Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Okay.

Since paper is a flaw, having more or less paper on the plane shouldn't really matter, right?

Welp, here comes the JER1-P:

Yeah, no, not mucking about with forum tables right now. Link here.
PRO: 210kph at sea level and max load, 90kph stall speed at max load, cost 28, guaranteed flight stress one, endurance 16, is going to be really cheap to make all sorts of wild paint schemes on, cost 28, full engine-out at half fuel and full cargo/passengers.

CON: Made of paper. Spirits that's a lot of paper. Not the fastest, strangest, or able to haul the most, and certainly not the sturdiest.
 
Welp, here comes the JER1-P: Link here.
You're still using the old (Strain + Structure - Dry MP) formula for Max Strain. The current formula is (Strain - Total MP). Your plane has 20 Max Strain and Speed 21 and will therefore quite handily disintegrate itself in level flight.math is hard ok guys

That said, the general principle of "If you're going to use paper at all you might as well go whole hog" makes complete sense.
 
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The current formula is (Strain - Total MP)
I corrected it, and lo and behold, strain of 24, because determining Max Strain happens before the cap of Structure. Strain also no longer caps speed in level flight, something with a strain of 11 can go transsonic.

Y'know, provided it doesn't make any sharp turns, because Max Strain determines how much g-loading the wings can take.
 
I corrected it, and lo and behold, strain of 24, because determining Max Strain happens before the cap of Structure. Strain also no longer caps speed in level flight, something with a strain of 11 can go transsonic.

Y'know, provided it doesn't make any sharp turns, because Max Strain determines how much g-loading the wings can take.
I am once again incredibly irritated by having current plane design rules and horribly out of date plane operations rules. I can generate all of these numbers and yet I have no idea what they mean in actual gameplay terms beyond the incredibly obvious.

I have absolutely no idea what "DropOff" does, for example, beyond being affected by propeller pitch.

Is there a link available for the current Flying Circus beta?
 
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@thepsyborg The canvas amphib triplane and the paper tandem triplane are both rules non-compliant for using semi-monocoque without enough structural skin. Please remove them from the summary list.
I won't be replacing the canvas amphib since the tandem amphib is has enough structural skin sections and is the better amphibian plane. The paper tandem triplane replacement is below.

Since paper is a flaw, having more or less paper on the plane shouldn't really matter, right?
That's a great idea, STOL plane update here I come.

STOL in paper
This is the plane for uniting the rural areas of the nation. It maintains full speed on trips within the home islands, and cruises to the colonies on a single engine at 140kph sea level. More importantly it does all this while able to take off at half the stall speed of most of the competition. This is how we bring prosperity to the rural areas. It is also really durable (talking in terms of strain, toughness went from 11 to 0 when I added a strut).

Grabbed -10 drag for inline (non-equal area) tandem mid wings and -2 stab, -2 lift bleed for extreme negative stagger on the parasol wing.
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x1
Bathroom x1
Mailbag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Tandem pod (front)
6 8 9      
12 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 12      
+24 Reliability
(+12/+12)

Ogre Z Alpha V-6 #2
Tandem pod (rear)
6 8        
12 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x6 6 6 6 12   6  
Paperx5   -5 10     5  
WINGS              

Rear Mid
15m Span, 16m2​ Area
    1   -15   +0 PSTAB
0 Lift Bleed

forward Mid
15m Span, 20m2​ Area
    5   -17   +0 PSTAB
+3 Lift Bleed
+1 Authority
extreme negative stagger Parasol
15m Span, 18m2​ Area
    3   -16   +1 Pstab
+0 Lift Bleed
+1 Authority
Longest Wing Effects             -7 Authority

Inline semi-tandem
    -10      
+3 PSTAB
+1 Lift Bleed
Covering: paper   -13          
Total Wing Area Drag     26        
STABILIZERS              
No Horizontal Stabilizer              
Standard tail in airstream     4        
CONTROL SURFACES              
Standard Control Surfaces             ICP is middle of ICR
Ailerons: Default              
Rudder: default            
Elevator: flying             -2 PSTAB
+1 ICR
REINFORCEMENT              
Struts, wood, x3 3 3 9 15 15   45 Tension
               
