I would like to refuse now so that we can negotiate with him in the future.

I want to see how he reacts to offering him a deal that subsidizes the development of the settlements and that we work to improve their lives as much as our citizens enjoy now if they join.

He can remain mayor and we give him a noble title. Noble title that does not come attached with extra power or heredetary right to ownership of land and their people. Any land he bought with his money in accordance with our laws is his though.

I would go as far as setting it up so he get's back his investment and that him for his CHARITY! there needs to be more people as charitable as Dia and him. ;)

Praise the man for it. :p
 
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Note the that we've been told we're reaching our control limit, so, for whatever reason, we need vassals and can't manage everything centrally. If that changes as we recover more technology, we can look to cut out the middlemen, but that's our current situation. All we're choosing is how to appoint our vassals. Appointing people competent to go out and get the land for themself does not seem the worst possible option, as long as we have appropriate oversight.

The option some people seem to want of having no vassals is not available.

And boy, some people are very sore losers. Being petty and stupid to try to fuck him on the spirit of the deal is only going to backfire. We don't always have to get 100% of everything. We chose not to run a totalitarian state. That means our citizens can do things we don't expect and possibly don't like, and that's just how it is.

That's what you get with democracy and a free society. You also get people who think they should have a piece of your pie as well, and you have to share, when you don't have huge amounts of legitimacy yourself.

Also as a side note looking through our research options and the Emperor page on the 40K wiki it says that when the Great Crusade encountered planets with aritificial intelligence on them the populations would be exterminated outright.

That's a reason not to go beyond AI I. As is his motivation for doing that. Beyond that we probably want to explore human augmentation and see what we can do with neural cybernetics that integrate powerful LAIs into the human mind.
 
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[X] Yes, make the trade

[X] Of course, we can always use more settlements

[X] Send out diplomatic feelers with more distant communities
[X] Attempt to amend the Shattersaw Consitution

[X] Reassign command centre to Willpower training
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their "rear"
[X] Upgrade Military (Light Autocannons)
-[X] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops
 
Still, we're in a better position then most worlds to weather the True Long Night. Our Psyker Tradition is embryonic, but remarkably well thought out and put together so far (And our very first Psyker is a huge pile of positive traits and colossal willpower--is she something like a Delta or Gamma?), and assuming we get the Willpower Training in (Which makes sense, as Dia's whole thing has been being partially resistant to the Psychic Bullshit, and trying to teach our people how we do it is going to pay off, especially with the approach of Long Night), we should hopefully be able to survive the clusterfuck on the distant horizon.

I mean, hell, we already Know that there's gribblies in the Warp, and that it's crushingly indifferent at the best of times, and aggressive hostile at others. That's way better then most "Mad with Science" polities got. And the Emperor isn't stupid, assuming they stumble across us while he's still leading the Great Crusade, he's liable to offer a hell of a carrot to convince us to sign on--though we also have to deal with hyper chaos infiltrator ninjas convincing them to burn us to the ground on principle.
 
It depends on whether the Emperor takes the stance that the only people allowed to have stable psykers is him, and even then only his best mate, himself, and Astropaths.

If so, we're in trouble. It's a long, long way off though, and there are lots of things we could do in between if we get a stable psyker tradition, and even more if we get another shot at Eldar tech, which we may not.

On research, should be consider putting Shattersaw on basics at some point?
 
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It's honestly pretty vague what his actual policy was right up until the Council of Nikaea, and that was a pretty objectively stupid ruling to make, because Psionics is an actual thing of significant danger, and straight up banning it's study and use from your best soldiers is... Kind of a poor life choice.

The Emperor seems to make a lot of bad decisions with overwhelming competence.
 
It's honestly pretty vague what his actual policy was right up until the Council of Nikaea, and that was a pretty objectively stupid ruling to make, because Psionics is an actual thing of significant danger, and straight up banning it's study and use from your best soldiers is... Kind of a poor life choice.

