You decide to test yourself, to undertake a trial by blood, like you had heard of in stories. Either you would live and become stronger or leave this world, to join your father. You wouldn't mind that so much if it wasn't for the vengeance that needed to be taken. Your father was everything to you, you spent almost all your time together. Besides your father, you had little more then acquaintances, he was the center of your world, and, seeing him again, well, you wouldn't mind too. Then again, there is no guarantee that you will end up in the same place, you don't even know if villains get an afterlife at all, no one has ever mentioned it to you.
First, though, you need a place to stay will you prepare, so you find a run down, dirty, cheep inn and pay for a room with a couple of coppers. You end up staying three nights while you prepare, buy food and clean (for a given definition of clean) water to take with you on your trial from a slightly better inn, all while forcing yourself to choke down the slop they provide free with the room. The bed is little more then a mat of hay, and the room definitely has bugs and a termite problem, but it's chaep.
The first thing you do to prepare for your trial is go to a blacksmith's shop and buy a basic, simple short sword. Then you get a single lesson sword use, with one of the retired guardsmen, a gruff man, rugged, and scared man, he was not the most sociable. You learned how to parry, block, swing, and strike from him, but, since you only went to one lesson and didn't train for long after that, which is very important for improvement and having the correct form become natural, you still aren't very good.
After the lesson, you got a magic shop, filled with regeants for the most part, but there was a few spellbooks. You buy a basic, thin one, and read it back at the inn. From the very slim spellbook, you got two spells, a fire spell and a ice spell. The fire spell lets you create a fireball about two feet in diameter and, well, burn things. The ice spell creates a piercing shard of ice from the water vapor in the air, and freezes anything it's in contact with. The book only contained those two spells and instructions on how to unlock your magic, by reaching inside yourself, which you did. You can now levitate a pebble without a spell, although you can't really control it well (so now shooting things with floating rocks, at the moment).
After that, you leave the city and head to the forest, where most people are unwilling to tread. When you enter the forest, you find it very quiet, you expected to hear birds chirping, or something of that nature, but there is nothing. You go deeper into the forest, and, after wandering for about an hour, you find the reason why things are so quiet.
A fenric wolf, barely thirty feet away from you prowling a wide clearing. A huge beast, twice your size, but still small for it's species. Teeth and claws able to cut through everything but the most powerful magical armor, faster then they look, tough, able to ignore, or at least shake off most pains, and very, very, strong, fenric wolves are not something to be trifled with. Not only that, but if they eat someone or something magical, they gain power, becoming bigger, stronger, more magical, and, some whisper, more intelligent as well. There are tales of wolves becoming as big as small mountain after eating enough. Luckily for you, judging by it's size, this wolf has not eaten any magi and is likely still young. The one good thing, though, is that, unlike regular wolves, fenric wolves never hunt in packs, so this is likely the only one.
The wolf hasn't noticed you yet, but they will change, very, very, soon. It's sense are just as good as a regular wolf's. It has thick grey fur and large glowing red eyes and it is seems to prowling through the clearing at the moment. It is far too fast to outrun, and your not sure how you could distract it long enough to escape, so it sounds like you will need to fight. But how to defeat a supernatural beast?
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