A Villain In A World Of Heroes

worse than a 150 Meter Radioactive energy beam firing Monster? Hmmm i can work with this... We might be fated to lose but a tired hero vs a godzilla tier monster? i like those odds

Gaint monsters don't like you anymore then they like heroes.

I got a question about the "Heroes Always Win" mechanic.
Do they ALWAYS win (except in competition against other Heroes) or do they just USUALLY win?
If they ALWAYS win, how does that work? Like, say, this Hero who has never cooked a thing in his life joined a cooking contest. Would he somehow be able to make a perfect souffle? Or would his competition somehow (through a string of accidents) make something worse than what he made? Or would he make something terrible while they make something wonderful, and he's STILL declared the winner?

Usually win, in the cooking contest example, even though he had have never cooked, I would give 50-80% chance of wining, through any of the options above, it varies depending on the hero. If it was something the hero is GOOD at, I would give it anywhere from 95-99.999999999% depending on the hero and situation.
 
I got a question about the "Heroes Always Win" mechanic.
Do they ALWAYS win (except in competition against other Heroes) or do they just USUALLY win?
If they ALWAYS win, how does that work? Like, say, this Hero who has never cooked a thing in his life joined a cooking contest. Would he somehow be able to make a perfect souffle? Or would his competition somehow (through a string of accidents) make something worse than what he made? Or would he make something terrible while they make something wonderful, and he's STILL declared the winner?
It's not "Heroes always win." It's "Villains always loose."
That's why my Plan B involves dying in such a way that completely screws over the object of our vengeance.
 
Toss you out, they don't want to become vilians themselves, and messing with a hero is not a good idea anyways. "Evil" heroes get away with things, until "good" heroes stop them, a non-hero (that isn't a gaint monster or something) beating a hero is extremely rare, the guards couldn't do anything even if they wanted too.
Just going to point out what Dark Ness said, this point is probably very important to understand the politics of the world.
 
Vote tally:
##### 3.21
[X] Magic Books: You may not have enough for lessons, but you can still buy some books and try to learn on your own. Self-taught mages aren't unheard of, even if It's rare and they usually aren't as good. (2 gold coins)
No. of votes: 8
veekie, kellanved, Evilness42, Yonatan, bdun140, rippleuser344, Raron, Eri

[X] Trail of Blood: There are tales of those who risked death and came out stronger then ever before, you will attempt to emulate them. You will buy a sword, get a quick lesson, learn a few basics spells, and head to the forest. You will either come backstronger or not at all. (1 gold coin)
No. of votes: 12
Bondo, Night_stalker, Itaywex, Koden, Hyp3rB14d3, lavanderjasmine, Chronic, silentspirals, Crazy7s1, massdefect76, Jefepato, frostgiant

[X] Fighting Lessons: Although it is not ascommon today, there are still instructors willing to teach others in the art of the sword. Former City Guard mostly, their quality isn't the best, but you wouldn't be able to afford better anyways. (5 gold coins)
No. of votes: 3
Jiven, Plasmid, Wolfy

[X] Trail of Blood: There are tales of those who risked death and came out stronger then ever before, you will attempt to emulate them. You will buy a sword, get a quick lesson, learn a few basics spells, and head to the forest. You will either come back stronger or not at all. (1 gold coin)​
No. of votes: 1
Cjdavis103

[X] Magic Books: You may not have enough for lessons, but you can still buy some books and try to learn on your own. Self-taught mages aren't unheard of, even if It's rare and they usually aren't as good. (2 gold coins)
[X] Trail of Blood: There are tales of those who risked death and came out stronger then ever before, you will attempt to emulate them. You will buy a sword, get a quick lesson, learn a few basics spells, and head to the forest. You will either come back stronger or not at all. (1 gold coin)
No. of votes: 2
chocolote12, edmantgoog

[x] trail of blood
No. of votes: 1
Murderhobo of Nod
 
So I've been wondering: is "Trail of Blood" supposed to be "Trial of Blood?" Or is it referring to a theoretical trail of blood and gore that we'll leave in our wake?
 
