Vote tally:
##### 3.19
[X] Yes, make the trade
No. of votes: 18
Thrice-Blessed22,
Doomsough,
CircleTheSkies,
cokerpilot,
Arbit,
oilworker,
tenchifew,
Delcer,
Deadly Snark,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Elbrasch,
me.me.here,
fasquardon
[X] Yes
No. of votes: 1
The Laurent
[X] No thank you
No. of votes: 12
Vlad,
Neptune,
SuperSonicSound,
piebox,
veekie,
SometimesMaybe,
Thornez,
butchock,
Bozwevial,
Seventeen,
sebsmith,
Odysseus2099
[X] No
No. of votes: 1
hcvquizibo
[X] Don't make the trade
No. of votes: 2
vel10,
FunkyEntropy
[X] Counter offer selling them copies of unjailbroken UAMs with the mech part designs loaded as long as a selection of civilian goods.
No. of votes: 1
Alratan
[X] Of course, we can always use more settlements
No. of votes: 27
Thrice-Blessed22,
Alratan,
Wirdo,
veekie,
Arbit,
oilworker,
vel10,
trewsad55,
NegativeHorizon,
SometimesMaybe,
Delcer,
Thornez,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Bozwevial,
Elbrasch,
Seventeen,
sebsmith,
me.me.here,
Odysseus2099,
fasquardon
-[X] Get him to agree to formalise the process and laws around vassals, which includes guarantees of democratic consultation in vassal's territories and a right to vote in Shattersaw elections.
No. of votes: 1
Alratan
[x] Ennoble him as the lord mayor of Six pillars a hereditary title which will govern that community. Librarians nook will pass to Dias hands.
No. of votes: 1
Doomsough
-[x] He'll use the same inheritance laws as Greengraft, and they will change if our own laws change.
No. of votes: 5
veekie,
SometimesMaybe,
Thornez,
Bozwevial,
Odysseus2099
-[X] Grant him a title (that doesn't otherwise convey any special legal status) and assure him that his property rights will be respected just like those of any other Greengraft citizen. Make clear that the settlements will be subject to all Greengraft laws and the inhabitants be granted citizenship.
No. of votes: 1
Nix
-[x] Suck on Servant of the State bitch
No. of votes: 1
sebsmith
-[X] Write up the laws that govern the vassals of Greengraft before accepting the fealty of the man (outlining rights and responsibilities of everyone involved). Send him a copy once it is written and let him read it and then confirm if he still wants to owe fealty to us.
No. of votes: 1
fasquardon
[X] I'll deal with you later
No. of votes: 7
Vlad,
Neptune,
SuperSonicSound,
CircleTheSkies,
piebox,
tenchifew,
butchock
[X] no I'll deal with you later
No. of votes: 1
hcvquizibo
[X] Coordinate with the Dragonflies
No. of votes: 3
trewsad55,
NegativeHorizon,
Seventeen
[X] Coordinate with with the 504s
No. of votes: 3
trewsad55,
NegativeHorizon,
sebsmith
[X] Talk with the Machine Heads
No. of votes: 4
Thrice-Blessed22,
Doomsough,
hcvquizibo,
fasquardon
[X] Attempt to amend the Shattersaw Consitution
No. of votes: 25
Thrice-Blessed22,
Vlad,
Neptune,
SuperSonicSound,
piebox,
veekie,
Arbit,
oilworker,
vel10,
SometimesMaybe,
tenchifew,
butchock,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Bozwevial,
Seventeen,
me.me.here,
Odysseus2099,
fasquardon
[x] Attempt to amend the Shattersaw Constitution
No. of votes: 1
Thornez
[X] Send out diplomatic feelers with more distant communities
No. of votes: 26
Vlad,
Neptune,
Doomsough,
hcvquizibo,
SuperSonicSound,
CircleTheSkies,
piebox,
veekie,
Arbit,
vel10,
SometimesMaybe,
tenchifew,
Thornez,
butchock,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Bozwevial,
sebsmith,
me.me.here,
Odysseus2099
[X] Seek more immigrants from the Free Volunteers populations
No. of votes: 1
CircleTheSkies
[X] Talk with the Authority
No. of votes: 1
oilworker
[X] Reassign Command Centre Design to Willpower Training
No. of votes: 2
Thrice-Blessed22,
CircleTheSkies
[X] Reassign command centre to Willpower training
No. of votes: 21
Vlad,
Neptune,
Doomsough,
hcvquizibo,
SuperSonicSound,
piebox,
Arbit,
vel10,
tenchifew,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Seventeen,
me.me.here,
Odysseus2099,
fasquardon
[x] Replace Command Center Design with Willpower Training
No. of votes: 5
veekie,
SometimesMaybe,
Thornez,
butchock,
Bozwevial
[X] Willpower Training - Using your knowledge, you can make training people's mental fortitude a more widespread endeavour. Cannot be done at the same time as Command Centre Design.
