An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
The bandwagon depresses me.
Could someone hurry up and make a better plan? I have done my part damn it.

I dont like turn votes. Too large, complex, and quick.
 
[X] Plan Advancing Everywhere
[X][MAJOR] Investigate Glands/Organs. x2
[X][MAJOR] Investigate Cogitator. x2
[X][MAJOR] Investigate Psychic Battery. x2
[X][MAJOR] Setting Up Psychic Choirs. x2
[X][MAJOR] Build Shipyards x2
[X][MAJOR] Looking For Your Brothers. x2
[X][MAJOR] Looking For Space Hulks x2
[X][MINOR] SL Celestine Salnus (education/stat)
[X][MINOR] SL Meera Yerala (Medicine)
[X][MINOR] SL Percy Clements (electronics)
[X][MINOR] Samantha ??? (Psyker: Willpower tutor)
[X][MINOR] George Yorev (Psyker: Manipualtion tutor)
[X][MINOR] Emily Watts (Psyker: Esoteric tutor)
[X][MINOR] SL- General Richards (Tactics tutor) x2
[X][MINOR] Mehtrya: Eldar Advisor (Education/Psyker tutor)
[X][MINOR]Captain Matt of the Defenders (Combat/Perception tutor) x4
[X][MINOR] Train Combat: Stealth
[X][MINOR] Train Control x5 (use crystals)
[X][MINOR] Train Learning x2
[X][INTEGRATION] Improve Bastion government/policies/administration system x2
[X][INTEGRATION] Use Diplomacy on new Planet x5
[X][SURVEY] Survey nearby systems x2

[X][INVENTION] Human Wraithbone x2
[X][INVENTION] Improve Navigator Gear x2
[X][INVENTION] Improve Ship Plasma x2
[X][INVENTION] Improve Ship Lasers x2
[X][INVENTION] Improve Juvenats x2
[X][INVENTION] Improve Gellar Fields x2
[X][INVENTION] Eldar Soul Stones/Human Spirit Stones x4
[X][INVENTION] Improve Ship Designs x2
[X][INVENTION] Improve Combat Simulators. x2
[X][INVENTION] Improve Combat Simulations. x6
[X][INVENTION] Improve Rune of Self x2
[X][INVENTION] Improve Reactors x4
[X][INVENTION] Improve Wargear x4
[X][INVENTION] Improve Runic Language x4
[X][INVENTION] Improve Void Shields x2
[X][INVENTION] Improve Void Shield Emitters x2
[X][INVENTION] Shipyard Improvements x2
[X][INVENTION] Advance Psyker Training Tools x2
[X][INVENTION] Advance Psyker Education Programs x2



Made my own.
Part of it was because the format was bugging me, I'll admit.

Someone check my math for numbers of actions please.

Edit: It finally broke through my skull that the toolbot perk doesn't actually double actions. It merely doubles the effect of each action as if two actions were spent instead of one. Meaning that the number of "Invention actions" spent on a project must always be a multiple of 2. Sadly, this means I must edit that section of the plan. I prioritized difficult things and ship-based things.

Edit 2: So I double checked the math and both Wargear and Soulstones should only need around half of what I estimated. This freed up 8 actions, some of which I spent on Psyker Education and tools by request.
Also, switched most of the Integration actions to Diplomacy actions.
 
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The wagon is running away! Off the cliff even! Come on people!

Why the hell do people think that voting so soon and without research is a good idea?
 
The wagon is running away! Off the cliff even! Come on people!

Why the hell do people think that voting so soon and without research is a good idea?
It's because they HAVE been doing research. We have been discussing this for DAYS. Your the one who hasn't done research.
For the third time?

Both plans ahve invalid Invention actions for one.
Read the thread.
Quote the posts that say that.
 
What research? You haven't really explained your reasons very much.
Quote the posts that say that.
You do not have any diplomacy actions.
Your skills training and SLs are very baldy optimized, check above.

Apply anti chaos runes and other suitable runes to other planets of the Bastion.
This was one of the draws to joining us and is already done.

