needs malcador dead drunk face down in a giant open book with spreadsheet lines next to emps.
Well here you go.
![](https://i.imgur.com/pqSn7Gv.png)
needs malcador dead drunk face down in a giant open book with spreadsheet lines next to emps.
Well, it sort of depends?So, regarding blackboxing Crystals...
Why don't we just put one invention action into it, and have SERRAS decide if it's viable, since she knows far better than any of us if there's any point to furthering that research?
We'll get a description of her efforts and her results, and we'll see if there are levels to blackboxing Crystals like there are to all other fields of research. If there ARE such levels, that means blackboxing our Crystals HAS to be possible, and we'll be able to throw a whole bunch of actions at it the turn after that, to make sure no Tzeentch cultist gets its filthy tentacles on it.
That will dispel any doubts and keep us from potentially leaving our arguably most precious assets open to corruption and theft out of mistaken belief that blackboxing Crystals is impossible. It'll only cost us one free invention action, too. We have around FIFTY of those a turn.
I'd defiantly support getting the combat perks since that is a major moral boost to our side and a major morale debut to our enemies. Also as our previous battle with the orks showed they do have morale and almost broke last time so I can defiantly see those perks being worth it.
Do keep in mind that we can't be everywhere at once, and those WAAAGH! are going to hit all at once. With the combat perks that moral effect will cover out entire polity and then some, so yeah i can see them being pretty useful.
So, regarding blackboxing Crystals...
Why don't we just put one invention action into it, and have SERRAS decide if it's viable, since she knows far better than any of us if there's any point to furthering that research?
We'll get a description of her efforts and her results, and we'll see if there are levels to blackboxing Crystals like there are to all other fields of research. If there ARE such levels, that means blackboxing our Crystals HAS to be possible, and we'll be able to throw a whole bunch of actions at it the turn after that, to make sure no Tzeentch cultist gets its filthy tentacles on it.
That will dispel any doubts and keep us from potentially leaving our arguably most precious assets open to corruption and theft out of mistaken belief that blackboxing Crystals is impossible. It'll only cost us one free invention action, too. We have around FIFTY of those a turn.
Well, that depends on our own actions and background rolls and stuff like that, doesn't it?@ilbgar123 could you give us a rough estimate of how many orks are coming to kill us all?
For the millionth time, us putting perks into other areas more than we already have is going to screw our development over long term and prevent us from getting the higher tier perks for Psyker and education. And as mention as well we have other ways to boost morale rather than wasting a ton of perk points to do the same exact thing. Us branching out into combat perks as well just means we are going to suck at everything else compared to the other Primarchs who were smart enough not to branch out too much.
Finally we have 15 damn turns, by then we likely would have just found combat oriented Primarchs who grabbed the combat perks and specialized in combat. Rather we focus on being the education and psy expert and let the combat Primarchs deal with the combat heavy stuff while we help with our own combat skills.
For the millionth time, it's 9 perks in a setting where the hard level limit is 1000, of which we barely reached 1/20th of. We don't give a damn about getting the Melee tree to Divine, so we won't waste the "ton of perks" you claim we'll be wasting. Moreover, it'll be a fight against nine major Waaaghs from ALL DIRECTIONS, at the same time. We can't be on all fields, at the same time. Neither can those nebulous Combat Primarchs you assume we'll be able to not only find, but also SL high enough and convince to join our polity, instead of starting their own, like Serras told Magnus to do. A fight like that, if we don't stay behind the lines for its entirety, should give us a SHITLOAD of experience. Nine perks to provide such a gigantic morale boost to our forces during that battle, as well as an equally giant debuff to the Orks' own morale, is WORTH IT. The sheer damage even one Waaagh can cause if we don't stop it is FAR WORSE than nine perks.
Hell, there's been talk about Orks making that commisar immortal because they believed he couldn't die. You know how you achieve something like that? You BREAK them. You fight them and you BREAK them to the point that even a war-obsessed race believes fighting you is pointless, because you can't die, or be stopped. The Melee Tree provides such a massive morale debuff that it might be able to do so on its own, if we fight on the frontlines and decapitate a bunch of Warbosses.
Not to mention that the Combat Primarchs are most likely not even the combat Primarchs yet.
