting/purifyng Malice (goddammit, Tzeentch) once we make a good weapon with the ability to fight Darkness (I don't see the need to make a keyblade, or at least a key shaped weapon)?

Come to think of it, that would probably be another reason to ignore us, so we end up inevitably fighting Malal (since he would probably be angry at us for creating a weapon extra-efective against him), and probably stab us on the back, though they let us go last time, so there is no way to know.

Because of the setting of the quest and the randomness of how this got introduced, I think most would agree that putting a corrupted Malal as the final boss would feel, well, meaningless.

Please correct me if I am wrong.

My post just got rated 'insigthful' by the QM...

Ok.
 
By WoG he is learning Darkness lore, which means heartless now or in the near future.

Sure, but what he comes up with could be something other than Heartless. Could be his own unique, original horror that we'll end up dealing with rather than the Heartless.

The Crystals need power invested in them to make, they are not ex nihilo. What the Four would be doing to make them is wrapping up their power in a crystal shaped package stable in the materium. It would not empower them.

First off, the Chaos Gods don't strictly have to make them themselves. A Chaos psyker who knows how to make crystals could use their own power, just like any of our psykers do. They would instead just make crystals that resonated with the domains of their respective gods, likely using combinations of such crystals for larger/stronger effects.

Second, even if the Chaos Gods invested power to make crystals themselves, it wouldn't necessarily be a bad investment if they could find uses for them that would net a return on that investment.
 
I think before we go building a Titan an giving it a soul. We might want to work on something smaller and less likely to step on us if they don't like us. Let's build a Personal Aide, we can have her to be someone we can teach an to help in our lab and proof of her being both a machine and having a soul. Also she will be only slightly super human so if she grows to dislike humans and thinks they should be killed we could easily stop her an explain why that is a bad idea. Most people need to find a way to explain that to kids at some point right? or do I have more things to worry about with my nephew?
Hm, maybe I'd better make it explicit, but we could ensoul the AI before installing it in the Titan, and scan it before hand, not-installing it should the AI have corruption. (Besides which, as a C&C [Command & Control] unit it's about communications and coordination on the battlefield, not weapons; meaning it's our 'radio-man' and making our Titan a mobile HQ.)

Also one benefit of xeno integration is the expansion of possible colonizable worlds. Thank the rock and space bunnies,
:) -- Exactly!
Also, it opens up some interesting possibilities, like the Quarians: a technomancy race! (If we become Omnissiah we could have a great position for them in the Mechanicus, if not, we could use them as subject-matter experts for Technomancy when we build our Psyker-College.)

Hell. Most of our defense tech has gone into fighting chaos.

Even without having ever actually thrown down with them.
Which is part of why making a Warlord Titan makes sense: it's be great for clearing Orks out of an area and/or directing troops on the battlefield.

The idea of Malal and the heartless is locking the other Chaos forces into a mostly self-contained conflict for, presumably, a Very long time is a bit weird for the W40k setting
Yeah, I don't think that's going to last: I suspect that his "learning darkness" is an exponential power-up, meaning that once it starts ramping-up it just won't stop.
 
Apologies
Okay, I'll be honest. I was indeed 'covering my ass' and I put in forward an event-chain to do so that I thought sounded cool, but may have been taking the crossover too far in retrospect. So! Voting time.

[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.

[ ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

I'll give you until noon on Monday to vote.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[ ] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.

Yes. Heartless and demons. Fun times.
 
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[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

Mostly because this is how I feel it'd actually go. The Four can get their shit together if something presents a serious threat to all of them.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X ] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.
 
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