An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
It's really past time that we sit down, and devote several actions to inventing a non-Warp FTL drive.

And since we already have all of that subspace tech from star trek, we can easily (for a primarch) get an ST warp drive working (Also called a Cochrane Drive, and iirc, has been described as a subspace distortion drive before)

But that one is super slow our warp drive is faster then that, its even slower then Tau ftl.

Yes and no. 30-40K Warp Drives are UNRELIABLE. Since the birth of Slaanesh, the warp is more wild than a sea in a hurricane and that means being temporally displaced or ending up in the wrong place is totally possible, and that's WITHOUT potential chaos shenanigans raising those chances. Alcubierre drives are supposedly slower, but they are reliable and lack the risk of daemonic incursion, since no Warp. We can rely on the warp for NOW, but our empire will eventually outstrip our warp calming effect, and then you have the inevitable moment the chaos gods turn their attentions to our polity and warpstorm the hell out of it. We can't handle that. Not even Big E could!

That, and ST warp drives had "ratings" of warp speed, often below maximum. At Warp 5 it takes ~3 months to travel 50 light years, but at warp 9.977 132 light years takes 1 month. Who's to say we can't just work at a different scale than ST warp? Again, we're not limited by subspace's fragility, we're just bending space to go fastah!

That's without even bringing up Transwarp, which is ~Warp 10+ on the warp-speed scale ST uses. The Borg Transwarp network was practically a non-warp webway capable of hurling Voyager from the Delta Quadrant to the Alpha Quadrant in a matter of minutes. That's from Terra to Ultramar in less than a day, AT MOST.
The Federation had fuckhuge long transit times because their Subspace was actually damaged if they went over Warp 5 too much, so they kept it below that, thus the travel times. We don't use subspace.
An Alcubierre Webway- a STARGATE NETWORK- is possible if we can stabilize the spatial manipulation fields, and conceptual crystals are a good potential solution to that problem.

That won't fly actually, the physics that let that work in Star trek Don't work in Warhammer 40k

Well, ST warp or "Alcubierre" Drives require subspace. That is true. That being said, the math for the Alcubierre Drive exists IN REAL LIFE right now, and the only problem they have is figuring out how to maintain the bubble of warped space at speeds faster than light, since time gets all wibbly wobbly up there. Subspace is the macguffin ST uses to make that happen, but it doesn't have to be the ONLY potential answer.

We could theoretically devise a way to make functional Alcubierre Drives that would work in 40K. The biggest issue remains the stability at FTL speeds... I'm thinking runes designed to enforce the flow of time or freeze it. We were already interested in developing runes and crystals to that end for the purposes of hyperbolic time chambers and such, but this is another very good reason to invest in that. Power requirements would be restrictive... but even if we do end up with a stupid-slow warp drive, even ST speeds would make it possible for cargo convoys to travel between argi and hive worlds at a safe pace. Sectors are a matter of weeks or months travel with ST speeds at most, and subsectors are usually self-sufficient, so the transit time is safe. That, and a backup drive if one gets barfed out of the warp in the middle of empty space would be handy.

This has too much potential to NOT look into, frankly.
 
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You know what, what I want most of all regarding our little brothers is help Angron and Konrad. 2 of the most tragic tales in my opinion. The butchers nails completely fucked up Angron and the psychic visions did the same to Konrad. That first semi-canon omake is something I want us to make a reality. Give that emo dude a break and help him look to a brighter future.
 
If anyone is worried about the orcs instead of wasting a major action on them it might be better to make an agency tasked with cleaning up after our battles (cleaning ork spores and chemical spills or whatever else is contaminating an area) I already have one written up called the B.C.A. or the Bastion Cleaners Agency.
 
Yes and no. 40K Warp Drive is UNRELIABLE. Since the birth of Slaanesh, the warp is more wild than a sea in a hurricane and that means being temporally displaced or ending up in the wrong place is totally possible, and that's WITHOUT potential chaos shenanigans raising those chances. Alcubierre drives are supposedly slower, but they are reliable and lack the risk of daemonic incursion, since no Warp.
That, and ST warp drives had "ratings" of warp speed, and starmaps aren't actively referrenced in a typical episode. It takes as long to get somewhere as the plot demands in ST, nothing more or less.
That's without even bringing up Transwarp, which is Warp 10+ on the warp-speed scale ST uses. The Borg Transwarp network was practically a non-warp webway capable of hurling Voyager from the Delta Quadrant to the Alpha Quadrant in a matter of minutes.
The Federation had fuckhuge long transit times because their Subspace was actually damaged if they went over Warp 5 too much, so they kept it below that, thus the travel times. We don't use subspace.
An Alcubierre Webway- a STARGATE NETWORK- is possible if we can stabilize the spatial manipulation fields, and conceptual crystals are a good potential solution to that problem.

