An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
I can't support maxing out lab and self rune this turn. for both items to reach the 500k soft cap, we'd need to sink > 40 actions in them. In addition:

- There will be higher caps available once we go beyond education advanced.
- We want to link up with our siblings immediately, with much better chances than what we have now; meaning we should improve our psychic choir.
- We need colony ships for transporting colonists without us. This means we need much better warp transit protections than what we have now.
- We have at least 6 uninhabited systems that can be converted to remote mining posts. This requires research for the mining stations.
- Lesser Astartes package needs to be upgraded asap so that we can start production and training immediately, so that we won't have a force of half-trained astartes when the nine Waaaghs hit.
- We need to upgrade our communication beyond Sector level, to facilitate rapid expansion immediately.

Most of these are just from the last update alone. This suggest that it's probably unrealistic for us to spend most of our invention actions next turn on maxing out self-rune and workshop, since we have other immediate needs that requires attention... I'm down for spending a large number of actions on self runes and workshop to cap both out in the next 2 to 3 turns, but definitely not this turn.
 
I can't support maxing out lab and self rune this turn. for both items to reach the 500k soft cap, we'd need to sink > 40 actions in them. In addition:

- There will be higher caps available once we go beyond education advanced.
- We want to link up with our siblings immediately, with much better chances than what we have now; meaning we should improve our psychic choir.
- We need colony ships for transporting colonists without us. This means we need much better warp transit protections than what we have now.
- We have at least 6 uninhabited systems that can be converted to remote mining posts. This requires research for the mining stations.
- Lesser Astartes package needs to be upgraded asap so that we can start production and training immediately, so that we won't have a force of half-trained astartes when the nine Waaaghs hit.
- We need to upgrade our communication beyond Sector level, to facilitate rapid expansion immediately.

Most of these are just from the last update alone. This suggest that it's probably unrealistic for us to spend most of our invention actions next turn on maxing out self-rune and workshop, since we have other immediate needs that requires attention... I'm down for spending a large number of actions on self runes and workshop to cap both out in the next 2 to 3 turns, but definitely not this turn.
Doing it THIS turn though means better gains for the following turns.
 
Doing it THIS turn though means better gains for the following turns.

I'm not saying we should not reach the cap, I'm saying we should spread it out over 2 to 3 turns to allow other items in the coming turn. I think our main priority right now is to get in contact with our brothers, improve communications, improve astartes package as fast as possible. If we spend 40 actions on maxing out workshop and self rune, 4x on improving psychic choir, 4x on astartes, and 2x on communication runes; we'd have no room for anything else, like that colony ship Serras wanted this turn, or that mining station for our empty systems, or the protected soulstone that we've almost reached, and a whole plethora of other things.
 
Up grading Ice crystals will b needed, soonish, because heat sinks are really good ideal to have and less power needed to make ice cream, quicker too.

Also the robo people need those basic senses back soon or else the will be problems down the road, can you say sensory overload, by pleasure daemons after not having them for a long time. They should not break after a soul shattering orgasm.

Third the pyshic choir needs work their out of tune, far too small, disorganized, and their singing needs work too. Also their conductors always come up short.

Also the wolfy bro needs to be found, told to stop drink'n to much, and start his brotherly duties of scaring away people from his sister.

Emperor will actually tell him and other Primarchs to do this as soon as he see her, so he doesn't destroy star systems when people try to woo her.

I should not be typing while tired, and having work tomorrow.
 
Up grading Ice crystals will b needed, soonish, because heat sinks are really good ideal to have and less power needed to make ice cream, quicker too.
We need to upgrade all our crystals/runes really so they are at least equal in tier to our highest ones.
Also the robo people need those basic senses back soon or else the will be problems down the road, can you say sensory overload, by pleasure daemons after not having them for a long time. They should not break after a soul shattering orgasm.
Certainly need to upgrade them and make them more open to high ranking members of Admech.
 
Certainly need to upgrade them and make them more open to high ranking members of Admech.
We need to convince everybody that, when people die and are put into a robot body, they have to transition out of super important decision making positions within the decade.

We can have the same dudes ruling every organization for the next 10K years. It could work for a small number of people, like say us, but if we don't implement this sort of rule at some point then pretty much every major position of power and influence will stay in the hands of some immortal dude forever and that is a problem.
 
We need to convince everybody that, when people die and are put into a robot body, they have to transition out of super important decision making positions within the decade.

We can have the same dudes ruling every organization for the next 10K years. It could work for a small number of people, like say us, but if we don't implement this sort of rule at some point then pretty much every major position of power and influence will stay in the hands of some immortal dude forever and that is a problem.
We can restrict the option to only a few people and it seems like it would only work effectively like that anyway since lots of resources are put into making replacement bodies.