Improve Bastion government/policies/administration system
Create/improve agencies to take over some of your work load in supervising/administrating/controlling the Bastion, be sure to make a agency to handle ork spore removal.
This was the Framework action. Removing the spore is expensive and of little, perhaps even negative benefit.

Standardize important facets of Bastion life. Be it laws or infrastructure.
Our oldest member has joined join 3 (I think) years ago. This is far too soon to try to homogenize the Bastion, even if we could and wanted it.

Revamp all public organizations. Such as Healthcare, social welfare, education, public projects.
Too broad and education seems to be an invention action. (damn it, forgot about that. Another edit.)

Your tech plan is invalid due to the way that Toolbots function.
Continue Juvenats. We have a decade at elast to do this before it is needed.
Continue improve gellar fields. Combining Crystals with the Gellar field is a separate project it seems.
Continue power armor. No use for this. The Orcs are death and we will have a warning at least a turn before another battle.
Continue Soul Stones/Spirit Stones. No! Eldar are 1 action, Humans are 3.
Continue Simple Combat Simulators. Small bonuses.
Improve computers. We have been warned against improving hardware again so soon in that SL.
Continue rune development. How? Library? Number of runes we can combine? Might work though.
Rune of Self. Check my plan for how to do this.
Improve reactors. Why? one action is enough for another tier and we have many tiers of that already, work on replicators instead or something. Not efficient.
improve crude teleporter. Check my plan. Its been around for a while.
Personal Primarch Psyker Amp. That was part of the Wargear actions.
Making a Primarch quality Lab/workshop. We do not know if this is of any use. 4 actions are too many.
Design the concept Crystal of {Anti-fungal} and {Cleaning}- No! Danger! And of minimal use anyway.
Design the outfits, armor and guns, and cleaning tools of the B.C.A. Useless.
Redesign hive cities with more space efficiency, power saving, and general appeal with the goal of making them more self sufficient. Very long term action. Too much to do.
Overhaul all infrastructure with replicators in mind with special focus on forge and Hive worlds to eliminate pollution by conserving all matter to be reused as mass for the replicators. This does not need Primrch attention. We do not need to do everything.
Develop infrastructure with the idea of providing easy, efficient transfer of mass for Replicators acoss your buildings, cities, and worlds. Same.
Develop infrastructure with redundancies in mind. Such as using passive power generation to power buildings when electrical grids get taken down. We have miniature fusion reactors. Our Energy grid is heavily decentrilized, if it even still exists.

Most of it is applies to you too. Its from a page back.

And did you even look at my plan? Considering that I see no actions from it there I doubt it... And I doubt that you would consider ALL of it bad.
 
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I am honestly confused and very tired and trying to hide from my work supervisor to type these things, please have mercy. what are the invalid invention actions plz.
I don't think here are any. I looked and I see nothing invalid.

Most of it is applies to you too. Its from a page back.

And did you even look at my plan? Considering that I see no actions from it there I doubt it... And I doubt that you would consider ALL of it bad.
So their invalid because YOU say so. We have been discussing these for days with QM input their not invalid at all.
 
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I am honestly confused and very tired and trying to hide from my work supervisor to type these things, please have mercy. what are the invalid invention actions plz.
You have my sympathies, but if you are in such a state, DO NOT TRY TO WRITE PLANS PLEASE! Much less this complex! Bandwagons are a thing damn it!

I am myself uncertain as to what inventions are Major and which are not, but I can give you my best quess.

Major (thus have to be a multiple of 2 actions):
Continue Human wraithbone
Improve navigator gear
Continue improve gellar fields
continue Ship designs
Continue Simple Combat Simulators
Improve reactors

Didnt bother with those you already have correctly. Number of action wise.
 
ok, I read the thread, and I saw your plan. I just wanted to know how we can get the plans better optimized and have less wasted actions. Also we do need a break action, Serras has been working on all of this for a while with little to no breaks.
 
And did you even look at my plan? Considering that I see no actions from it there I doubt it... And I doubt that you would consider ALL of it bad.
Your plan involves the addition of many new projects while I much prefer to advance existing projects.

Also, I don't think you added enough actions for Human-Soulstones to finish, or for Self-Runes. Plus those are at 3 actions each, when it must be a multiple of 2.
 
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