An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Better FTL, or revamping the manual on military tactics, such as using subspace as a means of escape if the ships ever take too much damage, since the Korks obviously lack our technology, which we just blackboxed.
Edit: On a side note, shouldn't we level our Social Link? I'm not saying it has to be something we obssess over, just something we do from time to time.
Edit2: Also we have a crapton of perks, how bout using some of them? o_O
 
Last edited:
@ilbgar123: A few questions about crystals:
  1. How much would Archades benefit from a Tier 12 or Tier 13 Heart crystal?
  2. How many Bastion psykers have the necessary understanding of concepts to produce Tier 11 crystals?
  3. Archades' nature as a planet links him to the concept of Gravity. Could he/she/they help us develop Tier 12 and 13 for the corresponding Crystal?
  4. What are the prerequisites for Blur, Equal, Merge, Union, and Combine?



The Warp Drives and Alcubierre Drives amplified each other, and were amplified further by Travel Crystals, allowing the fastest craft to travel over 100 million lightyears in a day
You think that in two millennia we'll still use non-instantaneous travel?

By that time, I expect that we'll either have found a way to convert ships into data to transmit via Communication, or a crystal of Blur/Equal/Merge/Union/Combine that equalizes two concepts until e.g. Communication = Travel or Here = There.



a lot of Research Coordination is freed up. Anyone want to add it up? Also, any preferences on where I dump it? Could do it in the Alcubierre or Plasma Drives for a quick FTL booster, or into Education from the Integration Actions for a boost to next Turn's RC.
I'd suggest to put 1205 points of it here:
8235.6/9440 for Combat Simulators Mark 1.
If we can get another tier of Education, I think that'd be great as well.
 
Last edited:
@ilbgar123: A few questions about crystals:
  1. How much would Archades benefit from a Tier 12 or Tier 13 Heart crystal?
  2. How many Bastion psykers have the necessary understanding of concepts to produce Tier 11 crystals?
  3. Archades' nature as a planet links him to the concept of Gravity. Could he/she/they help us develop Tier 12 and 13 for the corresponding Crystal?
  4. What are the prerequisites for Blur, Equal, Merge, Union, and Combine?




You think that in two millennia we'll still use non-instantaneous travel?

By that time, I expect that we'll either have found a way to convert ships into data to transmit via Communication, or a crystal of Blur/Equal/Merge/Union/Combine that equalizes two concepts until e.g. Communication = Travel or Here = There.




I'd suggest to put it here:

If we can get another tier of Education, I think that'd be great as well.

1. 10-fold and 100 fold.
2. Once a Crystal Tier is made, it grows exponentially easier to make, so any Psyker with any ability to direct their powers whatsoever can make a T10. A T11 is something about 75% of Psykers can do without much trouble.
3. Yes.
4. Blur=Speed+Motion. Equal=Balance+Connection. Merge=Connection+Combine. Union is unlocked by Connection. Combine has the same prereqs as Merge. Their relationship is similar to Shield and Protection.
 
Since we were talking about our problem with usable military (do we even have civilian vehicles?) vehicles, or our lack of most of them. Why don't we go with a modular system? It has many advantages, for example you could have a vehicle that could work as an Anti-Air Platform, an APC, an IFV, an armored recon vehicle, mobile command post, etc... Of course it would be stupid to try to use the same vehicle hull used for an APC for a Tank but still, we could make a whole lot of modular vehicles that could be modified in the deplyoment area to suit the troops needs. So when you invade a planet and realise you don't have enough AA but way to many APCs you can simply convert as many as you need, instead of having to call in for new vehicles from outside system.
 
In regard to my previous post.
And why stop with vehicles? why not make as much of our technologie as possible modular? It would make many things easier, repairs for example would be much simpler, you could just take out the modular block with the defect or damage and replace it, then you could repair the damaged modular block and put that into storage as a replacement part and if thats not possible recycle it. On top of that upgrades would be in some cases simpler because you would just have to replace the inferior modular blocks (some cases because not every upgrade is just a better processor here or a more robust power line there, sometimes(often times in our case, see the part about the markV power armor) upgrades are so complete and advaced that you have to replace everything.).
 
In regard to my previous post.
And why stop with vehicles? why not make as much of our technologie as possible modular? It would make many things easier, repairs for example would be much simpler, you could just take out the modular block with the defect or damage and replace it, then you could repair the damaged modular block and put that into storage as a replacement part and if thats not possible recycle it. On top of that upgrades would be in some cases simpler because you would just have to replace the inferior modular blocks (some cases because not every upgrade is just a better processor here or a more robust power line there, sometimes(often times in our case, see the part about the markV power armor) upgrades are so complete and advaced that you have to replace everything.).

