An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
If I could decide on the matter unanimously, I would simply blow up all the planets and move on. For the sake of entertainment, thats not happening. So, the Astartes need armor.
 
Ok that dude. But thats my point high level orks are way out of space marines leagues. Better armour for them wont help much.
I'd like to think it would reduce our casualties. Anyway, we have to head off the Warboss anyway and we have to do it fast. And the Weirdboys leader and their Big Mek if possible. Otherwise we can never allow Ullanor to happen at all. Or anything remotely like it.
 
3127105 - 1102.1 - 12084 - 3043.6 - 141.9 = 3,110,733.4
We have a LOT to use up.
Wait... is it 3127105 or 31271? A lot of values need to be cut by two orders of magnitude, does this apply to RC as well?


As to the ongoing discussion, the best course of action really depends on whether we can distribute 15k points or 3 million points. Wasting the latter on any single project that isn't a force multiplier (like public Education, our personal workshop, ...) would be absurd.
 
Wait... is it 3127105 or 31271? A lot of values need to be cut by two orders of magnitude, does this apply to RC as well?


As to the ongoing discussion, the best course of action really depends on whether we can distribute 15k points or 3 million points. Wasting the latter on any single project that isn't a force multiplier (like public Education, our personal workshop, ...) would be absurd.
I wouldn't call Astartes Armor research into the high ends *absurd* against the Krork, I'd call it a good investment if we combine it with weapons and maybe Astartes vehicles.
 
Reward: Gained Incredible Wraithbone Wargear. An impressive set of weapons and armor, forged by a Primarch for their personal use, and made with an alloy of the psychically conductive Wraithbone and the rapidly regenerating Orichalcix materials known as Mythril. It could turn even a pitiful fighter into death walking. With self-healing abilities and the ability to add 9 Runes besides the Self and Balance Runes to it, it's boost to combat ability was immense. (650(+450 from 9 Runes besides Self and Balance)*17(Extravagant Bonus)*2(Self Rune)*4.5(Mythril)= +168300 Combat modifier.
@Xela63: That was the result of 6460 points into our personal wargear. Armor that can "turn even a pitiful fighter into death walking".

Let's just take the (650+450)*4.5 = 4950 combat modifier that you get without Luxury and Self.
Now scale that up from 6460 points to 3 million. You'll either get diminishing returns (which makes is absurd to waste those points on it) or legendary armor that means each of our daughters could take on Angron alone (which would just be plain absurd).
 
@Xela63: That was the result of 6460 points into our personal wargear. Armor that can "turn even a pitiful fighter into death walking".

Let's just take the (650+450)*4.5 = 4950 combat modifier that you get without Luxury and Self.
Now scale that up from 6460 points to 3 million. You'll either get diminishing returns (which makes is absurd to waste those points on it) or legendary armor that means each of our daughters could take on Angron alone (which would just be plain absurd).
I mean, ok. We could do that, but we are talking about K_Orks here. I'd rather not take any chances with that regardless of what happens here. Because as is stated, the K_Ork are individually as strong as an Astartes, so I want to pour our main supply of points into Armor and Weapons and Vehicles for Astartes. Then we could do Artillery and Vehicles for the regulars, because I want to be over the K_Ork in as little time as possible.
 
I mean, ok. We could do that, but we are talking about K_Orks here. I'd rather not take any chances with that regardless of what happens here. Because as is stated, the K_Ork are individually as strong as an Astartes, so I want to pour our main supply of points into Armor and Weapons and Vehicles for Astartes. Then we could do Artillery and Vehicles for the regulars, because I want to be over the K_Ork in as little time as possible.
Their Nobs can barely match baseline Astartes and get outmached by Primaris. The boys still get mulched in melee but this is a Mek WAAAGH so they have gear.
 
Uhhhm, we are talking about K-Orks here, Serras herself stated that each basic one is a match for Astartes. It IS dangerous.
I think it was mentioned in turn 15 that Mobs of Boys were a noticeable danger but Astartes can still easily one versus one them. The problem here is not the danger of the basic infantry. Its the numbers and equiment.
 
"From what I was able to see, they seem to have spent centuries trapped in a Warp Storm. Internecine conflict, after taking control of about 30 worlds, fed them and caused a slow evolution into massive beings with human-level intellects, if not superior, and physiques on par with Astartes, if the surveillance cameras and reports are to be believed. They managed to predict the fleet sent to look for the first coming well enough to have their guns firing on them within seconds of the disturbance from exiting the Warp making itself known." Magnus gave the impression of a wide-eyed stare. Orks having either the technology or the psychic discipline to detect incoming Warp vessels or reliably see them coming in the near-future was a terrifying thought.
@Mister Phantom
They are on par with Astartes physique, which is as good as matching them. Since we will be outnumbered massively. Add in them being a Mek Waaaagh and they will have equipment to match or exceed that. I don't want to take chances.
 
