So do you guys have any idea for what we should do as the "vacation" option? I was thinking of having either an option that sets up a sector wide technology competition that pits peoples inventions against each other. Going from selecting people from city vs city>large section of planet vs large section of planet> planets vs planets.>Solar systems vs solar system. With the winners getting to have personal invention time with us with agents looking to fund people throughout the competition. Or just going a regular family outing like camping or something.
So do you guys have any idea for what we should do as the "vacation" option? I was thinking of having either an option that sets up a sector wide technology competition that pits peoples inventions against each other. Going from selecting people from city vs city>large section of planet vs large section of planet> planets vs planets.>Solar systems vs solar system. With the winners getting to have personal invention time with us with agents looking to fund people throughout the competition. Or just going a regular family outing like camping or something.
[] Go to the beach and relax.
-[] When someone hits on you, make it a game to turn them down with a different excuse every time.
--[] If you run out of excuses, start lecturing on Primarch biology and explain that you're actually only 13 years old.
So do you guys have any idea for what we should do as the "vacation" option? I was thinking of having either an option that sets up a sector wide technology competition that pits peoples inventions against each other. Going from selecting people from city vs city>large section of planet vs large section of planet> planets vs planets.>Solar systems vs solar system. With the winners getting to have personal invention time with us with agents looking to fund people throughout the competition. Or just going a regular family outing like camping or something.
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
Giving orders for the other ships to commence boarding operations on the non-Space Hulks, though a few ships were to stand guard and make sure they didn't manage to get their engines working somehow, you teleported aboard the Space Hulk. If all went well here, you'd repeat the process on the other Hulks.
Power Check: 5 Checks Passed.
Control Check: 3 Checks Passed.
Learning Check: 3 Checks Passed. -450 to Check difficulty.
Psyker: Esoteric Check+Navigator: 215+5860=6075. 4550 to bypass jamming. Passed.
1540/6200 to Level 53.
With the Ork Force Fields down, and their interference, you were able to force your way past the jamming effect of whatever machine the Orks were using. You could tell it wasn't a Warphead, so that left some kind of custom machine. You presume that's what that explosion around the middle of the Hulk was following your arrival.
Ork Warboss Roll: 46+10(FBTW)+20(Level Perks)-50(Large Waagh)=26. Powerful Warboss. +10000 to Check difficulty for Warboss. AN: This roll was for how strong the Warboss was. The large number of recent additions caused something of a growth spurt both physically and intellectually, that's what the Waagh bonus is.
Combat Check: 2 Checks Passed. -225 to Check difficulty.
Combined Check: Combat: Melee+Ranged: 270+Psyker: Manipulation+ Sorcery: +225+ 35210(Combat bonuses X 2)+ 5860(Psyker bonuses)=41070. 2275 to reach Warboss. Passed. 4775 to defeat honor guard. Passed. 19775 to defeat Warboss.
1590/6200 to Level 53.
The Ork Boyz proved little trouble, as you simply crafted adamantium throwing knives for each, and launched them telekinetically with enough force to pierce their skulls. You were saving the Wraithbone knives for the Warboss and his retinue. You slaughtered your way to the bridge without much trouble. Being able to make adamantium knives on a whim will let you do that. While you could make Wraithbone knives, the process was enough slower as to be an unacceptable delay when you were avoiding major displays of psychic power to avoid causing major damage to the ship. Well, other than the cleansing flame you were using to make sure the spores didn't stick around, but that wasn't causing much damage compared to what you could be doing.
The Ork Nobs, while more skilled individually, barely slowed you down. You killed half of them with the exact same tactics you'd been using on their lesser comrades in the first ten seconds. Following this, the survivors fired everything they had at you, destroying three walls before expending themselves, which, while an impressive amount of firepower from less than a dozen individuals, did absolutely nothing to keep you from teleporting behind them and shanking three of the survivors before they realized you weren't dead.