What no there are a bunch of ships that are over 10k years old they would not exsist if the warp drive was unreliable, sure it happens that ships are lost to the warp but its rare.
 
just remembered to add in create ork spore removal agency in integration actions, any more suggesstions? buffing control with 5 actions to it as we are going to want more control to increase chance of success during psyker searches for our brothers, we have plenty of power, especially if my personal psyker amp tech action goes through as well
 
What no there are a bunch of ships that are over 10k years old they would not exsist if the warp drive was unreliable, sure it happens that ships are lost to the warp but its rare.
One of the reasons why Humanity fell was because their warp travel abilities got smashed. So yeah warp travel is kind of is unreliable. So having another form of FTL that is "slow" but is cheaper and safer to use would be a giant boon. Remember the warp drives is using for all intents and purposes Hell to slip past faster than light.
 
One of the reasons why Humanity fell was because their warp travel abilities got smashed. So yeah warp travel is kind of is unreliable. So having another form of FTL that is "slow" but is cheaper and safer to use would be a giant boon. Remember the warp drives is using for all intents and purposes Hell to slip past faster than light.
could always use the tau FTL drive and skim the warp instead to leap frog closer to the destination then use conventional plasma drives to go the rest of the way?
or have navigators only allow tau warp jumps when they see the warp is ok enough for it to safely jump for a few seconds before using normal engines again util can jump again. hmmm, note to self add statsis pod tech to inventions next time
 
Doubled actions won. If it's bigger than your average house, or some major part of the city's infrastructure, like building materials or the sewer system, it's a Major Work. Things like cars, tanks, etc. are just Works. Guns, body armor, etc. are Minor Works.
@ilbgar123
The problem is that we most often work on technologies, not inventions, such as better lasers or antigravity.
So does that mean that Crystals are minor works? They are small. Runes? What size is Orichalcix?
Its a mess.
Please tell me which of these are Major and which are not.
[] Preliminary Tech Subplan Enerael V3.0 (triple the specs whenever applicable):
-[] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (there shouldnt be.).
-[] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[] 2x Improve Computers (Probably software and security could use the most improvement.)
-[] 2x Improve Gellar Fields by combining them with our Crystals.
-[] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[] 2x Better shipyards.
-[] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[] 2x Better psyker infrastructure. Especialy make it easier to produce Psytech (crystals, runes, etc.).
-[] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[] 4x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[] 2x Touch up on our older inventions. We are far more skilled and experienced now. Whichever we can improve on the most first.
-[] 4x Control Stat Booster Crystals. We need all of these that we can get and more besides.
-[] Improve Voidships. Whichever way we think the most viable/effective.
-[] 3x Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big. Now reaching for Human ones also.
-[] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[] Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[] Antigravity. We are far better at it now.
-[] Minor Works: Practical
-[] 3x Work on combining the Self rune with another.

Using single actions only for reaching next tiers on our older inventions.

48 actions.
2 reserved for Serras to do as she wishes. We should always reserve at least 2 actions for this.

Stuff to do that I cant fit in:
-[] Combine Learning Crystals with our Stat Boosting ones to make them enhance our training instead of giving us the stat. (should give a bonus to training and allow for crits. Also the Learning Crystal alone might give bonus to our other stat training.)
-[] Orbital Orc Suppression System. An orbital sensor net (including gravity sensors to detect tunnels (we have those today btw)) combined with orbital craft equipped with precision orbit to surface bombardment weapons (rods from god preferably, but whatever works. Big ones to break hardened targets, a spread to wipe out an area, etc.). Meant to detect Orc buildups and wipe them out before they can grow enough to be troublesome. Or call the army on them if they fail.
-[] Soul Mirror. Helps people (especialy psykers) with self reflection/discovery, resulting in better growth, willpower, and progress towards their Self Rune.
-[] Improve Void Strikecraft.
-[] Improve our Energy Shields.
-[] Carriers. (gravitic accelerators for launching their strikecraft maybe? Speed is everything for those, and magnetic ones are limited by what the pilots and strikecraft components can withstand. Gravitic catapults cause no Gs.)
-[] Rune of Restoration. Shouldnt be hard when we have Time already.
-[] Runes of Heat and Movement to complement our Light, Space, and Time.
-[] Runes of Life, Body (they may be a bad idea due to Nurgle though?), Mind, Death, Cut (KSBD anyone?), Truth, Destructon/Deconstruction, Fate (or Predictability), and more.
-[] Rune/Crystal of Peace. Should do some damage to the Orcs WAAAGH field. And Khorne.
-[] Crystal of Focus.
-[] Laser collimators made of Focus Crystals.
-[] General Genetic Improvements. Focus on civilians. Ivanor might offer some inspiration? And our newfound understanding of our biology.
-[] Attempt to combine the Penetration Rune with the long range teleportation array/our teleportation psykery to allow our teleports to bypass void shields.
-[] Improve our Void Kinetic/Projectile Weapons.
-[] Use Penetration Crystals to design Penetrator void munitions.
-[] Communication Rune.
-[] Telekinetic Body Reinforcement Technique is the study of the forces produced by and affecting ones body (and equipment) and manipulating them to, for example, allow ones body to move faster by moving/boosting it with telekinesis (instead of/in addition to boosting the muscles with biokinesis), reduce G forces affecting it, or spread out incoming kinetic energy over a larger area to lessen the damage. Includes the ability to transfer kinetic energy between the body and an object/enviroment by touch, mostly for added traction and sometimes to take energy from or dump it into the enviroment, though great Control (and very little Power) is needed to make full use this.
-[] 1x Power Armor.
-[] 1x Improve Reactors.

Thoughts?
 
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One of the reasons why Humanity fell was because their warp travel abilities got smashed. So yeah warp travel is kind of is unreliable. So having another form of FTL that is "slow" but is cheaper and safer to use would be a giant boon. Remember the warp drives is using for all intents and purposes Hell to slip past faster than light.

No they were smashed as warp storms where everywhere and the fact that psykers appeared all over the place which ended with mass warp incursions.
 
No they were smashed as warp storms where everywhere and the fact that psykers appeared all over the place which ended with mass warp incursions.
Please observe
One of the reasons why Humanity fell was because their warp travel abilities got smashed. So yeah warp travel is kind of is unreliable. So having another form of FTL that is "slow" but is cheaper and safer to use would be a giant boon. Remember the warp drives is using for all intents and purposes Hell to slip past faster than light.
Besides warp storms were the reasons why their warp travel ability was smashed.
 
Before people forget feel like I should mention that there are some SL we have been ignoring for a while that even Serras herself mentioned that she should probably see. Some of these being our psyker pals. Should really dedicate some actions towards those.
 
You know what, what I want most of all regarding our little brothers is help Angron and Konrad. 2 of the most tragic tales in my opinion. The butchers nails completely fucked up Angron and the psychic visions did the same to Konrad. That first semi-canon omake is something I want us to make a reality. Give that emo dude a break and help him look to a brighter future.

We're in the same quadrant of the 40K galaxy as Terra. They're on the far outskirts of the Ultima Segmentum. We haven't even got a full sector under our control yet. As much as I'd like that... we're not beating Big E to them. Not in this life.

What no there are a bunch of ships that are over 10k years old they would not exsist if the warp drive was unreliable, sure it happens that ships are lost to the warp but its rare.

Unreliable for transit purposes. The warp may not destroy ships that often, but a convoy of food from an agri-world to a hive world being lost might well END that Hive world.


Badass as all hell, but "safe and reliable?" Not even remotely. You can end up weeks or months into the future when you come out of a warp jump, or even end up in the past. Meanwhile, Alcubierre drives make a useful backup (I'm not thinking we can replace 40K warp drives with alcubierre drives... not without at least exotic+ grade skills and a lot of turns invested in invention) but they're useful on a civilian local scale and in combat. It's like a micro-warp jump without the warp. We can jump from the edge of a system into boarding range in a matter of seconds, or keep those pesky dakkabarges at arm's length so the ork buggers can't ram us into debris like they love to do.
Suffice to say, there are tactical applications too.
 
I'm going by the conservative metric of 1 Action being worth ~ 4600 points. This is meant to be a Minimum.
4330/4600 to safe 250 meter radius teleportation. AN: Technically, you have 10 kilometer teleportation, but 100 meters is the longest it can be done safely.
1 Action to bonus.

Required for Greatly Improved Navigation Gear: 8660/9600.
1 Action to bonus.

2465/4800 for Greatly Improved Plasma Weapons.
1 Action to bonus.

2465/4800 for Hugely Improved {Laser?} Weapons.
1 Action to bonus.