Obviously we should tell Malcador the Sigillite about it since not only is he super important and is likely the highest example of a normal human being but he is also best buds with Emps who would likely be extremely happy of the thought of his best friend living much longer in general.
 
Right, well, for next turn, getting the rest of the crystals/runes like ice, fire, earth, wind, and so on up to at least the same level as the others would be prudent. Continuing to advance material sciences would be beneficial as well, in preparation for the next arcology levels, amongst other things.

As for social links, I would like to get Mehtrya up to 10, along with Magnus. Alas that Magnus' twin is not yet an option, but it will come soon enough.

Other than that, perhaps continuing research for the soul-bearing robot shells and improving the soulstones. Hm, regarding the psychoactive robotic shells, it seems we have helped the Eldar develop those ahead of schedule. Still, perhaps we might develop an option later on for pods to clone their original bodies to put their souls back in. The Dark Eldar Haemonculi were able to regenerate those slain in battle if enough of the body remained, so perhaps we could eventually do the same for the Craftworld Eldar, assuming they are not adverse to the idea.

There is the matter of security. Blackboxing the crystals/runes will not work, and we cannot stop Chaos from obtaining the crystals, so some other countermeasure needs to be devised. That said, is there any technology that would benefit from the blackbox security measure?
 
Right, well, for next turn, getting the rest of the crystals/runes like ice, fire, earth, wind, and so on up to at least the same level as the others would be prudent. Continuing to advance material sciences would be beneficial as well, in preparation for the next arcology levels, amongst other things.

As for social links, I would like to get Mehtrya up to 10, along with Magnus. Alas that Magnus' twin is not yet an option, but it will come soon enough.

What of order crystals, I say we just turn the whole thing into a massive project with general guidelines like, 'get all known concept crystals to level X (with X being the highest level we have ATM) and meet with people to make more types of crystals', and then do the same for the runes.
 
It would probably be best, yes. We need to find some way to simplify all these actions, as they cause updates to require more and more time.
 
... if we find Angron's pod can we Rename him Kratos?
Hrm, if we meet Angron chances are he's already had his brains scrambled. See, I've been trying to work out how we can possibly help him, not by removing the Nail, heavens no. Khorne and the Emperor of Mankind himself both tried that to no avail, chances are it's just not possible. But, well... workarounds may be possible. Psychic beings feel with their souls as much as their brains, so we may be able to help him there, though again, seeing as the Emperor himself did not take this route I somewhat doubt that it's possible for us. If that didn't work, my second thought is a little... eh, extreme to put it rather lightly.

See, if we can't take out the Nail without removing chunks of brain with it, we may have to preform something of a temporary lobotomy. First things first, we'd have to put Angron into stasis and place his soul into a custom-built soul-stone, then using every ounce of skill we have we take out the nail, being sure to cause as little damage as inhumanly possible to the surrounding tissue. Biomancy should then be employed to heal the surrounding tissue as much as we possibly can, and the rest we can replace with cybernetics as needed, note that this may require some restructuring of the skull depending on how extensive the damage is and how much we wind up having to replace. Lastly, his soul-stone should be carefully integrated back into his body, and from that point on anything else we do is just an upgrade to the system already in place.

Now, this kind of surgery will not be easy, and likely require a frankly insane amount of effort and prep-work on our part. We may actually have to build an apparatus so that his soul-stone (and thus, his soul) is still connected to his body at all times if, like I've come to suspect, Primarch bodies require their souls in order to function. I further suspect that we'll have to support his continued existence throughout the procedure until it is pretty much over, which could wind up putting quite a bit of strain on us. In any case the only reason this idea is even remotely possible is because of how brilliant, powerful, and skilled Seras is, along with the singularly unique resources and know-how she brings to the operating table. If anybody else tried it, it would probably be a death sentence, which is likely why the Emperor didn't even try. His son was at least semi-functional, and it was better to have him the way he was then dead.

The primary issue from that point on is that the Nails rewire how a brain functions, but with the Emperor's help and his soul's separation from his meat-brain we can mostly fix that.
 
Last edited:
Hrm, if we meet Angron chances are he's already had his brains scrambled. See, I've been trying to work out how we can possibly help him, not by removing the Nail, heavens no. Khorne and the Emperor of Mankind himself both tried that to no avail, chances are it's just not possible. But, well... workarounds may be possible. Psychic beings feel with their souls as much as their brains, so we may be able to help him there, though again, seeing as the Emperor himself did not take this route I somewhat doubt that it's possible for us. If that didn't work, my second thought is a little... eh, extreme to put it rather lightly.