The Emperor seems to make a lot of bad decisions with overwhelming competence.

That's the difficulty with writing a flawless being when you're just a person. It's like how super-geniuses in fiction are so unrealistic since most people writing them aren't geniuses.
 
It's pretty unclear what it was after the Council of Nikea, given the Astropaths and Navigators the Empire was totally dependent on running around.

Which perhaps answers the question. Only essential uses, and with the apparent lack of psyker enemies around at that point, additional active psykers were just a gateway from the Immaterium.

Things make a lot more sense if the Emperor had become very reliant on prescience and the unified chaos gods had spoofed him and hidden just about everything they were going to do. It makes sense they couldn't before, as Slaneesh was newborn at the time of the Great Crusade, so it may have been impossible for them to unify as the Big Three couldn't balance in the way the Big Four could, so may have been unable to combine their abilities in the same way before hand. He'd be looking at a future that included them staying mostly inactive and divided and seeing that the best way to keep them that way was to minimise use of psyker power and pretend they don't exist so as to avoid rousing them.

After all, when the Imperial web way existed, he wouldn't need Astropaths, or Navigators, or the Astronomicon either.
 
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Okay, here's Da Plan:

We take him up on his offer and negotiate out limits on his authority, which have to include the ability for the federal parliament to change the authorities of his position, though not necessarily to abolish it or reduce pay from a "servant of the state" salary proportional to his economy and the rate Dia gets. That's not a terribly hard sell because Dia already accepts that pill herself so there would be no loss of prestige. To help it go down we can give him whatever formal titles he wants. Go wild. Privileges even, as long as they are designed to be in the context of the privileges of the rest of the nobility. He is probably no slouch at legal matters, but it looks on its face like a good deal to him and noticing the loopholes would require expecting us to do something batshit insane like making everybody a noble.

Next, make everybody a noble, with exactly the same titles, honors, and privileges, thus nullifying the whole issue. We push through parliament a bill to change the guy's position to a powerless one which only exists on paper and only draws that same trivial salary. The new holdings get a Greengraft style government with the executive appointed by the Greengraft head of state and the legislature being a locally elected parliament. Naturally, since this guy has shown some impressive competence and has the support of the subject populations we appoint him.


He gets a huge return on investment, most of the power he wanted, and screwed out of the social stature he was seeking.

The populations of the settlements get the representative they wanted and the benefits of citizenship.

Dia gets three new settlements and their happy populations without breaking her word or doing anything to piss off anybody other than the single opportunist- who still gets most of what he wanted and certainly enough to compensate him for his efforts.

The Dominionists get three new settlements without any watering down of Dia's stature.

The Conservatives get lots of new economic opportunities without spending a dime or changing the old social or governmental orders.

The Democratists get three new settlements of Democratist-friendly voters while being able to show how 'they' managed to prevent the expansion of the nobility.​
 
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That's just bound to backfire horribly. It's pretty much petty revenge for the sake of petty revenge.

Anyway, on to something serious. I was looking back at the offer from the Machine Heads and I realised something. They aren't asking us to give them the UAM Jailbreaking technology. They're asking us to jail break their existing UAMs, but without asking us to tell them how we did it. Now, I may have just been being dumb, but I didn't notice this. That makes it a much less bad deal. Someone would actually need to steal their UAM and reverse engineer it in order to work out what we did. They couldn't just steal the tech itself, as the Machine Heads wouldn't know how to do it.
 
That's just bound to backfire horribly. It's pretty much petty revenge for the sake of petty revenge.

Anyway, on to something serious. I was looking back at the offer from the Machine Heads and I realised something. They aren't asking us to give them the UAM Jailbreaking technology. They're asking us to jail break their existing UAMs, but without asking us to tell them how we did it. Now, I may have just been being dumb, but I didn't notice this. That makes it a much less bad deal. Someone would actually need to steal their UAM and reverse engineer it in order to work out what we did. They couldn't just steal the tech itself, as the Machine Heads wouldn't know how to do it.

