Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Warning: The update for the plane vote is tomorrow, iron your stuff out.
Awesome.

Okay, here's my finalized submission. Reposting because I did change one thing, even if super minor- switched one strut from wood to steel, increasing Cost by 1 (to 28), Strain by 2 (to 30), and Toughness by 3 (to 12). Still closer to the low end of the budget than not, so I figured it was worth it for a little bit of extra peace of mind.

FYI, with all steel struts it'd have Cost 30, Strain 34, Toughness 18. Something to mention as an option in the revisions/modifications voting round, I guess.

Donkey-Lite
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x2
Bathroom x1
Airmail Bag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Fuselage Pusher
(left boom)
6 8 4      
14 Power
5 Fuel Use
-4 PSTAB
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 10      
+25 Reliability
(+12/+12, +1 extra)

Ogre Z Alpha V-6 #2
Fuselage Pusher
(right boom)
6 8 4      
14 Power
5 Fuel Use
-4 PSTAB
Reliability -7(+5)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x6 6 6 6 12   6  
Canvas x6     12     6  
Booms             Booooooooms
WINGS              

Fore, Parasol
15m Span, 20m2​ Area
    5   -22   +3 PSTAB
-1 Lift Bleed

Aft, Parasol
15m Span, 21m2​ Area
    6   -23   +3 PSTAB
+2 Lift Bleed
+1 Authority

Covering: Canvas
             
Longest Wing Effects             -7 Authority
Equal Tandem, Inline     -10      
+5 PSTAB
+1 Lift Bleed
Total Wing Area Drag     20        
STABILIZERS              

Vertical Stabilizer
Single Tail Fin
Out of prop stream
    4       -1 Authority
CONTROL SURFACES              
Large Control Surfaces             ICP is top of ICR
Ailerons: Default              
Rudder: Flying             -2 LSTAB
+2 ICR
Elevator: Default              
REINFORCEMENT              
Struts, Wood, x2 2 2 6 10 10   18 Tension
Struts, Steel, x1 2 1 3 10 10   6 Tension
Wing Truss, x2 2   12       50 Tension
Wires     5   74    
LOAD              
Fuel Tanks, In Fuselage, x6   6       -3  
Fuel, In Fuselage   30         30 Fuel Uses (15/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
LANDING GEAR              
Conventional fixed tricycle     19        
               
TOTAL 28 99 108 42 49    
Propellor Pitch: Very Fine
Stability 4, Max Strain 30, Toughness 12, Handling 75, Fuel Endurance 15, Max Speed 21, Boost 1, DropOff 6, Stall 12, Ideal Control Range 14-24, Flight Stress 1
  • Price: 28円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 2 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 210kph at sea level, 15 Fuel Uses, 120kph stall, Flight Stress 1
    • With one Streamlining optimization: 220kph at sea level (which is the max we can hit without overspeeding the engine anyway)
    • With one Lightening optimization: 110kph stall, Ideal Control Range = entire flight envelope, can add fuel tanks.
      • 4 Microtanks gets you 17 Fuel Uses and doesn't affect max or stall speeds.
      • 1 external/underwing fuel tank + 3 microtanks gives 19 fuel uses, doesn't affect max speed, but bumps stall speed back up to 120kph (which is still within goal)
  • Pro: Not made of paper, bathroom, well under budget, fairly generous Strain/Toughness, engine Reliability +5, hits literally every performance and feature goal without any optimization needed, minimum Flight Stress.
  • Con: Not the fastest plane in the world. No crew luggage allowance (beyond default minimal kitbag).
  • Optional: Landing gear change to hybrid floats. Gain Amphibious, lose 20 kph.
Stretch Goal Checklist:
✓ 200kph+
✓ 15+ Fuel Uses
✓ Heated cabin+cockpit
✓ Stability max 5
✓ Full-load Stall Speed 12 or less
✓ Engines and fuel located away from, preferably behind, the passenger compartment.​

Spreadsheet Link

Appearance/layout details for @4WheelSword (unchanged):
Double parasol tandem with twin booms and engines on the back of the booms. Standard size/shape/location vertical stabilizer at the back of the main fuselage (or center of rear wing?), though it's an all-moving "flying rudder" rather then fin+flap. Radiator (pretty large one) below the rear wing, in the center, probably on/in the struts holding the wing to the fuselage, where it can pipe coolant to both engines and into the cabin.

