The only thing I'm uncertain of is training so many soldiers. Can we not train more of the Authority's troops next turn? Or rather, can we train the minimum of 50, pick up our cool 1000C, and then ignore it the year after?
 
The only thing I'm uncertain of is training so many soldiers. Can we not train more of the Authority's troops next turn? Or rather, can we train the minimum of 50, pick up our cool 1000C, and then ignore it the year after?
Well if you look at things politically, training this many troops now gives us leeway to go a few turns without training them and it shouldn't make the Authority too angry.
 
That...is outright stupid. It is an example of petty, self-destructive revenge at its worst. But hey, at least your plan is more honest about it.

Okay, here's a point for all of you out there, so very strident in your self-righteous hypocrisy: This is the elected authority in that area now. They chose him. They LIKE him. They know about democracy, and they chose him anyway. Hell, they had patterned their entire society around democracy. And they chose him. Could you argue that he bought them out? Bought the votes? Sure!

Guess what? That's how every election is won.

If we choose an option that slaps their benefactor in the face, they will HATE us for it.

And as a final note, consider this. He is a more legitimate ruler than we are. He got the votes of the people. We seized power through firepower. He remained loyal to us. We executed our legal authority. He went out and spent his own fortune to raise people from the rubble that they were living in. We stole the food from the starving survivors of our neighbors. He has offered a peaceful solution, only wanting to keep what he has legitimately invested in. We have gotten into hostilities with every other power we have encountered.

And in the end, what is the endgame? Give him back his money? He then stays the richest and most influential man in town, and has an axe to grind with us. Just leave him there? Same problem. Take away his property? Every business owner in Greengraft would start securing their property anywhere but here. And hate us. Let's not forget that. Kill him? EVERYBODY would be looking to get rid of us, because of our obvious power grab.
Starve them? Conquer them? Enslave them?

Take it. Take the deal, make our aristocracy merit-based to start with.

Oh, and @Lailoken , my earlier plan?
Tannist: Top tier. The executive branch, largely in charge. Keeps a large personal holding, basically the max that they can.
-The Advisory Committee: Appointments by the Tannist. No actual holdings. Functions in much the same way as the Presidential Cabinet.
-The Senate: An elected group that handles laws and such that affect the whole realm. 4-6 year terms.
--Local Lords: Similar to us, executive power. Inheritable. Has an upper limit of 1/3 our current holdings.
---Councils: Those who run the cities. Elected.

Anyone convicted of a felony cannot inherit a title or be elected.

Would have made it so that Anna (or someone like her) couldn't inherit. Because I'm pretty sure that lighting someone on fire is still a felony. Or if it isn't, we need to address that. As well as giving the Lords a reason to expand our personal holdings on their own. After all, they can't expand unless we do.
 
And as a final note, consider this. He is a more legitimate ruler than we are. He got the votes of the people. We seized power through firepower. He remained loyal to us. We executed our legal authority. He went out and spent his own fortune to raise people from the rubble that they were living in. We stole the food from the starving survivors of our neighbors. He has offered a peaceful solution, only wanting to keep what he has legitimately invested in. We have gotten into hostilities with every other power we have encountered.

Three things. One, the vote is already closed and you've won. Second, I generally agree with you. Third, I think you're overstating the "We're horrible people and he's better than us" narrative. It's annoying and really grating, and also full of shit. It's not necessary to win the argument, considering we already won it without you having to dump all over Dia Stone.
 
Three things. One, the vote is already closed and you've won. Second, I generally agree with you. Third, I think you're overstating the "We're horrible people and he's better than us" narrative. It's annoying and really grating, and also full of shit. It's not necessary to win the argument, considering we already won it without you having to dump all over Dia Stone.
Here's the question though: Is any of what I said wrong?

And yes, I know it's grating. Why do you think I kept my mouth shut until the vote was done? I didn't want my salt to sour anybody to my position.:)

Wisdom is knowing when to shut up, and when you can get away with being a truthful dick.

Edit: Ah, and let's not forget: We let our daughter get away with lighting a guy on fire.
 
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Here's the question though: Is any of what I said wrong?

And yes, I know it's grating. Why do you think I kept my mouth shut until the vote was done? I didn't want my salt to sour anybody to my position.:)

Wisdom is knowing when to shut up, and when you can get away with being a truthful dick.

Literally everything you said is "True" in the sense of "You're purposefully misrepresenting everything in a way to make Dia Stone look as bad as humanly possible while making him look as good as humanly possible." Like those "Bad descriptions of stories" things where Worm is "A mother and her daughter fight and save the world in this heartwarming tale" (where Doctor Mother and Contessa are the mother and daughter.)

Also, at least one of the things you said was not merely deceptive (all of the claims are), but wrong. Despite the 504s being assholes, we've never actually fought them. Nor have we fought the Authority or the less-bad Eldar. We've fought the Machine Heads, the Recyclers, the Bad Eldar, and the Dragonflies, as well as a few murderous raiders here and there who I guess can be called 'powers.'
 