Wing Truss x2 2   12       50 Tension
Wires     5   85    
LOAD              
Fuel Tanks, fuselage   4       -2  
Fuel, In fuselage Tanks   20         20 Fuel Uses (10/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
Shotgun starter (rear engine) 3          
LANDING GEAR            
conventional   13          
TOTAL 30 69 109 37 52    
Propellor Pitch: Very Fine
Stability 4, Max Strain 37, Toughness 0, Handling 83, Fuel Endurance 10(2+16), Max Speed 20 (14 on single engine), Boost 1, DropOff 6, Stall 6, Ideal Control Range 6.5-17.5, Flight Stress 1
  • Price:30 円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 1 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 200kph at sea level (140kph single engine), 10 Fuel Uses (2 full + 16 single engine), 60kph stall, Flight Stress 1
    • With one Streamlining optimization: 210kph at sea level (140kph single engine)
    • With one Lightening optimization: Can take off and climb on one engine at full load, has boost 2 at full load.
    • Prop can be re-pitched to give extra boost up to speed 7 (until after you've cleared the obstacle at the end of the even shorter runway) at the cost of reducing top speed by 20kph on both engines and 10kph on a single engine
  • Pro: 60kph stall, 1/2-1/4 take off distance of most competitors, Wide speed range, single engine performance, has boost 2 at 3/4 fuel or half cargo load, bathroom, cabin heat, under budget, flight stress 1, positive stability (but not too high!), amazing strain, engine Reliability +5, one engine can be restarted in flight up to 5 times. Passenger area done in plywood.
  • Con: No crew luggage allowance. No toughness. Max range involves spending time at 140kph. Everything except the passenger area is covered with paper.
Appearance/layout details for @4WheelSword:
Replacement for the paper tandem triplane. Same look but different internals This plane has significantly narrower wings than the other planes, the rear mid wing and the parasol wing have the same chord, the forward mid wing is a little chubbier. The parasol is just behind the forward mid wing. The forward wings are a little ahead of the center, with the engines in an inline pod above the parasol wing. The passenger area takes up a little more than half the plane and sits between the two forward wings and the aft wing with plane sticking out on either side for fuel, cargo, and pilots.

Edit: fixed a few numbers in 'math' header to match spreadsheet in preparation for vote, just transcription errors in intermediate numbers not anything that affects performance except for control range. Actually calculated Ideal Control Range, it's 6.5-17.5 with standard size control surfaces
 
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@thepsyborg The canvas amphib triplane and the paper tandem triplane are both rules non-compliant for using semi-monocoque without enough structural skin. Please remove them from the summary list.
Will do on next revision.
You know, that's a fantastic idea. It'll still be a cold day in hell when I vote for a commercial paper anything, but that's an excellent design in terms of doing what it was designed for.

Now I'm wondering how cheaply you could get 1MP of passengers and 2MP of cargo into the air with ~6-8 Fuel Uses and Stall Speed ≤60kph. Wood and canvas only for ease of amateur field repairs. Hybrid floats, preferably.

Sadly, it's not like Japan has the vast territory entirely lacking in any sort of roads for us to need "basically an Alaska bush plane". We'd build half a dozen and barely break even on design costs; then ten years later one of them would fall into the hands of some famous Albian adventurer in Africa or something, she'd rave about it in her memoirs, and a big New Alleghenian firm would start turning out something quite similar in job lots and we'd never see a dime of the proceeds.

On a final note, @brmj , I love the Dugong's overall capabilities, but the Deer's "extra cargo on shorter range hops" flexibility is really attractive. What would it take to give the Dugong that option? EDIT I'M DUMB IT ALREADY HAS THAT. I just forgot to note it in the table. *adds to mental list of things to update*
 
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Will do on next revision.