Single wide open cockpit+windscreen in the front of the plane, with the pilots sitting side-by-side, and a (door? hatch? some sort of access) to the interior passenger compartment. Steward's seat and galley at the front of the passenger compartment, water closet at the rear.

Tricycle landing gear- main wheels under the booms toward the rear, either directly under or just ahead of the engines; nosewheel under the pilots probably, more or less right at the front of the plane.
 
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How long before some nutjob decides to stuff an ogre into a motorcycle?
Probably quite a while. People have certainly built motorcycles around bigger engines, but the Ogre is notably unreliable, requiring a radiator about as big as it is to even partially mitigate that, and bigger to render it actually trustworthy. I have no idea how big a radiator you can conveniently mount on a motorcycle, but I suspect the answer is "not big enough".
 
So far I've seen requests for the Dromedary, the Dugong, and something "weird as hell", along with two volunteers for plane addoption. Not a bad starting point. Anyone/anything else?
 
I'll certainly be getting into the aircraft design game so I'd be happy to start myself off with an licensed clone of someone else's design, as all the best aircraft companies do :V. Tell me what you want me to do. I'd prefer to adopt the Dromedary as an option that I personally won't be voting for but one that I can see the attraction of, but if this is a cheaty way of doing things per Sketch then I won't.
Sketch hasn't replied regarding "adopting" other people's designs, and we're on a time limit, so:

Go to this post, quote it, remove the quote tags, probably add something specifically crediting @brmj and maybe a link to the original post, and post it.

If Sketch has an issue with it, then we just won't see it in the voting options tomorrow, no harm done.

I'll adopt one of the weird as hell designs if they won't make it in otherwise. :p

I'm not sure which of @brmj's remaining designs he plans to propose himself, but the Dugong and Deer are weird as hell (albeit largely interchangeable with each other), and the Dagon and Fast Droop-Wing are fairly weird. Look them over, see if one appeals to you, then same procedure.

And both of you, if there's not something specific you genuinely want to see in the voting options in its own right, probably don't worry about it, as "just asking people to propose designs they don't particularly care about to get around the one-per-person rule" feels ethically shadier (and more likely to irritate sketch and lead to vote bloat in future design rounds) than "letting people adopt a design they genuinely like and want to have an option for".

Also, @brmj, which one are you proposing yourself (if you've decided)?
 
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Sketch hasn't replied regarding "adopting" other people's designs, and we're on a time limit, so:

Go to this post, quote it, remove the quote tags, probably add something specifically crediting @brmj and maybe a link to the original post, and post it.

If Sketch has an issue with it, then we just won't see it in the voting options tomorrow, no harm done.



I'm not sure which of @brmj's remaining designs he plans to propose himself, but the Dugong and Deer are weird as hell (albeit largely interchangeable with each other), and the Dagon and Fast Droop-Wing are fairly weird. Look them over, see if one appeals to you, then same procedure.

And both of you, if there's not something specific you genuinely want to see in the voting options in its own right, probably don't worry about it, as "just asking people to propose designs they don't particularly care about to get around the one-per-person rule" feels ethically shadier (and more likely to irritate sketch and lead to vote bloat in future design rounds) than "letting people adopt a design they genuinely like and want to have an option for".

Also, @brmj, which one are you proposing yourself (if you've decided)?
I was thinking probably the Dugong, from a "which of these would I actually vote for?" perspective, but if someone else wants to claim it, that's fine. Mostly, I just want to make sure the final list of options to be voted on contains the options people want and adequately represents the major tradeoffs we have identiffied. I also would prefer that the double hoop not advance, because I worry the numbers are good enough that there is a chance it could win, and that would be awful.
 
I've only been skimming the discussion but I'm either interested in the death trap walking bridge or one of the weird circle wing designs if they're not already making it in.
 
Oh god, please not the death trap. Dugong and Deer have the same tandem-elliptical-closed-wings configuration, but a single fuselage with no wingwalking required.

Edit: Going to mark the Double-Hoop (that's the deathtrap) as "withdrawn" on my comparison table, since its creator has expressed a wish for it not to advance.

Not that I have any actual ability to enforce that, but I will...I dunno...fart in the general direction of anyone who proposes it, or something.
 
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I edited the quoted post last night in preparation for the vote. It just involved fixing transcription errors in the intermediate values and actually calculating ideal control range. Question: Can I use standard sized control surface for the control range with all moving elevator that is also the rear wing? By RAW it works, but it feels a little cheaty. Also, if anyone wants to double-check my math and rules compliance I'd appreciate it.