The remaining Nobs abandoned ranged fighting to try their luck with melee. Of course, you were vastly their superior, and one their number lost his head to a knife in the face. To be fair, he'd tried to block it with his 'choppa' but the steel simply wasn't strong enough to provide much impediment to the blade when it had that kind of momentum behind it. The other three attempted to sword-duel you, but your blades cut through theirs with little trouble, usually taking an arm or head with it. As such, the remaining conflict took all of 30 seconds.
The door to the bridge lay just beyond, and as you stepped through, you were subjected to a blistering hail of fire, which a barrier of psychic energy blocked without any trouble. "Youz the one who been killin' me Boyz ain't ya?" The Kaptain asked, seeming only somewhat disgruntled by your lack of harm. His pronunciation was terrible, but you could understand him just fine. He had what looked like a machine-gun bolter. While normally such a weapon would jam frequently, Orks didn't usually have such problems, which made it perfect for one large enough to actually use it without getting knocked back by the recoil. This one was 8 feet tall, a bit taller than you, so being able to use the weapon made some sense, but he was holding it in one hand while he gripped a choppa as long as the average human and nearly half a meter wide in the other. That made no sense at all.
"Yes." You say, tossing three of your Wraithbone knives at him while crafting and launching three adamantium knives. To your surprise, he successfully manages to deflect them all with his gunfire, except the one he caught with his teeth, which, now that you look, have a distinct metal sheen, similar to the one his sword has, which is very familiar.
Intrigue Check: 3 Checks Passed. -250 to Check difficulty.
Perception Check: Objects: 70+ 2220(Perception bonuses)= 2290. 750 to identify sword. Passed. 2250 to identify teeth. Passed.
1640/6200 to Level 53.
Adamantium-lined teeth? Didn't Orks go through teeth almost as fast as bullets? The sword he probably just scrounged up from somewhere, but how did he get his teeth to stay that way? Did he just scrounge up some more adamantium whenever one fell out and get the new one lined like the others? Or had they just stopped falling out because he didn't want them too or something equally moronic?
"Well old Metalbitah's gonna be a harda' fighter than me Boyz were!" he said as he pulled the knife out of his mouth, before sending it straight at your face. That was apparently his name, you noted idly as you caught the thrown knife.
He charges you with surprising speed, but you block and parry his sword, while using your powers to wrench the gun out of his hand at an opportune moment. For some reason, you were having trouble directly influencing his weapons or body. Regular rank-and-file Orks were harder to influence than humans, but not beyond you in any way. You could barely affect this guy's weapons, let alone him. Of course, without his gun, he immediately switched entirely to his sword, which made influencing it much more difficult.
You suspected he was a latent. Latents didn't consciously exhibit their powers, but they had them. It could be a sixth sense for danger or ways to solve problems, flashes of insight that could easily be mistaken for 'normal' genius, having a 'green thumb' or some extra force behind their blows, or even something as minor as sparking a fire while out camping and getting frustrated with the regular flint and tinder. A lot of them would never notice they were psykers unless directly told they were, as they tended to be extremely minor. This guy was at least equivalent to a Delta, however. The thing was, all of his power was focused into enhancing his combat ability, and blocking psykers from messing with him or his equipment. Perfect for an Ork. Still...
Metalbitah gave a squawk of surprise and slightly of pain as his wrists broke from the force behind your blow. While you didn't quite have tactile telekinesis down, you could do a pretty good job of faking it, and his resistance didn't apply to your sword. Unable to guard properly against your blow, you took his head with almost no struggle. Seeing as you'd wiped out the vast majority of the Orks, including all the major threats, aboard this Space Hulk, you gave the fleet permission to board, while you went to the others to repeat the process. As you'd yet to get more than a scratch, you expected no major problems.
As you were expecting, the Orks were being systematically killed. For all that they were being slaughtered en masse, the Orks refused to retreat, likely because they had nowhere to retreat to. The fact that this was probably the best fight any of them had ever seen likely contributed. Meanwhile, you slaughtered the Orks on the Space Hulks, none of which managed to put up anywhere near the fight that Metalbitah did, so you had little trouble.