You know, that's a fantastic idea. It'll still be a cold day in hell when I vote for a commercial paper anything, but that's an excellent design in terms of doing what it was designed for.

Now I'm wondering how cheaply you could get 1MP of passengers and 2MP of cargo into the air with ~6-8 Fuel Uses and Stall Speed ≤60kph. Wood and canvas only for ease of amateur field repairs. Hybrid floats, preferably.

Sadly, it's not like Japan has the vast territory entirely lacking in any sort of roads for us to need "basically an Alaska bush plane". We'd build half a dozen and barely break even on design costs; then ten years later one of them would fall into the hands of some famous Albian adventurer in Africa or something, she'd rave about it in her memoirs, and a big New Alleghenian firm would start turning out something quite similar in job lots and we'd never see a dime of the proceeds.

On a final note, @brmj , I love the Dugong's overall capabilities, but the Deer's "extra cargo on shorter range hops" flexibility is really attractive. What would it take to give the Dugong that option? EDIT I'M DUMB IT ALREADY HAS THAT. I just forgot to note it in the table. *adds to mental list of things to update*
Here's a secret: any design with 15 mass of cargo can be trivially be given that capability since it already has everything it needs for 20 mass except for the mass allowance. Probably best to mention it and take it into consideration while we are still designing it, since CG is a thing that matters, but it's pretty much a thing many of these designs get for free that people only recently noticed.
 
So once upon a time I think the rule was one submission per person. We're more than a little bit past that, and frankly I'd say too far.

I'm willing to withdraw the Daimyo and keep the Dogfish as my submission, for variety's sake. The Daimyo is pretty similar to many other offerings, whereas the Dogfish is a more unique choice.
 
So once upon a time I think the rule was one submission per person. We're more than a little bit past that, and frankly I'd say too far.
...Right, I forgot all about that. I need to start noting authors in my tables, so we can see who has and hasn't settled on a final submission.

I think I'm going to withdraw the Donkey and submit the Donkey-Lite, as the latter is (iirc) the only colonial-range non-paper Flight Stress 1 amphibian, even if it does fall short on speed when float-equipped.

Leaning strongly toward the Dugong in terms of actually voting, though. It has great capabilities in general, is utterly conventional in construction aside from the wing layout, and in single-engine cruise mode will break the world flight distance records by, I suspect, an absolutely astonishing margin, all of which have a lot of appeal to me. Most importantly, though, it feels right. It has the hallmark of Asuka's peculiar brand of aerodynamic genius, in my mind.

I'm willing to withdraw the Daimyo and keep the Dogfish as my submission, for variety's sake. The Daimyo is pretty similar to many other offerings, whereas the Dogfish is a more unique choice.
Duly noted. And yeah, there are a ton of designs in the Daimyo's approximate bracket. The Dogfish is non-colonial, non-paper, amphibious, Flight Stress 1, and unique with those characteristics.

*groans* Time to start on the table again.
 
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I think we can, and probably should, trim this a bit, but going back to one per person seems really excessive. We've got a lot of variety here, with interesting tradeoffs and distinct aesthetics. I am admittedly the worst offender here, but even aside from that I guess I don't think it's a huge problem at this stage. Seeing the variety get shared rather than kept to ourselves is inspiring people and spurring discussion. Yes, it would make for an awkward vote, but we could trim the list before then in a less formulaic way. Eliminate all designs that are strictly worse than some other design? Eliminate all designs that at least one person doesn't have in their top 3? I don't know.
 
So once upon a time I think the rule was one submission per person. We're more than a little bit past that, and frankly I'd say too far.
You know, that's a fantastic idea. It'll still be a cold day in hell when I vote for a commercial paper anything, but that's an excellent design in terms of doing what it was designed for.
I focused on designs outside the general bucket to give the vote more variety while still being something someone might vote for. I have two designs still in the running (tandem amphib triplane and STOL in paper) and no idea which one I'd withdraw if we only get to submit one. If I really had to choose I guess I'd keep the STOL in paper, since a few of you have picked up the amphibious racket albeit without using single engine operation to keep up speed and range (just not at the same time) even though I think of my two designs the amphibious one is the better plane.