Or we can't find anything and waste several hours of our time before coming back to the village feeling like an idiot.
 
Trial of Blood
You decide to test yourself, to undertake a trial by blood, like you had heard of in stories. Either you would live and become stronger or leave this world, to join your father. You wouldn't mind that so much if it wasn't for the vengeance that needed to be taken. Your father was everything to you, you spent almost all your time together. Besides your father, you had little more then acquaintances, he was the center of your world, and, seeing him again, well, you wouldn't mind too. Then again, there is no guarantee that you will end up in the same place, you don't even know if villains get an afterlife at all, no one has ever mentioned it to you.

First, though, you need a place to stay will you prepare, so you find a run down, dirty, cheep inn and pay for a room with a couple of coppers. You end up staying three nights while you prepare, buy food and clean (for a given definition of clean) water to take with you on your trial from a slightly better inn, all while forcing yourself to choke down the slop they provide free with the room. The bed is little more then a mat of hay, and the room definitely has bugs and a termite problem, but it's chaep.

The first thing you do to prepare for your trial is go to a blacksmith's shop and buy a basic, simple short sword. Then you get a single lesson sword use, with one of the retired guardsmen, a gruff man, rugged, and scared man, he was not the most sociable. You learned how to parry, block, swing, and strike from him, but, since you only went to one lesson and didn't train for long after that, which is very important for improvement and having the correct form become natural, you still aren't very good.

After the lesson, you got a magic shop, filled with regeants for the most part, but there was a few spellbooks. You buy a basic, thin one, and read it back at the inn. From the very slim spellbook, you got two spells, a fire spell and a ice spell. The fire spell lets you create a fireball about two feet in diameter and, well, burn things. The ice spell creates a piercing shard of ice from the water vapor in the air, and freezes anything it's in contact with. The book only contained those two spells and instructions on how to unlock your magic, by reaching inside yourself, which you did. You can now levitate a pebble without a spell, although you can't really control it well (so now shooting things with floating rocks, at the moment).

After that, you leave the city and head to the forest, where most people are unwilling to tread. When you enter the forest, you find it very quiet, you expected to hear birds chirping, or something of that nature, but there is nothing. You go deeper into the forest, and, after wandering for about an hour, you find the reason why things are so quiet.

A fenric wolf, barely thirty feet away from you prowling a wide clearing. A huge beast, twice your size, but still small for it's species. Teeth and claws able to cut through everything but the most powerful magical armor, faster then they look, tough, able to ignore, or at least shake off most pains, and very, very, strong, fenric wolves are not something to be trifled with. Not only that, but if they eat someone or something magical, they gain power, becoming bigger, stronger, more magical, and, some whisper, more intelligent as well. There are tales of wolves becoming as big as small mountain after eating enough. Luckily for you, judging by it's size, this wolf has not eaten any magi and is likely still young. The one good thing, though, is that, unlike regular wolves, fenric wolves never hunt in packs, so this is likely the only one.

The wolf hasn't noticed you yet, but they will change, very, very, soon. It's sense are just as good as a regular wolf's. It has thick grey fur and large glowing red eyes and it is seems to prowling through the clearing at the moment. It is far too fast to outrun, and your not sure how you could distract it long enough to escape, so it sounds like you will need to fight. But how to defeat a supernatural beast?

[] Write in
 
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Can you tell us how fast can we cast the spells, how fast they fly and whether we need a chant or can we do them silently? It would also be nice to know how many times we can cast them but I doubt we have tested that or that it will be relevant for this battle.
 
Can you tell us how fast can we cast the spells, how fast they fly and whether we need a chant or can we do them silently? It would also be nice to know how many times we can cast them but I doubt we have tested that or that it will be relevant for this battle.
Within a second, the ice flies faster then a running horse, but not so fast that you can't track it, the fire flies at about the same speed as a running horse. You have to say it (for now) but you can whisper or mutter it as quietly as you want, possibly even subvocalize it.
 
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To be completely honest I think our only paths to survival here are to either flee or find some way to befriend the giant monster.
 
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