Akasha makes good points but we simply cannot make ourselves the sole lynchpin because odds are chaos is gonna screw with us even more so maybe we send a few actions on a possible waaagggh detector after the waaagh disruptor than in game justify military increase and haul butt on titans and the like while expanding towards our brothers to see if the so far one planet per primarch except dorn and his phalanx or we get really lucky and it's big e if not than we see if the eldar are willing to let is room in the webway to evacuate civillians cause if they're dead we did nine waaagh for nothing
For the millionth time, it's 9 perks in a setting where the hard level limit is 1000, of which we barely reached 1/20th of. We don't give a damn about getting the Melee tree to Divine, so we won't waste the "ton of perks" you claim we'll be wasting. Moreover, it'll be a fight against nine major Waaaghs from ALL DIRECTIONS, at the same time. We can't be on all fields, at the same time. Neither can those nebulous Combat Primarchs you assume we'll be able to not only find, but also SL high enough and convince to join our polity, instead of starting their own, like Serras told Magnus to do. A fight like that, if we don't stay behind the lines for its entirety, should give us a SHITLOAD of experience. Nine perks to provide such a gigantic morale boost to our forces during that battle, as well as an equally giant debuff to the Orks' own morale, is WORTH IT. The sheer damage even one Waaagh can cause if we don't stop it is FAR WORSE than nine perks.
Hell, there's been talk about Orks making that commisar immortal because they believed he couldn't die. You know how you achieve something like that? You BREAK them. You fight them and you BREAK them to the point that even a war-obsessed race believes fighting you is pointless, because you can't die, or be stopped. Just the BASIC Melee Tree provides such a massive morale debuff that it might be able to do so on its own, if we fight on the frontlines and decapitate a bunch of Warbosses in front of their people. We neither want nor NEED anything more than the mastery of the basic field. Because, as the name says, it's BASIC.
Finally, THE QM EXPLICITLY SAID that the perks are DIFFERENT for everyone, with some unique exceptions(Biomancy tree, Technopathy tree, Willpower, etc.). Just because some other Primarchs specialize in combat doesn't mean they'll get a perk line that has immense morale buffs and debuffs for us and our enemies. Russ, for example, I'd bet has perks fully about his own, personal combat abilities, and not morale.
That's great it's also pretty much straight up irrelevant due to the way the XP system jumps in cost. We've seen what crushing a fairly large waauugh gave and it was peanuts in terms of XP. The moral debuff is also kinda tiny tbh a malus of 250 is essentially irrelevant and it consumes 9 frakking perks to get to that point when we're going to need those perks for the psy perk line.
Seriously, 250 morale bonus is NOT IMMENSE.
Enhanced Crystal Talismans. +50 to PDF rolls. +50% to production. +50 to morale rolls.
Basic Rune Library. You possess a number of large number of low-level runes, which allows for a large number of applications. +50 to PDF rolls. +50% to industrial production. +50 to morale rolls.
Extravagant Lifestyle. +210 to Morale rolls.
Growth Vats. +25 to morale rolls
Sixth-tier Time, Wisdom, Concealment, Purity, and Willpower crystals/Runes. +200% to industry. +100 to PDF rolls. +10 to morale.
Improved Medi-Gel. A healing paste which allows for the accelerated healing, or at least staunching, of wounds. +150 to Champion rolls. +75 to PDF rolls from eased treatment of injured soldiers. +50 to morale rolls.
Rune Arrangement (6).+150 to morale rolls.
Policy Established. +100 to morale rolls.
Petty STCs. +100 to morale rolls.
Largely Improved Education. +25 to morale rolls.
+250 is irrelevant in the face of what we already have and what we can gain via innovation actions. Now can we table this ridiculousness.
Yeah you probably should... This might get salty again...Should I mention that the buffs and debuffs from the Combat Perks add up, Check bonus and Morale buffs alike?
That +250 is less +250 and more +885, because according to the QM, PERKS STACK. Moreover, they also provide an equal DEBUFF to all enemies WITHIN THE SECTOR AND NEARBY SECTORS. In comparison, +210 is the LIMIT to the morale boost a world can gain from improving its lifestyle to the equivalent of paradise. The only ridiculousness that needs to be tabled, is yours.