A couple of the Escorts managed to get their engines back online and enter the Warp, but you seriously doubted they'd survive the jump this deep in the system's gravity well. Other than that, the remaining Orks were killed off with little fanfare.
+2500 Exp for breaking large Waagh. 4140/6200 to Level 53.
Loot Roll: 6+10(FBTW)+20(Level Perks)=36. Minor STC(low-end).
Gained Low-Quality Air Purifier STC. +10% to air quality/morale on Hive Worlds. While it seems like a fairly primitive version compared to the water counterpart you found among the other Space Hulks, it still does the job better than it's counterparts among the Hive Worlds, which tend to be pretty poor when they're there.
Loot Roll: 42+10(FTBW)+20(Level Perks)=72. Minor STC(high-end).
Gained High Quality Water Purifier STC. +50% to water quality/morale on Hive Worlds. While much better than the air purifier, you suspect it's still not as good as it could be. Still, it should prove very helpful in improving their quality of life.
The Forgeworlds and tech-priests are going to be very happy at the recovery of ancient technology, and you suspected the Hive Worlds wouldn't be displeased either. While you were here, and waiting for the Mining Ships and crew to patch up the ships that recieved damage, you visit the planet, to start building a city with modern technology to start off the uplifitng of the natives of Therog.
Administration Check: 2 Checks Passed.
Power Check: 5 Checks Passed.
Control Check: 3 Checks Passed.
Learning Check: 3 Checks Passed. -500 to Check difficulty.
Combined Check: Forging: Gear: 200+ Education: General+Advanced: 240+ Psyker: Manipulation+Sorcery: 225+ 4120(Forging bonuses)+ 2085(Education bonuses) +5860(Psyker bonuses)=12730 X 2 because of repairs= 25460. 4500 for functional Town. Passed. 7000 for functional Minor City. Passed. 9500 for Major City as capitol. Passed. 14500 for multiple Major Cities. Passed. 19500 for multiple Major and Minor Cities. Passed. 24500 for Capitol City. Passed. AN: Minor City is what a modern city is defined as. Major City is a metropolis, and the capitol is a megalopolis.
4330/6200 for Level 53.
While there are less than 100 million people who inhabit Therog, the cities you build are just barely able to hold them all, though they barely don't even occupy a region, let alone a continent. They'll have to build new structures in a hurry, and they'll have to build new settlements in a hurry, while you'll have to bring teachers over to teach them properly. While you'll be able to convey the basics when you get to them, they need dedicated teachers.
Once you return to Thernus (and after celebrating your victory over the Orks in a huge celebration not entirely at your behest) you transfer the native population of Therog back home. While there is some grumbling here and there about you changing their entire way of life, most of them are grateful for the better defenses, and some teachers are found amongst your worlds who can teach them to the incredibly high standard (compared to before) they now require for their lives. Some workers are transferred over temporarily while they learn, but that's strictly short-term.
Low population Civilized World added to The Bastion. 25 worlds total.
AN: Not totally happy with the ending, but I should put out the next Turn options tomorrow. Speaking of which, could someone trawl through the thread and compile all the actions I said you could do? It'll be faster in the long run.
Edit: Forgot about this.
While you gained 6 Space Hulk which you can convert into 3 Dreadnought hulls with a fair amount of ease, the carcasses of the 150 Roks are a bit more iffy. You could combine a large number of them for a Dreadnought, or a much smaller number for Cruisers or Escorts. The Cruisers and Escorts are similarly in bad shape, and with Orkish standards, would likely need total remodeling to be space-worthy for humans. Luckily you are a stupendously powerful psyker.
You have 1500 Resource points to allocate.
[ ] Dreadnought Hull X ? 50 Points per Dreadnought Hull.
[ ] Cruiser Hull X ? 10 Points per Cruiser Hull.
[ ] 5 points per Escort. Thanks to recent increases to Psyker, Forging, and Electronics Skill totals, these may be built wholesale.