Now I'm wondering how cheaply you could get 1MP of passengers and 2MP of cargo into the air with ~6-8 Fuel Uses and Stall Speed ≤60kph. Wood and canvas only for ease of amateur field repairs. Hybrid floats, preferably.
I get cost 17, speed 6-17, strain 20, toughness 7, fuel 10 and flight stress 1 (9MP) for something that is stripped to the bone (one engine, one pilot, no connection) on hybrid floats. Semi-monocoque would be cheaper and lighter and faster since you can save 1 円, 1 mass and 1 drag on half the sections.

edit:
I think I'm going to withdraw the Donkey and submit the Donkey-Lite, as the latter is (iirc) the only colonial-range non-paper Flight Stress 1 amphibian, even if it does fall short on speed when float-equipped.
The tandem amphibious triplane does this as well, if you're willing to accept cruising even slower on a single engine when you're flying non-stop to the colonies to get better top speed in the home isles. But your plane is the reason I feel comfortable backing the STOL in paper, since there's not much competition in the STOL space and your design does basically what I want in a amphibious plane.
 
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Re-re-re-revised comparison table! Note that all MOST designs meet all of the required benchmarks; the "Goals" column indicates how many of the preferred ones are met- except those which would require research, since we already voted to ban spending additional stress this routine. Yellow text indicates any category that falls short by one increment. (Orange would be two or more. Red would be failure to meet the mandatory requirements. Thankfully, I had no call to use either of these colors.) The best unoptimized values of each column in a category gets a gold star☆ unless 3+ designs in the category have the same value (so no, there's not a yellow star on every plane with +5 engine reliability); yellow is still anything that falls short of a preferred goal by one increment, orange two or more, red fails to meet requirements.
Changelog:
  • Added the JER1-Paper. Tentatively withdrew the JER1? As the JER1-Paper seems like essentially a "later draft" of the same basic design. @samdamandias , let me know if you want the original restored.
  • Added the STOL in Paper
  • Withdrew the canvas amphib triplane and paper amphib triplane.
  • Withdrew the Daimyo. The Dogfish is currently @Himmelhand 's submission.
  • Withdrew the Donkey. The Donkey-Lite is currently @thepsyborg 's submission.
  • Withdrew the Droop-Wing.
  • Noted which planes could carry an extra MP of cargo when at less than full fuel (all the 11-passenger-15-cargo ones, basically), and how much range it would cost them.
  • Ditched the gold stars because copy and paste in the editor only sometimes includes color and I'm out of patience. They may make a reappearance later on.
  • The small tables no longer include withdrawn designs. Their names, authors, and post links remain in the master table for reference.
  • Edit 5/6/19 11:17pm Eastern: Withdrew the Double-Hoop.
-[X] LAYOUT
--[X] At least two Ogres, probably twin-boom pusher.
--[X] Two wings, probably tandem, exact arrangement TBD.
--[X] Two flight crew (pilot and copilot) plus an air steward / skybutler.
--[X] 10 passengers plus luggage.
-[X] ESSENTIAL
--[X] Positive stability
--[X] 8 Fuel Uses
--[X] Safe engine-out level flight capability at full load.
-[X] PREFERABLE
--[X] 200kph+
--[X] 15+ Fuel Uses
--[X] Cabin/cockpit heat, intercom, pushrod controls, Stability max 5 (lower flight stress)
--[X] Full-load stall speed 12 or less
--[X] Engines and fuel located away from, preferably behind, the passenger compartment.
Tables are split according to the following, since no design I'm aware of has all three features, and nearly all have two of them:
A: 11 passengers + crew luggage
B: Guaranteed 1 Flight Stress.
C: Not made of paper.

Within each table, designs are listed in order of their posting in the thread.

