[x] The Dragonflies won't change if you don't talk to them, so try to open up to them a bit
[x] Integrate the Grave Tenders at Glenshade Manor into your political system, which should also boost the opinion of those in Shattersaw
I don't think the 504s have both ability and inclination to make trouble at the moment, so let's focus on pulling the other groups into closer alliance with us. In a few years, when we have more intel on them and stronger alliances with others, we should be able to deal with the 504s on much more favorable terms.
[x] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating a squad (10) of Soldiers (Light Infantry).
[x] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating a squad (10) of Soldiers (Light Infantry). x2
[x] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating a squad (10) of Soldiers (Light Infantry). x3
Our military is the single greatest advantage that we have over others. We are better trained, better equipped, and better led. We must both maintain and expand that advantage. More than that, with more troops comes a greater ability to project power- we can't hold anywhere without some of our highly trained boots on the ground. Get us some more boots. We have some militia already and they're only relevant when our regulars aren't enough, and now that we have some units with forestry abilities that's in our arsenal- it doesn't have to be a universal part of our forces right now.
[x] Decommission solar plant - Take down the panels, freeing up room for future expansion
This is essential. We need the hospital ASAP, and it's not going to happen without space. The 5% growth alone is utterly priceless, and the other benefits- including things like keeping our sickly daughter alive- just make it more important. Other useful options also open up with the solar plant decommissioned.
[x] Investigate the Dragonflies - Try to spy on and examine the your new in-laws, learning more about who they really are and what their goals are beyond 'domination'
[x] Investigate the 504s - Try to spy on and examine the 504s, learning more about who they really are and what they actually want
We need intel on our neighbors. Everything else can wait.
[x] Teaching
We need more academics.
[x] Game with Maxwell - Continue your nightly games
Almost all the stuff we learn from our Dragonflies intel action will probably be stuff that Maxwell could tell us in a very informative afternoon if he felt like it. It would be nice to make him feel like it.
That would be quite the feat considering you have no idea the extent of their territory, which from their actions and resources have to be at least as large as yours, if not larger since despite taking horrible losses at their Forward Operating Base they reinforced within the year. You don't even know the name of their primary settlement, although you suspect that they have renamed it to Forestry Local 504.
Also, your people are on friendly relations with them, so you would have to spend at least a year running propaganda to convince them that the 504s are bad news or you would likely face a revolt while out attempting to conquer them. That's the primary reason fighting with the 504s and Dragonflies are off the table, your people aren't really up for an offensive fight with them.
How do we have enough friendly relations with them that our people would care so much that they'd revolt if we invaded, yet we haven't had enough contact with them to absorb basic information like the name of their home settlement through basic interaction? When do our people have enough positive interaction with their people to form emotional bonds that make them care about the 504s?
I don't mean this as a criticism of the GM declarations here but rather a request for detail; it seems to me that our populations are very isolated from one another- we don't have easy or safe travel between settlements, and we don't have large amounts of rapid communication. We don't import critical resources that they're producing for us, or even as far as I know allow their traders or representatives to visit our home settlement. Even our workers don't generally work side by side with theirs in Shattersaw, based upon the story posts. Where are these strongly positive opinions amongst the general population coming from- or are our people just against forcible expansion in general? What kind of interactions do we actually have that we can send spies (or "investigate")?
And as far as not knowing where they're from, don't we have a map of the prewar layout of rail lines and population centers that we can use to know what settlements are around and could be potential locations for others to live, even if we have no idea of their current state? Just knowing that and what rail line the 504s use to come and go to their Shattersaw holdings- should give us a good idea of what holdings they either have or might have, how big those settlements were, and even generally what significant stuff was there. We have good information on the pre-apocalypse state of the world, and how things look today remains strongly based upon that.