I'd say we go for the Astartes armor. At the end of the day, high-tech artillery isn't going to hold any planets without the infantry holding the line. And there's no trivial solution K-Orks: they're a bioweapon designed to overwhelm Necron-level tech, which we're not going to reach right now. Killing them is going to be a mess no matter what, and I'd rather invest into Astartes armor that's mostly going to be scrap for building shoddy Ork Tech than into artillery that'll eventually get overrun and captured by the Orks as whole units.

EDIT: Does anyone know if Order crystals do anything to suppress the Waagh field?
 
Last edited:
I'd say we go for the Astartes armor. At the end of the day, high-tech artillery isn't going to hold any planets without the infantry holding the line. And there's no trivial solution K-Orks: they're a bioweapon designed to overwhelm Necron-level tech, which we're not going to reach right now. Killing them is going to be a mess no matter what, and I'd rather invest into Astartes armor that's mostly going to be scrap for building shoddy Ork Tech than into artillery that'll eventually get overrun and captured by the Orks as whole units.

EDIT: Does anyone know if Order crystals do anything to suppress the Waagh field?

So we should let the normals get slaughtered. Because they will get slaughtered without artillery atleast evening the number a little bit. And marines wont hold a planet. Not without the regulars.

Now if we go all in on thay surgical strike on the warlord and the mech that might work. Or we could lose the whole legion and then our army gets slaughter.
I would rather have reliable Army
 
My thoughts;
  • 3,110,733.4 remaining.
  • Reserve 1,500,000 for integration actions. 1,610,733.4 to Spend.
  • Spend 500,000 on Astartes-Class/Grade Power Armour and Weapons. Even Split. QMs choice of flavour/description.
  • Spend 66705 to finish current Tiers for Drives (Subspace, Plasma, Warp & Alcubierre) [1044028.4]
  • Bring Combat Simulators [41,204.4], Combat Simulations [39,251.1], Arcologies [41,777.8], Power Armor [21,748.2] & Skylance Satellites [22,631] to the '50K' mark each.
  • Spend 20,190 to finish GM Dampening.
  • Spend 19,622 to finish Psychic Batteries.
  • Spend 27,671.4 to finish Mental Shielding.
  • Spend 50K on each of the following; Light Tank, Main Battle Tank, Super-Heavy Tank, Reconnaissance Vehicle, Armoured Personnel Carrier (APC), Infantry Mobility Vehicle (IMV), Air-Defence Vehicle, Self-propelled Artillery, Recon Aircraft, Transport Aircraft, Bomber Aircraft & Fighter Aircraft. (600K) [209932.5]
.... Remainder split between Personal Wargear, Mythril, Rune of Self, Orichalcix.....
Can't really think of anything else.
This is all on the basis that the RC value is correct.

44367/64557 for Gravity Manipulation Dampening Mark I. [20,190]
8235.6/9440 for Combat Simulators Mark 1. [1,204.4]
9938.9/14190 for Combat Simulations IX. [4,251.1]
26971.8/48720 for Power Armor Mark VI. [21,748.2]
7627.2/9405 for Mark VI Arcologies. [1,777.8]
57519.6/79640 for Dust Refinement Mark V. [22,120.4]
57539.6/79640 for Lyrium Refinement Mark V. [22.100.4]
57843.6/79770 for Psyker Workshop Mark IV. [21,926.4]
26584/49215 for Skylance Satellites Mark XVII. [22,631]
60355/79977 for Psychic Batteries Mark XI. [19,622]
10436.2/89415 for Grade Twelve-tier Crystals. [78,978.8]*9
101968.6/129640 for Mental Shielding Mark I. [27,671.4]
53969.4/64195 for Subspace Drive Mark XVI. [10,225.6]
52890.4/64555 for Plasma Drive Mark XII. [11,664.6]
41539.1/64555 for Warp Drive Mark XII. [23,015.9]
42396.1/64195 for Alcubierre Drive Mark XVIII. [21,798.9]
26546.7/39425 for Webway Escort: Alcubierre Design Mark XVI. [12,878.3]
 
Spend 50K on each of the following; Light Tank, Main Battle Tank, Super-Heavy Tank, Reconnaissance Vehicle, Armoured Personnel Carrier (APC), Infantry Mobility Vehicle (IMV), Air-Defence Vehicle, Self-propelled Artillery, Recon Aircraft, Transport Aircraft, Bomber Aircraft & Fighter Aircraft. (600K) [209932.5]
Seriously. So little for all of vehicles. I would rather dump it half and half it astrates armour and vehicles. Like most of those things that are our weakpoints. Like our drive are good enough and mental shielding isnt probably needed against the orks.
 