These have only one of the three categorizing features.
Cat Design Goals Cost Speed Stall Strain Tough Range Stress Reliab Notes Link
B JER1-Paper
+Streamlining 1
+Lightening 1
6/6 28円 210
220
210
90 24
24
25
12
12
11
16 1 +5 @samdamandias
Paper
Very low stall speed
#15024
B STOL in Paper
+Streamlining 1
+Lightening 1
6/6 30円 200
210
200
60 37   10 1 +5 @someplaneguy
Not two wings
Paper
Astonishingly low stall speed
#15029
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140 " " " 18 " " w/Lightening 1, can take off &
climb on one engine
Slow at colonial range
 
  ^With Fine Pitch Prop^
(instead of Very Fine)
(zero-cost option)
5/6 " 180
190
180
" " " 10-18 " "
Drop-Off > Stall Speed
Outrageously good short-field T-O
(<1/2, possibly <1/4)
Single-Engine Speed 130kph
 

These have 11 passengers and a mass allowance for crew luggage, and are guaranteed Flight Stress 1, but are paper.
Cat Design Goals Cost Speed Stall Strain Tough Range Stress Reliab Notes Link
AB Dagon-Paper
+Streamlining 1
+Lightening 1
6/6 28円 200
210
200
110 31
31
32
18
18
17
16 1 +5 @brmj
As Dagon, plus:
Paper
#14761

These have 11 passengers and a mass allowance for crew luggage, and are not paper, but are not guaranteed (and in some cases cannot achieve even with a single optimization) Flight Stress 1.
Cat Design Goals Cost Speed Stall Strain Tough Range Stress Reliab Notes Link
AC Dagon
+Streamlining 1
+Lightening 1
6/6 28円 200
210
200
120
120
110
28
28
30
22
22
20
16 2
2
1
+5 @brmj
11 passengers
crew luggage
exploity?
#14761
AC Dromedary
+Streamlining 1
+Lightening 1
5/6
6/6
5/6
28円 190
200
190
120
120
110
30
30
32
19
19
17
16 2
2
1
+5 @brmj
11 passengers
crew luggage
conventional/boring
#14765
AC Dugong (?)
+Streamlining 1
+Lightening 1
5/6 33円 210
220
210
120
120
110
37
37
39
12
12
10
15-17 2 +5 @brmj
Amphibious
Colonial range at full speed
Record-obliterating SEO range
#15007
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140
150
140
" " " 30-35
30-35
32-37
" " Possibly not two wings
One engine + some fuel not
away from passengers
Flex: +1MP cargo, -2-5 Fuel Use
 
AC Deer (?)
+Streamlining 1
+Lightening 1
5/6 33円 210
220
210
110 31
31
33
18
18
16
16-19
16-19
18-19
2 +5 @brmj
Colonial range at full speed
Record-obliterating SEO range
Possibly not two wings
#15009
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 150
160
150
" " " 33-38
33-38
36-39
" " One engine + some fuel not
away from passengers
Flex: +1MP cargo, -2-5 Fuel Use
 

These are guaranteed Flight Stress 1 and are not made of paper, but carry only the minimum 10 passengers and have no mass allowance for crew luggage.
Cat Design Goals Cost Speed Stall Strain Tough Range Stress Reliab Notes Link
BC Donkey-Lite
+Streamlining 1
+Lightening 1
6/6 27円 210
220
210
120
120
110*
28
28
29
9
9
8
15
15
19*
1 +5 @thepsyborg
*w/Lighten, choose 1:
120 stall/19 range
110 stall/17 range
#14696
  ^with Hybrid Floats^
+Streamlining 1
+Lightening 1
5/6
6/6
5/6
" 190
200
190
" " " " " " As Donkey-Lite,
plus: Amphibious
minus: 20kph
 
BC Fast Droop-wing
+Streamlining 1
+Lightening 1
6/6 28円 210
220
210
120 36
36
37
6
6
5
15
15
19
1 +5 @brmj
low Toughness
gull-wings are sexy
#14836
BC Dogfish
+Streamlining 1
+Lightening 1
5/6 27円 210
220
210
110
110
100
25
25
26
9
9
8
8 1 +5 @Himmelhand
No colonial range
Amphibious
#14898
BC Tandem Amphib Triplane
+Streamlining 1
+Lightening 1
6/6 31円 200
210
200
120
120
110
35
35
36
4
4
3
10 1 +5 @someplaneguy
Not two wings
Amphibious
#14975
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140
150
140
" " " 18 " "    

Cat Design Goals Cost Speed Stall Strain Tough Range Stress Reliab Notes Link
B Joseon Express Rev.1                   @samdamandias - Withdrawn
see JER1-Paper
#14687
AC Donkey                   @thepsyborg - Withdrawn
See Donkey-Lite.
#14696
BC Donkey-Lite
+Streamlining 1
+Lightening 1
6/6 27円 210
220
210
120
120
110*
28
28
29
9
9
8
15
15
19*
1 +5 @thepsyborg
*w/Lighten, choose 1:
120 stall/19 range
110 stall/17 range
#14696
  ^with Hybrid Floats^
+Streamlining 1
+Lightening 1
5/6
6/6
5/6
" 190
200
190
" " " " " " As Donkey-Lite,
plus: Amphibious
minus: 20kph
 
BC Daimyo                   @Himmelhand
Withdrawn
#14738
AC Dagon
+Streamlining 1
+Lightening 1
6/6 28円 200
210
200
120
120
110
28
28
30
22
22
20
16 2
2
1
+5 @brmj
11 passengers
crew luggage
exploity?
#14761
AB Dagon-Paper
+Streamlining 1
+Lightening 1
6/6 28円 200
210
200
110 31
31
32
18
18
17
16 1 +5 @brmj
As Dagon, plus:
Paper
#14761
AC Dromedary
+Streamlining 1
+Lightening 1
5/6
6/6
5/6
28円 190
200
190
120
120
110
30
30
32
19
19
17
16 2
2
1
+5 @brmj
11 passengers
crew luggage
conventional/boring
#14765
BC Droop-wing                   @brmj - Withdrawn #14830
BC Fast Droop-wing
+Streamlining 1
+Lightening 1
6/6 28円 210
220
210
120 36
36
37
6
6
5
15
15
19
1 +5 @brmj
low Toughness
gull-wings are sexy
#14836
BC Dogfish
+Streamlining 1
+Lightening 1
5/6 27円 210
220
210
110
110
100
25
25
26
9
9
8
8 1 +5 @Himmelhand
No colonial range
Amphibious
#14898
BC Small Droop-Wing                   @someplaneguy - Withdrawn
Amphibious
No colonial range
See Note 1
#14906
BC Tandem Amphib                   @someplaneguy - Withdrawn #14928
#14944
AC Double-Hoop (?)                   @brmj - Withdrawn
BRIDGE OF DOOOOOOOOOM
Possibly not two wings
Is utterly nuts
#14946
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 150
160
150
" " " 37 " " crazy range on single engine
wingwalking is not SOP
or shouldn't be
 
BC Tandem Amphib Triplane
+Streamlining 1
+Lightening 1
6/6 31円 200
210
200
120
120
110
35
35
36
4
4
3
10 1 +5 @someplaneguy
Not two wings
Amphibious
#14975
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140
150
140
" " " 18 " "    
BC Canvas Amphib Triplane                   @someplaneguy - Withdrawn
Not two wings
Amphibious
Under budget
Zero/negative Toughness
#14982
B Paper Tandem Triplane                   @someplaneguy - Withdrawn
Not two wings
Paper
#14992
AC Dugong (?)
+Streamlining 1
+Lightening 1
5/6 33円 210
220
210
120
120
110
37
37
39
12
12
10
15-17 2 +5 @brmj
Amphibious
Colonial range at full speed
Record-obliterating SEO range
#15007
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140
150
140
" " " 30-35
30-35
32-37
" " Possibly not two wings
One engine + some fuel not
away from passengers
Flex: +1MP cargo, -2-5 Fuel Use
 
