Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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okay nobody has to know that our math was bad and DNE comes out at 170-I said that out loud didn't I.

I love when stuff like that happens though. Forgot to account for the DP dropping by one and got a pleasant surprise.
 
1-6
[X] 3 Wires, 4 Fairings

The design had reached a point where further refinement required construction, so construction began in the factory and in the yard outside the window, the wingspan being far too large to fit the factory floor. The twin hulls went together fairly easily, while the fuel tanks were simply the same model that were used in the Type 1, admittedly with the addition of new hoses and a pump to supply fuel evenly through the plane. Mountings were made for the engines and the wing started to take shape as a confusing mass of wooden slats and spars. This provided a good chance to do load testing, with sandbags competing with straining wires to test the load-bearing rig. The result was a spiderweb of criss-crossing wires between the two frames, much of it cleverly hidden around the wing to reduce drag.

As the result started coming together, the team started seeing places where improvements could be made to the prototype even as it was being built. It was just ahead of schedule to be ready for the test; surely a little bit of of tinkering couldn't hurt?

Select all you wish to pursue. Each costs 1 Stress.
[ ] See if you can make some radical changes to reduce drag.​
[ ] Work to lighten the frame as much as possible.​
[ ] Improve the design's stability.​
[ ] See if it would be possible to retract the landing gear inside the aircraft after takeoff. The mechanism might be heavy...​
[ ] Improve engine power.​
[ ] Improve engine reliability.​
[ ] Improve fuel economy.​
[ ] Write-In​
 
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[x] Improve engine power
[X] Improve engine reliability.



Okay real talk though, retracts really are very heavy, and they're probably not a very probable roll in this setting. The other options are more debatable, but I would not bother thinking about retracts.

I still don't really understand how important stability is. In real life it's a question of life or death, but here...?
 
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[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.
 
[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.


Reminder that the radial engines leak a worrying amount of oil, so a way of catching that and returning it to the system would be nice.
 
The three requirements of the race were: Top Speed, Endurance, Reliability.
We have good speed and enough fuel capacity, now we just need to guarantee reliability.

[X] Improve engine reliability.
 
Let's see...

We're on the upper edges of drag and mass, so those only give us something if something else changes, unless it's a big change. Someone was saying it could be a whole DP for drag, though...
We don't care about stability.
We need to shed mass for the landing gear thing to be an improvement.
Power could be a big deal.
Reliability could be a big deal. Not finishing due to a breakdown would be embarrassing.
Fuel economy is good enough, except if that's a trade-off with power or we improve it enough to lose a tank.


[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.
 
[X] Improve engine reliability.

Don't go overboard, guys. I know Stress isn't too big a concern, but we've already more than met the requirements to win this thing or at least show. Debauchery is fun, but we should try to moderate. :D
 
[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.
 
[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.
 
Someone (forget who) was talking about the drag side of things as if it was a tech we could unlock rather than just a tweak. Is this accurate?

For that matter, I assume we can keep improvements we make to this engine? Because a more powerful, more reliable version of it would be a nice thing to have on hand in the future.
Adhoc vote count started by brmj on Jul 18, 2018 at 9:14 PM, finished with 691 posts and 10 votes.

Adhoc vote count started by brmj on Jul 18, 2018 at 9:24 PM, finished with 692 posts and 10 votes.
 
Does seem to be a major theme of the game, doesn't it?
Adhoc vote count started by brmj on Jul 18, 2018 at 9:24 PM, finished with 692 posts and 10 votes.
 
[X] Improve engine reliability.

Don't go overboard, guys. I know Stress isn't too big a concern, but we've already more than met the requirements to win this thing or at least show. Debauchery is fun, but we should try to moderate. :D

More engine power and less drag means more speed. We have no idea how good the competition is, and winners never say "good enough"! :mad:
 
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Current DNE is 160, V_Max is 210.

If we can reduce drag and mass, we could add more Structure and raise DNE even further. As it is, we are looking at... 180-ish real top speed? After trading for thrust? (12/5) - 29 = -27. So we will have to pay 28 stop speed for Thrust 1.

One more Wires will nail it.

Don't forget weight guys.

If we don't manage to reduce Drag, but manage to take a point off Mass, we can do another Wires/Fairings combo and hit V_DNE = V_Max = 180 km/h.

[X] Work to lighten the frame as much as possible.
[X] See if you can make some radical changes to reduce drag.
[X] Improve engine power.
[X] Improve engine reliability.
[X] Improve fuel economy
 
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Current DNE is 160, V_Max is 210.

If we can reduce drag and mass, we could add more Structure and raise DNE even further. As it is, we are looking at... 180-ish real top speed? After trading for thrust?

One more Wires will do it.

Don't forget weight guys.

If we don't manage to reduce Drag, but manage to take a point off Mass, we can do another Wires/Fairings combo and hit V_DNE = V_Max = 180 km/h.
As it stands, we're at 170 DNE and maximum speed after trading for thrust. We messed forgot the impact of DP on DNE in the original calculation, and somehting changed to put us at -3 rather than -2.
Source.

To go any faster, we need more power or to lose a point of DP or MP, both of which implies loosing 5 drag/mass. One more wires does nothing alone.
 
As it stands, we're at 170 DNE and maximum speed after trading for thrust. We messed forgot the impact of DP on DNE in the original calculation, and somehting changed to put us at -3 rather than -2.
Source.

To go any faster, we need more power or to lose a point of DP or MP, both of which implies loosing 5 drag/mass. One more wires does nothing alone.
... No? Says right there, maximum speed 210.

Our Drag went down to 14. That's DP 2.
 
Gah, read right over it.

But doesn't look right:

People said they trade it 1:1. Not 10 km/h for one thrust.

The above formula gives us -27. Thus, we trade 28 top speed till thrust 1.

That's your initial Thrust. After that you can move points between Top Speed and Thrust; this adjustment represents deciding the size and blades of the propellers mounted on the engines.

One point of Speed and one point of Thrust are both ~10kph.
 
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