1-4
- Location
- Ottawa
- Pronouns
- She/Her/Whatever
[x] Let's try something really radical. Twin fuselages with the engines on the front and the pilot in one side, as per picture 5. Twin boom style control surfaces.
After many sketches and discussion, the eventual conclusion was made that, to get the most out of both engines, the best solution was basically to build two planes, put a pilot in one of them, and connect them together at the wing.
Basic sketches of these hull sections were drawn up, taking care to keep track of everything the aircraft needed. The section opposite of the pilot would hold an extended fuel tank, allowing the aircraft enough endurance to make the race. The question now was wings.
On the plus side, the twin frame configuration was a boon for structural stability. A monoplane might be possible.
After many sketches and discussion, the eventual conclusion was made that, to get the most out of both engines, the best solution was basically to build two planes, put a pilot in one of them, and connect them together at the wing.
Basic sketches of these hull sections were drawn up, taking care to keep track of everything the aircraft needed. The section opposite of the pilot would hold an extended fuel tank, allowing the aircraft enough endurance to make the race. The question now was wings.
On the plus side, the twin frame configuration was a boon for structural stability. A monoplane might be possible.
Right now, your plane weighs 25 mass. That means it has a mass penalty of 5. To get off the ground, you need your plane to produce 6 lift.
An aircraft will have 6 lift at 190kph with 3 wing area, 140kph with 4 wing area, 110kph with 5 wing area, and 100kph at 6 area. Your engines can get you between 210 and 150 kph if you are careful with drag.
Wing area works like this; you pick how much Drag the wing inflicts, from a minimum of 1 per Area. Each Area of wing also reduces the plane's Structure by 4, decreased by the amount of drag per area. So an area of wing with 2 drag reduces your overall structure by 2.
Your design currently has 32 Structure to play with. You'll take your finished Structure and subtract your Mass Penalty and Drag Penalty from it to get your do-not-exceed speed.
Adding a new Wing Deck (past the first) gives +3 total Drag and adds +3 Structure to your aircraft. It also lets you mount Wing Struts, the most efficient form of reinforcement.
Remember you'll have a shot at reinforcing and optimizing much of this later.
How many wings?
[ ] Monoplane
[ ] Biplane
[ ] Sesquiwing
[ ] Write In
How Much Wing
[ ] Cut it close with 3 Area.
[ ] 4 Area.
[ ] 5 Area.
[ ] 6 Area.
An aircraft will have 6 lift at 190kph with 3 wing area, 140kph with 4 wing area, 110kph with 5 wing area, and 100kph at 6 area. Your engines can get you between 210 and 150 kph if you are careful with drag.
Wing area works like this; you pick how much Drag the wing inflicts, from a minimum of 1 per Area. Each Area of wing also reduces the plane's Structure by 4, decreased by the amount of drag per area. So an area of wing with 2 drag reduces your overall structure by 2.
Your design currently has 32 Structure to play with. You'll take your finished Structure and subtract your Mass Penalty and Drag Penalty from it to get your do-not-exceed speed.
Adding a new Wing Deck (past the first) gives +3 total Drag and adds +3 Structure to your aircraft. It also lets you mount Wing Struts, the most efficient form of reinforcement.
Remember you'll have a shot at reinforcing and optimizing much of this later.
How many wings?
[ ] Monoplane
[ ] Biplane
[ ] Sesquiwing
[ ] Write In
How Much Wing
[ ] Cut it close with 3 Area.
[ ] 4 Area.
[ ] 5 Area.
[ ] 6 Area.
Last edited: