A Villain In A World Of Heroes

^^ .. we're gonna be a Villian right? Interior decorating is not gonna be our strong suit.

[X] Take the rolls as is, the RNG being biased on SV is just a myth. We can (hopefully) handle it.
- You pour your magic into the earth and a chair forms. A hundred earthen faces form on it's surface. They scream.
- And scream.
- And scream.
- With a windblade you slice it in twain.
- The chair splits, the parts reform. Two chairs scream.
- You encase the screaming chairs with hardening mud.
- Muffled screaming.
- You try a different approach, a chair out of solid ice.
- It works, looking elegant.
- When you touch the backrest the unnaturally sharp edge cuts into your hand.
- You nearby behead yourself when you realize it's surfaces are frictionless...
- You begin again, this time from a solid block of ice by cutting away.
- You fire a windblade into the crystal.. only to be absorbed, multiplied and ricoched into random directions.
- You get some cuts, the guillotine chair get's some.
- It shatters with a disgruntled pring.
- And yep. Four earthen chairs scream.
- And scream.

"I can't leave you untrained with a good consicience!"
 
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Best Chair
You start by using the Earth Moving Spell, levoterra, to pull out a big hunk of stone out of the ground. Then, you set the block horizontally on the floor and get to work. You take chunks out of the block until you have a back and a seat. Then, you push the chair up so that it is "standing" and pull out two long pieces to form the legs.
The Voice of the Divine: 4
Then, you finish it. Details just seem to flow from your head to the chair, intricate swirling designs being engraved into the legs of the chair with barely any effort. Yes, anything more then a light touch ruin the process, but mantaining the right amount of power seems just so easy to you. You smooth away all the rough edges within a second, continuing to to carve out weekly meaningless, yet entrancing designs onto the chair. You finish it in under a minute, although something seems to be missing.

For some reason, your thoughts drift to Garm. A dwarven god, he is the God of the Mountain, Stone, and Crafts, those built to last, mostly made of stone or iron. Maybe other things as well, you don't know much about him. However, your home city doesn't fellow him, instead they follow a different God of Crafts, Adstut, a god that is almost exclusively human, and represents the "softer" crafts. Those made for beauty or music, such as instruments, although all crafts can fall under his perview. Many went to his temples, although your own family was not very devout, and just gave offering during festivals and the like. Which is why it is so strange you are thinking of him now...

[X] Continue to Plan Ice Chair. Mannkev just said a chair, not two chairs, but why not make another one?
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will look for him
-[X] If he doesn't answer, you will just wait
-[X] If he doesn't answer, you will make the Ice Chair
[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
--[X] Then what?
--[X] You could do even better, and offer a sacrifice
---[X] Your Blood
---[X] Your Cloak
---[X] Your Gold (How much?)
---[X] Write In
 
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will just wait

We don't know how Mannkev views these gods. Let's not do anything like these until we know his opinion, or aren't being observed.

Omake: SV and its cursed dice

I looked over my work. It was not the best chair that one could ask for, it wasn't too noce looking, but it was a chair, made of some mixture of wood, ice and earth.
'I finished the chair, master." I told the older wizard.
"That you did." He agreed.
"What do ou think about it?" I asked couriusly. It wasn't an every day occurence that a famous wizard could give his opinion of your work.
"Your spells are quite strong for someone who has just started. You have great potential, but only if you start working on your precision."

His answer made me feel really happy. He tought my spells are strong! And with his training, they'd only get stronger! I could hardly think of the things I'd be able to accomplish one I got rid of that 'Hero'.

"Come now" he said, turning away from the ruins that once were his house. "We'll sleep in the inn tonight, and get to rebuilding tomorrow. The best protecting charms and she broke them accidentally...." He said, quietly muttering the last sentence.

"What did you say?"

"That I'll rebuild the house tomorrow. I may allow you to help. Now come on, before I leave you here."

I might get to help him rebuild a whole house? Best. Day. Ever.
 
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I'm I the only one wanting to carve the symbol on the chair? Finish the chair of legend! Chairs for the Chair God! Cushions for the cushion throne!

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair

Can we sacrifice mana?
 
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I get the feeling this god would like gold
Blood and Gold are likely both good sacrifices to the Dwarven God of Crafting, More metals than cloth, and blood symbolises hard work.(Also may count as a pledge, so not until we find out more about this sort of thing, just stick with Gold.)
How much Gold do we have?
I'm I the only one wanting to carve the symbol on the chair? Finish the chair of legend! Chairs for the Chair God! Cushions for the cushion throne!

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair

Can we sacrifice mana?
Might count as a pledge/may be a permanent loss not sure if that would be a 'good' sacrifice to a God of Crafting rather than Magic/etc.
 
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Either:
[] You finished, call for Mannkev.
-[] If he doesn't answer, you will make the Ice Chair

We could carry on with what we were intending to do before we gained potential dwarven bonuses or we could make a fair sized offering.

Or:
[] Maybe you should offer up a prayer to Garm?
-[] Or you could go further, and engrave his symbol on the chair
--[] You could do even better, and offer a sacrifice
---[] Your Gold, 10 pieces

We need to find out more about Sacrifices/etc.
 
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Wow. That failure was... impressive. Sort of like dusting a room and getting buried under the collapsing rubble. A part of me almost wishes we'd taken BBBence's or dpara's little omake path, where we fail so badly it sort of goes out the other side into some wondrously hellish result.

As for what to do... I'd normally go for getting the ice chair done, but in this case I'd go with Garm. Clearly there's some touch of the divine here (for either result), and we need to acknowledge that.

Of course, by acknowledging a god like that, we're connecting our fate to him, to a certain extent. What will that mean to our position as a villain? Our focus on magic? Growth by blood? We have skill in crafting, from our father's training; do we want to take that further, to be able to leave a permanent mark on history through our creations? Carve our own grand castle into the mountain? Weapons and armor and monuments that will last long after we fall?

And we don't know much about Garm himself. What's the proper sacrifice? God of mountain, stone and craft. The cloak is a no. The mana is probably not appropriate. Gold feels like the 'easy' offering — what a casual worshiper would offer. Blood is a commitment, but might actually feed back as a negative, depending on how the gods interact with the heroes of this world, and how our blood is 'tainted'. Not to mention what Mannkev might notice if we did something like that.

The idea that Garm is the god of those crafts that are meant to last, I think falls well into Cedra's goal as a villain. As a villain, we know that we ourselves will eventually be defeated, but our ultimate aim is to win despite that. Stuff that will last long beyond our personal attention is needed seems a good way to go about that.

As for how much gold: Remember that we still need to pay Mannkev 14 gold for the apprenticeship, so we only effectively have 18 gold left. I'm going to go with 7 gold, for those awful d7's we've been rolling. Let's see if the gold flows into the engraved symbol. That would be neat.

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
--[X] You could do even better, and offer a sacrifice
---[X] Your Gold, 7 pieces
 
How do you exactly plan to make a sacrafice to a god in a random closed room? I might be convinced to add his symbol, but as I said: We should know our (hopefully) master's view on gods before we try sacraficing something to one.
 
Yeah, that why I asked mana. He might just come and see a ridiculously well crafted chair soaked in blood, not a nice sight.

Mana I assume it would not drain permanently, or we'd be fucked if we sacriced blood.

People, 7 gold is the entirety of our father's life savings. Don't casually throw away a fortune while following a fucking whim, please? We lucked into that extra cash, don't waste it when the dice hate us.

Fuck, I might vote to just call the guy and Impress the fuck out of him if people go with crazy votes.

In fact:
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will make the Ice Chair.
 
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How do you exactly plan to make a sacrafice to a god in a random closed room? I might be convinced to add his symbol, but as I said: We should know our (hopefully) master's view on gods before we try sacraficing something to one.
I assume we're at least reasonably familiar with the rituals involved in worshiping a god, given our background, so if it's an option we can pick (ie: not a write-in), we should know how to go about it.

As for Mannkev's views, that was why I avoided the blood option. I figure the gold option might potentially become an inlay in the god's symbol, or might just disappear, neither of which should trigger "villain" warnings.

Now, you might argue whether we can be considered to have passed the test if we were given bonuses by a god (and the symbol and offering would imply as much), which means Mannkev might view this as not our actual work (ie: failing the test by 'cheating' and getting a god's aid). I could see that as a valid risk to consider.

Given the risk, and the fact that I wouldn't want to head off on yet another rabbit trail for development, I'll pull back some on the action. I still want the prayer and engraving, though, because being touched by a god is not something to dismiss out of hand.

