Uh, Malal/Malice wants to destroy the entire universe in order to destroy the other Four, so pretty sure whatever tension you spoke of disappearing from the Chaos Gods simply shifted to Malice for future concerns, because y'know, budding EXISTENTIAL crisis.Well I mean if you actually read any of the posts you'd see no one is complaining that it's getting worse, then again you're very evidently knee jerk posting or you'd see that. Perhaps if you'd spent more time reading instead of getting upset that people are daring to post their concerns you'd have noticed that myself for instance was posting about the worry that the chaos gods getting shafted so badly removes conflict and tension from the quest.
Like literally the concern is exactly the opposite of what you've said every one that has posted about is saying. It's not "Wahhhh the game is getting harder" It's "Errr, this is concerning because it means that we've a literal cake walk from start to finish as the Chaos gods are getting dunked on meaning we're free to expand until we crush everything"
I mean consider in the OTL the Emps and the GC crushes all the other opponents the only thing that stopped the GC was chaos via the horus heresy, we're in a much better position than the Grand crusade is due to our much earlier start and the other stuff we've got, throw in the chaos gods being completely constrained by an empowered Malice and suddenly it's kind of hard to envisage any actual conflict which could upset the applecart here and a quest like this with out any tension is sort of pointless?
The QM said that Malal would inevitably win against the four, that they can only slow him down whilst he gets stronger and stronger until he inevitably wins, Malal can only exist whilst the four exist, he's parasitic in nature and requires their existence to fight against, otherwise he self destructs, it's the conceit of the idea of Malal, he's all of the self destructive tendencies of chaos, with out the four those tendencies fall on himself.
*shrug*
Maybe Malice is changed enough that this isn't what happens and he can sit in the warp fine on his own spewing heartless out into the Materium but that doesn't really matter either because Serras will have such a long build time whilst the chaos gods fight malice for their survival that she can build all the tools from the KH setting to deal with malice trivially.
That's the problem.
People should stop whining about this, because they sure as hell don't whine about putting half of our invention actions into subjects related to conceptual Crystals and Runes, which came from the very crossover they so hate. The crossover wasn't a miracle that got us a bunch of Crystals, and nothing more. It was a disaster that JUST SO HAPPENED to have the unintentional side effect of giving us Crystals. If you guys hate KH so much, don't demand the Crystals to remain. You can't have your cake and eat it, too. Either there's a crossover, or there's no crossover.
I have never played KH, but arent Heartless immortal multiverse eating self replicating monsters?!IMO it's fine to have Malice become stronger due to the Heartless incursion, since that was the result of a critical failure but still ended up netting us the crystals which have pretty much enabled us to have a real chance at defeating Chaos
There are consequences, and there is making warhammer setting far, far worse. I reapeat. Making Warhammer 40k worse.That's kind of the opposite of a critical failure, so having some real consequences for it makes sense from a game balance perspective.
They literarily cant, if they arent in their domain, and have very little use for those that are. Also, they might well be incapable of making any Crystal due to their chaotic nature (Crystals are stable concepts).2. The Chaos Gods end up figuring out how to make concept crystals of their own,
Again, immortal multiverse eating self replicating monsters.1. Malice eventually hits diminishing returns on learning the use of Darkness, but ends up being around as powerful as the other Chaos Gods. Cults dedicated to killing everything start popping up, which means more hostile polities of both human and xeno origin. We might even one day find one or more of the Primarchs corrupted by Malice, which could cause a three way conflict if something like the Horus Heresy happens regardless of all our precautions.
Its both, and its making exactly nothing easier, unless we get very lucky indeed.Well, if you pay attention to those 'wines', you would see that most aren't about the threat that heartess represents or how it is going to screw us over, but about how it doesn't fit with the WH atmosphere, how most of us didn't come for it, or how it makes things too easy.
Because only in that post was further crossover with KH beyond the incident which never happened revealed.Hell, the complaints started after asking why we haven't been attacked, and those asking to change Malal do so even knowing that doing so would bring the chaos gods upon us, though I already made a theory about that and how doing so could help the Chaos Gods render Malal harmless early on.
At this point in time the Four cant muster fleets or just cause a daemonic invasion (without cults to invite them with a mass sacrifice, and we dont have much of a cult problem), especially with our wards, without expending a good portion of their power.Cause, like, take a moment to think about it from the GM's perspective. We are doing all this crazy stuff that should be pissing off Chaos enough to make them want us dead yesterday .... and yet they can't actually do anything but 40K is the type of series where if you say Chaos isn't strong enough everyone whines about it.
Divination countermeasures are part of my plan for a very good reason.Tzeentch probably saw that in the future if it happened we'd just invent FTL
Ecactly, though I wouldnt call us immune.Chaos has essentially no active forces yet as the Horus Heresy which got them forces in the Materium didn't happen yet, they are trying to get planets under their control but that takes a long time and we destroy their cults instantly whenever we find one of their planets. The only polities in the Galaxy that are even strong enough to effect things on even a Sector level scale yet are us, the Eldar, and the Ork's, and all three of us are pretty immune to Chaos manipulations.
Good of him, but the Heartless are worse then multiple daemon invasion by far.So, yeah, have we considered that this is the GM just watching his own ass? Just protecting himself by saying "yeah, the reason Chaos hasn't come at you despite you making moves that seriously weaken them in the long term is because there are more important problems, clearly not because they can't do anything for a long time and the soonest they could manage a serious move against you is multiple decades down the line that you could probably stop before it ever becomes a problem anyway."
The thing is that they shouldn't really need to invade again. Just for someone to mess with dark crystals enough to make one.As someone distant from both sides of the conflict, I feel compelled to levy my ultimately worthless opinion. The idea of Malal and the heartless is locking the other Chaos forces into a mostly self-contained conflict for, presumably, a Very long time is a bit weird for the W40k setting and means less Interesting smaller developments and complications for another Final Boss instead which is a bit... Boring. There's a bunch of those and will likely only result in a slug match a long time from now. Again, boring, and pretty unsatisfactory narratively speaking.
However, a lot of the things in this quest that I find to be the most interesting, the conceptual Runes and Crystals, stem from KH. It's a huge boon, provides an actual viable way to WIN against Chaos, and provides many more interesting things to encounter/ create etc.
As for the people saying the new status quo is a result of the triple crit fail, and/or as recompense for having the nerve to crit the loot roll, I think the logic your using is strange and would appreciate clarification. In my mind, the only affect of the triple crit fail was the initial Heartless incursion on the space hulk, and the fact that (if we didn't take care of it right then and there) would've spelt the end of the universe. Except we Did stop it, and thus: Crises Averted. We shouldn't really need to keep dealing with it except maybe as an option for future crit fails (the triple fail having made it Easier for heartless incursion to happen, but it shouldn't be the tether/connection/route to W40K that it seems to be now)
Also, saying the PC should be punished for benefitting from a crit fail, when we crit succeeded the loot roll, goes totally against anything I've ever seen in a quest
I have never played KH, but arent Heartless immortal multiverse eating self replicating monsters?!
This is not about Malal getting a boost, this is about our entire universe being sentenced to nonexistance.
They literarily cant, if they arent in their domain, and have very little use for those that are. Also, they might well be incapable of making any Crystal due to their chaotic nature (Crystals are stable concepts).
Also, saying the PC should be punished for benefitting from a crit fail, when we crit succeeded the loot roll, goes totally against anything I've ever seen in a quest
Well, we have and we haven't.We need to improve our anti-chaos stuff soon. We havent worked on it for a while.