Basic Juve-nat developed. 18960/19800 to next Check.
1 Action to bonus.

20420/24600 to create a Spirit Stone for the Eldar as a whole. 18420/ 49600 for a human Spirit Stone.
1 Action to Eldar bonus. ~7 more Actions to Human bonus.

19420/19600 for fifth-tier Runes. 19420/19600 for Advanced Rune of Self.
1 Action to bonus.

38380/49750 for Immensely Improved Reactors.
3 Actions to bonus.

-[X] 2x Create a talisman that can detect those with strong willpower.
=10710 X 2= 21420. 9550 for creation of a talisman. Passed. 14550 for improved range. Passed. 19550 for improved accuracy. Passed. 21420/24550 for further improved range.
1 Action to bonus.

20460/24750 for Much Improved Medi-gel.
1 Action to bonus.

23810/24550 for Hugely Improved Gellar Field.
1 Action to bonus.

164340/199000 for Relic Wargear.
~ 8 Actions to bonus.

9700 for Simple Power Armor. Passed. 14700 for Basic Power Armor. Passed. 19700 for Complex Power Armor. Passed. 23320/24700 for Legacy Power Armor. Due to multiple Checks passed, 2 ranks previous is available for mass-production.
1 Action to bonus.

24550 for human equivalent of Wraithbone. Failed. 20880/24550 for Orichalcix.
1 Action to bonus.

23320/24650 for Largely Improved Ship Design.
1 Action to bonus.

35550/49550 for compatibility between Self Rune and other Runes.
~ 4 Actions to bonus.

19290/19700 for Simple Combat Simulators.
1 Action to bonus.

27410/49650 for Advanced Combat Simulations.
5 Actions to bonus.

Alright people.
All together that's 41 Actions in order to advance the minimum of 1 step in all our projects across the board. (if I missed some, sorry, I fished through the results of turns 11 and 12 for this list.)

This seems easily doable.
 
@ilbgar123
The probelm is that we most often work on technologies, not inventions, such as better laser or antigravity.
So does that mean that Crystals are minor works? They are small. Runes? What size is Orichalcix?
Its a mess.
Please tell me which of these are Major and which are not.

Assume technologies are Works. Crystal and Runes are Works, but Orichalcix is a Major Work.
 
I'm going by the conservative metric of 1 Action being worth ~ 4600 points. This is meant to be a Minimum.
1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to Eldar bonus. ~7 more Actions to Human bonus.

1 Action to bonus.

3 Actions to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

~ 8 Actions to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

~ 4 Actions to bonus.

1 Action to bonus.

5 Actions to bonus.

Alright people.
All together that's 41 Actions in order to advance the minimum of 1 step in all our projects across the board. (if I missed some, sorry, I fished through the results of turns 11 and 12 for this list.)

This seems easily doable.
ok edited my plan in response to this, but i think some of the stuff is not valid? mind double checking my plan and giving me some feedback?
Also we might want to try an action towards something like runes of courage to effect morale.
not really needed at this point in time...
 
[X] Plan Stats and Skills for Success
[X][MAJOR] Investigate Glands/Organs.
[X][MAJOR] Investigate Cogitator.
[X][MAJOR] Investigate Psychic Battery.
[X][MAJOR] Setting Up Psychic Choirs.
[X][MAJOR] Looking For Your Brothers.
[X][MAJOR] Train stats Control x5
[X][MAJOR] Train stats Learning x2
[X][MINOR] SL Celestine Salnus (education/stat)
[X][MINOR] SL Meera Yerala (Medicine) x2
[X][MINOR] SL Percy Clements (electronics)
[X][MINOR] Samantha ???: 4 of 10. (Psyker: Willpower tutor)
[X][MINOR] George Yorev (Psyker: Manipualtion tutor): 3 of 10.
[X][MINOR] Emily Watts (Psyker: Esoteric tutor): 2 of 10.
[X][MINOR] Train electronics: wiring x4
[X][MINOR] Train medicine: narcotics x3
[X][MINOR] Train medicine: surgery x3
[X][MINOR] Train electronics: programming x4
[X][INTEGRATION] Improve Bastion government/policies/administration system x2
[X][INTEGRATION] Revamp all public organizations. Such as Healthcare, social welfare, education, public projects.
[X][INTEGRATION] Standardize important facets of Bastion life. Be it laws or infrastructure.
[X][INTEGRATION] Create/improve agencies to take over some of your work load in supervising/administrating/controlling the Bastion, be sure to make a agency to handle ork spore removal
[X][INTEGRATION] Apply anti chaos runes and other suitable runes to other planets of the Bastion x2
[X][SURVEY] Survey nearby systems x2
[X] Invention list 50
(triple the specs whenever applicable)
-[X] Continue Human wraithbone x3
-[X] Continue Soul Stones/Spirit Stones x3
-[X] Shipyard improvements x5
-[X] Ship designs x2
-[X] Improve computers x2
-[X] Ship weapons x2
-[X] Continue rune development x5
-[X] Improve reactors x3
-[X] improve crude teleporter x2
-[X] Personal Primarch Psyker Amp (for both power and control, include eldar) x4
-[X] Making a Primarch quality Lab/workshop. x4
-[X] Design the concept Crystal of {Anti-fungal} and {Cleaning} x3
-[X] Design the outfits, armor and guns, and cleaning tools of the B.C.A. x2