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Would have made it so that Anna (or someone like her) couldn't inherit. Because I'm pretty sure that lighting someone on fire is still a felony. Or if it isn't, we need to address that. As well as giving the Lords a reason to expand our personal holdings on their own. After all, they can't expand unless we do.

Did you know youth generally don't commit felonies? While the state can try someone as an adult, it generally doesn't for members of the in-group. (Anna is a member of the in-group.) I really don't think trying to treat our daughter and leader of a allied power the same way America treats poor black men is a good idea, nor do I think it's likely to get support from anyone at this time.

Also your structure seems to be missing a potentially important position, I'll give you a hint: Tannist is closest to the english position "Prince of Wales."
 
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Literally everything you said is "True" in the sense of "You're purposefully misrepresenting everything in a way to make Dia Stone look as bad as humanly possible while making him look as good as humanly possible." Like those "Bad descriptions of stories" things where Worm is "A mother and her daughter fight and save the world in this heartwarming tale" (where Doctor Mother and Contessa are the mother and daughter.)
Interesting that you should mention Worm. Because, much like Taylor, every decision seemed necessary at the time. Critical even. And we always had good intentions. But when we look back over what has happened...

Well, let's just say that the picture isn't pretty. Especially with the whole "lighting her sister's boyfriend on fire" thing that we apparently protected Anna from the consequences of. Maybe it's time for a little self-reflection?
 
Interesting that you should mention Worm. Because, much like Taylor, every decision seemed necessary at the time. Critical even. And we always had good intentions. But when we look back over what has happened...

Well, let's just say that the picture isn't pretty. Especially with the whole "lighting her sister's boyfriend on fire" thing that we apparently protected Anna from the consequences of. Maybe it's time for a little self-reflection?

In reflection, looking back on what's happened, I see over ten-thousand happy and satisfied citizens, the Dragonflies reforming their way away from slavery, the 504s having finally ceased their war with the Machine Heads and the Machine heads rebounding nicely, the Dark Eldar having been dealt a stinging blow (in the 'fly stings them' sense, but still) and with us having knowledge of what the Authority is doing.

I mean, if you really think that everything we've built is horrible and not worth it, well, what can I say. Because that's how it comes across.

And if your claim is that we should have had perfect knowledge to never attack the Machine Heads since they're the good guys, or something...

And also, yeah, Anna's a juvenile, so it wouldn't be a felony anyways. Maybe she should have been punished more, but calling it a felony is purposefully just looking, as I said before, for as many ways to hate and despite Dia Stone and Greengraft as you can.

Unlike in the case of Taylor, most of her actions from the start to the end were not only justified, but just. Can you even fucking imagine how shit things would be right now if that corrupt little weasel of a noble had been in charge? He would have joined with the Dragonflies, and they would have fought endless wars with the 504s until they were both bled dry, then the Authority would come in and take both of them over or pick a winner. Sure, we know part of that with hindsight, but considering you're explicitly calling for hindsight...

We purposefully saved lives when we didn't have to, of our own volition. We've tried in every case even when it's risked our lives to go through the basic acts of a flag of truce and giving people the chance to surrender. We've used the med-tech we've had to improve the lives of our people, we've given them democracy when we *could* have had a repressive police state just as easily. We've researched things that have improved the lives of others and we've done much else besides. All of our wars were justified at the time, based on what we knew and not even in a 'hard but necessary' sense, but in a 'literally no information against it being justified.' Two of them, against the Dragonflies and against the Machine Heads, turned out not to be ENTIRELY necessary. Note the same component in each case?

The 504s manipulating shit. They're the ones stirring the pot and causing human misery on a regular basis while we go around trying to respect flags of truce and talk to people first. If it wasn't for the 504s shooting us and blaming the Dragonflies, we would have established peaceful first contact with them and you know it.

I could go through, point by point, and utterly demolish your arguments. By the standards of 40k, or even the standards of a nation state, hell, even by modern 21st century standards we could have done a lot worse, and in fact did better than literally *everyone* else around us. We were the ones playing nice guy and finishing last for about a third of the Quest.
 
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Did you know youth generally don't commit felonies? While the state can try someone as an adult, it generally doesn't for members of the in-group. (Anna is a member of the in-group.) I really don't think trying to treat our daughter and leader of a allied power the same way America treats poor black men is a good idea, nor do I think it's likely to get support from anyone at this time.

Also your structure seems to be missing a potentially important position, I'll give you a hint: Tannist is closest to the english position "Prince of Wales."
Actually, I would rather think that being in a position to run a country should make the courts be harder on things like that, not softer. Because that REALLY is a bad move. And at that point? Not the leader of a power. And probably never would have been since we could argue that if we wouldn't accept her, we certainly aren't sending her to our neighbors.

And I am assuming that our Tannist will be part of the Cabinet. Or at least I hope that they will have ONE talent that can be useful. If they don't, something has gone horribly wrong. And since appointments are made by us to the Cabinet, we can pretty much guarantee them a spot.
 