It'd be nice if it worked that way, but I'm not sure it does. The text supports your reading, but the vote supports that we're giving it to them, or at least showing them how to do it. So, not sure...
 
the star fall is the fault of the nobility and the highest noble(the archduke) is a crazy chaos person
And we'll reveal that if and when we want to pull the rug out from under the nobility. Until then, the political necessity of nobility is to strong to discard.
Listen, Alratan, the hereditary noble or the like knowing better than the populace is as much the exception as the rule. The God Emperor of Mankind was all knowing and all seeing and such, and thus I can buy the argument that HE knew better than the people who was slaughtering en masse or burning alive to try to kill the idea of religion, or whatnot.

I can buy that as a part of the setting. But what, precisely, makes nobles who *aren't* all-knowing Psykers better or less corruptible than the populace?

Unless you restrict education only to the nobility, in which case you could say "They're more educated." But you aren't proposing that, nobody's proposing that.
Which is why we'll make them take a set-up similar to ours with a locally elected council covering a decent part of the governing. Over the centuries, as education standards increase, we'll implement small "reforms" slowly buffing the elected part of the government's power, until "noble" titles are basically just a curiosity, something you show off at parties to impress girls.

Kind of like what happened in England, really.

Giving out titles for claiming land in our name, as long as it's done nonviolently, is an efficient way of growing our polity. Also, having one person calling the shots with clear, unchanging chains of command is most effective in times of unrest (like now). It's why militaries are run by a general, not a council. Turning down the Nobles power once they're no longer needed won't be easy, but it happened in RL so it's not impossible.

[X] No thank you
[X] Of course, we can always use more settlements
-[X] He'll use the same inheritance laws as Greengraft, and they will change if our own laws change.

[X] Attempt to amend the Shattersaw Consitution
[X] Send out diplomatic feelers with more distant communities

[X] Reassign command centre to Willpower training
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their "rear"
[X] Upgrade Military (Light Autocannons)
-[X] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops
 
OK, having thought some more, I've now voted on the second diplo action as well as on the number of LACs to buy:

[X] Yes, make the trade

-[X] Write up the laws that govern the vassals of Greengraft before accepting the fealty of the man (outlining rights and responsibilities of everyone involved). Send him a copy once it is written and let him read it and then confirm if he still wants to owe fealty to us.
[X] Of course, we can always use more settlements

[X] Talk with the Machine Heads
[X] Attempt to amend the Shattersaw Consitution

[X] Reassign command centre to Willpower training
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their "rear"
[X] Upgrade Military (Light Autocannons)
-[X] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops[/QUOTE]

Reasoning: I'd like to at least get the Machine Heads to join the Shattersaw Confederation, if not join Greengraft directly (more voters who don't like 504s makes us more secure in the next election). To maximize one of either happening, let's talk with the Machine Heads AND reform Shattersaw. Also, together with the attack at the concert, our subsequent whuppin' of the Eldar, our training of The Authority troops and the tech trade with the Machine Heads, it all adds up to looking like a fertile moment both for Shattersaw and for our relationship with the Machine Heads.

fasquardon
 
[X] Yes, make the trade

[X] Of course, we can always use more settlements
-[X] Write up the laws that govern the vassals of Greengraft before accepting the fealty of the man (outlining rights and responsibilities of everyone involved). Send him a copy once it is written and let him read it and then confirm if he still wants to owe fealty to us.

[X] Send out diplomatic feelers with more distant communities
[X] Attempt to amend the Shattersaw Consitution

[X] Reassign command centre to Willpower training
[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their "rear"
[X] Upgrade Military (Light Autocannons)
-[X] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops
 
With almost everyone voting for 5 military actions it seems like we are only getting 2 personal actions, probably working with Mirande and meditating on the index. No extra action to spare for Dia to learn serenity or to do something for the other daughters. :/
 
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Working with Mirande is the serenity action, and abandoning our bonus actions in a time of war without a personal emergency is not something we can really excuse.
 