I'll also note that this action then doesn't feel like a complete vote, now. After the final engraving, it's obviously time to go look for Mannkev. If he's not there... well, we can either sit in the chair and wait, or we can keep busy working on the ice chair (or go exploring). While waiting on the chair would allow us to pull off the "competent and stylish" look, Mannkev seems like the type to appreciate self-motivation rather than waiting around to be praised. Plus, I'd like to see what we can do with the ice chair idea.

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will make the Ice Chair
 
[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will make the Ice Chair
 
I assume we're at least reasonably familiar with the rituals involved in worshiping a god, given our background, so if it's an option we can pick (ie: not a write-in), we should know how to go about it.

As for Mannkev's views, that was why I avoided the blood option. I figure the gold option might potentially become an inlay in the god's symbol, or might just disappear, neither of which should trigger "villain" warnings.

Now, you might argue whether we can be considered to have passed the test if we were given bonuses by a god (and the symbol and offering would imply as much), which means Mannkev might view this as not our actual work (ie: failing the test by 'cheating' and getting a god's aid). I could see that as a valid risk to consider.

Given the risk, and the fact that I wouldn't want to head off on yet another rabbit trail for development, I'll pull back some on the action. I still want the prayer and engraving, though, because being touched by a god is not something to dismiss out of hand.

I'll also note that this action then doesn't feel like a complete vote, now. After the final engraving, it's obviously time to go look for Mannkev. If he's not there... well, we can either sit in the chair and wait, or we can keep busy working on the ice chair (or go exploring). While waiting on the chair would allow us to pull off the "competent and stylish" look, Mannkev seems like the type to appreciate self-motivation rather than waiting around to be praised. Plus, I'd like to see what we can do with the ice chair idea.

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will make the Ice Chair

Read my omake for the probable outcome of making a new chair.

[X] Maybe you should offer up a prayer to Garm?
-[X] Or you could go further, and engrave his symbol on the chair
[X] You finished, call for Mannkev.
-[X] If he doesn't answer, you will make the Ice Chair
 
Actually, the cloak makes a very good sacrifice. For several reasons.
1. It is valuable
2. It has personal value to you (Your first kill)
3. You put a lot of effort into making it AND getting it. You were personally invested in every single stage of the process.
4. It is actually useful. It is a (possibly magical) cloak, it keeps away the cold, it wasn't made just for looks.
5. By giving it up, you are showing your devotation/gratitude (this applies to all the sacrifices), because you will never, ever get it back (this does not).

If course, for those same reasons, you may not want to give it up.

And the scenarios you are coming up with are far worse then the ones I have in mind. The screaming one isn't going to happen, that requires pour contact with an Eldritch Being, which you don't have yet. As far the other one, well, normally I would say no, but....

Let me give you a piece of advice. Try and see things from the god's point of view.
 
Actually, the cloak makes a very good sacrifice. For several reasons.
1. It is valuable
2. It has personal value to you (Your first kill)
3. You put a lot of effort into making it AND getting it. You were personally invested in every single stage of the process.
4. It is actually useful. It is a (possibly magical) cloak, it keeps away the cold, it wasn't made just for looks.
5. By giving it up, you are showing your devotation/gratitude (this applies to all the sacrifices), because you will never, ever get it back (this does not).

If course, for those same reasons, you may not want to give it up.

And the scenarios you are coming up with are far worse then the ones I have in mind. The screaming one isn't going to happen, that requires pour contact with an Eldritch Being, which you don't have yet. As far the other one, well, normally I would say no, but....

Let me give you a piece of advice. Try and see things from the god's point of view.

Nope. We just barely managed to get the cloak. We are NOT giving it up.
 
The Cloak's value to us would not matter to a God of Metal Crafting. His domain is what he appreciates above all else.
 
The Cloak's value to us would not matter to a God of Metal Crafting. His domain is what he appreciates above all else.
Actually, the cloak makes a very good sacrifice. For several reasons.
1. It is valuable
2. It has personal value to you (Your first kill)
3. You put a lot of effort into making it AND getting it. You were personally invested in every single stage of the process.
4. It is actually useful. It is a (possibly magical) cloak, it keeps away the cold, it wasn't made just for looks.
5. By giving it up, you are showing your devotation/gratitude (this applies to all the sacrifices), because you will never, ever get it back (this does not).

The qm just explicitly stated that its value makes it a good sacrifice.
 
how about putting the dwarf gods image on the stone part of the chair and the human merchant one on the wood part?
 
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