Suit designed with entering areas with hazards everywhere in mind. With hours worth of oxygen in tanks on the back.


Weapon tool of choice for the B.C.A. a mop enchanted and engraved with runes and concepts of {purity} and {Cleansing}. The fact that it has a very damaging effect on "impure" beings has nothing to do with it being a favorite.


Another favorite tool of the B.C.A. enchanted with {Solid}/{Impervious} and {return} runes and concepts to make it a solid piece of equipment that can propel it head through the toughest of challenges.


Dubbed the RAD gun. This gun was designed to fire a deadly blast of radiation with a very short half life to make sure it harmlessly decays within minutes after safely exterminating whatever bacteria, fungus, virus, or xeno its pointed at.


The anti fire grenade that releases a mixture of retardant material. It's what it says on the tin. Perfect for suffocating the most stubborn of fires and xenos.


The cleansers a sub branch of the B.C.A. When a mop just won't cut it. They send in these guys. People in Power armor wielding hyper pressured containers of different custom Cleaners for any situation. Those Cleaning liquids being anything from Bleach, all the way to fire. All gear reinforced with runes and crystals. Perfect for crushing the nastiest of Xenos.. I mean messes.


The Cleaner loader: a utility loader that allows a cleaner to easily and safely lift heavy objects.

Demolition mech for all your destructive needs. A fan favorite of the B.C.A.


This antigravity vehicule is the champion vehicule of the Cleaners. Able to house all the vehicules and personnel a situation would ever need.
-[X] Continue Juvenats x2
-[X] Redesign hive cities with more space efficiency, power saving, and general appeal with the goal of making them more self sufficient. x3
-[X] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits? x2
-[X] Overhaul all infrastructure with replicators in mind with special focus on forge and Hive worlds to eliminate pollution by conserving all matter to be reused as mass for the replicators.
-[X] Develop infrastructure with the idea of providing easy, efficient transfer of mass for Replicators acoss your buildings, cities, and worlds.
-[X] Develop infrastructure with redundancies in mind. Such as using passive power generation to power buildings when electrical grids get taken down.
I like the plan but I have to ask before I vote why are you training learning? I actually do want to get that higher since a paragon trait in learning would be amazing for our build so it isn't a turn off for my vote, but why not Administration? it is much closer to another tier of checks and very needed at this point. You probably have my vote just curious.
 
I'm going by the conservative metric of 1 Action being worth ~ 4600 points. This is meant to be a Minimum.
1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to Eldar bonus. ~7 more Actions to Human bonus.

1 Action to bonus.

3 Actions to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

~ 8 Actions to bonus.

1 Action to bonus.

1 Action to bonus.

1 Action to bonus.

~ 4 Actions to bonus.

1 Action to bonus.

5 Actions to bonus.

Alright people.
All together that's 41 Actions in order to advance the minimum of 1 step in all our projects across the board. (if I missed some, sorry, I fished through the results of turns 11 and 12 for this list.)

This seems easily doable.

Actually, you can assume that with the bonuses Skills add up to 6000 at minimum.
 
Also remember the idea to give Serra and her family and close friends some vacation time. That is if you guys are still planing on letting Serra have a vacation.

Feel like that is due to a massive over reaction to Serras' behaviour on failing even though it actually makes sense and her feeling lonely due to not having someone on her level. Not to mention it was outright mentioned that Serras does take time off with her SL actions which are pretty much relaxation actions.
 