With almost everyone voting for 5 military actions it seems like we are only getting 2 personal actions, probably working with Mirande and meditating on the codex. No extra action to spare for Dia to learn serenity or to do something for the other daughters. :/

You, and everybody else obsessed with this, need to realize that that was a very special event provoked by an enormous and rapid ROI opportunity for which we had overwhelming public support, not something which we can realistically expect to do in any routine capacity. Unless you want to give up command of the military the military commander needs to be out commanding the military which needs commanding because the military is fighting a righteous war against a global menace composed of super-powered ultratech sadists which the population very much wants them to be commanded in by the military commander of the military commandermilitarymilitarycommandermilitary-
 
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Working with Mirande is the serenity action, and abandoning our bonus actions in a time of war without a personal emergency is not something we can really excuse.
Only if we sacrifice her trait gain chance again, which I'm very much not willing to do.

3 military actions executed with 28 martial is still considerably better than any other commander would do, and I don't see anyone use those actions to fight the Eldar, either. The most important action to take concerning the Eldar is working on the index, anyway. So if anything the Eldar situation is a reason for more personal actions, not against.
 
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Only if we sacrifice her trait gain chance again, which I'm very much not willing to do.
Well, you can't take it twice, so my point holds.
3 military actions executed with 28 martial is still considerably better than any other commander would do, and I don't see anyone use those actions to fight the Eldar, either.
We're building up to fight them though, by giving the authority troops training and setting up the LAC defense line.
 
Vote tally:
##### 3.19
[X] Yes, make the trade
No. of votes: 18
Thrice-Blessed22, Doomsough, CircleTheSkies, cokerpilot, Arbit, oilworker, tenchifew, Delcer, Deadly Snark, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Elbrasch, me.me.here, fasquardon
[X] Yes
No. of votes: 1
The Laurent

[X] No thank you
No. of votes: 12
Vlad, Neptune, SuperSonicSound, piebox, veekie, SometimesMaybe, Thornez, butchock, Bozwevial, Seventeen, sebsmith, Odysseus2099
[X] No
No. of votes: 1
hcvquizibo
[X] Don't make the trade
No. of votes: 2
vel10, FunkyEntropy

[X] Counter offer selling them copies of unjailbroken UAMs with the mech part designs loaded as long as a selection of civilian goods.
No. of votes: 1
Alratan


[X] Of course, we can always use more settlements
No. of votes: 27
Thrice-Blessed22, Alratan, Wirdo, veekie, Arbit, oilworker, vel10, trewsad55, NegativeHorizon, SometimesMaybe, Delcer, Thornez, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Bozwevial, Elbrasch, Seventeen, sebsmith, me.me.here, Odysseus2099, fasquardon

-[X] Get him to agree to formalise the process and laws around vassals, which includes guarantees of democratic consultation in vassal's territories and a right to vote in Shattersaw elections.
No. of votes: 1
Alratan
[x] Ennoble him as the lord mayor of Six pillars a hereditary title which will govern that community. Librarians nook will pass to Dias hands.
No. of votes: 1
Doomsough
-[x] He'll use the same inheritance laws as Greengraft, and they will change if our own laws change.
No. of votes: 5
veekie, SometimesMaybe, Thornez, Bozwevial, Odysseus2099
-[X] Grant him a title (that doesn't otherwise convey any special legal status) and assure him that his property rights will be respected just like those of any other Greengraft citizen. Make clear that the settlements will be subject to all Greengraft laws and the inhabitants be granted citizenship.
No. of votes: 1
Nix
-[x] Suck on Servant of the State bitch
No. of votes: 1
sebsmith
-[X] Write up the laws that govern the vassals of Greengraft before accepting the fealty of the man (outlining rights and responsibilities of everyone involved). Send him a copy once it is written and let him read it and then confirm if he still wants to owe fealty to us.
No. of votes: 1
fasquardon