AN: This vote ends at noon tomorrow. The 1500 is separate from the 3 Dreadnought Hulls, which you get regardless.
Hmm those air and water filters are ok. Although replicators kind of render them obsolete(once we get around to making all industry funnel their pollution to the replicators to be recycled).
Hmm those air and water filters are ok. Although replicators kind of render them obsolete(once we get around to making all industry funnel their pollution to the replicators to be recycled).
True but all that volume that goes through the replicators can be reused for other industrial uses and it's not like we're wanting for power at least Planet side. If we aren't than we should totally look into super efficient passive renewable energy (super solar panels).
True but all that volume that goes through the replicators can be reused for other industrial uses and it's not like we're wanting for power at least Planet side. If we aren't than we should totally look into super efficient passive renewable energy (super solar panels).
things to do for next turn with mid to high priority
be declared one the three mechanical divine trinity of the mechanicus
reactor
ship design
material science
learn to cook
SL's
wraithbone (human version)
remake first gear for human leaders for their safety with new upgraded ones
soul stones
empire improvements to administrations/government
runes
shipyards build/improve
begin covering every ally planet building in anti warp runes and improvement runes
convince eldar to form/lead precog psychic choir to scry for future threats
low priority
assimilate more planets
create primarch grade training machines for primarch use
upgrade mining ships
shields both ship and non ship ones
weapons for ships
sensors
better communication
better warp beacons for interstellar travel
quality of life improvements
solar panel farms around sun with wireless energy transmission to planets to provide extra power
anything I miss? We really need to consolidate our current holdings, by making them more chaos resistant, controlling their psykers, and building a bigger fleet and army to protect planet and the craftworld.
Hmm those air and water filters are ok. Although replicators kind of render them obsolete(once we get around to making all industry funnel their pollution to the replicators to be recycled).
Not really, as mentioned that would be extremely power intensive compared to just creating some already existing filters which are actually designed to do the job. They would also be useful for heavily polluted worlds.
This one was 8 feet tall, a bit taller than you, so being able to use the weapon made some sense, but he was holding it in one hand while he gripped a choppa as long as the average human and nearly half a meter wide in the other. That made no sense at all.
We're only around 8 feet tall (this Warboss is either really short or he's very young)? That's the average Space Marine height, Primarchs are around nine to twelve feet tall, with the Emperor usually being taller than most of them them.
@ilbgar123 Serras is still growing yes? I would presume Primarchs in this quest grow slower than the standard three years in canon?
things to do for next turn with mid to high priority
be declared one the three mechanical divine trinity of the mechanicus
reactor
ship design
material science
learn to cook
SL's
wraithbone (human version)
remake first gear for human leaders for their safety with new upgraded ones
soul stones
empire improvements to administrations/government
runes
shipyards build/improve
begin covering every ally planet building in anti warp runes and improvement runes
convince eldar to form/lead precog psychic choir to scry for future threats
low priority
assimilate more planets
create primarch grade training machines for primarch use
upgrade mining ships
shields both ship and non ship ones
weapons for ships
sensors
better communication
better warp beacons for interstellar travel
quality of life improvements
solar panel farms around sun with wireless energy transmission to planets to provide extra power
anything I miss? We really need to consolidate our current holdings, by making them more chaos resistant, controlling their psykers, and building a bigger fleet and army to protect planet and the craftworld.
Before we ask the Eldar to make a choir... don't we need to learn how to make one, first? Considering how rare psykers are in this time period, I think this is something we need to invent, first.
things to do for next turn with mid to high priority
be declared one the three mechanical divine trinity of the mechanicus
reactor
ship design
material science
learn to cook
SL's
wraithbone (human version)
remake first gear for human leaders for their safety with new upgraded ones
soul stones
empire improvements to administrations/government
runes
shipyards build/improve
begin covering every ally planet building in anti warp runes and improvement runes
convince eldar to form/lead precog psychic choir to scry for future threats
low priority
assimilate more planets
create primarch grade training machines for primarch use
upgrade mining ships
shields both ship and non ship ones
weapons for ships
sensors
better communication
better warp beacons for interstellar travel
quality of life improvements
solar panel farms around sun with wireless energy transmission to planets to provide extra power
anything I miss? We really need to consolidate our current holdings, by making them more chaos resistant, controlling their psykers, and building a bigger fleet and army to protect planet and the craftworld.