@Academia Nut - the elder index reads +2 Learning when it is actually +3 Learning as of the latest Eldar Index Upgrade on 20.3.
Eldar Index upgraded to Unlocked (+3 Learning, +1 Willpower, +15 Diplomacy Rolls w/Eldar, +5 Combat Rolls vs. Eldars)
 
And I am assuming that our Tannist will be part of the Cabinet. Or at least I hope that they will have ONE talent that can be useful. If they don't, something has gone horribly wrong. And since appointments are made by us to the Cabinet, we can pretty much guarantee them a spot.
We only appoint the intrigue and learning positions.
 
And as a final note, consider this. He is a more legitimate ruler than we are. He got the votes of the people. We seized power through firepower.
No, we were given power by the provost.
He remained loyal to us. We executed our legal authority.
After he instigated a coup and mass poisoning.
He went out and spent his own fortune to raise people from the rubble that they were living in. We stole the food from the starving survivors of our neighbors.
We took what we needed from the seed vault, took in many survivors, and left the rest there.
He has offered a peaceful solution, only wanting to keep what he has legitimately invested in. We have gotten into hostilities with every other power we have encountered.
We went to negotiate with the DFs, and never chose to initiate hostilities, our troops did that after we were shot. We did not punish the 504 for what they did. We halted the war that began with the bombing of the 504 president, and brought the machine heads into the fold. We negotiated with the free volunteers(remember when they were raiders?). Even some of the Imperators and recyclers were tried in court.

I do kinda get what you mean, that actions that would be immoral now should be considered differently in light of the whole apocalypse thing, but this is still misrepresentation.
 
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Actually, I would rather think that being in a position to run a country should make the courts be harder on things like that, not softer. Because that REALLY is a bad move. And at that point? Not the leader of a power. And probably never would have been since we could argue that if we wouldn't accept her, we certainly aren't sending her to our neighbors.

@Academia Nut has repeatedly compared Greengraft to a small town where everyone mostly knows each other. In these sorts of places the locals generally like to avoid locking up members of the in-group. Your idea that the rulers kids shouldn't be part of the in-group, while laudable, is not at all how these situations actually play out. This is even more the case for us since we barely have jail cells. Are you suggesting that we should have sent Anne to hang with the recycler elders? Are you suggesting that she should have been sentenced to hard labor (enslaved)? For what everyone considered a childish prank gone wrong? I know it's popular to bash small towns for giving excessive slack in places like this, but it's also understandably human.

And I am assuming that our Tannist will be part of the Cabinet. Or at least I hope that they will have ONE talent that can be useful. If they don't, something has gone horribly wrong. And since appointments are made by us to the Cabinet, we can pretty much guarantee them a spot.
Tannist: Top tier. The executive branch, largely in charge. Keeps a large personal holding, basically the max that they can.
-The Advisory Committee: Appointments by the Tannist. No actual holdings. Functions in much the same way as the Presidential Cabinet.
-The Senate: An elected group that handles laws and such that affect the whole realm. 4-6 year terms.
--Local Lords: Similar to us, executive power. Inheritable. Has an upper limit of 1/3 our current holdings.
---Councils: Those who run the cities. Elected.

Anyone convicted of a felony cannot inherit a title or be elected.
Please stop lying.
 
Yeah the "Stole from the starving" is especially egregious, considering we had an opportunity to. AN specifically told us afterwards that if we'd emptied the vaults all of the 504s and Dragonflies and everyone else would have died. We instead took only some of the stuff from the vaults, and if I remember we also recruited some people along the way. Oh, and another power we didn't fight: The Grave Tenders. Remember when they were their own thing? And we respected their religion, befriended their founder, and never fired a single shot at them?
 
If we choose an option that slaps their benefactor in the face, they will HATE us for it.

The hell they will.

Us: "Hey guys, we'll give you everything this guy promised you and more, plus democracy."

Them: "Grr we hate you for this."

Seriously, they haven't had much time to develop a particular attachment to this guy beyond, "gave us a lot of stuff so that we make him leader". If somebody else were to come along, kick him out, and give them an even better deal, I doubt they'd be particularly unhappy.
 
Yup. And when you look at Taylor, you see villains redeemed, corrupt heroes exposed, a city saved after a multitude of extinction events, an Endbringer ended, multiple worlds saved, and a devouring Eldritch abomination stopped. Yes, there are multiple ways to view any story, and often the hero of the narrative depends on which side you are on. But I feel that too many concentrate on the good and never try to learn from the bad. For instance, the fact that we have ended up in a shooting war TWICE thanks to not investigating enough.

And given that we are seen as tyrannical, though benevolent, which parts do you think would be emphasized if we pulled a petty move like that?
We only appoint the intrigue and learning positions.
Yeah, that's one of the things I want to change. Don't get me wrong, this would be in large part a centralization move.
Yup. I do in fact expect us to be harder on the future leaders of our nation than we would be on others. Hard labor? Eh, probably not. Some form of juvie, even if we had to make one up? Yes, please! And again, the fact that it was ill thought out just makes it worse. If I must have a criminal leader, I would at least prefer that they know how to hide the evidence.

Oh, and lying? Never.
"Not stealing everything" is not the same as "not stealing". Yes, even if everyone else was doing it. Heck, we had the option to move into Shattersaw and make a run of it there. We didn't. Was that the right choice? ...it was the one I would have made. Does that mean that we didn't do it? No. And yes, we recruited people. Because we figured they would be useful, not out of a sense of charity. Otherwise, we would have opened the invitation to all, or gone in and made a run of it ourselves.

And the Grave Keepers weren't actually an independent polity. They didn't have an army. So yes, we have proven that we are unwilling to shoot civilians. Admittedly, that's better than most civilizations do.

Yes, most people object to having their choice taken away, even if what they get in return is objectively better.
 
[X] Yes, make the trade

[X] Of course, we can always use more settlements

[X] Send out diplomatic feelers with more distant communities
[X] Attempt to amend the Shattersaw Consitution

[X] Reassign command centre to Willpower training
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their "rear"
[X] Upgrade Military (Light Autocannons)
-[X] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops

i know this is late but, i wanted to vote too ... ;_;
 
That...is outright stupid. It is an example of petty, self-destructive revenge at its worst. But hey, at least your plan is more honest about it.

Okay, here's a point for all of you out there, so very strident in your self-righteous hypocrisy: This is the elected authority in that area now. They chose him. They LIKE him. They know about democracy, and they chose him anyway. Hell, they had patterned their entire society around democracy. And they chose him. Could you argue that he bought them out? Bought the votes? Sure!

Guess what? That's how every election is won.

If we choose an option that slaps their benefactor in the face, they will HATE us for it.

And as a final note, consider this. He is a more legitimate ruler than we are. He got the votes of the people. We seized power through firepower. He remained loyal to us. We executed our legal authority. He went out and spent his own fortune to raise people from the rubble that they were living in. We stole the food from the starving survivors of our neighbors. He has offered a peaceful solution, only wanting to keep what he has legitimately invested in. We have gotten into hostilities with every other power we have encountered.

And in the end, what is the endgame? Give him back his money? He then stays the richest and most influential man in town, and has an axe to grind with us. Just leave him there? Same problem. Take away his property? Every business owner in Greengraft would start securing their property anywhere but here. And hate us. Let's not forget that. Kill him? EVERYBODY would be looking to get rid of us, because of our obvious power grab.
Starve them? Conquer them? Enslave them?

Take it. Take the deal, make our aristocracy merit-based to start with.

Oh, and @Lailoken , my earlier plan?


Would have made it so that Anna (or someone like her) couldn't inherit. Because I'm pretty sure that lighting someone on fire is still a felony. Or if it isn't, we need to address that. As well as giving the Lords a reason to expand our personal holdings on their own. After all, they can't expand unless we do.

Your nonsense was thoroughly demolished before I got the chance to see it, but I will take a moment to add that the alternative systems proposed were democratic (in which case he would have won if you were correct), and appointment (specifying him as the appointment). The issue was never him being in charge of the territory, it was him expecting the government to restructure all of society to make him an explicitly privileged class with a perpetual, inheritable freehold over the territory regardless of the competence of his descendants or the wishes of the subject population.

Furthermore, forbidding people from seeking office is a really, really big deal, especially when it is over something as easily manipulated by the powers-that-be as a criminal conviction. Under your system Nelson Mandela would have been unable to be elected. Then you want to extend that to cover actions taken by minors who were never even tried because the supposed victims were complicit enough to not want to press charges. As the cherry on top, your idea would have had zero positive effect on Anna's inheritance since the Dragonflies don't care what internal Greengraft rules conflict with their own inheritance laws and trying to unilaterally force the issue would have either been a violation of the war-ending peace treaty starting a new war, or, as the update mentioned, resulted in the worst-of-all outcome of the position being inherited by Maxwell's brother.
 
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Yup. And when you look at Taylor, you see villains redeemed, corrupt heroes exposed, a city saved after a multitude of extinction events, an Endbringer ended, multiple worlds saved, and a devouring Eldritch abomination stopped. Yes, there are multiple ways to view any story, and often the hero of the narrative depends on which side you are on. But I feel that too many concentrate on the good and never try to learn from the bad. For instance, the fact that we have ended up in a shooting war TWICE thanks to not investigating enough.

And given that we are seen as tyrannical, though benevolent, which parts do you think would be emphasized if we pulled a petty move like that?

Yeah, that's one of the things I want to change. Don't get me wrong, this would be in large part a centralization move.

Yup. I do in fact expect us to be harder on the future leaders of our nation than we would be on others. Hard labor? Eh, probably not. Some form of juvie, even if we had to make one up? Yes, please! And again, the fact that it was ill thought out just makes it worse. If I must have a criminal leader, I would at least prefer that they know how to hide the evidence.

Oh, and lying? Never.