@thepsyborg The canvas amphib triplane and the paper tandem triplane are both rules non-compliant for using semi-monocoque without enough structural skin. Please remove them from the summary list.
I won't be replacing the canvas amphib since the tandem amphib is has enough structural skin sections and is the better amphibian plane. The paper tandem triplane replacement is below.


That's a great idea, STOL plane update here I come.

STOL in paper
This is the plane for uniting the rural areas of the nation. It maintains full speed on trips within the home islands, and cruises to the colonies on a single engine at 140kph sea level. More importantly it does all this while able to take off at half the stall speed of most of the competition. This is how we bring prosperity to the rural areas. It is also really durable (talking in terms of strain, toughness went from 11 to 0 when I added a strut).

Grabbed -10 drag for inline (non-equal area) tandem mid wings and -2 stab, -2 lift bleed for extreme negative stagger on the parasol wing.
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x1
Bathroom x1
Mailbag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Tandem pod (front)
6 8 9      
12 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 12      
+24 Reliability
(+12/+12)

Ogre Z Alpha V-6 #2
Tandem pod (rear)
6 8        
12 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x6 6 6 6 12   6  
Paperx5   -5 10     5  
WINGS              

Rear Mid
15m Span, 16m2​ Area
    1   -15   +0 PSTAB
0 Lift Bleed

forward Mid
15m Span, 20m2​ Area
    5   -17   +0 PSTAB
+3 Lift Bleed
+1 Authority
extreme negative stagger Parasol
15m Span, 18m2​ Area
    3   -16   +1 Pstab
+0 Lift Bleed
+1 Authority
Longest Wing Effects             -7 Authority

Inline semi-tandem
    -10      
+3 PSTAB
+1 Lift Bleed
Covering: paper   -13          
Total Wing Area Drag     26        
STABILIZERS              
No Horizontal Stabilizer              
Standard tail in airstream     4        
CONTROL SURFACES              
Standard Control Surfaces             ICP is middle of ICR
Ailerons: Default              
Rudder: default            
Elevator: flying             -2 PSTAB
+1 ICR
REINFORCEMENT              
Struts, wood, x3 3 3 9 15 15   45 Tension
               
Wing Truss x2 2   12       50 Tension
Wires     5   85    
LOAD              
Fuel Tanks, fuselage   4       -2  
Fuel, In fuselage Tanks   20         20 Fuel Uses (10/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
Shotgun starter (rear engine) 3          
LANDING GEAR            
conventional   13          
TOTAL 30 69 109 37 52    
Propellor Pitch: Very Fine
Stability 4, Max Strain 37, Toughness 0, Handling 83, Fuel Endurance 10(2+16), Max Speed 20 (14 on single engine), Boost 1, DropOff 6, Stall 6, Ideal Control Range 6.5-17.5, Flight Stress 1
  • Price:30 円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 1 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 200kph at sea level (140kph single engine), 10 Fuel Uses (2 full + 16 single engine), 60kph stall, Flight Stress 1
    • With one Streamlining optimization: 210kph at sea level (140kph single engine)
    • With one Lightening optimization: Can take off and climb on one engine at full load, has boost 2 at full load.
    • Prop can be re-pitched to give extra boost up to speed 7 (until after you've cleared the obstacle at the end of the even shorter runway) at the cost of reducing top speed by 20kph on both engines and 10kph on a single engine
  • Pro: 60kph stall, 1/2-1/4 take off distance of most competitors, Wide speed range, single engine performance, has boost 2 at 3/4 fuel or half cargo load, bathroom, cabin heat, under budget, flight stress 1, positive stability (but not too high!), amazing strain, engine Reliability +5, one engine can be restarted in flight up to 5 times. Passenger area done in plywood.
  • Con: No crew luggage allowance. No toughness. Max range involves spending time at 140kph. Everything except the passenger area is covered with paper.
Appearance/layout details for @4WheelSword:
Replacement for the paper tandem triplane. Same look but different internals This plane has significantly narrower wings than the other planes, the rear mid wing and the parasol wing have the same chord, the forward mid wing is a little chubbier. The parasol is just behind the forward mid wing. The forward wings are a little ahead of the center, with the engines in an inline pod above the parasol wing. The passenger area takes up a little more than half the plane and sits between the two forward wings and the aft wing with plane sticking out on either side for fuel, cargo, and pilots.

