I can't support maxing out lab and self rune this turn. for both items to reach the 500k soft cap, we'd need to sink > 40 actions in them. In addition:
- There will be higher caps available once we go beyond education advanced.
- We want to link up with our siblings immediately, with much better chances than what we have now; meaning we should improve our psychic choir.
- We need colony ships for transporting colonists without us. This means we need much better warp transit protections than what we have now.
- We have at least 6 uninhabited systems that can be converted to remote mining posts. This requires research for the mining stations.
- Lesser Astartes package needs to be upgraded asap so that we can start production and training immediately, so that we won't have a force of half-trained astartes when the nine Waaaghs hit.
- We need to upgrade our communication beyond Sector level, to facilitate rapid expansion immediately.
Most of these are just from the last update alone. This suggest that it's probably unrealistic for us to spend most of our invention actions next turn on maxing out self-rune and workshop, since we have other immediate needs that requires attention... I'm down for spending a large number of actions on self runes and workshop to cap both out in the next 2 to 3 turns, but definitely not this turn.
- There will be higher caps available once we go beyond education advanced.
- We want to link up with our siblings immediately, with much better chances than what we have now; meaning we should improve our psychic choir.
- We need colony ships for transporting colonists without us. This means we need much better warp transit protections than what we have now.
- We have at least 6 uninhabited systems that can be converted to remote mining posts. This requires research for the mining stations.
- Lesser Astartes package needs to be upgraded asap so that we can start production and training immediately, so that we won't have a force of half-trained astartes when the nine Waaaghs hit.
- We need to upgrade our communication beyond Sector level, to facilitate rapid expansion immediately.
Most of these are just from the last update alone. This suggest that it's probably unrealistic for us to spend most of our invention actions next turn on maxing out self-rune and workshop, since we have other immediate needs that requires attention... I'm down for spending a large number of actions on self runes and workshop to cap both out in the next 2 to 3 turns, but definitely not this turn.