AC Deer (?)
+Streamlining 1
+Lightening 1
5/6 33円 210
220
210
110 31
31
33
18
18
16
16-19
16-19
18-19
2 +5 @brmj
Colonial range at full speed
Record-obliterating SEO range
Possibly not two wings
#15009
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 150
160
150
" " " 33-38
33-38
36-39
" " One engine + some fuel not
away from passengers
Flex: +1MP cargo, -2-5 Fuel Use
 
B JER1-Paper
+Streamlining 1
+Lightening 1
6/6 28円 210
220
210
90 24
24
25
12
12
11
16 1 +5 @samdamandias
Paper
Very low stall speed
#15024
B STOL in Paper
+Streamlining 1
+Lightening 1
6/6 30円 200
210
200
60 37   10 1 +5 @someplaneguy
Not two wings
Paper
Astonishingly low stall speed
#15029
  ^Single Engine Ops^
+Streamlining 1
+Lightening 1
" " 140 " " " 18 " " w/Lightening 1, can take off &
climb on one engine
Slow at colonial range
 
  ^With Fine Pitch Prop^
(instead of Very Fine)
(zero-cost option)
5/6 " 180
190
180
" " " 10-18 " "
Drop-Off > Stall Speed
Outrageously good short-field T-O
(<1/2, possibly <1/4)
Single-Engine Speed 130kph
 
 
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I have absolutely no idea what "DropOff" does, for example, beyond being affected by propeller pitch.

I don't know if someone said this already because there's hella discussion but (if memory serves) it's basically just a parameter that impacts your top speed. More DropOff should mean that you can't get to higher speeds, but also means that your prop gives more oomph at lower speeds.

On the other hand, I may have gotten it mixed up with something else, so...
 
A: 11 passengers + crew luggage
Not entirely sure if we need 11 mass worth of cargo for eleven passengers, or can get by with ten. If we can, than the JER1-Paper is an AB design, and IIRC it's assumed that crew can always manage to stuff a small kit bag somewhere.

Now, there's rules for loosing an engine in flight, and IIRC it just drops top speed by 10%, but I have no idea how it interacts with deliberately turning off an engine.
I don't know if someone said this already because there's hella discussion but (if memory serves) it's basically just a parameter that impacts your top speed. More DropOff should mean that you can't get to higher speeds, but also means that your prop gives more oomph at lower speeds.
For props, if you're below DropOff you get more Boost, because props have less oomph when dealing with an already fast-moving airstream.
For jets, if you're above DropOff you get more Boost, because air going fast when it enters the jet is a good thing that helps you go fast.
 
For props, if you're below DropOff you get more Boost, because props have less oomph when dealing with an already fast-moving airstream.
For jets, if you're above DropOff you get more Boost, because air going fast when it enters the jet is a good thing that helps you go fast.

I've wondered about that for a long time. Thanks!
 
For props, if you're below DropOff you get more Boost, because props have less oomph when dealing with an already fast-moving airstream.
For jets, if you're above DropOff you get more Boost, because air going fast when it enters the jet is a good thing that helps you go fast.

Ah, whoops, did I get it mixed up with Prop Tuning or something?
 
I think we can, and probably should, trim this a bit, but going back to one per person seems really excessive. We've got a lot of variety here, with interesting tradeoffs and distinct aesthetics. I am admittedly the worst offender here, but even aside from that I guess I don't think it's a huge problem at this stage. Seeing the variety get shared rather than kept to ourselves is inspiring people and spurring discussion. Yes, it would make for an awkward vote, but we could trim the list before then in a less formulaic way. Eliminate all designs that are strictly worse than some other design? Eliminate all designs that at least one person doesn't have in their top 3? I don't know.
Yeah, you in particular have a lot of distinct things going on, rather than "two to four variations on basically the same theme". I doubt sketch is going to be super strict about it if you're being generally reasonable--
--just narrow things down a little bit by the time we get to voting. (The Dromedary is definitely unique as the only entirely "conventional" design in the running and should definitely stay, for example, but imo the Dugong and Deer are pretty close to interchangeable, and the Dugong is clearly superior- amphibious capability adds a lot more value than 10kph engine-out cruise and 1-2 fuel uses on an already ludicrously-long-legged design).