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I like the plan but I have to ask before I vote why are you training learning? I actually do want to get that higher since a paragon trait in learning would be amazing for our build so it isn't a turn off for my vote, but why not Administration? it is much closer to another tier of checks and very needed at this point. You probably have my vote just curious.
honestly was a bit of a toss up between control+admin or learning OR just all into control
learning because we are doing so many damn invention actions
admin is also fine since we are now part of the government
so either or was fine as a choice in my mind
 
Assume technologies are Works. Crystal and Runes are Works, but Orichalcix is a Major Work.
Ok then.
@ilbgar123 this is my best quess as to what is a Major work and must be doubled and what is not. Is this plan valid?
[] Tech Subplan Enerael V4.0 (triple the specs whenever applicable):
-[] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (there shouldnt be.).
-[] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[] 2x Improve Computers (Probably software and security could use the most improvement.)
-[] 2x Improve Gellar Fields by combining them with our Crystals.
-[] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[] 2x Better shipyards.
-[] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[] 2x Better psyker infrastructure. Especialy make it easier to produce Psytech (crystals, runes, etc.).
-[] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[] 4x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[] 2x Touch up on our older inventions. We are far more skilled and experienced now. Whichever we can improve on the most first.
-[] 4x Control Stat Booster Crystals. We need all of these that we can get and more besides.
-[] 2x Improve Voidships. Whichever way we think the most viable/effective.
-[] 3x Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big. Now reaching for Human ones also.
-[] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[] 2x Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[] Antigravity. We are far better at it now.
-[] Minor Works: Practical
-[] 3x Work on combining the Self rune with another.

50 actions.

Stuff to do that I cant fit in:
-[] Combine Learning Crystals with our Stat Boosting ones to make them enhance our training instead of giving us the stat. (should give a bonus to training and allow for crits. Also the Learning Crystal alone might give bonus to our other stat training.)
-[] Orbital Orc Suppression System. An orbital sensor net (including gravity sensors to detect tunnels (we have those today btw)) combined with orbital craft equipped with precision orbit to surface bombardment weapons (rods from god preferably, but whatever works. Big ones to break hardened targets, a spread to wipe out an area, etc.). Meant to detect Orc buildups and wipe them out before they can grow enough to be troublesome. Or call the army on them if they fail.
-[] Soul Mirror. Helps people (especialy psykers) with self reflection/discovery, resulting in better growth, willpower, and progress towards their Self Rune.
-[] Improve Void Strikecraft.
-[] Improve our Energy Shields.
-[] Carriers. (gravitic accelerators for launching their strikecraft maybe? Speed is everything for those, and magnetic ones are limited by what the pilots and strikecraft components can withstand. Gravitic catapults cause no Gs.)
-[] Rune of Restoration. Shouldnt be hard when we have Time already.
-[] Runes of Heat and Movement to complement our Light, Space, and Time.
-[] Runes of Life, Body (they may be a bad idea due to Nurgle though?), Mind, Death, Cut (KSBD anyone?), Truth, Destructon/Deconstruction, Fate (or Predictability), and more.
-[] Rune/Crystal of Peace. Should do some damage to the Orcs WAAAGH field. And Khorne.
-[] Crystal of Focus.
-[] Laser collimators made of Focus Crystals.
-[] General Genetic Improvements. Focus on civilians. Ivanor might offer some inspiration? And our newfound understanding of our biology.
-[] Attempt to combine the Penetration Rune with the long range teleportation array/our teleportation psykery to allow our teleports to bypass void shields.
-[] Improve our Void Kinetic/Projectile Weapons.
-[] Use Penetration Crystals to design Penetrator void munitions.
-[] Communication Rune.
-[] Telekinetic Body Reinforcement Technique is the study of the forces produced by and affecting ones body (and equipment) and manipulating them to, for example, allow ones body to move faster by moving/boosting it with telekinesis (instead of/in addition to boosting the muscles with biokinesis), reduce G forces affecting it, or spread out incoming kinetic energy over a larger area to lessen the damage. Includes the ability to transfer kinetic energy between the body and an object/enviroment by touch, mostly for added traction and sometimes to take energy from or dump it into the enviroment, though great Control (and very little Power) is needed to make full use this.
-[] 1x Power Armor.
-[] 1x Improve Reactors.

Thoughts?
Had to drop the 2 actions I had for you.
 
oh and before I forget someone asked why we should ever bother with passive energy tech like solar panels. Well it's because passive energy collectors can be made in a replicator without having to worry that they'll make it into a bomb. That basically means it would boost the ability for anyone to have access to some form of electricity when needed. Also they could be incorporated into buildings to make them less energy hogs and more self sufficient if something happens to the power generation.
 
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