Ok then.
@ilbgar123 this is my best quess as to what is a Major work and must be doubled and what is not. Is this plan valid?
Had to drop the 2 actions I had for you.
This plan only uses up half of our Major Action slots, and doesn't involve finishing projects we started last turn.[X] Plan Stats and Skills for Success
[X][MAJOR] Investigate Glands/Organs.
[X][MAJOR] Investigate Cogitator.
[X][MAJOR] Investigate Psychic Battery.
[X][MAJOR] Setting Up Psychic Choirs.
[X][MAJOR] Looking For Your Brothers.
[X][MAJOR] Train stats Control x5
[X][MAJOR] Train stats Learning x2
[X][MINOR] SL Celestine Salnus (education/stat)
[X][MINOR] SL Meera Yerala (Medicine) x2
[X][MINOR] SL Percy Clements (electronics)
[X][MINOR] Samantha ???: 4 of 10. (Psyker: Willpower tutor)
[X][MINOR] George Yorev (Psyker: Manipualtion tutor): 3 of 10.
[X][MINOR] Emily Watts (Psyker: Esoteric tutor): 2 of 10.
[X][MINOR] Train electronics: wiring x4
[X][MINOR] Train medicine: narcotics x3
[X][MINOR] Train medicine: surgery x3
[X][MINOR] Train electronics: programming x4
[X][INTEGRATION] Improve Bastion government/policies/administration system x2
[X][INTEGRATION] Revamp all public organizations. Such as Healthcare, social welfare, education, public projects.
[X][INTEGRATION] Standardize important facets of Bastion life. Be it laws or infrastructure.
[X][INTEGRATION] Create/improve agencies to take over some of your work load in supervising/administrating/controlling the Bastion, be sure to make a agency to handle ork spore removal
[X][INTEGRATION] Apply anti chaos runes and other suitable runes to other planets of the Bastion x2
[X][SURVEY] Survey nearby systems x2
[X] Invention list 50
(triple the specs whenever applicable)
-[X] Continue Human wraithbone
-[X] Improve navigator gear
-[X] Improve plasma weapons
-[X] Improve lasers
-[X] Continue Juvenats
-[X] Continue improve gellar fields
-[X] Continue power armor
-[X] Continue Soul Stones/Spirit Stones x7
-[X] Shipyard improvements x4
-[X] continue Ship designs
-[X] Continue Simple Combat Simulators.
-[X] Improve computers x2
-[X] continue medigel
-[X] Continue rune development
-[X] Continue Rune of Self
-[X] Improve reactors x3
-[X] improve crude teleporter
-[X] Personal Primarch Psyker Amp (for both power and control, include eldar) x4
-[X] Making a Primarch quality Lab/workshop. x4
-[X] Design the concept Crystal of {Anti-fungal} and {Cleaning} x3
-[X] Design the outfits, armor and guns, and cleaning tools of the B.C.A. x2
-[X] Redesign hive cities with more space efficiency, power saving, and general appeal with the goal of making them more self sufficient. x3![]()
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Suit designed with entering areas with hazards everywhere in mind. With hours worth of oxygen in tanks on the back.
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Weapontool of choice for the B.C.A. a mop enchanted and engraved with runes and concepts of {purity} and {Cleansing}. The fact that it has a very damaging effect on "impure" beings has nothing to do with it being a favorite.
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Another favorite tool of the B.C.A. enchanted with {Solid}/{Impervious} and {return} runes and concepts to make it a solid piece of equipment that can propel it head through the toughest of challenges.
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Dubbed the RAD gun. This gun was designed to fire a deadly blast of radiation with a very short half life to make sure it harmlessly decays within minutes after safely exterminating whatever bacteria, fungus, virus, or xeno its pointed at.
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The anti fire grenade that releases a mixture of retardant material. It's what it says on the tin. Perfect for suffocating the most stubborn of fires and xenos.
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The cleansers a sub branch of the B.C.A. When a mop just won't cut it. They send in these guys. People in Power armor wielding hyper pressured containers of different custom Cleaners for any situation. Those Cleaning liquids being anything from Bleach, all the way to fire. All gear reinforced with runes and crystals. Perfect for crushing the nastiest of Xenos.. I mean messes.