We're only around 8 feet tall (this Warboss is either really short or he's very young)? That's the average Space Marine height, Primarchs are around nine to twelve feet tall, with the Emperor usually being taller than most of them them.
@ilbgar123 Serras is still growing yes? I would presume Primarchs in this quest grow slower than the standard three years in canon?
This Ork was more bulky than he was tall. His height hadn't caught up with the bulk-up his Waagh suddenly growing massively had given him.
Yes. She'll keep growing until about biological 25, which is Turn 19. Currently, she's 18, which isn't quite the end of the growth period for male humans, but she's not exactly human. Also, I added a Vote I forgot to put up, which I'll be calling at noon tomorrow.
things to do for next turn with mid to high priority
be declared one the three mechanical divine trinity of the mechanicus
reactor
ship design
material science
learn to cook
SL's
wraithbone (human version)
remake first gear for human leaders for their safety with new upgraded ones
soul stones
empire improvements to administrations/government
runes
shipyards build/improve
begin covering every ally planet building in anti warp runes and improvement runes
convince eldar to form/lead precog psychic choir to scry for future threats
low priority
assimilate more planets
create primarch grade training machines for primarch use
upgrade mining ships
shields both ship and non ship ones
weapons for ships
sensors
better communication
better warp beacons for interstellar travel
quality of life improvements
solar panel farms around sun with wireless energy transmission to planets to provide extra power
anything I miss? We really need to consolidate our current holdings, by making them more chaos resistant, controlling their psykers, and building a bigger fleet and army to protect planet and the craftworld.
[] Plan {Age of Reformation}
Govern actions
-[] Revamp all public organizations. Such as Healthcare, social welfare, education, public projects.
-[] Standardize important facets of Bastion life. Be it laws or infrastructure.
-[] Launch a program to eliminate starvation, treatable illnesses, and extreme cases of poverty among your worlds.
-[] Launch program to help repair and introduce missing animals to crippled biospheres on your planets.
-[] Encourage and train people in the use of replicators for industrial and nonindustrial uses.
-[] Create an agency to handle all the actual hazardous dirty jobs. Be it cleaning a world of ork spores, sponging off the xeno blood off places while collecting samples, all the way to erasing chaos/cult symbols. This agency shall be christened the B.astion C.leaner A.gency or B.C.A. They will be tasked with the dirty and dangerous jobs of cleaning up messes caused by our forces or enemy forces.
-[] Put more work into the government of your burgeoning empire.
-[] Dedicate time towards setting up a Research and Development branch of the government. Dedicated to furthering the knowledge of Mankind they're probably never get close to what we can put out what you can't be expected to solve all of humanities problems.
-[] Setup an agency focused on the reverse engineering and study of Xeno technology and artifacts. With of course all precautions taken. Such as running every artifact through a chamber filled with purity runes and keeping said artifact contained including keeping an eye on those who study said items.
-[] Setup programs to encourage the general public to be more willful and keen on expressing themselves.(meditation programs during school, etc,,)
Inventions
-[] Develop better solar panels and any other easy passive energy generation that can be safely produced by any replicator.
-[] Overhaul all infrastructure with replicators in mind with special focus on forge and Hive worlds to eliminate pollution by conserving all matter to be reused as mass for the replicators.
-[] Develop infrastructure with the idea of providing easy, efficient transfer of mass for Replicators acoss your buildings, cities, and worlds.
-[] Develop infrastructure with redundancies in mind. Such as using passive power generation to power buildings when electrical grids get taken down.
-[] Redesign hive cities with more space efficiency, power saving, and general appeal with the goal of making them more self sufficient.