"Not stealing everything" is not the same as "not stealing". Yes, even if everyone else was doing it. Heck, we had the option to move into Shattersaw and make a run of it there. We didn't. Was that the right choice? ...it was the one I would have made. Does that mean that we didn't do it? No. And yes, we recruited people. Because we figured they would be useful, not out of a sense of charity. Otherwise, we would have opened the invitation to all, or gone in and made a run of it ourselves.

And the Grave Keepers weren't actually an independent polity. They didn't have an army. So yes, we have proven that we are unwilling to shoot civilians. Admittedly, that's better than most civilizations do.


Yes, most people object to having their choice taken away, even if what they get in return is objectively better.

Stealing from who? All of the people who owned the planet were dead, and I don't really get your point considering you're arguing against someone who doesn't and didn't support Lailoken's write-in option. And yes, we did it for practical reasons.

And, they didn't have an army, but they also had the Gravekeeper, who literally was close enough to count as one for the purpose of being a faction.

And yes, you're lying. You said "Every power we met we've gone to war with" and then everyone pointed out that over half of them we've met we've not gone to war with AT ALL. That's called lying. Not even exaggerating, like if it was "Oh, one time we didn't go to war."

And...how were we supposed to do anything about the Dragonfly situation considering we were literally unconscious when the war started and, in fact, investigated causes after the fact, were horrified, and ended the war at the first available point it could be reasonably done and then sealed the peace with a political marriage.

You seem to be complaining that we're literally not post-scarcity prescient gods.

It doesn't help that you're doing all of this to defend him as BETTER than us. Because that's what you're saying. You didn't say, "Hey, let's keep some context" you said he's better than us and then trumped up his actions in the silliest way possible while shitting all over us, and only now have you begun to backpedal into "I'm just trying to make examples and have us think things through."

And, how precisely were we supposed to investigate the Dragonflies before even meeting them (since the war started when we were going to...guess what? Investigate them by talking to them, and then we got shot!) or investigate the Machine Heads before we even met them or knew anything about them other than what we knew from the 504s. We couldn't have even located their general area in order to look into them before the 504s helpfully showed us their general location, so I'm not sure what you actually expect us to learn, other than "Know everything ever ahead of time without the reasonable steps it takes to learn it."

So I guess I DO agree with you...

If we were omnipotent omniscient gods, we'd be better.

Edit: To explicate it a bit. Machine Heads Conflict: We didn't have aircrafts until this turn. We didn't have the vans I don't think and either way they wouldn't work in the forest. We didn't have the Machine Heads location, nor were we likely to be given access to it through 504s lines. If we had they would have shot us because the 504s are such colossal assholes they soured everything forever.

We had no way to investigate them, and we were trying to be nice and help out the 504s, and considering at the time we were also dealing with murderous raiders, it's quite possible that the Machine Heads might have turned out to be the same. They didn't, but that's hindsight. After a single campaign, that involved taking out two Mechs and some of their soldiers, we withdrew and never helped the 504s with them again, and not long after established contact with the Machine Heads and befriended them.

I could go on about how much the Mech wound up benefitting us in a Utilitarian sense, but trying to match his moralism for our own, I'll merely say that we had no way to investigate further and at least plenty of good reason to believe the 504s and wish to help them on a single campaign as part of our attempts to make nice with them, rather than, you know, be the warmonger you accuse us of being.

I could apply an even more rock-solid analysis to the Dragonfly war, starting with how it had begun even before we woke up and wouldn't have ended, looping back to how we investigated both before and after the shooting and how halting the war for an investigation was neither possible nor reasonable, and how we followed the rules of war and ended with an honorable peace at the first reasonable time we could do so without admitting defeat.

And then engaged in a war-ending peace-treaty complete with a political marriage that has held for over a decade so far.
 
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22.2
[X] Yes, make the trade
[X] Of course, we can always use more settlements

[X] Attempt to amend the Shattersaw Consitution
[X] Send out diplomatic feelers with more distant communities

[X] Reassign Command Centre Design to Willpower Training
[X] Shattersaw Loop Expedition
[X] Owl's Nest Expedition
[x] Upgrade Military (Light Autocannons)
-[x] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
-[X] 72 AAA LAC at 55C each
[X] Train 270 Authority Troops

Cost: 1200C + 3960C + 230 Troops not trained this turn
Benefits: 5400C paid + 6210 savings from soldiers not trained this turn

Finances -
Treasury: 3895C
Expected Income After Savings: 7700C
Profit from the Authority: 5400C, to be divided between you and the treasury

AN: There was some number shuffling around that changed things, primarily because I forgot a x2 at one point.

You decide to make the trade with the Machine Heads, to which they are intensely grateful, and the trade for the plans between you goes quite well. You also agree to accept the new Lord Mayor Henry Morgan, although you point out that since he did not really get the permission of the people of Heartwood Hearth since no one is that is going to be a point of negotiation. You also point out that you are going to make sure that he takes his new responsibilities seriously or his fancy new title will get stripped from him for incompetence. There are in fact so many new laws that you have to make over this whole thing, but in the end you don't have to worry about a lot of things now.