No. of votes: 2
oilworker,
sebsmith
[X] Shattersaw Loop Expedition
No. of votes: 6
Thrice-Blessed22,
CircleTheSkies,
veekie,
SometimesMaybe,
Thornez,
Bozwevial
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their rear
No. of votes: 28
Vlad,
Neptune,
Doomsough,
hcvquizibo,
Wirdo,
SuperSonicSound,
piebox,
Arbit,
oilworker,
vel10,
trewsad55,
NegativeHorizon,
tenchifew,
Delcer,
butchock,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Seventeen,
sebsmith,
me.me.here,
Odysseus2099,
fasquardon
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
No. of votes: 26
Vlad,
Neptune,
Doomsough,
hcvquizibo,
Wirdo,
piebox,
Arbit,
oilworker,
vel10,
trewsad55,
NegativeHorizon,
Delcer,
butchock,
Deadly Snark,
The Laurent,
aceraptor,
mc2rpg,
Cyanios,
Nix,
Hangwind,
markksim,
Seventeen,
sebsmith,
me.me.here,
Odysseus2099,
fasquardon
[X] Owl's Nest Expedition
No. of votes: 6
CircleTheSkies,
veekie,
SometimesMaybe,
tenchifew,
Thornez,
Bozwevial
[X] Train Soldiers x1
No. of votes: 2
Vlad,
Neptune
[X] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating eight squads squad (80) of Soldiers (Jaegers) with 1 SAW per squad. REPEATABLE (Repeats are individual votes, label as x2 or x3, etc.) Cost: 2160C per action (need to buy guns and armour now)
No. of votes: 1
trewsad55
[X] Train Soldiers
No. of votes: 1
Seventeen
[x] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating eight squads squad (80) of Soldiers (Jaegers) with 1 SAW per squad.
No. of votes: 1
sebsmith
[X] Train Soldiers x2
No. of votes: 2
Vlad,
Neptune
[X] Upgrade Mechs - 3 Forestry Mechs
No. of votes: 3
Doomsough,
hcvquizibo,
piebox
[x] Upgrade Military (Light Autocannons) - While there are no machine time bottlenecks, these weapons are a bit larger and require a bit more specialized knowledge to build if doing it without UAMs. You can also purchase them with AAA mountings. Current inventory: 0 LAC. Can purchase up to 500 LAC at a cost of 30C per weapon (specify number of LACs to buy), or 25C per weapon if purchasing an AAA mount at the same time (can mix AAA and non-AAA mountings in the same order)
No. of votes: 1
Wirdo
[x] Upgrade Military (Light Autocannons)
No. of votes: 16
veekie,
Arbit,
vel10,
SometimesMaybe,
Thornez,
butchock,
Deadly Snark,
aceraptor,
mc2rpg,
Cyanios,
Hangwind,
markksim,
Bozwevial,
me.me.here,
Odysseus2099,
fasquardon
-[x] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
No. of votes: 17
Wirdo,
veekie,
Arbit,
vel10,
SometimesMaybe,
Thornez,
butchock,
Deadly Snark,
aceraptor,
mc2rpg,
Cyanios,
Hangwind,
markksim,
Bozwevial,
me.me.here,
Odysseus2099,
fasquardon
[X] Train troops for the Authority.
No. of votes: 1
Wirdo
[X] Train Authority Troops - 100 troops for 2000C
No. of votes: 1
SuperSonicSound
[X] Train 270 Authority Troops
No. of votes: 15
piebox,
veekie,
Arbit,
SometimesMaybe,
Thornez,
Deadly Snark,
aceraptor,
mc2rpg,
Cyanios,
Hangwind,
markksim,
Bozwevial,
Seventeen,
me.me.here,
Odysseus2099
[X] Train Authority Troops - Train 40 to 270 troops for the Authority, making a profit of 20C per troop, plus expenses paid for use of barracks training time (200)
No. of votes: 1
oilworker
[X] Train Authority Troops - 270 troops trained for 5400c
No. of votes: 3
trewsad55,
NegativeHorizon,
Delcer
[X] Train Authority Troops - 270 troops for 5400C
No. of votes: 1
tenchifew
[X] Train Authority Troops - Train 100 troops for the Authority
No. of votes: 1
butchock
[x] Train Authority Troops - Train 40 to 270 troops for the Authority, making a profit of 20C per troop, plus expenses paid for use of barracks training time
No. of votes: 1
sebsmith
[X] Train 270 Authority Troops[/QUOTE]
No. of votes: 1
fasquardon
[X] Turn two Military actions into a Personal action.
No. of votes: 1
CircleTheSkies
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project. Cannot be done at the same time as Willpower Training
No. of votes: 3
trewsad55,
NegativeHorizon,
Delcer