[X] I'll deal with you later
No. of votes: 7
Vlad, Neptune, SuperSonicSound, CircleTheSkies, piebox, tenchifew, butchock
[X] no I'll deal with you later
No. of votes: 1
hcvquizibo


[X] Coordinate with the Dragonflies
No. of votes: 3
trewsad55, NegativeHorizon, Seventeen

[X] Coordinate with with the 504s
No. of votes: 3
trewsad55, NegativeHorizon, sebsmith

[X] Talk with the Machine Heads
No. of votes: 4
Thrice-Blessed22, Doomsough, hcvquizibo, fasquardon

[X] Attempt to amend the Shattersaw Consitution
No. of votes: 25
Thrice-Blessed22, Vlad, Neptune, SuperSonicSound, piebox, veekie, Arbit, oilworker, vel10, SometimesMaybe, tenchifew, butchock, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Bozwevial, Seventeen, me.me.here, Odysseus2099, fasquardon
[x] Attempt to amend the Shattersaw Constitution
No. of votes: 1
Thornez

[X] Send out diplomatic feelers with more distant communities
No. of votes: 26
Vlad, Neptune, Doomsough, hcvquizibo, SuperSonicSound, CircleTheSkies, piebox, veekie, Arbit, vel10, SometimesMaybe, tenchifew, Thornez, butchock, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Bozwevial, sebsmith, me.me.here, Odysseus2099

[X] Seek more immigrants from the Free Volunteers populations
No. of votes: 1
CircleTheSkies

[X] Talk with the Authority
No. of votes: 1
oilworker


[X] Reassign Command Centre Design to Willpower Training
No. of votes: 2
Thrice-Blessed22, CircleTheSkies
[X] Reassign command centre to Willpower training
No. of votes: 21
Vlad, Neptune, Doomsough, hcvquizibo, SuperSonicSound, piebox, Arbit, vel10, tenchifew, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Seventeen, me.me.here, Odysseus2099, fasquardon
[x] Replace Command Center Design with Willpower Training
No. of votes: 5
veekie, SometimesMaybe, Thornez, butchock, Bozwevial
[X] Willpower Training - Using your knowledge, you can make training people's mental fortitude a more widespread endeavour. Cannot be done at the same time as Command Centre Design.
No. of votes: 2
oilworker, sebsmith

[X] Shattersaw Loop Expedition
No. of votes: 6
Thrice-Blessed22, CircleTheSkies, veekie, SometimesMaybe, Thornez, Bozwevial
[X] Shattersaw Loop Expedition - Several of the communities you are pushing towards are actually on the outer transit loop that circles Shattersaw rather than the radial lines you have mostly been confined to thus far. With the land trains it is now possible to make a circle of the region, and even to be able to approach the Dragonflies and the 504s from their rear
No. of votes: 28
Vlad, Neptune, Doomsough, hcvquizibo, Wirdo, SuperSonicSound, piebox, Arbit, oilworker, vel10, trewsad55, NegativeHorizon, tenchifew, Delcer, butchock, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Seventeen, sebsmith, me.me.here, Odysseus2099, fasquardon

[X] Owl's Nest Expedition - Taking a land train or two, you can head out with a large number of troops to do investigate the nearest major settlement other than Shattersaw and see what people are up to over there. Cost: 1200C
No. of votes: 26
Vlad, Neptune, Doomsough, hcvquizibo, Wirdo, piebox, Arbit, oilworker, vel10, trewsad55, NegativeHorizon, Delcer, butchock, Deadly Snark, The Laurent, aceraptor, mc2rpg, Cyanios, Nix, Hangwind, markksim, Seventeen, sebsmith, me.me.here, Odysseus2099, fasquardon
[X] Owl's Nest Expedition
No. of votes: 6
CircleTheSkies, veekie, SometimesMaybe, tenchifew, Thornez, Bozwevial