You know, you can edit your posts if you want to add stuff. You don't need to make a second comment.
 
Since we were talking about our problem with usable military (do we even have civilian vehicles?) vehicles, or our lack of most of them. Why don't we go with a modular system? It has many advantages, for example you could have a vehicle that could work as an Anti-Air Platform, an APC, an IFV, an armored recon vehicle, mobile command post, etc... Of course it would be stupid to try to use the same vehicle hull used for an APC for a Tank but still, we could make a whole lot of modular vehicles that could be modified in the deplyoment area to suit the troops needs. So when you invade a planet and realise you don't have enough AA but way to many APCs you can simply convert as many as you need, instead of having to call in for new vehicles from outside system.
In regard to my previous post.
And why stop with vehicles? why not make as much of our technologie as possible modular? It would make many things easier, repairs for example would be much simpler, you could just take out the modular block with the defect or damage and replace it, then you could repair the damaged modular block and put that into storage as a replacement part and if thats not possible recycle it. On top of that upgrades would be in some cases simpler because you would just have to replace the inferior modular blocks (some cases because not every upgrade is just a better processor here or a more robust power line there, sometimes(often times in our case, see the part about the markV power armor) upgrades are so complete and advaced that you have to replace everything.).
1) we are going for modular just about everything, I can recall an update where we put a shit ton of actions into that.

2) despite what some people might think, Seras is not the one and only source of technology or development. There are plenty of researchers, scientists, and even just people who would do this shit for entertainment. The mere fact that Seras is not actively making ground vehicles, which don't particularly matter because against orks we'll be starting with orbital bombardment, does not mean that the Bastion doesn't have effective ground vehicles.
 
Um, I meant the RC available for use since a ton of it ended up not used.
OH! Sorry. My mistake;

3127105 - 1102.1 - 12084 - 3043.6 - 141.9 = 3,110,733.4
We have a LOT to use up.

This Turns current Techs:
44367/64557 for Gravity Manipulation Dampening Mark I. [20190]
8235.6/9440 for Combat Simulators Mark 1. [1204.4]
9938.9/14190 for Combat Simulations IX. [4251.1]
26971.8/48720 for Power Armor Mark VI.
7627.2/9405 for Mark VI Arcologies.
57519.6/79640 for Dust Refinement Mark V.
57539.6/79640 for Lyrium Refinement Mark V.
57843.6/79770 for Psyker Workshop Mark IV.
26584/49215 for Skylance Satellites Mark XVII.
60355/79977 for Psychic Batteries Mark XI.
10436.2/89415 for Grade Twelve-tier Crystals. *9
101968.6/129640 for Mental Shielding Mark I.
53969.4/64195 for Subspace Drive Mark XVI.
52890.4/64555 for Plasma Drive Mark XII,
41539.1/64555 for Warp Drive Mark XII.
42396.1/64195 for Alcubierre Drive Mark XVIII.
26546.7/39425 for Webway Escort: Alcubierre Design Mark XVI.
 
Well, basically what Phantom said. Void Shields do work with regular projectiles too, but Ion Shields only really work on a lot of small weak shots. They can turn a kill-shot into a bad hit, or a graze into a miss, but they really only deflect attacks.

So can we have multiple layers of Ion/Flare Shields?

Could we combine the deflection of Ion and Flare shields with the shot slowing of Ion shields and shot weakening of Flare shields?

Could we copy the T'au's Defectors into this?

Yes, though their nature means that it tends to require targeted attack, as the thing they're protecting goes down before
So they need to takedown the emitter/s or it just keeps going until the bearer is destroyed?

Could we develop PD interceptors like the ones from Babylon 5?

Could we develop fire modes to allow plasma weapons to mimic lasers and railguns at the cost of not being as good at the job?

So for the R&D coordination action was the multipyer 1.7(1+0.05 per Education tier reached 2 with our divine education?
 
Last edited:
Orks Vs. Orcs: Azeroth(???)(+10 to roll of your choice)
OMAKE: Of Orks and Orcs

Primus had mentioned this world before, where the Aeldari exodites named themselves Kal'dorei, perhaps unconsciously awaiting the arrival of the proto-Krorks.

