guys! remember, the updates take a long time because there is a crapload of stuff to write about, so pool a lot of actions into few projects so we can still advance by loads without bogging things down to where updates take months to write.
So... We built budget Necron? Also, when we finally encounter space marines, imagine a dreadnought for them with this tech? Good lord.
Most Space Marines arent psykers, and the thing about soulstones is that they only work with psykers.
On the up side, at least the Cybernetica faction of the Mechanicus that exists in canon would, in this fic, be able to use all its robots without having to remotely control then via techpriest all the time. Just have psyker members of the mechanicus inhabit them instead. Although, this could likely have the negative impact of making said machines vulnerable to Chaos corruption.
No I mean this new thing from the slsThe + to attempts at mind-reading/domination stayed at 150 in both Spirit 50 and 60.
Until we run into a situation where doing a purge would help more then it would harm and we still refuse to do a purge you can't actually call it a problem, cause even from a totally objective hard man making hard decisions viewpoint Serras absolutely made the right choice here.
Did you mean the Karma Perk? Cause the Psyker Perk just makes us a better Psyker.
Is this a relic from before things escalated (EG, before Advanced was merely the second in five tiers of skills, if it existed at all)? I got it from the Character Sheet, under racial perks.
@ilbgar123 was wondering how tough is the average soul-bot and if we made a war version I assume we can seriously invest more in combat applications than the standard fighter since there is no organic bits that need to be worried about anymore?
Also hope we can do more research on it so we can at least expand it to the point of becoming an option for most high ranking tech priests at the least.
It's not going to solo Warbosses, but it's adequate for handling the average small group of Orks in CQC if it has to.
From how it was described, it seems more of a passive consequence of our high Karma rather than an active action on our part, so it wouldn't have some off switch preventing it from having an impact upon our allies. However, it also means that we would be one of the better judges of character in the galaxy and unlikely to be influenced by those who lack moral fiber.
if it works on our allies and they are hurt, are they really our 'allies'?From how it was described, it seems more of a passive consequence of our high Karma rather than an active action on our part, so it wouldn't have some off switch preventing it from having an impact upon our allies. However, it also means that we would be one of the better judges of character in the galaxy and unlikely to be influenced by those who lack moral fiber.
That's not a perk, we don't have to spend a point in it, it's simply how powerful and skilled we are. It's just how talented we are in the Spirit Skill, we don't have to do a thing to get it, and we've actually had it for quite awhile now as there i svery little difference between this and it's effect at Spirit: 10 from what I recall.No I mean this new thing from the sls
Spirit: 60. Your soul rejects Daemons who do nothing more than enter your personal space. +150 to attempts at mind-reading/domination, and to defending against such attempts. Daemons will find your soul impossible to take by force, and will get themselves killed on your passive defenses whether they try force or stealth. Greater Daemons will find your soul impossible to take by force, and will get themselves killed on your passive defenses if they try force anyway. Even a Chaos God wouldn't be able to just waltz in without a very noticeable struggle. Lesser Daemons risk(typo I think) will be destroyed simply from coming into contact with you.
From how it was described, it seems more of a passive consequence of our high Karma rather than an active action on our part, so it wouldn't have some off switch preventing it from having an impact upon our allies. However, it also means that we would be one of the better judges of character in the galaxy and unlikely to be influenced by those who lack moral fiber.
Karma 2500 Perk. The Judge. At this point your soul is noticeably different in 'texture' (for lack of a better word) than others. Against those who have done more harm than good, your abilities swell to unprecedented heights, while they weaken considerably. On occasion, you can almost make out a blade hanging over the heads of certain individuals with particularly bad deeds to their name. Adds Karma X 4 to Combat Checks. Hits enemies with Maluses equal to their Infamy when opposing you directly.
Karma 2500 Perk. The Judge. Hits enemies with Maluses equal to their Infamy when opposing you directly.
Soul Stones are meant to house souls, and machine spirits are scraps of souls... in essence, you'd just make a place for those scraps to coalesce and form into what is essentially the admech analog to a daemon.
AKA Kancolle shipgirls, now with 500% more land raider/battleship!
There's nothing we can do to really stop that now. The tech updates are only a small part of the problem the bigger issue is we can throw like 20+ SL actions in a turn.
It's been a while, but how many interludes are there in total?
IIRC the plan was to use research actions to max out certain techs, wasn't this turn us maxing out the lab and self rune for maximum science bonus points to all future research?I'm thinking that our next science project should be getting up to speed on projects that other people are working on.
Also we should warn people before we start beating things with the research stick again, as well as telling them what we are going to work on.