@Crasian01, @samdamandias, thanks for the heads-up on DropOff. That's been bugging me for a couple weeks now lol. Should have asked earlier.

@thepsyborg the small droop wing was basically a prototype and doesn't need to be in the table either, sorry for not mentioning that earlier.
Duly noted; editing table to reflect that momentarily.
 
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...Hrm. On the one hand, that makes a lot of sense logically; on the other hand, if it impacts your top speed directly somehow that means my (and everyone's, at least that I've looked at an actual spreadsheet from) max speed formula may be wrong/outdated and god knows what else in our optimizing choices is screwed up in consequence.

I'm responding specifically to make sure you see this post:

For props, if you're below DropOff you get more Boost, because props have less oomph when dealing with an already fast-moving airstream.
For jets, if you're above DropOff you get more Boost, because air going fast when it enters the jet is a good thing that helps you go fast.

I definitely got confused there, you're probably fine.
 
Ah, whoops, did I get it mixed up with Prop Tuning or something?
Don't think so. The current version of Prop Tuning involves two factors: Speed Multiplier and Dropoff Multiplier. Where dropoff is isn't really relevant to many of these designs. (The Paper STOL could switch to a very coarse prop, which would make it slower, but dropoff for very coarse means everything below max speed at sea level is under the dropoff, which means a quite short takeoff run)
Edit: How do rear-intake pulse-jets interact with DropOff?
I have no idea. This is something that should be brought up in the plane nerds thread.
 
Don't think so. The current version of Prop Tuning involves two factors: Speed Multiplier and Dropoff Multiplier. Where dropoff is isn't really relevant to many of these designs. (The Paper STOL could switch to a very coarse prop, which would make it slower, but dropoff for very coarse means everything below max speed at sea level is under the dropoff, which means a quite short takeoff run)
For takeoff run, all you really need is DropOff > Stall Speed, right? Preferably 1-3 above Stall Speed, for a steeper initial climb angle, but just extra Boost for zero-to-stall should be all you really need to get wheels off the ground.

Being under DropOff all the way to max sea-level speed would I guess give an awesome time-to-climb to altitude, though.

I have no idea. This is something that should be brought up in the plane nerds thread.
Sounds like a plan.
 
Yeah, you in particular have a lot of distinct things going on, rather than "two to four variations on basically the same theme". I doubt sketch is going to be super strict about it if you're being generally reasonable--
--just narrow things down a little bit by the time we get to voting. (The Dromedary is definitely unique as the only entirely "conventional" design in the running and should definitely stay, for example, but imo the Dugong and Deer are pretty close to interchangeable, and the Dugong is clearly superior- amphibious capability adds a lot more value than 10kph engine-out cruise and 1-2 fuel uses on an already ludicrously-long-legged design).

You can probably at least do ahead and pull the droop-wing. The fast version looks to be strictly superior now that we know what the deal with toughness is exactly. Unless someone objects?

Edit: How do rear-intake pulse-jets interact with DropOff?
Edit: taking it to the other thread.
 
If I adjust the pitch on STOL in paper I'd only go down one notch. That gives drop-off 7 so shortens take-off and initial climb. It impacts top speed by reducing it to 18, 19 with drag optimization. Single engine speed goes down to 13. It would however, mean that it takes off with in even less than half the runway of most of the other designs. It's also a mod that can be done to individual airplanes instead of needing to happen at the design level so anyone buying the plane is free to choose which prop pitch they prefer.
@thepsyborg I'd really appreciate this making it into the next summary as a note for the STOL in paper, which I'll be making my official submission.
 
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