-[] Research Genetics/Juvenat
-[] Design the concept Crystal of {Anti-fungal} and {Cleaning}
-[] Design the outfits, armor and guns, and cleaning tools of the B.C.A.
Suit designed with entering areas with hazards everywhere in mind. With hours worth of oxygen in tanks on the back.
Weapon tool of choice for the B.C.A. a mop enchanted and engraved with runes and concepts of {purity} and {Cleansing}. The fact that it has a very damaging effect on "impure" beings has nothing to do with it being a favorite.
Another favorite tool of the B.C.A. enchanted with {Solid}/{Impervious} and {return} runes and concepts to make it a solid piece of equipment that can propel it head through the toughest of challenges.
Dubbed the RAD gun. This gun was designed to fire a deadly blast of radiation with a very short half life to make sure it harmlessly decays within minutes after safely exterminating whatever bacteria, fungus, virus, or xeno its pointed at.
The anti fire grenade that releases a mixture of retardant material. It's what it says on the tin. Perfect for suffocating the most stubborn of fires and xenos.
The cleansers a sub branch of the B.C.A. When a mop just won't cut it. They send in these guys. People in Power armor wielding hyper pressured containers of different custom Cleaners for any situation. Those Cleaning liquids being anything from Bleach, all the way to fire. All gear reinforced with runes and crystals. Perfect for crushing the nastiest of Xenos.. I mean messes.
The Cleaner loader: a utility loader that allows a cleaner to easily and safely lift heavy objects.
Demolition mech for all your destructive needs. A fan favorite of the B.C.A.
This antigravity vehicule is the champion vehicule of the Cleaners. Able to house all the vehicules and personnel a situation would ever need.
I just copy pasted it... I was lazy so what. I'll probably separate it and make it "proper" at some point.
-[] Develop tools to help clean up toxic and radioactive chemical spills.
-[] Develop machines to control the weather.
-[] Further the advancement of runes.
-[] Create the Bastion flag/symbol/logo with runes and concept of {Bastion} built in.
Besides that there's a whole list of other minor science actions we could do like.
[] Making a Primarch quality Lab/workshop.
[] Study some mundane effect here (hardlight, antigravity, etc)
[] Make specialty labs for natural phenomenon such as a optics lab, gravity lab, particle lab ,quantum lab, etc,,
[] Loads and loads of concept crystals | projections, language, antifungal, power, emotions, heart, soul, spirit, humanity, etc,,|
True but all that volume that goes through the replicators can be reused for other industrial uses and it's not like we're wanting for power at least Planet side. If we aren't than we should totally look into super efficient passive renewable energy (super solar panels).
The junk filtered out of the air probably doesn't just vanish with a minor STC. A major one could probably break it down into harmless gasses, but a minor one probably just collects it. Throwing the used filters, waste runoff, or whatever method of pollution storage is used into the replicators is probably a lot faster than trying to force everything through replicators without per-processing.
Huh, so in the end the Orks were not enough for us to get a second level. Oh well, looking at it stat wise it does not impact our training actions to get to 200 in all basic skills on turn 16.
Might actually be worth going over those purifiers next turn to tune them up a bit. Especially the air purifier.
Implementing upgrades so that we actually separate the useless material and then feed it into recyclers that can break the waste product down into usable product again seems like a good scheme.
But yeah, as we've just seen, Warbosses in this era can be a legitimate threat even to Primarchs. This guy was barely Sector level, and new to his position, and he was actually capable of fighting back despite our ridiculous gear and magic. Ork Overlords are such that anyone less than the Emperor had a bad time against them.
This is so hilariously true, but all this innovation is a bit much for people. Then there is that detail ilbgar123 posted about how certain people overlook Serras' actions despite not following more conservative ideology. I figure if Serras can find more old technologies or artifacts then these groups will be at ease.
Not to say these people are on edge, but I think if a tech-priest can say,' Hey! Look at all this technology from the Dark Age being gifted to me.' In addition to,' Ah, yes another update from the Serras.' then that will be more than enough to keep people calm.