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The Cleaner loader: a utility loader that allows a cleaner to easily and safely lift heavy objects.
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Demolition mech for all your destructive needs. A fan favorite of the B.C.A.
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This antigravity vehicule is the champion vehicule of the Cleaners. Able to house all the vehicules and personnel a situation would ever need.
-[X] Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits? x2
-[X] Overhaul all infrastructure with replicators in mind with special focus on forge and Hive worlds to eliminate pollution by conserving all matter to be reused as mass for the replicators.
-[X] Develop infrastructure with the idea of providing easy, efficient transfer of mass for Replicators acoss your buildings, cities, and worlds.
-[X] Develop infrastructure with redundancies in mind. Such as using passive power generation to power buildings when electrical grids get taken down.
oh yeah do we still have increase to our stats from crystals? if so what should we increase?
Ok then.
[X]Plan Enerael
[X][MAJOR] Investigate Glands/Organs.
[X][MAJOR] Investigate Cogitator.
[X][MAJOR] Investigate Psychic Battery.
[X][MAJOR] Setting Up Psychic Choirs.
[X][MAJOR] Looking For Your Brothers.
[X][MAJOR] Train stats Control x5
-[X] Use boost and crystals
[X][MAJOR] Train stats Learning x4
[X][MINOR] SL- Celestine Salnus
[X][MINOR] SL- General Richards x2
[X][MINOR] SL- Roger Cazanus x3
[X][MINOR] SL- Isker Vagahen x3
[X][MINOR] SL- Meera Yerala x3
[X][MINOR] SL-Percy Clements x3
[X][MINOR] SL- Captain Matt x4
[X][MINOR] Train Combat Stealth x1 -need this to hit Combat-100
[X][MINOR] Learn to cook (Vacation!)
[X][INTEGRATION] 5x Diplomacy.
[X][INTEGRATION] Try to make improvements wherever you can whenever you can x2
-[X] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (there shouldnt be.).
-[X] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[X] 2x Improve Computers (software and security)
-[X] 2x Improve Gellar Fields by combining them with our Crystals.
-[X] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[X] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[X] 2x Better shipyards.
-[X] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[X] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[X] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[X] 2x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[X] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[X] 4x Control Stat Booster Crystals. We need all of these that we can get and more besides.
-[X] 2x Improve Voidships. Whichever way we think the most viable/effective.
-[X] 3x Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big. Now reaching for Human ones also.
-[X] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[X] 2x Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[X] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[X] Antigravity. We are far better at it now.
-[X] Minor Works: Practical
-[X] 3x Work on combining the Self rune with another.
-[X] 2x Improve Education.
-[X] 2x Improve Psyker Education.
-[X] 2x Build ourselves a Lab and/or Tools to aid in our Inventing.
I think we still do but remember only up to 4 slots and I would suggest control to get it up to 50 and unlock that trait so we can actually control our super psychic might.oh yeah do we still have increase to our stats from crystals? if so what should we increase?
actually am only missing 2 which i will dump into either control, admin, or learning i guess, what project are you referring to?This plan only uses up half of our Major Action slots, and doesn't involve finishing projects we started last turn.
Besides warp storms were the reasons why their warp travel ability was smashed.
Badass as all hell, but "safe and reliable?" Not even remotely. You can end up weeks or months into the future when you come out of a warp jump, or even end up in the past. Meanwhile, Alcubierre drives make a useful backup (I'm not thinking we can replace 40K warp drives with alcubierre drives... not without at least exotic+ grade skills and a lot of turns invested in invention) but they're useful on a civilian local scale and in combat. It's like a micro-warp jump without the warp. We can jump from the edge of a system into boarding range in a matter of seconds, or keep those pesky dakkabarges at arm's length so the ork buggers can't ram us into debris like they love to do.
Suffice to say, there are tactical applications too.
Besides warp storms were the reasons why their warp travel ability was smashed.
I can do that, I guess.ok edited my plan in response to this, but i think some of the stuff is not valid? mind double checking my plan and giving me some feedback?