The exodites had diversified into various phenotypes over time, which was interesting. Humans had shown up from local genetically engineered abhumans eventually producing enough "stunted" offspring that they did not kill to establish a breeding population, which was also interesting. And there were Men of Stone who had become organic and had organic descendants, which was astonishing...

However, these proto-Krorks, who called themselves Orcs (spelled differently from Orks), were by far the most impressive things on this planet.

It turned out that the original species the Krorks had been engineered off of was fully capable of rationality and peaceful pursuits, even after some trouble with the blood of Mannaroth, a Greater Daemon of Khorne who they believed they had severed their connection to by slaying the physical manifestation of.

They were also SOMEHOW reproductively compatible with Humans, Eldar, and the other human-like races found on the planet, who were all SOMEHOW compatible with each other. The Eldar scientists attempting to figure out how the bloody hell this worked had eventually thrown up their arms, credited it to Old Ones foresight, planning, and generally trolling the younger races, then gone to get drunk. According to rumours, the Emperor had taken one good long look at the data, then promptly done the same, throwing up his arms and striding off to get as drunk as possible for his physiology.

These "Orcs" were considerably bigger and stronger than humans, but were actual mammals instead of the fungoid Krorks and later Orks. How much work had the Old Ones gone to, to engineer a variant of this race to be so very different? Or were these just a false start on their development of Krorks? The truth may never be known.

These "Orcs", at least the actually green-skinned ones (many were brown or even grey-skinned) could potentially be employed for infiltration missions against Ork encampments, though they will likely be limited to being Boyz in rank due to limited size and strength compared to what Orks could reach. Common ways to distinguish between "Orcs" and Orks are their comparatively well-groomed appearance, facial and bodily symmetry, far better hair styling (on the rare instances when Orks had hair at all), dignified, coherent speech, and human-like levels of battle-lust--many of the humans from warrior-cultures easily outdo Orcs in typical martial competitiveness and aggression among peers.

Another possibility that must be explored thanks to these "Orcs" is the possibility of assimilating them into Humanity. Isha, Primus and Hydaelyn would like to remind the Emperor that, like it or not, he is revered enough among Humans to count as their racial God. If he assimilates these "Orcs" under the Biological Species Concept, at least they would not fall under the sway of Gork and Mork, let alone Khorne (their sense of honor didn't help their past connection, but breaking free of the influence of a Greater Daemon of Khorne is certainly to their credit). And if he could interfere with Gork and Mork, or enable psyker strikes against the WAAGH field by assimilating these "Orcs" into Humanity, considering they were close to humans than many Abhuman races... well that could be quite useful in battles against the Orks. These were all hypothetical possibilities though, so further investigation will be needed before considering any real action.

Isha would also like to remind dear old "Gilly" (or "Adam") that she's been spending a lot of energy helping fend off Nurgle, so if he would help Eldar souls have a longer timeframe before either having to enter a soul stone or falling to Slaanesh, that would be just great. He can just acknowledge the present Eldar as human enough under Biological Species Concept, and that could help shield them for a while. It would be useful to buy time if a soul stone was damaged or destroyed in anything but an outright Chaos ritual and a transfer or replacement was needed, and less power to Slaanesh would surely be a good thing all around.

Unfortunately, the Emperor has been in depression ever since learning he's accidentally become a Racial God. It may take him a while to get over it.

XX

A/N: Yeah, that's Azeroth. Methinks orcs would be quite interesting, when meeting 40K... They're basically what Orks would be if the base form was humanoid instead of fungoid.
 
Artillery. Thats what decided landwars
Mhhh, it may be the King of the Battlefield, but Deepstrikes can take such things out very efficiently. My recommendation: Astartes Power Armor, we'll really need it against the Krork in our Deepstrike Regiment. Remember, we're not more than 25 Codex Companies atm. if I remember correctly, which isn't very much flr this threat. I'd rather have an entire Legion for this instead of just some Astartes, so we'll have to pimp them up as much as possible.
 
Mhhh, it may be the King of the Battlefield, but Deepstrikes can take such things out very efficiently. My recommendation: Astartes Power Armor, we'll really need it against the Krork in our Deepstrike Regiment. Remember, we're not more than 25 Codex Companies atm. if I remember correctly, which isn't very much flr this threat. I'd rather have an entire Legion for this instead of just some Astartes, so we'll have to pimp them up as much as possible.
That wont help if we cant hold planets. We need artillery.
 
Back
Top