[X] Train Soldiers x1
No. of votes: 2
Vlad, Neptune
[X] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating eight squads squad (80) of Soldiers (Jaegers) with 1 SAW per squad. REPEATABLE (Repeats are individual votes, label as x2 or x3, etc.) Cost: 2160C per action (need to buy guns and armour now)
No. of votes: 1
trewsad55
[X] Train Soldiers
No. of votes: 1
Seventeen
[x] Train Soldiers - Selecting the better candidates from the militia, train them up to your standards, creating eight squads squad (80) of Soldiers (Jaegers) with 1 SAW per squad.
No. of votes: 1
sebsmith

[X] Train Soldiers x2
No. of votes: 2
Vlad, Neptune

[X] Upgrade Mechs - 3 Forestry Mechs
No. of votes: 3
Doomsough, hcvquizibo, piebox

[x] Upgrade Military (Light Autocannons) - While there are no machine time bottlenecks, these weapons are a bit larger and require a bit more specialized knowledge to build if doing it without UAMs. You can also purchase them with AAA mountings. Current inventory: 0 LAC. Can purchase up to 500 LAC at a cost of 30C per weapon (specify number of LACs to buy), or 25C per weapon if purchasing an AAA mount at the same time (can mix AAA and non-AAA mountings in the same order)
No. of votes: 1
Wirdo
[x] Upgrade Military (Light Autocannons)
No. of votes: 16
veekie, Arbit, vel10, SometimesMaybe, Thornez, butchock, Deadly Snark, aceraptor, mc2rpg, Cyanios, Hangwind, markksim, Bozwevial, me.me.here, Odysseus2099, fasquardon
-[x] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
No. of votes: 17
Wirdo, veekie, Arbit, vel10, SometimesMaybe, Thornez, butchock, Deadly Snark, aceraptor, mc2rpg, Cyanios, Hangwind, markksim, Bozwevial, me.me.here, Odysseus2099, fasquardon

[X] Train troops for the Authority.
No. of votes: 1
Wirdo
[X] Train Authority Troops - 100 troops for 2000C
No. of votes: 1
SuperSonicSound
[X] Train 270 Authority Troops
No. of votes: 15
piebox, veekie, Arbit, SometimesMaybe, Thornez, Deadly Snark, aceraptor, mc2rpg, Cyanios, Hangwind, markksim, Bozwevial, Seventeen, me.me.here, Odysseus2099
[X] Train Authority Troops - Train 40 to 270 troops for the Authority, making a profit of 20C per troop, plus expenses paid for use of barracks training time (200)
No. of votes: 1
oilworker
[X] Train Authority Troops - 270 troops trained for 5400c
No. of votes: 3
trewsad55, NegativeHorizon, Delcer
[X] Train Authority Troops - 270 troops for 5400C
No. of votes: 1
tenchifew
[X] Train Authority Troops - Train 100 troops for the Authority
No. of votes: 1
butchock
[x] Train Authority Troops - Train 40 to 270 troops for the Authority, making a profit of 20C per troop, plus expenses paid for use of barracks training time
No. of votes: 1
sebsmith
[X] Train 270 Authority Troops[/QUOTE]
No. of votes: 1
fasquardon

[X] Turn two Military actions into a Personal action.
No. of votes: 1
CircleTheSkies

[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project. Cannot be done at the same time as Willpower Training
No. of votes: 3
trewsad55, NegativeHorizon, Delcer

[X] Yes, make the trade
[X] Of course, we can always use more settlements

[X] Attempt to amend the Shattersaw Consitution
[X] Send out diplomatic feelers with more distant communities

[X] Reassign Command Centre Design to Willpower Training
[X] Shattersaw Loop Expedition
[X] Owl's Nest Expedition
[x] Upgrade Military (Light Autocannons)
-[x] Enough fast track/AA autocannons to give our settlements, and Shattersaw basic perimeter coverage. Max of 4000C worth of autocannons. Priority to Greengraft, then Shattersaw, then the others.
[X] Train 270 Authority Troops

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