My thoughts;
  • 3,110,733.4 remaining.
  • Reserve 1,500,000 for integration actions. 1,610,733.4 to Spend.
  • Spend 500,000 on Astartes-Class/Grade Power Armour and Weapons. Even Split. QMs choice of flavour/description.
  • Spend 66705 to finish current Tiers for Drives (Subspace, Plasma, Warp & Alcubierre) [1044028.4]
  • Bring Combat Simulators [41,204.4], Combat Simulations [39,251.1], Arcologies [41,777.8], Power Armor [21,748.2] & Skylance Satellites [22,631] to the '50K' mark each.
  • Spend 20,190 to finish GM Dampening.
  • Spend 19,622 to finish Psychic Batteries.
  • Spend 27,671.4 to finish Mental Shielding.
  • Spend 50K on each of the following; Light Tank, Main Battle Tank, Super-Heavy Tank, Reconnaissance Vehicle, Armoured Personnel Carrier (APC), Infantry Mobility Vehicle (IMV), Air-Defence Vehicle, Self-propelled Artillery, Recon Aircraft, Transport Aircraft, Bomber Aircraft & Fighter Aircraft. (600K) [209932.5]
.... Remainder split between Personal Wargear, Mythril, Rune of Self, Orichalcix.....
Can't really think of anything else.
This is all on the basis that the RC value is correct.

44367/64557 for Gravity Manipulation Dampening Mark I. [20,190]
8235.6/9440 for Combat Simulators Mark 1. [1,204.4]
9938.9/14190 for Combat Simulations IX. [4,251.1]
26971.8/48720 for Power Armor Mark VI. [21,748.2]
7627.2/9405 for Mark VI Arcologies. [1,777.8]
57519.6/79640 for Dust Refinement Mark V. [22,120.4]
57539.6/79640 for Lyrium Refinement Mark V. [22.100.4]
57843.6/79770 for Psyker Workshop Mark IV. [21,926.4]
26584/49215 for Skylance Satellites Mark XVII. [22,631]
60355/79977 for Psychic Batteries Mark XI. [19,622]
10436.2/89415 for Grade Twelve-tier Crystals. [78,978.8]*9
101968.6/129640 for Mental Shielding Mark I. [27,671.4]
53969.4/64195 for Subspace Drive Mark XVI. [10,225.6]
52890.4/64555 for Plasma Drive Mark XII. [11,664.6]
41539.1/64555 for Warp Drive Mark XII. [23,015.9]
42396.1/64195 for Alcubierre Drive Mark XVIII. [21,798.9]
26546.7/39425 for Webway Escort: Alcubierre Design Mark XVI. [12,878.3]
Uhhhm, why save the 1,5 mil for Integration? I thought this was the Research Enterprise Boni?
 
Uhhhm, why save the 1,5 mil for Integration? I thought this was the Research Enterprise Boni?
Because ilbgar123 himself mentioned that we could invest RC into e.g. our "improve mundane & psyker education" action, which is a considerable force multiplier.

Spend 50K on each of the following; Light Tank, Main Battle Tank, Super-Heavy Tank, Reconnaissance Vehicle, Armoured Personnel Carrier (APC), Infantry Mobility Vehicle (IMV), Air-Defence Vehicle, Self-propelled Artillery, Recon Aircraft, Transport Aircraft, Bomber Aircraft & Fighter Aircraft. (600K) [209932.5]
Please don't add a list of new inventions that ilbgar has to write about. Turn 16 is already taking months, let's not add more to his plate.
 
Last edited:
Did you just read what I said. I said that you can't spend research points on integration actions, only on research that benefits integration.
Check the order of our posts before accusing me of not having read yours. At the time I wrote, you had merely stated
Uhhhm, why save the 1,5 mil for Integration? I thought this was the Research Enterprise Boni?
Your new post came after mine.
 
Check the order of our posts before accusing me of not having read yours. At the time I wrote, you had merely stated

Your new post came after mine.
You didn't answer my question, I asked about integration and you only said that we could invest into "education and psyker studies". That is so far off the subject of the question, that it isn't even funny anymore. Also, you directly quoted me and reacted to me. Because I asked if we even could spend them on integration actions, because I thought it was the RI bonus, which it was. Then you said something about being able to spen them on "education and psyker studies", as was mentioned by Ilbgar. But that didn't cover my question at all, because I only pointed out that you couldn't spend the research pikts directly on the actions, you have to do the research.
 
Back
Top