You also get set for a big, eventful year, with tons to do. You are going to head out to Owl's Nest and then on the way back instead of heading straight for Greengraft you will take a loop around to visit some of the other groups, see what is going on in the places that are basically just big dark blotches on the map, only names and lines to let you know that there is anything but forest there. Still, there is more to do before you head out as well.

Economic

Not only do you have more room at Glenshade Manor now, but you also have a new type of building you can construct that would probably come in quite handy, especially now that you have some more people freed up.

Select 2 option
[] Construct new building - Construct a new building in one of your settlements. Time required: Variable WARNING: Will be housed in locally sourced material building and can suffer attrition
[] Build new Backup Fusion Reactor - It will take some of your industrial output, but you can build a new Backup Fusion Reactor to provide more power. Cost: 500C, 1 turn
[] Build new Industrial Fusion Reactor - It will take a significant amount of your industrial output, but you can build a new Industrial Fusion Reactor to provide more power. Cost: 800C, 2 turns
[] Build Mechs - These are complex machines requiring a lot of parts, so building one from scratch is not easy. Cost: 450C/mech, up to 4 mechs a year (will specify composition of military or forestry in later voting)
[] Build Land Trains - While the power plants are the most expensive part, there is a considerable bit of engineering that goes into one of these vehicles to let it haul so much cargo at once. Cost: 200C/train, up to 8 trains

You can also commit to a project in Shattersaw.
Pick 1 option
[] Multi-Purpose Teaching and Research Complex (504s would like you to build this)
[] Chemical Refinery
[] Barracks
[] Proving Grounds (Dragonflies would like this built)
[] Military Academy
[] Machine Shop (504s likely to one)
[] Hydroponic Farm (Dragonflies likely to build one)
[] Manual Manufactory
[] Vehicle Foundry

Security

Everything seems rather much in order, so most of your security options have to do with either digging around or sowing disorder.

Pick up to 2 options
[] Dig into the 504s - The 504s have secrets, you just need to get at them
[] Destabilize the Dragonflies - You have agents in place, you know they have problems, and you have evidence of how screwed up nobility can be.
[] Destabilize the 504s - With operatives inside their secret police, you can cause quite a bit of agitation
[] Investigate the Machine Heads
[] Protect Anna - while the Dragonflies are doing their own internal examinations, you could probably also covertly assist, particularly from any threats that they might not categorize as such
[] Snoop around past Six Pillars
[] Investigate the new Lord Mayor

Research
You can choose a new general project. Joint Research Project will be voted on next.

Chemistry
Combat Drugs I 0/500 - While the simplest combat drugs are stimulants to keep soldiers awake and alert, these go somewhat beyond that into the realm of enhancement, although at a cost
Improved Fertilizer II 0/800 - By carefully altering the chemistry for the fertilizers used in your hydroponic farms you should be able to increase yield even further, although you are now pushing what conventional plant cultivars can tolerate
Improved Propellants 0/475 - With your growing skill in chemical processing, you can now make more powerful propellants for your chemically propelled weapons, giving them greater range, punch, and reliability
Pharmaceuticals III 0/1100 - Highly complex, targeted drugs that should be able to greatly improve quality of life, these are probably also the highest level you can get with your current computational and matter manipulation technologies
Sawmill Sap Collection 0/300 - A relatively simple idea, the collection of sap from the trees that have been felled for harvesting has been tossed around a few times but the felling process alters the chemistry of the sap. Your improved knowledge of the filtrate processing now opens up the opportunity to collect food from the industrial harvest of the trees

Computing
Artificial Intelligence I 324/500 - At this level of sophistication the programs produced are not true AI but limited AI (LAI) that are merely highly efficient programs rather than actually sentient ones AI, Computing
Networking II 227/600 - The planet used to be highly networked, and while you still understand many of the principles involved there is a certain amount of practical knowledge that has slipped from your grasp, in particular now that you know a bit more, how to most efficiently coordinate the signals and communication so that it all doesn't become noise. Computing

Education Reform
Improved Teaching Methods III 0/500 - Your current post-secondary methods are not subtle, intended to fill in for gaps in procedure left from when the world was more networked together, supplemented by new experience. You have managed to pare down what is necessary as much as you can thus far, now is the time to begin increasing your throughput. Social
Teaching Hospitals 0/400 - Your doctors could probably teach more junior students in the process of their duties, allowing for your hospitals to also be little miniature schools. Social
University 0/1000 - Having two teaching and research centres in one place has given your provost ideas about how to expand your educational and research capacities considerably
Willpower Training 0/250 (Req. Dia to be alive to work on) - You can incorporate some of the knowledge on self control you have picked up into the standard curriculum, although it will also cost more. Currently cannot be streamed.