This feels like it falls under improving our Wargear, but our Wargear will need 8 actions to rank up, not 4.-[X] Personal Primarch Psyker Amp (for both power and control, include eldar) x4
I'm relatively sure this isn't an existing project. Not that that's necessarily a bad thing, but I'd prefer to hit all the existing projects first.
This feels wrong to me. We have plenty of stuff to spend Major Actions on this turn, we don't need to include Stat Training in that list. Increasing stats should be a minor action this go around, if we do it at all.[X][MAJOR] Train stats Control x5
[X][MAJOR] Train stats Learning x2
[...]
[X][MINOR] Train electronics: wiring x4
[X][MINOR] Train medicine: narcotics x3
[X][MINOR] Train medicine: surgery x3
[X][MINOR] Train electronics: programming x4
This is a good enough spread of SLs.[X][MINOR] SL Celestine Salnus (education/stat)
[X][MINOR] SL Meera Yerala (Medicine) x2
[X][MINOR] SL Percy Clements (electronics)
[X][MINOR] Samantha ???: 4 of 10. (Psyker: Willpower tutor)
[X][MINOR] George Yorev (Psyker: Manipualtion tutor): 3 of 10.
[X][MINOR] Emily Watts (Psyker: Esoteric tutor): 2 of 10.
These seem like they would be folded into the 'Minor Works' sections, especially since you explicitly use the word 'infrastructure'. We currently have those Minor Works maxed out I believe. *checks* actually, no. Invention: Practical is the only one not yet maxed out.-[X] Overhaul all infrastructure with replicators in mind with special focus on forge and Hive worlds to eliminate pollution by conserving all matter to be reused as mass for the replicators.
-[X] Develop infrastructure with the idea of providing easy, efficient transfer of mass for Replicators acoss your buildings, cities, and worlds.
-[X] Develop infrastructure with redundancies in mind. Such as using passive power generation to power buildings when electrical grids get taken down.
Oh and another reason why we should work on a ST like FTL drive is because we could probably use them more often in system.
Okay plans for the Minor actions for getting Skill All at rates of 1 each turn (first spoiler) and 4 turns (2nd spoiler)
hmmm, wanted to target our electronics and medical skill this turn because of the major works we wanted to do and i did not want to dump actions into a single SL as that would be a bit overbearing for the person i think. but alright will switch out the skills for the tagged skills. as for the minor works i am a bit confused by what you mean, i think i am forgetting something about how the invention system works.I can do that, I guess.
This feels like it falls under improving our Wargear, but our Wargear will need 8 actions to rank up, not 4.
I'm relatively sure this isn't an existing project. Not that that's necessarily a bad thing, but I'd prefer to hit all the existing projects first.
This feels wrong to me. We have plenty of stuff to spend Major Actions on this turn, we don't need to include Stat Training in that list. Increasing stats should be a minor action this go around, if we do it at all.
As for training those skills... None of the skills you listed are Tagged! You're already training them with the SL's of this turn anyway, and it's not like they're at a critical low levels. We hit at least 50 in each of them already so abject stupidity is already avoided.
The more efficient plan would be to spend any skill training actions on Tagged skills, so that they can more quickly reach the 200 level and the Tag can be transferred. Remember that Omnicompetence (200 in all basic skills) is one of our goals.
These seem like they would be folded into the 'Minor Works' sections, especially since you explicitly use the word 'infrastructure'. We currently have those Minor Works maxed out I believe. *checks* actually, no. Invention: Practical is the only one not yet maxed out.
Anyway, to be sure you target the appropriate Minor Work, I'd recommend that you target it by name directly.
For those who want Star Trek style FTL drives, we have other examples from fiction that could be used.
Eve Online style Warp drives, Mass Effect drives where we use dark energy(?) to reduce mass, etc.
Subspace does exist in 40k. The Beast used it.
For those who want Star Trek style FTL drives, we have other examples from fiction that could be used.
Eve Online style Warp drives, Mass Effect drives where we use dark energy(?) to reduce mass, etc.
Subspace does exist in 40k. The Beast used it.
When what? The Beast? In The Beast Arises series, about the greatest Ork/Waaagh in the history of the Imperium.
Okay plans for the Minor actions for getting Skill All at rates of 1 each turn (first spoiler) and 4 turns (2nd spoiler)