Chaos is not easy to beat even with Crystals, what chaos Is, is Possible to beat with Crystals. I had no clue, and I doubt most did either, about how to go about winning against Chaos, now I actually think we canIf the crystals gotten from the critical success means that Chaos becomes too easy to defeat, then we might as well just get
By WoG he is learning Darkness lore, which means heartless now or in the near future.I'm not all that familiar with KH myself, but I was talking about Malice himself. Not the Heartless. Just as we don't have to make a Keyblade to benefits from our encounter, Malice doesn't have to use the Heartless and could in fact be unable to since the ones that were in our universe were killed - he could have just learned something that enabled him to get more powerful, making him more able to actually do stuff instead of being stuck as a minor Chaos God who doesn't really matter in the big picture. Doesn't mean it has to be at a level to make him the end boss, just that as a consequence he's found something that lets him actually matter to the setting rather than being more of a footnote.
The Crystals need power invested in them to make, they are not ex nihilo. What the Four would be doing to make them is wrapping up their power in a crystal shaped package stable in the materium. It would not empower them.Making ones in their domain was what I was talking about. I also am not sure why they wouldn't be useful to them, given that they give boosts to things. A cult to Tzeentch could start making a bunch of crystals that were for concepts that are in Tzeentch's domain, empowering their use of thematically appropriate powers granted by Tzeentch through their own talismans, or perhaps making it easier for Tzeentch-based Chaos corruption to spread within their area of effect. And the Chaos Gods themselves don't even necessarily have to be the ones to figure out how to do it - if one of the psykers who have been taught to do is falls to Chaos at some point, they could just ensure the knowledge spreads to other cults. If we're making crystals on a massive scale, it's pretty much inevitable that some enemy or another is going to find out how to make them too, even with our security precautions.
I am well aware, what I am concerned about at this point are a concentrated effort to corrupt our people (hard with our wards and stuff, but NOT impossible) and a full out daemon invasion.
Uh, @ilbgar123, I have thinker a little based on my last post about the Chaos Gods and Malice, and I thought of something.
Nurgle has Isha captive, so why can't the Chaos Lords just do the same with their fragments?
And secondly, if they can't use the concepts of seal or contain to once we imprint them in the warp/reality, will we be guided towards fighting/purifyng Malice (goddammit, Tzeentch) once we make a good weapon with the ability to fight Darkness (I don't see the need to make a keyblade, or at least a key shaped weapon)?
Come to think of it, that would probably be another reason to ignore us, so we end up inevitably fighting Malal (since he would probably be angry at us for creating a weapon extra-efective against him), and probably stab us on the back, though they let us go last time, so there is no way to know.
Because of the setting of the quest and the randomness of how this got introduced, I think most would agree that putting a corrupted Malal as the final boss would feel, well, meaningless.
Please correct me if I am wrong.
By WoG he is learning Darkness lore, which means heartless now or in the near future.
The Crystals need power invested in them to make, they are not ex nihilo. What the Four would be doing to make them is wrapping up their power in a crystal shaped package stable in the materium. It would not empower them.
Hm, maybe I'd better make it explicit, but we could ensoul the AI before installing it in the Titan, and scan it before hand, not-installing it should the AI have corruption. (Besides which, as a C&C [Command & Control] unit it's about communications and coordination on the battlefield, not weapons; meaning it's our 'radio-man' and making our Titan a mobile HQ.)I think before we go building a Titan an giving it a soul. We might want to work on something smaller and less likely to step on us if they don't like us. Let's build a Personal Aide, we can have her to be someone we can teach an to help in our lab and proof of her being both a machine and having a soul. Also she will be only slightly super human so if she grows to dislike humans and thinks they should be killed we could easily stop her an explain why that is a bad idea. Most people need to find a way to explain that to kids at some point right? or do I have more things to worry about with my nephew?
Also one benefit of xeno integration is the expansion of possible colonizable worlds. Thank the rock and space bunnies,
Which is part of why making a Warlord Titan makes sense: it's be great for clearing Orks out of an area and/or directing troops on the battlefield.Hell. Most of our defense tech has gone into fighting chaos.
Even without having ever actually thrown down with them.
Yeah, I don't think that's going to last: I suspect that his "learning darkness" is an exponential power-up, meaning that once it starts ramping-up it just won't stop.The idea of Malal and the heartless is locking the other Chaos forces into a mostly self-contained conflict for, presumably, a Very long time is a bit weird for the W40k setting