Forbidden Knowledge
Basic Psychic Research 0/800 - You have recovered genetic material from an agent of the Authority that you know has something to do with mental powers. The only way to properly study it is with more, which means either taking Authority agents intact or cloning. You have the distinct feeling that this is a bad idea but it is also one of the only ways you can learn anything about these powers with any degree of control. WARNING: You must complete a minimum of 100 RP/turn on this project to avoid a disaster, and there is a 5% chance of something going wrong in any case

General
Aeronautics II 0/500 - While you have worked out basic rocketry and the principles of lift based flight, your basic knowledge of flight is still strongly lacking and further expertise would be useful
Plasma Physics II 4/1000 - You understand more than the basics of manipulating plasma and controlling fusion reactions, but so far your knowledge requires large industrial machines and isn't as efficient as it could be. You can improve on size and efficiency if you knew more about the fundamentals.
Field Physics I 0/600 - You can compress a ball of hydrogen as if it had the weight of a star sitting on it, so what else can be done with those containment fields?
EM Weapons Design Logic 62/500 - STC designs all tend to follow the same general logic for how they are laid out. If you can figure out this logic then you will be starting EM weapons design projects with some of the work already done.
Laser Physics I 176/400 - The lasers in your industrial saws are potent indeed, but they are bulky and not necessarily very efficient. Having more than just the basics of how lasers work could help with improving on that and finding other applications.
Materials Science I 96/300 - For the most part you know how materials are supposed to work, but just because you know the chemical composition of a material doesn't mean you can figure out how to get the fine grain crystal structure to form from a melt of the constituent elements. More basic knowledge is required.
Miniaturization II 117/1100 - It is remarkable how much can be squeezed into a tiny space, if you know how. You don't anymore, and it looks like you're going to have to work most of this out from first principles.
Robotics I 25/600 - While making independently operating machines requires AI research, remotely guided machines as drones or remote operators are already in use to an extent, and improving upon that capacity will open up new possibilities

Infrastructure Design
Biomedical Design Logic 0/2000 - Complex biomedical infrastructural tools all tend to follow the same patterns so by understanding them this will make future research simpler, granting 25% completion
Universal Healing Machine Design 87/2000 (Req. decomissioning) - An incredibly complex piece of medical technology, the UHM can nearly work miracles so long as it has a living brain and organic feedstock. Figuring out the design can also lead you to figure out how to build parts for biomedical technology. Biomedical
Cybernetic Surgery Design 71/1000 - This sophisticated suite makes the installation and integration of cybernetics quick and nearly painless. It does not however let you build cybernetics. Figuring out the design can also lead you to figure out how to build parts for biomedical technology. Biomedical
Industrial Automation II 150/600 (Req. Artificial Intelligence I) - Getting the machines to do the work has been a time honoured tradition since Terra, although your capacity to do so has slipped. Researching this will decrease your need for skilled labour but requires at least LAIs first. Robotics
Life Support Tank 0/500 - Using systems from the cloning tank and cybernetic systems, it is possible to create an integrated life support system, which is also a critical component of the UHM design Biomedical

Local Adaptation
Edible Grenade Fruit 169/300 - As crazy as it sounds, grenade fruit are the closest things to Terran food on the planet since they are among the least metallized material on the planet, and with a bit of breeding work they could sequester pure sugars and proteins in their flesh rather than explosives or toxins
Face Melter Dragonfly Domestication 98/650 - A particular nasty species of Dragonfly, the Face Melter fires glass darts of corrosive capable of corroding and setting most materials on fire. It surprisingly is appears to be amenable to domestication. WARNING: Must produce a minimum of 50 RP a turn to avoid a minor disaster
Face Melter Dragonfly Genetics 0/500 - The Face Melter species has a number of strange and unique adaptations, and studying its genome and molecular biology could provide some very interesting insights
Fissile Material Harvest 0/400 - Now that you understand the biology of pile trees, you should be able to figure out ways to draw forth fissile and fertile isotopes from them without risking a small nuclear explosion. This will give you access to isotopes that you could use to accelerate the growth of cultivated pile trees, for your own power production, or even for crude fission bombs if you so desired. WARNING: Requires a minimum of 50 RP a turn to avoid a catastrophe
Hydroponic Adaptation 68/250 - Grenade fruit respond well to being either grown hydroponically or parasitically, and with your knowledge of how to crossbreed and cultivate Dandriss flora you could work out how to grow other species hydroponically
Local Wildlife Carapace Armour 173/400 - Some of the local fauna is better described of as AFVs than animals, and if you can figure out which species would work best and how to work bits of carapace you could have additional armour for your troops that would likely be able to turn aside anything short of EM SAW fire
Medicinal Plants II 84/850 - There are some plants that are capable of being used for medicinal purposes, but there are a number of curious effects that suggest that they could be used for something even more
Recreational Plants 55/300 - There are some chemicals in certain plants that, provided their source could be made less than immediately fatal to consume, could have a variety of recreational effects
Diamond Back Tiger Domestication 0/500 - A particularly ferocious species of predator, these creatures do however appear to have the sort of behaviours that could make them domestication targets
Underground Construction 0/400 - Building underground has risks and problems but at the very least it should provide the protection of an armoured curtain wall, along with experience in digging down on Dandriss.