See, if we can't take out the Nail without removing chunks of brain with it, we may have to preform something of a temporary lobotomy. First things first, we'd have to put Angron into stasis and place his soul into a custom-built soul-stone, then using every ounce of skill we have we take out the nail, being sure to cause as little damage as inhumanly possible to the surrounding tissue. Biomancy should then be employed to heal the surrounding tissue as much as we possibly can, and the rest we can replace with cybernetics as needed, note that this may require some restructuring of the skull depending on how extensive the damage is and how much we wind up having to replace. Lastly, his soul-stone should be carefully integrated back into his body, and from that point on anything else we do is just an upgrade to the system already in place.

Now, this kind of surgery will not be easy, and likely require a frankly insane amount of effort and prep-work on our part. We may actually have to build an apparatus so that his soul-stone (and thus, his soul) is still connected to his body at all times if, like I've come to suspect, Primarch bodies require their souls in order to function. I further suspect that we'll have to support his continued existence throughout the procedure until it is pretty much over, which could wind up putting quite a bit of strain on us. In any case the only reason this idea is even remotely possible is because of how brilliant, powerful, and skilled Seras is, along with the singularly unique resources and know-how she brings to the operating table. If anybody else tried it, it would probably be a death sentence, which is likely why the Emperor didn't even try. His son was at least semi-functional, and it was better to have him the way he was then dead.

The primary issue from that point on is that the Nails rewire how a brain functions, but with the Emperor's help and his soul's separation from his meat-brain we can mostly fix that.

Actually the Emperors problem with removing the nail is that doing so would reset and might stunt his mental development, also the fact that he had in his head for over a decade at that point in time, should we catch it in the first year or two we should be able to remove it with little to no downsides, that's IF he even gets it in his head in the first place, we have released a huge amounts of butterflies already.
 
Does the eldar have any ideas on how to improve our bots based on their psychic robot armies before the fall. I believe they were called matrons.
 
OKAY! Great new update, loved it.
I have updated my 3 sheets; An Extra Primarch: Character Sheet, An Extra Primarch: Changelog & An Extra Primarch: Skill Progression.

Noticed a few things;
Gained 1 Level. +5 to Tagged Skills. Gained 2 Perk points. 2320/6500 to Level 55.
Shouldn't this be '6400 to Level 55'? I saw this several times throughout the update but then you fixed it for the final section.
Also, seeing as you are now giving Exp for Karma Perks, you're missing 100 Exp here. You only added 2400 Exp.

Skill All 100 Perk. Proficiency. You are proficient in every field. Your skills synergize very well, shoring each other up. You find yourself getting much more done as you take shortcuts available thanks to your huge breadth of knowledge. +200 to all Checks (applies multiple times if multiple Skills are involved). +1 Major Action. +10 Minor Actions. +10 Perk points.
Shouldn't this give more than 100 Exp? The Skill All: 50 Perk gave 100 Exp, so shouldn't this give 150 or 200?

2420/6500 to Level 55. Currently possess 2 Perk points.
2620/6500 to Level 55. Currently possess 12 Perk points.
3020/6400 to Level 55. Currently possess 22 Perk points.
In order;
  1. We already had 12 Perk points, 10 banked from the previous selection and 2 more from a previous Level Up this turn.
  2. This should then be 14.
  3. This should then be 24.
  4. Also, we've somehow ended up with a 510 Exp difference??? 30 from the previous post, 100 from the Karma 2500 Perk, 100 from the Skill All: 100 Perk, 250 from the Psyker Advance All: 50 Perk and 30 from the Diplomacy Check.

Spirit: 50. Your soul rejects Daemons who do nothing more than enter your personal space. +150 to attempts at mind-reading/domination, and to defending against such attempts. Daemons will find your soul impossible to take by force, and will get themselves killed on your passive defenses whether they try force or stealth. Greater Daemons will find your soul impossible to take by force, and will almost certainly get themselves killed on your passive defenses if they try force anyway. Even a Chaos God wouldn't be able to just waltz in without a very noticeable struggle. Lesser Daemons risk will almost certainly be destroyed simply from coming into contact with you.

Spirit: 60. Your soul rejects Daemons who do nothing more than enter your personal space. +150 to attempts at mind-reading/domination, and to defending against such attempts. Daemons will find your soul impossible to take by force, and will get themselves killed on your passive defenses whether they try force or stealth. Greater Daemons will find your soul impossible to take by force, and will get themselves killed on your passive defenses if they try force anyway. Even a Chaos God wouldn't be able to just waltz in without a very noticeable struggle. Lesser Daemons risk will be destroyed simply from coming into contact with you.
Typo? Should Spirit: 60 not give +160?
 
Last edited:
I know that we can clean a planet from orks and its spores with one action, but can we do the same with cultist, or will they come back from virtue of there being humans in those planets?
 
Maybe if every planet in the galaxy had Star Trek levels of peace and prosperity, and the average planet had a trillion, and there were no major catastrophies for the next thousand years. That might work.
 
Back
Top