Edit: fixed a few numbers in 'math' header to match spreadsheet in preparation for vote, just transcription errors in intermediate numbers not anything that affects performance except for control range. Actually calculated Ideal Control Range, it's 6.5-17.5 with standard size control surfaces
 
Question: Can I use standard sized control surface for the control range with all moving elevator that is also the rear wing?
"Control surface size" for all-moving wings is probably analogous to varying degrees of range of motion vs mechanical advantage/disadvantage in control linkages. I don't have a problem with it, though it does sound silly at first glance.
 
Honestly I'm going to be voting for one of the Donkey-Lite or the Dugong so I'm not going to bother adopting something I won't vote for. The Donkey-Lite is barebones but cheap, which is important as we try to get maximum buy-in on the technology from transport firms. The Dugong has immense SEO range and its capabilities as an Amphibian are going to be very valuable while few proper airports are available. Tough choice.
 
Hey, it's been a while since I've done a snippet vote!

[ ] While considering the history packed in the museum, Asuka and Yachi speculate about the future - the distant future, the year 2000! (Or the equivalent in the Akitsukuni calendar)
 
Honestly I'm going to be voting for one of the Donkey-Lite or the Dugong so I'm not going to bother adopting something I won't vote for. The Donkey-Lite is barebones but cheap, which is important as we try to get maximum buy-in on the technology from transport firms. The Dugong has immense SEO range and its capabilities as an Amphibian are going to be very valuable while few proper airports are available. Tough choice.

As has been said before, most designs can be made amphibious easily enough with nothing more than swapping the wheels for hybrid floats and taking 20 off both max and stall speed that nothing stops us from simply letting customers choose which of the two versions they want.
 
[ ] While considering the history packed in the museum, Asuka and Yachi speculate about the future - the distant future, the year 2000! (Or the equivalent in the Akitsukuni calendar)

I'm here for this- it would be a way to zoom way out and talk about the sort of world they want it to be, for both of them.
 
As has been said before, most designs can be made amphibious easily enough with nothing more than swapping the wheels for hybrid floats and taking 20 off both max and stall speed that nothing stops us from simply letting customers choose which of the two versions they want.
Notably, the Dugong has capped speed (due to engine overspend concerns) even with hybrid floats. Largely thanks to the drag savings from its closed-wing configuration.

Edit: Also, landing gear changes shouldn't affect stall speed, only max speed.
 
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Hmm
If I stick flaps on their JER1-Paper (and it needs a D-name. Almost want to call it the Dogwood or Daisy) it goes up to cost 33 but down to stall 80kph fully loaded. At half fuel, this means that it quite possibly has a shorter take-off run than the Dragonfly, which means we can use existing aerodromes.
 
I'm going to argue why STOL planes are safer even when made of paper and why you should vote for my plane.

Most crashes happen during take-off or landing, to the point that in WW1 more planes were lost to take-off and landing accidents than to enemy action. Lowering the stall speed drastically lowers the amount of energy involved in a take-off or landing crash. The current JER-1 paper has ~2x the crash energy at stall, and the other designs have 4x the crash energy as the STOL in Paper. Think car crash on a city street, vs car crash on a two lane highway, vs car crash on a 4 lane divided highway. Not only that but the lower stall speed allows for more landing locations in an emergency which will reduce the chances of hitting buildings or trees in an emergency landing and mean that all current runways are long enough.

On engine redundancy the STOL in Paper has a fully loaded MP of 13 which means that when loaded with 7.5 fuel/engine or with a successful lightening optimization it can take off and land on a single centerline engine, giving a level of engine failure safety not available from any of the other options. Even better than that, it has a shotgun starter on one engine that is the most reliable way of re-starting the engine in flight should it fail for any reason or be shut off for fuel economy.

The STOL in Paper also houses the passenger section in plywood for their safety (but actually to grab that sweet, sweet semi-monocoque bonus) with the engines and wings attached to the plywood section and only pilots, cargo and fuel in the paper section of fuselage. This should provide an enhanced sense of crash safety for the passengers, though sadly not for the pilots.

On performance: while the STOL in paper is slow at colonial range (~155 km/h average), when flown properly it is the fastest plane on short hauls. When loaded with 7.5 fuel/engine or with a successful lightening optimization it has boost 2, giving it double the acceleration and climb performance of the other options allowing it to get up to speed and altitude first. Although a few planes have a top speed 10km/h faster, the difference in how long it takes to achieve those speeds will give the edge to the STOL in Paper for short enough routes.
 
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