Manufacturing
Biomedical Parts 101/750 - While your jailbroken UAMs will let you produce anything you have the design for, working out how to build the parts from scratch would be useful Biomedical

Military Concepts
Command Centre 607/1000 - A centralized command and control centre for coordinating armies, this is an ambitious project but one that may be vital in the near future. Military
Dragonfly Scouting 0/300 - By integrating some of the more intelligent species of Dragonfly in with some surveillance gear, the Jaegers could have a considerably improved ability to scout the woods Local Adaptation

Personal Equipment
Organ Replacement Cybernetics 0/1100 - Replacing limbs is easy, but replicating the function of organs is not, even though replacing certain systems with artificial systems can be so much more efficient Cybernetic, Personal
Personal Equipment Integration 36/500 - By using MMIs it is possible to directly tie certain personal equipment into the nervous system, gaining certain benefits. Cybernetic, Personal
Survey Monocle Design 87/600 (Unavailable for use while being researched) - A sophisticated miniaturized suite of sensors and measuring equipment, this is an extremely compact and advanced piece of hardware useful for military range finding and civilian purposes, and analysis can lead to more complex advances. Personal

Salvage
Shear pistol design (Salvage x1.25) 0/2500 (Req. some method of materials analysis to properly study) - A form of gravity manipulation and projection weapon, this weapon can fire either in a penetrating mode or a burst mode, using variable gravitational shears and tides to get different effects. Gravity, weapon
Viceroy-class Low Orbital Personal Transport Design (Salvage x2) 156/1500 - A SSTO craft capable of repeated launches before refuelling, several sub-systems will likely require their own research projects to build, or even understand, but even just obtaining the design should open up aerospace projects. Vehicle, aerospace, exotic

Vehicles
Flare Shield 102/10000 (Req. Field Physics V, Gravity Manipulation III, Miniaturization IV, Warp Physics II) - A mindbogglingly complex piece of machinery, you don't even know where to start in terms of researching it. You can still use it, but it will require at least a fusion reactor to run. Vehicle, Energy Shield
Grand Caravan 9/600 - - More of an organization than a technology per se, the grand caravan is a concept to get around the damage to the rail network by hauling all essentials for survival and productivity through the forest
Medium Mech Design 0/575 - The forestry mechs are about 3m tall, which leaves them limited in terms of what they can haul. If you could make the designs bigger however you could put more and larger equipment on them Vehicle
Quad Mech 0/200 - While the forest terrain is aggressively anti-wheeled and tracked vehicle, bipedal designs are not exactly all that efficient for hauling goods through the forest. A four (or more) legged design would be of more use as a utility or cargo design Vehicle
Vehicle Reactor Reinforcement 9/350 - While the compact reactors are small enough to ride out most shocks fairly well, the larger reactors will require some form of reinforcement if they are ever to be used in vehicles Vehicle, Plasma

Weaponry
Howitzer 51/300 - Experience with the field gun design allows for expansion to larger, more powerful weapons systems. Heavy, CK
EM Field Gun Design 362/575 - Inspired by the Dragonflies project, you could combine together the principles from your SAW and grenade launchers and make a considerably more potent design than the one they have in mind. Heavy, EM
Rotary Autocannon 3/300 - Experience from design of the AAA mounting showed you that one of the more effective ways to hit a fast moving target was to throw up a wall of munitions. Surprisingly this is actually something that chemical slugthrowers can do better than your EM weapons since when arranged in a rotary configuration they can spread out the loading and firing process and thus be able to fire faster than your EM guns can restore polarity Heavy, CK

Note: Design Logic projects cause all other projects under their umbrella to advance by 25% of their total RP requirement

Note: Designs mean that if you have the parts you can assemble the design. Being able to build the parts from scratch is frequently another research project.
 
I feel as if the Vehicle Foundry would be best kept to ourselves rather than given to Shattersaw. Still thinking about other things.

Though at the same time we *do* need to also open up space in Amethyst Gardens. But I don't want to give Shattersaw the awesome vehicle foundry we just traded really important things for.
 
Last edited:
Select 2 option
[X] build dandriss wildlife research center at amethyst gardens 1000c

[X] x2 build dandriss wildlife research center at amethyst gardens 1000c

[X] Manual Manufactory

Security

[X] Protect Anna - while the Dragonflies are doing their own internal examinations, you could probably also covertly assist, particularly from any threats that they might not categorize as such

[X] Investigate the new Lord Mayor

[X] willpower training 0/250

Dedicated local adaptation full research slots? yes plz
 
Last edited:
Select 2 option
[X] build dandriss wildlife research center at amethyst gardens 1000c

[X] x2 build dandriss wildlife research center at amethyst gardens 1000c

[X] Manual Manufactory

Security

[X] Protect Anna - while the Dragonflies are doing their own internal examinations, you could probably also covertly assist, particularly from any threats that they might not categorize as such

[X] Investigate the new Lord Mayor

[X] willpower training 0/250

Dedicated local adaptation full research slots? yes plz

Uh, two things. One, we're already doing Willpower training. Two, why are you buying it twice?
 
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